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NVIDIA's beefed-up B300 AI chip production pulled forward: TSMC N4P, CoWoS-L advanced packaging
NVIDIA's beefed-up B300 AI chip production has been reportedly pulled forward to May, and will be fabbed on TSMC's new 5nm (N4P) process node and will use CoWoS-L advanced semiconductor packaging.
In a new post by Ctee, we're hearing that NVIDIA's new B300 AI chips will use Bianca compute boards with 1 x CPU and 2 x GPUs, with B300 to enter mass production before the end of the year. Analysts estimate that NVIDIA's new B300 AI GPU will boost the related supply chains including TSMC, Machtech, Inventec, Chipset, and assemly plants Quanta, Wistron, and Foxconn.
NVIDIA's new B300 using TSMC's new 5nm family (N4P) process node was used to fill the production capacity gap left wide open by the now-banned H20 AI GPU in China. Ctee reports that the supply chain noted a shipment of AP8 from Nanya Advanced Packaging in early April, in order to follow the CoWoS-L advanced packaging to be used for B300.
Huawei's next-gen Ascend 910D AI GPU teased: rivals NVIDIA's previous-gen Hopper H100 in China
Huawei is working on its next-gen Ascend 910D AI GPU, which is said to offer AI performance matching NVIDIA's previous-gen Hopper H100 AI GPU for the Chinese market.
In a new report from Bloomberg, we're learning that Huawei's new Ascend 910D AI chip will have its first batch of samples out in late May, with development "still at an early stage". Huawei hopes that its new Ascend 910D will be more powerful than NVIDIA's previous-gen Hopper H100, which was released in 2022, and has been succeeded by Blackwell B200, and soon B300 and B300 Ultra AI GPUs.
NVIDIA's custom made-for-China H20 AI GPU was recently banned from being sold in China with new US export restrictions, with the company taking a $5.5 billion hit on its Q1 2025 revenue because of it. China can't get its hands on even lower-end AI GPUs, so it is having to rely on homegrown solutions, with Huawei and its new Ascend 910D.
AMD Radeon RX 9080M teased: flagship RDNA 4 laptop GPU has 64 Compute Units, 16GB GDDR6 memory
AMD is reportedly set to reveal RDNA 4-powered Radeon RX 9000M series laptop GPUs at Computex 2025 in a couple of weeks time, led by the new flagship Radeon RX 9080M that will reportedly have 64 Compute Units of RDNA 4, with 16GB of GDDR6 memory.
In a new post on X by @All_The_Watts, we're hearing that AMD's upcoming Radeon RX 9000M series "RDNA 4" laptop GPUs will arrive in 6 variants ranging from the flagship Radeon RX 9080M with 16GB of VRAM, down to the Radeon RX 9060S with 8GB of VRAM.
AMD will reportedly launch two cards based on the Navi 48 GPU with the Radeon RX 9080M with 16GB VRAM and the Radeon RX 9070M with 8GB of VRAM, while Navi 44 powers the RX 9070M XT with 12GB, RX 9070S with 8GB, RX 9060M with 8GB, and the RX 9060S with 8GB. The S variants are low-power models, similar to how NVIDIA does it with its Max-Q laptop GPU variants.
SK hynix showcases world's first HBM4: 16-Hi stacks, 2TB/sec memory bandwidth, TSMC logic die
SK hynix showed off its next-gen HBM4 memory at TSMC's recent North American Technology Symposium, with up to 16-Hi stacks and 2TB/sec memory bandwidth per stack, ready for NVIDIA's next-gen Vera Rubin AI hardware.
SK hynix showed off both 12-Hi and 16-Hi stacks of HBM4 memory, which feature a capacity of up to 48GB, up to 2TB/sec memory bandwidth, and I/O speeds rated at 8Gbps, with the South Korean memory leader announcing mass production for 2H 2025, and into AI GPUs by the end of this year, flooding the market with HBM4-powered AI GPUs like NVIDIA's next-gen Vera Rubin in 2026.
We will see SK hynix's world-leading HBM4 memory chips inside of NVIDIA's upcoming GB300 "Blackwell Ultra" AI GPUs, with the company planning to shift fully into the arms of HBM4 memory starting with Vera Rubin later this year. SK hynix also pointed out that they've managed the high number of layers through using Advanced MR-MUF and TSV technologies.
Oblivion Remastered photo mode guide: How to take HUD-free screenshots (works on PC Game Pass)
Oblivion Remastered didn't ship with a photo mode, but it's still possible to take beautiful HUD-free screenshots on PC.
Like all Bethesda games, Oblivion Remastered can be manipulated with a series of console commands, which are basically strings of text that you type in a special command line that can adjust in-game parameters. With enough knowledge, anyone can force the game to accept some pretty crazy conditions. But we wanted to do one thing first: Take pristine screenshots to show off just how impressive Oblivion Remastered actually is.
While it's not possible to turn off Oblivion Remastered's HUD while in-game, and certain older console commands like tm (toggle menu) don't work, we can brute force the functionality with mods and with new commands. These mods work on Game Pass, and this tutorial is for the PC Game Pass version of the game.
Oblivion remake reaches 4 million players days after launch
The new Oblivion Remastered re-release has generated tons of buzz and popularity, amassing millions of players in a matter of days.
Predictably enough, the new Oblivion remaster in Unreal Engine 5 is a big hit. While we don't know exact game sales performance, Bethesda did confirm over 4 million people had played Oblivion Remastered across all platforms as of April 25, indicating a 3-day span to accumulate these players.
"We are so grateful to the over 4 million of you that have already ventured into Cyrodiil with Oblivion Remastered. Thank you!" Bethesda said on Twitter.
Continue reading: Oblivion remake reaches 4 million players days after launch (full post)
Amid universal praise, Clair Obscur: Expedition 33 achieves 1 million sales in 3 days
A colorful and dramatic French indie RPG is making waves in the world of gaming, and it could be one of the best-rated video games of all time.
Clair Obscur: Expedition 33 is a thunderous indie success on all platforms. The ultra-stylish turn-based RPG achieved 1 million sales in just 3 days, no doubt as a result of it's high reviews and universal acclaim. As Forbes notes, Expedition 33 might actually have the best user rating score on Metacritic, where it sits at a 9.7 across 2,500+ user reviews (to contrast this, something as big as Tears of the Kingdom has an 8.8 user score with over 13,000 user reviews). It's also rated 4.92 stars on PlayStation with 6.2K ratings, and 4.5 out of 5 stars on Xbox with 1.9K total reviews.
The game's official Twitter account described the situation quite succinctly: "And here we are. Three days after launch. One million copies sold. Thank you for believing in Clair Obscur: Expedition 33."
id says it's not connecting Doom and Quake franchises
id Software apparently is not trying to connect the Quake and Doom franchises together, at least with Doom: The Dark Ages.
It's been long-rumored that the modern iterations of id's shooter franchises--Doom and Quake--could be connected. Initial rumors of a new Quake game said it could have a female protagonist, and that Wolfenstein and Indiana Jones developer MachineGames was helping with the project. Speculation hinted at some sort of crossover between Doom and Quake, and the two have been connected by tenuous threads.
That hellish crossover hasn't happened, though, and apparently id Software has no actual intention of bridging the two franchises...at least with the latest game, Doom: The Dark Ages. In a recent episode of the PlayStation Podcast, id Software's Hugo Martin says that the Dark Ages' Cosmic Realm isn't meant to be a supernatural link between the two shooter series, despite the obvious inter-dimensional similarities.
Continue reading: id says it's not connecting Doom and Quake franchises (full post)
DeepSeek's next-gen R2 AI model rumors: 97% lower costs than GPT-4, trained on Huawei AI chips
Chinese AI firm DeepSeek is cooking up its next-gen R2 AI model, which is said to be 97% cheaper to train than GPT-4, and it has been fully trained on Huawei AI GPUs.
In a new post on X by @deedydas has the hype train for DeepSeek R2 rocking and rolling, claiming that the new R2 model is going to adopt a hybrid MoE (Mixture of Experts) architecture, which is meant to be an advanced version of the existing MoE implementation, which should provide advanced gating mechanisms, or a combination of MoE + dense layers to optimize high-end AAI workloads.
DeepSeek R2 is set to double the parameters of R1, with 1.2 trillion parameters at the ready, and it's reportedly a whopping 97.3% cheaper to train than GPT 4o with the unit cost per token lower than 97.3% compared to GPT-4 at $0.07/M input token and 0.27/M output token. This means DeepSeek R2 is going to be uber-cheap for enterprise use, as it'll be the most cost-efficient AI model on the market.
Nintendo Switch 2 and its NVIDIA Tegra239 SoC confirmed: check out this shot of the chip
NVIDIA's semi-custom Tegra239 chip has been discovered inside of Nintendo's new Switch 2 gaming handheld, something that has been long-rumored, but now confirmed inside of the switch 2.
The upcoming Nintendo Switch 2 is powered by the semi-custom T239 processor from NVIDIA, confirmed by X user @Kurnalsalts, sharing an image of the "T239" SoC inside of the Switch 2. We don't have any information on the T239 processor from this post, but we know it should have 8 Arm-based Cortex-A78C cores, a hybrid GPU using Ada Lovelace and Ampere GPU architectures with 1536 CUDA cores.
The CPU clocks are said to be around 1.1GHz to 1.5GHz with varying figures when the Nintendo Switch 2 is in docked mode, joined by a 128-bit memory interface using LPDDR5 memory. NVIDIA's new T239 processor inside of the Switch 2 supports NVIDIA DLSS upscaling technology, too.
Intel surprised with weak AI PC demand, results in increased Raptor Lake CPU demand
In what comes as absolutely no surprise, Intel has said that its ai PC processors aren't selling anywhere near the numbers they were expecting, creating a shortage of production capacity for older CPUs.
Intel says that customers are buying less expensive, previous-generation Raptor Lake CPUs instead of the new AI PC-ready Meteor Lake and Lunar Lake processors inside of new laptops. During its recent earnings call, Intel said that it is currently facing production capacity issues for its in-house Intel 7 process node, and that it expects this shorage to "persist for the forseeable future".
Intel's current-generation processors are fabbed using newer process nodes from TSMC, and not using the older-gen Intel 7 process node, so the unexpected surge in demand in the lower-end, non-AI PC-based processors (Raptor Lake) is a strange problem for Intel to have, considering the insane marketing push for AI PC over the last 12+ months.
Doom: The Dark Ages has a Lovecraftian realm filled with cosmic horrors
Doom: The Dark Ages will have its own homage to H.P. Lovecraft's elder gods, including what looks to be a Cthulhu-like deity.
id Software is continuing their hyperviolent machismo trilogy with Doom: The Dark Ages, which uses bullet hell mechanics to deliver on its "stand and fight" theme. A big part of Doom Eternal and Doom: The Dark Ages has been the influence of pop culture media, particularly the power fantasies you'd see in a summer popcorn flick, and we're seeing more of a sci-fi/horror approach with today's reveal.
The studio has highlighted a new area in Doom: The Dark Ages that looks like it's right out of Lovecraft's nightmares. The Dark Ages has a special new area called the Cosmic Realm, and it's teeming with monstrosities like the new cacodemon, which can stun players with its attacks, a twin-bladed cosmic baron, and even a sword-wielding cyberdemon with wings.
Nexus Mods reinstates controversial Oblivion remake gender mod
Nexus Mods has chosen to re-host a controversial gender designation mod for Oblivion remastered.
If you've played the Oblivion remake, you might've noticed a change in how the body types are described. There's no male or female genders, just Body Type 1 and Body Type 2. Someone made a mod called Body Type Selector that changes this back to the male/female options and uploaded it to the Nexus Mods site.
At first, Nexus Mods removed the mod and all subsequent uploads, but after a review, the Body Type Select is now being allowed. It turns out it's not the mod itself that Nexus Mods has a problem with, rather the intent of the mod's uploader. Nexus Mods had banned the original uploader of Body Type Selector because of what they had said in public comments on the mod page.
Continue reading: Nexus Mods reinstates controversial Oblivion remake gender mod (full post)
Xbox CEO says everything on Game Pass should also be available for purchase
Microsoft gaming CEO Phil Spencer reassures fans that the titles on Xbox Game Pass should also continue to be made available for purchase.
Microsoft's core business is centered around software and services, and Xbox Game Pass combines both into one monthly subscription. But Game Pass offers a unique kind of interference to traditional models: the "cannibalism" of game sales, that is to say consumers may buy a month of a lower-cost subscription for $20 instead of paying $70 for a new game. This effect has been documented in the FTC v Microsoft trial.
In a recent interview with Variety, Xbox CEO Phil Spencer gives an update on Microsoft's ethos around Game Pass as it pertains to this effect. Following the $70 billion Activision merger, Microsoft basically wants to maximize its chances of making money on video games. That means the full gamut: game sales, subscriptions/streaming, breaking exclusivity on its franchises and selling them on Sony and Nintendo platforms.
Split Fiction gets its own movie starring Sydney Sweeney, directed by Jon M. Chu
The hit video game Split Fiction is receiving its own movie adaptation starring Sydney Sweeny and from the director behind Wicked, Jon M. Chu.
A new Variety article has revealed that Split Fiction, developed by Hazelight Studios and published by Electronic Arts (EA), will be receiving its own movie adaptation, with the script for the movie being written by "Deadpool & Wolverine" screenwriters Rhett Reese and Paul Wernick.
For those who don't know, Split Fiction is a co-op title that follows a pair of authors, Mio and Zoe, as they embark on an adventure through the stories they have written. The game was written and directed by Josef Fares, who also wrote and directed Brothers: A Tale of Two Sons, A Way Out (2018), and It Takes Two (2021), with each of these titles being a co-op-driven experience.
Berserk crossover coming to Diablo IV and Diablo Immortal with behelits, bosses, and cosmetics
The bloody world of Berserk is crossing over into Diablo IV and Diablo Immortal with special timed events.
Blizzard's Diablo series is about to have one of the best-fitting crossovers in the history of gaming. Berserk is bringing its cursed behelits to the already-sinful world of Diablo's Sanctuary, offering custom bosses, cosmetics, and items that are stylized after Kentaro Miura's legendary manga.
The events are a little bit different for each game. Diablo Immortal is having the Struggler's Path event, which runs from May 1 - 30. It sounds pretty involved, complete with an eclipse that shows up every minute and transports users to a hellish underworld. There's also a boss fight with Nosferatu Zodd, a Crimson Behelit legendary gem, and of course cosmetics--the infamous Berserker Armor and Griffith's White Hawk set. There's also log-in rewards for Immortal players when the event is active.
Remedy's first self-published game FBC: Firebreak will launch into Game Pass & PlayStation Plus
Remedy Entertainment, mostly known for its cerebral action games, is taking a big leap with its first self-published project...but some of that risk will be mitigated with subscription deals with PS Plus and Xbox Game Pass.
Today, Remedy announced that it's new game FBC: Firebreak will release on June 17 as both a premium $40 game and as a title included in Sony's and Microsoft's game subscriptions. Remedy has confirmed FBC will launch day one into PlayStation Plus Extra/Premium as well as Xbox Game Pass for console and PC.
The news brings a perspective to the self-publishing market as it pertains to mid-scale independent developers like Remedy, who are taking a lot of potential risk by self-publishing a game alone, but also entering a rather saturated market of online shooters.
Analyst: Indiana Jones and the Great Circle selling better on PS5 than Xbox and Steam
Indiana Jones and the Great Circle is selling better on PS5 than it is on Xbox and Steam, analyst firm Alinea Analytics predicts.
A year ago when the Fallout TV show came out, Microsoft had more best-selling first-party games on the PlayStation Store than Sony did. This trend showed the full extent of Microsoft's owned IPs and illustrated PlayStation gamers' willingness to buy Xbox exclusives. The latter is something Microsoft has counted on and PlayStation has now reinforced itself as an integral part of its competitor's business.
While we typically can't exactly quantify the results of these trends in precise numbers, analyst firms track the performance of these games in their respective online stores and make predictions. According to Alinea Analytics, Bethesda's big-budget Indiana Jones game is actually selling better on PlayStation than it is on Xbox and Steam--a trend that may speak to the conditioning of these subset of consumers.
EA's new Skate game is 100% online only, can't be played offline
EA's new Skate game will require an online connection in order to play, game developer Full Circle has confirmed.
A new Skate is coming soon, but the sim has now been morphed into a live service game that's free-to-play and doesn't cost an upfront purchase. The flip side is that Skate will now be monetized with microtransactions, and is now an always-online game. The developers confirmed the news in a blog post, saying that Skate was built from the ground up as a digital world that gets updated over time.
"The game and city are designed to be a living, breathing massively multiplayer skateboarding sandbox that is always online and always evolving," Skate developer Full Circle said in a recent blog post.
Continue reading: EA's new Skate game is 100% online only, can't be played offline (full post)
Clair Obscur: Expedition 33 hits major sales milestone faster than the developers ever imagined
Clair Obscur: Expedition 33, developed by Sandfall Interactive, has sold half a million units in just 24 hours after its release, according to a recent announcement.
Sandfall Interactive is celebrating the launch of the turn-based RPG Clair Obscur: Expedition 33 on PlayStation 5, Xbox Series X|S, and PC, and what better way to celebrate than to announce how many units the game has sold? According to the official Clair Obscur: Expedition 33 X account, Clair Obscur: Expedition 33 has surpassed more than 500,000 copies sold, presumably across all the platforms it has released on. As for PC, SteamDB data indicates the game reached its peak all-time player count of 71,225 as of today, with that being an upward trend.
Steam players have also responded to the release of the title quite positively, with the game receiving a 91.69% Steam rating across approximately 7,000 reviews. For those who don't know much about Clair Obscur: Expedition 33, here's a brief overview. Players will take members of Expedition 33 on a quest to destroy the Paintress in order to prevent her from painting death again. Players will embark on an epic journey that takes them across a world inspired by Belle Époque France.






















