Nothing makes gamers more angry than a poorly-executed port of a game over different platforms, fixed resolutions and lack of graphic options, at least for the PC gamers. Square Enix recently announced the PC port version of its fantasy-based JRPG Final Fantasy XIII, but gamers are not amused with the stifling performance of the PC variant.
The digital download via Steam requires 59GB of hard drive space, mostly due to huge cut scenes. Gamers who have already installed the game are complaining about that issue with the resolution and lack of basic graphic options that you'll usually find in a PC game. Many gamers have started ranting and raising genuine complaints about the problems they're facing while playing the game. According to a pinned article in the Steam forums, there is no proper way to quit the game. The game apparently exits when you press the ESC button, but no pause scene with menu options provided at all.
The VR market is beginning to heat up, where we have the biggest player in the room with Oculus VR and the Rift, which has had multiple development kits, prototypes and an up-and-coming consumer version of its VR headset. But now Carl Zeiss, the infamous lens maker, has stepped up with a new VR headset: VR One.
VR One is priced at $99, and is a smartphone VR headset that is aimed at the mass market. VR One is based around the same principals of Samsung's Gear VR, which was co-developed with Oculus VR, but with a much less specific hardware requirement. The VR One will work with any smartphone that that is 4.7 to 5.2 inches, but VR One still has one big requirement: users will have to order different "drawers" to install their smartphones, to accommodate for the different sizes between the slew of handsets on the market that would be between 4.7 and 5.2 inches.
Carl Zeiss' new VR One won't be released until 2015, but it'll be priced at $99 which should have the mass market interested. The required drawers, depending on your smartphone, will set you pack $9.90 each.
It's been a while since Heroes had everyone rushing home for the latest episode, but after the first series ended, it lost most of its fizz. Well, Sony is set to break out onto the TV scene with PlayStation TV, and its first show, Powers, is looking like it could be a great first hit for the company's new venture. Check out the trailer below.
Sony's various entertainment divisions are producing content exclusive to their gaming platforms, in the hopes of building a Netflix-like library of content, but for PlayStation users. Powers is Sony's first show for the new platform on PlayStation, with the show being a TV adaption of Brian Michael Bendis and Michael Avon Oeming's work on the comic of Powers.
It stars Sharlto Copley from District 9 and Elysium, and will air on the PlayStation Network in December.
Dragon Age Inquisition is all set for release in the United States on November 18th, but Bioware just released the official PC specification requirements for the upcoming game. Previously, it was reported that BioWare and EA were giving away Dragon Age: Origins which should help them to get newer players on board their fanbase.
While Dragon Age is available for the consoles, the older and the newer generations from Sony and Microsoft, PC is where it should be interesting, assuming the game is made to please to PC master race. Along with the PC specification requirements, three screenshots of the game from its PC variant have been released.
But according to what is posted EA Origin's company's blog, the PC version is 'the real deal' since BioWare's roots are in PC gaming. EA and BioWare promises 'fine-tuned' for mouse and keyboard gameplay, along with many visual options for tweak and a support for 4K resolution and AMD Mantle support. The blog post goes on, saying that Dragon Age: Inquisition is a true testament to BioWare's love for PC gaming.
What's it going to be like to land on a planet within the Star Citizen universe? Well, it just so happens that there is 11 minutes of in-game footage from CitizenCon 2014, which shows off the persistent universe, as well as landing planetside, both of which are incredibly cool.
We've seen a fair bit of Star Citizen so far, but blasting through a planet's atmosphere and landing on the planet, flying through the city and seeing everything rendered in real-time is something that you simply need to believe. It'll give you some more faith in where that $56,000,000 and growing is going, won't it?
BioWare is on the home stretch right now for Dragon Age: Inquisition, with many details on the technical side of the game announced. We have had the developer confirm Dragon Age: Inquisition will be rendering at 900p on the Xbox One, while the PlayStation 4 version of the game will be rendered at 1080p.
BioWare said in a tweet: "we maximized the current potential of each platform". The developer also released the recommended, and minimum PC specifications, where the game will require, at a minimum, a quad-core CPU, 4GB of RAM, and an AMD Radeon HD 7840 or NVIDIA GeForce 8800 GT. To aid in PC gamers' best interests, the company has reiterated its commitment for PC with the combat HUD made on PC, for PC specifically.
iBUYPOWER introduces its newest 'ultra-simplified' entertainment center: SBX Entertainment System. The team designed this new unit to make it reflect the aesthetics and physical characteristics of a game console, but with the raw power that only high-end desktop systems can provide.
The unit is designed keeping living room computing in mind, and iBUYPOWER assures that its new system can provide 60FPS gameplay at high definition resolutions. As you'd imagine, just like any game console or any properly configured and optimized desktop rigs, this is made to provide the best out-of-the-box PC gaming and entertainment experience.
"What we really wanted to do was make an impact in the living room. We wanted to really show the world that the power of desktop gaming machine can be experienced in the living room in a totally seamless way, " said Darren Su, Co-founder and VP of iBUYPOWER. "All preconceptions of what entertainment in the living room should and can be, are out the door."
Apple has been awarded the most valuable brand in the world for a second consecutive year, worth an estimated $119 billion, according to the Interbrands 2014 Best Global Brands list. There are four technology companies in the top 10 this year, though tech remains extremely fickle, forcing companies to try to adapt to changing customer demands.
"A lot of our thinking about this year's report is really around the 'Age of You,'" said Alfred DuPuy, Interbrand Executive Director.
Trailing behind Apple is Google ($107.4 billion), a 15 percent increase year-over-year, and Coca-Cola round out the top three - with IBM, Microsoft, General Electric, Samsung, Toyota, McDonald's, and Mercedes-Benz round out the top 10 overall most valued brands in the world. As an honorable mention, Facebook's value increased 86 percent, and the company jumped up to No. 29 on the list - and will likely continue to rise.
Microsoft showed off its Halo: The Master Chief Collection white Xbox One game console bundle, which will be available in Brazil and other countries. Despite initial interest in the limited-time bundle, Microsoft currently has "no plans" to release it for U.S. consumers.
The bundle includes a white Xbox One console, one white controller, and a copy of Halo: The Master Chief Collection - which features versions of Halo 1 through Halo 4, including the Halo 5: Guardians beta.
If the Master Chief bundle proves popular among international gamers, then it would be foolish for Microsoft to skip the U.S. market. However, interested gamers will be able to purchase a white Xbox One later this month, in a $399 Sunset Overdrive bundle.
New anti-theft technologies for smartphones and tablets allow owners to lock and remotely wipe their device, but these solutions are giving suspects the ability to secure seized devices. Several police agencies in the UK recently reported that devices previously seized as evidence were wiped, all of them while in police custody.
"There were six incidents, but we don't know how people wiped them," said a spokesperson from the Dorset police department in the UK. "We have cases where phones get seized, and they are not necessarily taken from an arrested person - but we don't know the details of these cases as there is not a reason to keep records of this."
If this becomes a widespread problem, police need to change their practices, which should begin with putting all seized electronics in a radio-frequency shielded bag.