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Adam Boyes: There's a New Era of Trust & Respect at Blizzard (Page 2)

By Derek Strickland from Jul 27, 2019 @ 10:00 CDT

Q&A With Adam Boyes

Your team is responsible for some of the best ports in the industry, especially on Switch. What was it like working on Diablo III for Nintendo Switch with Blizzard?

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Adam Boyes: "It was amazing. Blizzard hasn't worked with an external studio in about 18 years. I feel like there's a new era emerging over there, and it's an era of trust and respect and realizing they can only do so much within their walls. And we were very privileged to be able to work with the classics team at Blizzard and they entrusted us.

"Obviously it was a process to convince them we were the right kind of studio. I think the work we did on Skyrim for Switch and The Elder Scrolls Online with Bethesda and ZeniMax Online those sort of blend into it. But after we sat with them, Blizzard is very much about the players first and the developers first, so we were able to meet with them a bunch and convince them, show them what we're made of.

"I've been around for a long time, and Dave Lang who founded our company, he's been in the industry for a long time too. The vision he had when he started Iron Galaxy was all about making great games with his best friends. And that really resonated with these projects. So it was a phenomenal partnership."

Read Also: Blizzard has lots of projects in dev, co-founder reiterates

Did Iron Galaxy want to do Diablo III on Switch, or did Blizzard approach you?

"We definitely wanted to do it. There's a lot of games we want to do--I always have a list of things I want to do that goes from my PlayStation days to Iron Galaxy--so we reached out because we were super passionate about it, but they were also super interested. So it was like a match made in heaven. We obviously worked very close with them and they were phenomenal to work with."

What was it like working with Bethesda on Skyrim for the Switch?

"Bethesda's been incredible. We've been working with them many many years as a studio with games like The Elder Scrolls Online; ZeniMax had build that as an MMO for the PC, and we helped them with the console ports. Through that we got a great relationship working with the company as a whole.

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