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PS5 Pro journey was only 19 months from prototype to release, no missed deadline says insider

Sony's upgraded PlayStation 5 Pro console took just 19 months from prototype to release, without missing any deadlines, says an insider.

PS5 Pro journey was only 19 months from prototype to release, no missed deadline says insider
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Sony reportedly took just 19 months from prototyping the upgraded PlayStation 5 Pro console to its release, according to insider Tom Henderson.

In a new post on X, Henderson posted: "from prototyping to release, Mark Cerny and the PlayStation hardware team took 19 months in total, and they never missed a single deadline. Impressive stuff". Cerny is about to take the stage a few hours from now for the PlayStation 5 Technical Presentation, where we should be introduced to the new PS5 Pro console.

I wouldn't expect a huge deep dive as Sony isn't into that at its announcement of consoles, but we know to expect around 45% more performance from the PS5 Pro over the standard PS5. Not only that, but wicked new AI-powered PSSR technology (PlayStation Spectral Super Resolution) and AMD's new RDNA 4-based GPU tricks that provide 2-3x the RT (ray tracing) performance.

Not only that, but Sony has reportedly "locked down the marketing rights" for GTA 6 for its PS5 Pro and PS5 consoles, which will be the biggest game of all time and Sony is ready to rock and roll with its two consoles front and center. If you want to tune into the PS5 Pro reveal, we've got more information on that in the links below:

PS5 Pro journey was only 19 months from prototype to release, no missed deadline says insider 705

Sony's upgraded PS5 Pro will be the platform of choice for GTA 6 in 2025, something I said back in late 2023 rings true with the new rumors: "Can you imagine the biggest game of all time, running on the most powerful console of all time -- the PS5 Pro -- at 4K 60FPS or even 8K 30FPS? That would be incredible to see, and something PC gamers would lust after... and can't have. I'm sure that Rockstar will have GTA 6 on the PC maybe a year after the PS5 Pro gets its time in the limelight (profits, ya'll)".

See that "profits, ya'll" comment... yeah, those "locked down marketing rights" would've cost the Japanese giant a pretty penny, but it'll be worth it for the PS5 and PS5 Pro as the console that Rockstar recommends for GTA 6.

PS5 Pro journey was only 19 months from prototype to release, no missed deadline says insider 706

A recap of what to expect from the PlayStation 5 Pro console from recent rumors:

  • PS5 Pro runs cool and quiet, around 200W of power: The PS5 Pro has recently been rumored to use around 200W of power, the same power connector as the standard PS5, and it runs cooler thanks to tweaks from AMD and TSMC's improved process node on the Viola SoC inside of the PS5 Pro.
  • 45% faster than standard PS5: The new codenamed Trinity SoC is a beefed-up semi-custom design from AMD with a larger GPU and faster GDDR6 memory. The higher clock speeds on the GPU and some RDNA 4 tech are going to provide a huge upgrade in performance over the regular PS5.
  • 2-3x faster in ray tracing than standard PS5: An increase of 45% in performance over the standard PS5 is impressive, but the new RDNA 4 GPU tricks inside of the PS5 Pro will reportedly provide an insane 2-3x performance increase on new "PS5 Pro Enhanced" games on a PlayStation 5 Pro console.
  • AI-powered PlayStation Spectral Super Resolution (PSSR) upscaling tech: The new PS5 Pro console will have some AI technology (of course) which will power an exciting new AI upscaling technology: PlayStation Spectral Super Resolution -- or PSSR -- which means we're going to see some of the best graphics we've seen out of a console yet with the PS5 Pro.
  • PS5 Pro Enhanced label for games: Sony will have a new "PS5 Pro Enhanced" label for games, which will see games using PSSR to upscale the resolution to 4K, a constant 60FPS, and then add or increase ray tracing effects and performance.
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PlayStation 5 console (slim)

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NEWS SOURCE:wccftech.com

Anthony joined the TweakTown team in 2010 and has since reviewed 100s of graphics cards. Anthony is a long time PC enthusiast with a passion of hate for games built around consoles. FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. Working in IT retail for 10 years gave him great experience with custom-built PCs. His addiction to GPU tech is unwavering and has recently taken a keen interest in artificial intelligence (AI) hardware.

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