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Modder plays GTA Vice City and GTA III on a TV inside GTA San Andreas

A modder demonstrates GTA III running live inside a TV texture inside GTA San Andreas, sharing the same rendering device, which is definitely a first.

Modder plays GTA Vice City and GTA III on a TV inside GTA San Andreas
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TL;DR: A modder, DryxioGTA, ran GTA III live as a GPU-rendered texture on a TV inside GTA: San Andreas, sharing the same Direct3D device so both games run simultaneously and remain controllable. Earlier work also ran GTA III and Vice City as separate engines inside San Andreas; a demo nested Vice City inside GTA III on that TV.
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We know the GTA modding community to be ingenious and dedicated. For their latest trick, Modder DryxioGTA has pulled off one of the strangest GTA mod demonstrations in recent memory, running a fully playable copy of GTA III on a television texture inside GTA: San Andreas. This isn't a video overlay or a captured window pasted onto a screen prop. GTA III renders directly into the TV's live GPU texture while sharing the same Direct3D device as San Andreas itself.

In the clip, CJ sits facing a television in his yard while GTA III plays out on the screen in front of him, fully controllable. The player can swap between controlling CJ in the San Andreas world and Claude in GTA III, and the San Andreas world keeps running the whole time rather than pausing or handing off to a full-screen interface. It's a genuine case of one game engine instance rendering inside another, live, without any external capture software stitching the footage together.

Modder plays GTA Vice City and GTA III on a TV inside GTA San Andreas 3

This is a continuation of an earlier project from Dryxio, released back in February. That mod ported both GTA III (via the re3 project) and GTA Vice City (via reVC) to run as independent engines inside the San Andreas process, each with its own save data, story progress, and settings. Players could technically mod each game separately, since they're not sharing assets so much as sharing a host process. The mod itself is up on LibertyCity.net for anyone who wants to dig into how the trick works.

Modder plays GTA Vice City and GTA III on a TV inside GTA San Andreas 2

Dryxio didn't stop at one layer of nesting either. A follow-up demo pushes things further by running GTA Vice City on a texture inside GTA III, which is itself running on the television inside San Andreas. That's three GTA games, with three engines, all live at once inside each other like some kind of GTA-ception.

Modder plays GTA Vice City and GTA III on a TV inside GTA San Andreas 1

None of this has any practical use beyond showing off just how flexible these decades-old GTA engines still are in the hands of a determined modder. The classic trilogy has had a rocky few years, between the messy 2021 remaster and its eventual removal from some digital storefronts, but the original PC versions remain a playground for this kind of experimentation precisely because Rockstar never locked them down the way it has with GTA Online.

Frequently Asked Questions

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Question #1

How does Dryxio's mod render GTA III inside a TV in GTA: San Andreas without using external capture software?

Question #2

Can I control both CJ in San Andreas and Claude in GTA III simultaneously with this mod?

Question #3

Does each nested game (San Andreas, GTA III, Vice City) keep separate save data and settings when using this mod?

Question #4

Will running multiple GTA engines inside one another affect San Andreas’ performance or cause the host game to pause?

Have a question not listed here? Ask below and TweakBot will answer it.

It's the same spirit that keeps driving ambitious PC modding projects across other franchises, even as Rockstar's attention has fully shifted toward GTA 6. For now, Dryxio's nested GTA setup is a nice little party trick, and a neat reminder of what's still possible when a 20-year-old engine falls into the right hands.

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News Sources:libertycity.net and youtube.com

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Hassam is a veteran tech journalist and editor with over eight years of experience embedded in the consumer electronics industry. His obsession with hardware began with childhood experiments involving semiconductors, a curiosity that evolved into a career dedicated to deconstructing the complex silicon that powers our world. From benchmarking PC internals to stress-testing flagship CPUs and GPUs, Hassam specializes in translating high-level engineering into deep, unbiased insights for the enthusiast community.

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