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007 producers confident in retaining Daniel Craig

By: Ben Gourlay | More News: Celebrities & Entertainment | Posted: Apr 5, 2017 1:33 am

After reprising his role as Bond for 2015's poorly-received 'Spectre' during which he proclaimed to journalists that he would "rather break this glass and slash my wrists" than return, discussions have apparently continued with producers who are increasingly confident that he'll be back for one last go around.

 

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According to sources who've spoken to gossip rag Page Six, "Daniel's talks with Barbara [Brocolli] are going in the right direction. They have a script - screenwriting duo Neal Purvis and Robert Wade are writing and they'll go into production as soon as Daniel is ready to commit." Neither Craig, nor Brocooli have spoken on record in recent times, but the quiet is promising.

 

It's no surprise that producers and the studio would be keen to have Craig continue; his last two appearances in 'Skyfall' and 'Spectre' have grossed $2 billion worldwide combined.

Zelda's future is open world, says Aonuma

By: Derek Strickland | More News: Gaming | Posted: Apr 4, 2017 11:29 pm

Zelda may never return to its overhead top-down roots, and Breath of the Wild's massive open-world scope will likely become the new mainstay for the Zelda series.

 

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Nintendo went through incredible lengths to make Zelda: Breath of the Wild's open world feel alive. The devs created a new dynamic physics engine that's incredibly realistic. The team added interactive weather and atmospheric effects that actually affect the game, not to mention the amazing creatures and animals that truly add depth to the world.

 

In fact, I'd go so far to say that Zelda: Breath of the Wild's open world feels more alive than almost every other open-world game I've ever played. Exploration is so organic and genuinely enchanting, and so many games could learn so much from Nintendo's approach. Now according to Zelda producer and manager Eiji Aonuma, the franchise will continue the legacy that Breath of the Wild started: "I think that in the future, open-air (open-world) will become a standard form," Aonuma said in a recent interview with Japanese gaming magazine Famitsu.

Continue reading 'Zelda's future is open world, says Aonuma' (full post)

BioWare reveals how it'll fix Mass Effect: Andromeda

By: Derek Strickland | More News: Gaming | Posted: Apr 4, 2017 10:23 pm

If you've been paying attention to our recent coverage, then you'll know Mass Effect: Andromeda is a mess. The game needs tons of fixes, and BioWare will kick off its wave of obligatory patches and updates starting on Thursday.

 

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BioWare has pledged to fix Mass Effect: Andromeda and right on queue the devs have revealed a roadmap of how they plan to do that. Like Square Enix did with Final Fantasy 15, BioWare will rely on a series of download updates to shore up the game's rough edges. At this point, I think it'd take 20GB+ to fix the game...and that might even be too small.

 

For BioWare's credit, though, the changes are heavily based on community feedback. Patch 1.05 is the first major patch of the fusillade of updates, and it'll bring a host of fixes players have been asking for since day one. Gamers will soon be able to skip ahead while traveling between planets in the galaxy map, have boosted inventory space (this one hit me hard), improving the eyes for humans and asari, voice-over bugs, and more. Check below for the full patch notes, and the full post from BioWare General Manager Aaryn Flynn.

Continue reading 'BioWare reveals how it'll fix Mass Effect: Andromeda' (full post)

Dark Souls is 'completely finished...for now'

By: Derek Strickland | More News: Gaming | Posted: Apr 4, 2017 9:32 pm

Dark Souls is finished. Wrapped-up. Kaput. Game over. But there's a small ember of hope flickering in the franchise's ashes that could one day ignite a roaring bonfire. If, of course, From Software supplies the fuel for the raging inferno.

 

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As we reported back in 2015, Hidetaki Miyazaki, the godfather of the Souls series, considers Dark Souls 3 to be the "big closure of the series." Dark Souls 3's Ringed City DLC signifies the end of an era of death, rolling, git gud memes, and sunbro worship: Dark Souls is officially over.

 

"Dark Souls series is completely done as of DS3: The Ringed City," Miyazaki recently said in an interview with Japanese games magazine Famitsu. But the dev offered a faint glimmer of hope to die-hard Souls fanatics. "At least for now we don't have any future plans for it."

Continue reading 'Dark Souls is 'completely finished...for now'' (full post)

NieR: Automata shipment and digital sales pass 1 million

By: Derek Strickland | More News: Gaming | Posted: Apr 4, 2017 8:24 pm

NieR: Automata's high-caliber action and interesting storyline are captivating gamers across the world, achieving strong sales and shipments in little over one month.

 

 

Square Enix today announced that NieR: Automata has passed one million combined worldwide shipments and digital sales. The dystopian action game action game hit this milestone in a month after it's February 23 launch, and has garnered extensive critical acclaim and commercial success.

 

So what makes NieR: Automata so great? As the game's director Yoko Taro explains, NieR: Automata is about doing the exact opposite of modern-day triple-A games.

 

"Looking at triple-A titles, of course I find them beautiful and interesting, but after 20 minutes of gameplay, I wonder whether it is going to be the same for the following 20 hours. I am a bit tired of this," Taro said.

Continue reading 'NieR: Automata shipment and digital sales pass 1 million' (full post)

New Duke Nukem game is highly unlikely, says Gearbox

By: Derek Strickland | More News: Gaming | Posted: Apr 4, 2017 7:22 pm

Gearbox Software is wary of releasing another Duke Nukem game, and for good reason: Duke Nukem Forever was a huge mess.

 

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Duke Nukem makes an appearance in Bullestorm's Full Clip remaster, but that's really the extent that Gearbox has planned for the Ultimate Alien Ass-Kicker. If you pre-order the Bullestorm remaster, you get access to "Duke Nukem's Bullestorm Tour," a new mode that replaces the game's protagonist with Nukem. Like a washed-up actor, Duke's future might dissolve into cameo spots like these.

 

In a recent interview with Dualshockers, Gearbox's Vincent Slaven pretty much confirmed the dev-turned-publisher has no interest in tackling a new Duke Nukem game: "Duke Nukem 2... no, but Bulletstorm 2, I think: maybe."

Continue reading 'New Duke Nukem game is highly unlikely, says Gearbox' (full post)

Insomniac's new Spider-Man game may not release in 2017

By: Derek Strickland | More News: Gaming | Posted: Apr 4, 2017 4:40 pm

Despite Marvel's affirmations of a 2017 release, Insomniac Games isn't sure that its new Spider-Man game will launch this year.

 

 

Insomniac Games is currently working on a high-profile PS4 exclusive Spider-Man game with a "brand new authentic story" with a "seasoned Peter Parker." The game was revealed at Sony's E3 2016 expo, triggering tons of hype within the PlayStation community. So when will it release? No one knows for sure...maybe not even Marvel.

 

In a recent stream, Marvel Digital Media Group Vice President & Executive Editor Ryan Penagos said that Insomniac's Spider-Man game would release in 2017. "And there's much more on the horizon for 2017 like Spider-Man coming to the PlayStation 4." But Insomniac Games apparently didn't get the memo.

Continue reading 'Insomniac's new Spider-Man game may not release in 2017' (full post)

Project Scorpio reveal confirmed for Thursday

By: Derek Strickland | More News: Gaming | Posted: Apr 4, 2017 3:37 pm

Eurogamer's Digital Foundry has confirmed that it will reveal Microsoft's new 4K-ready Project Scorpio console on Thursday, April 6 at 9AM EST (6AM PST).

 

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In a rather bizarre move, it appears that an independent publication will reveal a big-name console rather than the company who made it. Eurogamer's Digital Foundry will have an 'exclusive reveal' for Project Scorpio, and we're not sure if Microsoft will also reveal the system's specifics.

 

In any case, Thursday will be one of the most important days in Microsoft's history. What Digital Foundry has to say about Project Scorpio could make or break the system's appeal. Can the 6TFLOP console really do native 4K gaming? Is it capable of 4K 60FPS? Will gamers have to download huge 4K asset packs that bloat out install sizes of games to insane proportions? What specs is Scorpio packing--is it Vega, or Polaris, or a mixture of both? Does it rock AMD's new Ryzen CPU?

Continue reading 'Project Scorpio reveal confirmed for Thursday' (full post)

Mass Effect: Andromeda epic biotic god build

By: Derek Strickland | More News: Gaming | Posted: Apr 4, 2017 12:39 pm

Mass Effect: Andromeda's combat can be great, but it can also be quite overwhelming, especially when you don't know which skills are good. Having efficient skill synergy is absolutely essential in this game, and we've found an amazing pure biotic build that turns players into Jedi gods.

 

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BioWare's latest Mass Effect game gives access to 24 different skills and abilities, but we can only use three skills at a time. Sure there's the Favorites bar that allows us to switch skill loadouts, but it's clunky and awkward, and your powers can't be used right away--they have to cool down first. So finding the perfect three-skill synergy is crucial. At first I tried to go with a jack-of-all-trades type of build...but it failed pretty badly. I just couldn't find the right skills. Then I tried to play as a full biotic, but that didn't go well either. I was just using the wrong skills.

 

Then I came across this biotic god build on Reddit, and I never looked back. I pretty much never die now, and all the enemies are pushovers--including the massive Architect boss. This build proves you don't need to complicate things with multi-skill synergies. It uses three skills and three skills only: Annihilation, Nova, and Charge. Barrier is used, too, but it's not an active skill per se. But it's not just about the skills. The passive bonuses make or break any build, and you also need the right kind of weapons and armor to naturally compliment the build itself, including an extremely vital melee weapon. Check the video below!

Continue reading 'Mass Effect: Andromeda epic biotic god build' (full post)

HTC Vive's birthday: subscription service, price drop

By: Anthony Garreffa | More News: Video Cards | Posted: Apr 4, 2017 7:30 am

Can you believe it has already been 12 months since HTC launched its Vive headset? Well, the Taiwanese giant is celebrating the 1-year anniversary of Vive's launch by launching a new subscription service, and a temporary price cut to the HTC Vive headset itself.

 

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On April 5, HTC's Viveport subscription service will go live, with HTC giving everyone a month for free. The new Viveport subscription will let anyone choose 5 apps from the catalog of 50 apps, and try them for a month - after that, you can pick another 54 apps every month, as long as you continue paying the $7 per month. HTC hasn't announced the entire subscription catalog just yet, but TechSpot reports that the selection includes: TheBlu, Richie's Plank Experience, Everest VR, physics puzzler Fantastic Contraption, and Mars Odyssey.

 

HTC isn't stopping there, as they're also slashing $100 from the price of the Vive on April 5 - and will provide a free copy of Arcade Saga - a 3-game package that costs $19.99, for free.

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