Sony is still keeping some of the more detailed technical specifications on its new PS4 Pro under wraps, but during a roundtable interview session with some of the development team on Horizon Zero Dawn, there were questions asked about the "nitty gritty" of the PS4 Pro and its performance.
Guerrilla Games' managing director Herman Hulst along with art director Jan-Bart Van Beek gave some details, but PS4 lead system architect Mark Cerny will provide a more detailed response soon. GameSpot reports that a PlayStation representative talked about Cerny's comments in the roundtable, saying that Sony will "have more technical details in the near future".
The question asked was if Horizon Zero Dawn's assets are rendered in 4K for the PS4 Pro version of the game, with Van Beek saying that it's not quite 4K, adding that it's "so close" that you might not be able to tell. He said: "It's not native 4K. It is perceptively so close that you wouldn't be able to see the difference with normal human eyes".
It's not close?: That's not good enough, guys. How close are you getting to 4K that you are able to say that? We played this game with 1080p marketing with the current-gen consoles and they were rendering at one resolution and upscaling to another, is this what's going on here? It's "so close" to 4K means what exactly? It's 3200x1750 or something?