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TweakTown News Posts - Page 30

Intel's next-gen Core i7-6950X to feature 10 CPU cores, 20 threads

By: Anthony Garreffa | More News: CPU, APU & Chipsets | Posted: Nov 13, 2015 4:34 am

Intel's next generation Broadwell-E platform is on its way, where we're learning about the next-gen HEDT family that will still work on existing X99 platform, with an entire new SKU lineup of exciting processors.




The flagship CPU in the new Broadwell-E family will be the Core i7-6950X, which will feature 10 x CPU cores and thanks to Hyper-Threading, 20 threads. The Core i7-6950X should be clocked at around 3GHz, but this will change between now and its release which is expected in the first half of 2016. But can you imagine 20 x 4GHz processors being inside of your PC?


There will be plenty of other CPUs released in the Broadwell-E family, including the new Core i7-6900K. The new Core i7-6900K will also be manufactured on Intel's impressive 14nm technology, with 16 threads of power behind it. The Core i7-6900K should rock a frequency of 3.3GHz, and 20MB of L3 cache. It will reportedly land on the X99 platform, which will confuse most people as the Core i7-6700K fits onto the Z170 chipset.

Continue reading 'Intel's next-gen Core i7-6950X to feature 10 CPU cores, 20 threads' (full post)

Lucasfilm won't show 'Force Awakens' for critics

By: Ben Gourlay | More News: Celebrities & Entertainment | Posted: Nov 13, 2015 4:00 am

In a move which echoes the decision to delay 'The Force Awakens' tie-in novel in order to preserve secrecy, Disney and Lucasfilm won't show the eagerly awaited sequel to critics ahead of the films general release mid-next month.




According to The Wrap, this move will prevent 'The Force Awakens' from being able to participate in three lucrative award ceremonies, including the New York Film Critics Circle, the Los Angeles Film Critics Association and the Screen Actors Guild Awards, and won't be shown to any critics before the worldwide premier on December 14th. Distributors that don't hold press screenings for media are generally regarded with raised eyebrows and suspicion that there's a turkey in the wings, but in this case I think its safe to assume that it's simply to close the lid on spoilers for as long as possible.

AMD making big power savings improvements on next-gen GPUs for 2016

By: Anthony Garreffa | More News: Video Cards | Posted: Nov 13, 2015 2:28 am

Next year is going to be a big one for AMD, as they'll need to secure a considerable chunk of lost discrete GPU market share from NVIDIA, but will the next-gen GPUs be enough to do that? We've seen a big shift in AMD's software strategy with the new Crimson driver set, as well as a major shift within the company with the decision to send off the graphics department on its own as Radeon Technologies Group.




But when it comes to next-gen GPUs, the new rumor has a codename of Vega10. We have no idea what Vega10 is, but it could be a new power efficient version of their next-gen Greenland-based GPU, similar to a next-gen R9 Nano. AMD's new GPUs will be offering twice the power efficiency over the current GPUs, mostly thanks to the shift to either 14nm or 16nm FinFET technology.


HBM2 will be another big part of that, as it will save even more power than HBM1, but the die shrink from 28nm to 14/16nm is going to be revolutionary - not just for AMD, but for NVIDIA, too.

AMD will power next-gen consoles, 5x performance per watt and VR ready

By: Anthony Garreffa | More News: Gaming Consoles | Posted: Nov 13, 2015 12:26 am

The current-gen consoles suck. There, it's out of the way. They are vastly underpowered, with gamers seemingly happy with 720p-ish graphics and 30FPS-ish frame rates. Well, it looks like the next-gen consoles will solve that.




Rumor has it AMD will once again be providing the APUs for the next-gen consoles, expected in 2018. These consoles will have at least 5x the performance per watt of the current generation, so we should expect at least 1080p 60FPS at a bare minimum, and more like 4K 60FPS. AMD is hoping to provide their next-gen APUs to Microsoft and Sony by 2018, so we should expect next-gen consoles to be teased sometime in 2017.


AMD is also shifting considerable focus into VR, where we can expect the next-gen consoles to be based around virtual reality. By then, PC gamers would've enjoyed the first, and most likely successive generations of Oculus Rift and HTC Vive (as well as many more), and with the Oculus Rift and HTC Vive requiring higher than 2560x1440 at 90FPS, next-gen consoles are going to need some serious GPU horsepower to drive high resolutions with sustained high frame rates.

Continue reading 'AMD will power next-gen consoles, 5x performance per watt and VR ready' (full post)

Cancelled 'Jurassic World' game assets leak

By: Ben Gourlay | More News: Celebrities & Entertainment | Posted: Nov 12, 2015 11:54 pm

Back in May, the Cryptic Studios Seattle studio was shuttered and their tie-in 'Jurassic World' game was cancelled. The film went on to smash records becoming the third highest grossing film of all time. Now, six months on a bunch of assets from the cancelled game have surfaced, which sadly showed a lot of promise.




The open world game based on Unreal Engine 4 was said to feature Chris Pratt's Owen Grady as the lead, and would have featured several dinosaurs from the 'Jurassic Park' series including Gallimimus, Triceratops, Tyrannosaurus Rex, Velociraptor, Spinosaurus and Baryonyx and would have been released to on-demand platforms such as XBLA and PSN. Character renders were available for a time on former Cryptic Studios staffer Nathan Lange's Artstation account, but have since been removed. Some of the assets are still available on NeoGaf.


It's a crying shame too, 'Jurassic Park' video games have never been much good, but the possibilities still so strong. We might just need to wait until 'Jurassic World 2' to get another shot at it.

Fallout 4 Guide Part 2: Building epic battles with console commands

By: Derek Strickland | More News: Gaming | Posted: Nov 12, 2015 11:11 pm

I have to say that playing around with Fallout 4's PC console commands is almost as much fun as the actual game. Bethesda basically gives us the tools to become gods over the Commonwealth, letting us do whatever we want. The phrase "the world is your oyster" comes to mind, and using console commands you can shuck it all you want.



In this tutorial we'll not only give you some basic console commands, but we'll arm you with the tools to find any item ID in the game. So that means no more scouting websites and digging through posts to see if your favorite gear is up yet. Instead we'll show you how to find out with a simple command. Information is power, after all, and we aim to fully empower you with everything you need to have a blast with your godly abilities.


First let's start out with the basic commands. ID's for items, enemies and characters are only half of the puzzle. Think of the ID as the answer, but you still need the equation to balance everything out. In this short Google Doc you'll find a number of easy commands. Be sure to check this list of item ID's as a quick way to spawn goods. Apart from being able to spawn any item, NPC or boss in the game, the console adds the extra benefit of being able to earn achievements with buffs and cheats are active.

Continue reading 'Fallout 4 Guide Part 2: Building epic battles with console commands' (full post)

New build overhauls Skype for Windows 10, available now

By: Sean Ridgeley | More News: Apps | Posted: Nov 12, 2015 10:02 pm

The Windows 10 November update releasing today includes the "Consumer Preview of Skype Integration". In other words, a new version of Skype with added Windows 10 integration.




The main changes in the preview are what looks like a design overhaul for an aesthetic in line with Windows 10 sensibilities, and the ability to quick reply via notification windows.


The new Skype is available now via Windows Update; mobile users will see it later this year.

YouTube Music launches today

By: Sean Ridgeley | More News: Apps | Posted: Nov 12, 2015 9:04 pm

The YouTube Music app launches today, letting you take advantage of the video service's extensive music catalogue for listening purposes.



Music offers continuous playback, recommended tracks, personalized stations, and support for YouTube Red (for ad-free listening, offline playback, and more). For the first two weeks of using Music, Red will automatically be enabled.

Continue reading 'YouTube Music launches today' (full post)

First major Windows 10 update releases, heaps of improvements included

By: Sean Ridgeley | More News: Operating Systems | Posted: Nov 12, 2015 8:13 pm

The November update for Windows 10 is here, marking the first major public update for the operating system.




Performance is said to be better in general, and boot time is specifically named as being 30% faster than Windows 7. Cortana now supports writing with pens on the Surface and such, now sends you event reminders and can help you get where you need to go with Uber (as we saw with previous Insider builds), and becomes available in Japan, Australia, Canada, and India (English).

Continue reading 'First major Windows 10 update releases, heaps of improvements included' (full post)

Upcoming Nintendo smartphone games will all have microtransactions

By: Derek Strickland | More News: Gaming | Posted: Nov 12, 2015 7:25 pm

Not so long ago, Nintendo revealed its first-ever smartphone game would be a free-to-play social Mii-hub called Miitomo. Like most free-to-play smartphone games, Miitomo is powered by freemium-style microtransactions built upon DeNA's market framework. However, it looks like every upcoming Nintendo-branded smartphone game will be riddled with paid content as the company makes an effort to fully tap the new platform.




"Games currently in the pipeline are all free to play," DeNA CEO Isao Moriyasu said during an earnings event, as reported by The Wall Street Journal. DeNA and Nintendo currently plan to release five different smartphone games up until March 2017, and all of them will be freemium-based experiences.


In a bid to tap the rich vein of mobile gaming and expand its presence, Nintendo partnered with the Japanese freemium moguls at DeNA, forming a union that is paced to inject Nintendo's quirky library onto the hugely popular mobile sector. The partnership came as a shock to many, as it was the first time Nintendo went outside of its first-party hardware pool to actively seek a widely accessible platform.

Continue reading 'Upcoming Nintendo smartphone games will all have microtransactions' (full post)

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