At LSI's Accelerating Innovation Summit (AIS) 2013 Paul Goodwin, the CTO of Avant, walks us through their line of products of existing and soon to be products.
The big news is obviously SF3700 products but Avant manufactures several other products like the fastest USB 3.0 thumb drive on the market today.
Here we see the world's fastest USB 3.0 drive.
Kent Smith, the Senior Director of LSI SandForce Product Marketing, took a few moments to personally demonstrate the new SF3700 Griffen controller at the LSI Accelerating Innovation Summit (AIS) 2013. The original SandForce controllers helped define, and refine, the consumer SSD market.
The SF3700 controller generates up to 1,800 MB/s in sequential throughput and up to 150,000 IOPS in random read performance.
The SF3700 is unique because it offers a unique architecture that supports both SATA and PCIe interfaces.
Toshiba's Don Jeannette took us on a quick walk-through of the storage offerings from Toshiba at LSI's Accelerating Innovation Summit (AIS) 2013. Toshiba also had an SSD on display with the new SF3700 LSI SandForce controller.
Toshiba also offers HDD's in both SAS and SATA flavors with 10,000 and 15,000 RPM's.
Here we can see a pairing of Toshiba's A19nm 64Gd MLC die with the latest LSI SandForce controller.
At LSI's Accelerating Innovation Summit(AIS)2013 Michael from ADATA Technology walks us though their latest M.2 SSD. This SSD utilizes the oven SF-2281 in tandem with L85A NAND.
Micron L85A NAND is making quite the entrance into the consumer SSD market, with many o the manufacturers at AIS 2013 indicating they intend to begin using this new lower-cost flash at the beggining of the year.
At LSI's Accelerating Innovation Summit (AIS) Scott Ciccone, with Cisco' products and marketing division, was demonstrating their UCS Common Platform Architecture. The UCS platform enables the management of of all compute nodes via the network, and scales Hadoop up to 160 servers.
Cisco uses Nytro MegaRAID controllers to accelerate the underlying HDD arrays with 200GB of flash per card.
Cisco was also displaying the Nexus 7700 Series switches which feature LSI ASIC's.
Yesterday we saw iFixit tear down Microsoft's next-gen gaming console, the Xbox One, and today the company is continuing the series by tearing down the new Kinect sensor. As a electronic hobbyist this is the teardown that I have been waiting for, and with the sensors new high-resolution capabilities, I can not wait to see it hacked!
Unlike the Xbox One, the Kinect is held together by screws which are hiding under labels, and a screwdriver makes quick work of opening up the case. When the Kinect is first opened up, you can see several optical sensors, and what appears to be an array of three high-intensity IR Blasters.
Also pictured is the large camera with what appears to me a mechanical focusing system. Interestingly enough, the Kinect now packed enough power that a Fan is required to keep things nice and cool, and I bet this has something to do with its sensors always being activated awaiting commands from the user. It also appears that the entire internal frame is being used as one giant heat sink to help aid in cooling. Unfortunately, the Kinect earned a repairibility score of just 6 out of 10 due to so many permanently affixed and propriety parts.
I was expecting it to be my city next, but obviously Google has no love for me. The Mountain View-based everything giant is looking to install its own fiber-optic network in Kampala, Uganda.
Google has been installing the network over the last couple of months, officially unveiling the project on Wednesday. The new network will allow 10 local mobile operators and Internet Service Providers (ISPs) to boost speeds up a factor of 100 in most places in Kampala. The city itself is home to around 3 million potential Internet users.
The ISPs will receive the huge speeds, and will be able to offer its customers up to two gigabits per second, which is just insane. Why is Google pushing a network in Uganda? Well, considering only 16% of Africa's 1 billion citizens have Internet, it can be big business. Google makes money from advertising, and getting more people online will have more people seeing ads, which lets Google print its money.
We took a look at the Chromecast when it launched, but Google has pushed out an updated Chromecast application, with a redesigned look, and a few new features.
A pull-out drawer makes an appearance, finally, with a link to Chromecast-compatible apps hidden away in that pull-out drawer. In that same drawer, you'll find the settings menu, too. There's a new timezone selector, which shows the relative time to GMT, as well as your Chromecast's MAC address, if you need to do some tinkering around in the networking side of things.
According to the official In-Home Streaming group on Steam, a beta test of the feature is "coming soon". Gamers who are interested in testing out this new feature can join the group, which will put them into the pool of users Valve will choose in the near future.
Local game streaming might not sound like much, but it is a key part of SteamOS, as it streams games from your Steam-enabled PC. Valve wants PCs that are powerful enough to host game sessions, which is what this beta testing will most likely involve. There's currently no hardware requirements, but the Half-Life developer has said: "There is a huge variety in home hardware and network configurations, and we would like your help in learning about what works best."
One of the bigger factors of local game streaming, and its beta testing, will be networking performance. Wired Gigabit Ethernet (GbE) will obviously be the best way of doing things, but Wi-Fi networks are getting mighty impressive. You can be sure we'll be doing a bunch of testing on SteamOS over GbE and Wi-Fi when we get our hands on the OS.
A federal judge has awarded Apple with $290 million in patent damages from Samsung, which gives Apple a total of over $900 million that will be sucked out of Samsung's bank accounts.
The patent case saw a six-woman, two-man jury hearing the case last week, where Apple claimed Samsung copied its technologies from the iPad and iPhone. Apple argued that Samsung owed them nearly $380 million in damages from lost profits, and from profits Samsung enjoyed while selling the devices that were infringing on Apple's patents, as well as royalties.
Samsung didn't stand there defenseless, so it bit back, claiming that Apple inflated the value of their patents. The South Korean giant also reiterated the important of consumer choice, concluding that damages should not exceed $52 million. The jury ended up deciding that Samsung was indeed guilty of patent infringement on 13 smartphones and tablets, including features like pinch-to-zoom, and bounce back.