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TweakTown News Posts - Page 31

IMAX releases the first ad to be shot in IMAX, an action-packed spot

By: Anthony Garreffa | More News: HT & Movies | Posted: Jul 2, 2016 10:40 am

If you've ever seen a movie in IMAX, and more specifically 70mm IMAX, you'll know that there's nothing quite like it. The company has just released the first-ever commercial shot entirely on IMAX, with an action-packed commercial that wants to drag you into your nearest IMAX theater.



IMAX's new campaign is a 60-second long tribute to all movies, with the company shooting the entire spot with its own IMAX cameras. The idea of the commercial started with a poem that the ad agency's creative team wrote about their love of film, but then the director of the commercial Ash Boiliand said it would work better if the characters broke the fourth wall, and spoke directly at viewers.



Personally, the ad does nothing to me that makes me intrigued about IMAX at all - and if I was someone who had not experienced a movie in IMAX, this commercial would do absolutely nothing to convince me. IMAX should've explained, quickly, how superior the IMAX experience is - showing what you'd see on a traditional cinema screen compared to the 70mm IMAX extravaganza.

Continue reading 'IMAX releases the first ad to be shot in IMAX, an action-packed spot' (full post)

Xbox One S supports 4K game upscaling, Microsoft confirms

By: Derek Strickland | More News: Gaming | Posted: Jul 2, 2016 10:01 am

Microsoft has officially confirmed the new slim $299 Xbox One S will upscale all games from 1080p to 4K, adding even more benefits to the upcoming system.




The confirmation came from Xbox exec Mike Ybarra, who Tweeted that all existing Xbox One games can be upscaled to 4K with the new Xbox One S. The upscaling capability is made possible by the Xbox One S' newly designed AMD SoC (System-on-Chip) that provides a GPU and CPU boost for the console as well as power efficiency and the 40% smaller size. It's also highly likely the Xbox One S makes use of AMD's brand new console-centric upscaling technology--the same tech that will allow Sony's new PlayStation 4 Neo to upscale to 4K.


We still have no clue what the AMD SoC is packing, and there's been no specification leaks or anything so far, but the $299 Xbox One S will directly combat Sony's new upgraded PlayStation 4K console in the 4K gaming department--at least when it comes to upscaling. Given the $299 price tag, the Xbox One S surely won't go head-to-head against the PS4 Neo's boosted specs, but it's quite interesting to see Microsoft offering 4K upscaling in its mid-tier system.

Continue reading 'Xbox One S supports 4K game upscaling, Microsoft confirms' (full post)

Apple to make the iPhone 8 thinner by using an AMOLED display

By: Anthony Garreffa | More News: Mobile Devices, Tablets & Phones | Posted: Jul 2, 2016 8:33 am

Apple wants the new iPhone to be thinner, but without reducing the size of the internal battery, it's a hard job. The second largest part of most flagship smartphones is the touch display, with Apple rumored to be tapping Samsung for 40 million Super AMOLED displays.




Up until now, Apple has been using LCD panels on its iPhones, but there are significant benefits in moving over to AMOLED panels. First, the colors are superior and there are faster refresh rates, allowing for smoother operation on everything on the iPhone, as well as games. Reduced power consumption which will see the iPhone run cooler, with additional battery life, and it'll make the AMOLED-based iPhone thinner, too.


The iPhone 8 won't arrive until at least 2017, and according to DigiTimes the AMOLED deal was struck with Samsung - Apple's main, and biggest competitor - by far. Samsung will be providing multiple companies with AMOLED panels, which allows them to ramp production up to probably close to 100%, reducing their manufacturing cost as they're selling tens of millions of AMOLED panels to the largest companies in the world.

Continue reading 'Apple to make the iPhone 8 thinner by using an AMOLED display' (full post)

AMD's Radeon RX 480 drawing too much power over the PCIe slot

By: Anthony Garreffa | More News: Video Cards | Posted: Jul 2, 2016 6:29 am

Update: AMD has sent us a statement regarding the PCIe power draw, saying: "As you know, we continuously tune our GPUs in order to maximize their performance within their given power envelopes and the speed of the memory interface, which in this case is an unprecedented 8Gbps for GDDR5. Recently, we identified select scenarios where the tuning of some RX 480 boards was not optimal. Fortunately, we can adjust the GPU's tuning via software in order to resolve this issue. We are already testing a driver that implements a fix, and we will provide an update to the community on our progress on Tuesday (July 5, 2016)."


It looks like AMD could be in some hot water over their new Radeon RX 480 video card, with the card reportedly consuming much more power over the PCIe port than it should.




Ryan Shrout over at PC Perspective has done a great job on measuring the power directly from the Radeon RX 480, and not the entire system power like I, and many other GPU reviewers, do. PC Perspective explains how it captures the power directly, where they are "intercepting the power being sent through the PCI Express bus as well as the ATX power connectors before they go to the video card and are directly measuring power draw with a 10 kHz DAQ (data acquisition) device. A huge thanks goes to Allyn for getting the setup up and running. We built a PCI Express bridge that is tapped to measure both 12v and 3.3v power and built some Corsair power cables that measure the 12v coming through those as well".


They compared the Radeon RX 480 against the Radeon R9 380, and GeForce GTX 970 which all consumed around 150W of power in Rise of the Tomb Raider. When overclocked, the Radeon RX 480 was using up to 200W of power in the same benchmark. Using the RX 480 and testing at 1080p in Rise of the Tomb Raider, PCPer were seeing 170W of power consumption on the RX 480 along - with around 80W over the PCIe port on the motherboard (represented by the white line in the above graph). The blue graph represents the 6-pin PCIe power connector, which is providing 85W.

Continue reading 'AMD's Radeon RX 480 drawing too much power over the PCIe slot' (full post)

Diablo 4 is almost assuredly in the works

By: Derek Strickland | More News: Gaming | Posted: Jul 2, 2016 6:12 am

We've known for a while that Blizzard is hiring for a brand new Diablo game, but a new game director job opening tells us that the project won't be a small excursion.




According to a new Blizzard job listing, the company is looking for a brand new game director for a "new unannounced Diablo game," outright confirming that Diablo III's current game director Josh Mosqueira won't be overseeing the next game. Given the gravity of this position--the creative director will be the "vision holder for the franchise, setting the creative goals for the team"-- we can pretty much assume Blizzard is preparing the next chapter in the landmark ARPG franchise, Diablo IV.


"Blizzard Entertainment is seeking a game director with outstanding communications skills, proven experience in creative direction, strong ability in system design, and a stellar track record of shipping AAA games to lead the Diablo series into the future," reads the listing. There's absolutely no reason for Blizzard to hire a new game director unless they're working on a massive new chapter of the series, so it pretty much has to be D4.

Continue reading 'Diablo 4 is almost assuredly in the works' (full post)

Google's US-Japan 'FASTER Cable System' online, with 60Tbps bandwidth

By: Anthony Garreffa | More News: Connectivity & Communications | Posted: Jul 2, 2016 5:34 am

Google has just made the internet infrastructure that connects the US with Asia magnitudes faster, with the FASTER Cable System now connected and online. The new FASTER Cable System is packed with the latest technology, and with its six-fiber pair cable it is able to deliver 60Tbps of bandwidth, with Google receiving 10Tbps of that bandwidth.




The super-quick FASTER Cable System was constructed by NEC and funded by a consortium of six companies that included Google and multiple Asian telecom giants. There's a huge 5590-mile trans-Pacific submarine cable that was designed from its inception to "support digital coherent transmission technology, using optimized fibers throughout the submarine portion. The combination of extremely low loss fiber, without a dispersion compensation section, and the latest digital signal processor, which compensates for the huge amount of cumulative dispersion at the end of the cable, enable this six-fiber pair cable to deliver 60 Terabits per second (Tbps) of bandwidth across the Pacific", according to the press release from NEC.


Some of the best technology was used to built the FASTER Cable System, with the "latest 100Gbps digital coherent optical transmission technology" being used, there would be some problems, right? According to NEC's Project Manager, Kenichi Yoneyama, there were issues - with Yoneyama saying there were "many challenges during the construction", but he said that the now-connected FASTER Cable System would "not only bring benefits to the United States and Japan, but to the entire Asia-Pacific region".

GeForce Experience beta features new interface, ShadowPlay upgrades

By: Sean Ridgeley | More News: Software | Posted: Jul 2, 2016 4:12 am

NVIDIA users can test drive a new version of GeForce Experience today, which brings a brand new interface, ShadowPlay improvements, and more.




The new look takes inspiration from digital distribution platforms like Netflix and Origin and is said to be much faster. It also features gaming tech news from NVIDIA itself.


As for ShadowPlay, features new and old include 60FPS and 4K recording, fullscreen and windowed mode recording, YouTube uploading, livestreaming support, and game joining via Chrome.


Lastly, accounts sign-on (via Google or NVIDIA) means you're automatically signed up for game and hardware giveaways, beta access to games, and more.

Continue reading 'GeForce Experience beta features new interface, ShadowPlay upgrades' (full post)

Huddy: FreeSync on its way to all kinds of TVs

By: Sean Ridgeley | More News: Displays & Projectors | Posted: Jul 1, 2016 6:06 pm

AMD's FreeSync technology is on its way to TVs, according to the company's chief gaming scientist (what a title) Richard Huddy, who later clarified he was not speaking on record for AMD.




Huddy cites the adoption of Adaptive Sync by the HDMI standard this year as paving the way for FreeSync in the living room, which is now easy for TV manufacturers to support. He expects the tech will come to all kinds of TVs, including HDTVs, Ultra HDTVs, and more starting this year.

Continue reading 'Huddy: FreeSync on its way to all kinds of TVs' (full post)

Overwatch Competitive Play mode launches on Xbox One

By: Sean Ridgeley | More News: Gaming | Posted: Jul 1, 2016 4:34 pm

Last week, Overwatch's Competitive Play mode launched on PC, and now Xbox One players can get in on the action too.




Competitive Mode means ranked matches, and an overall much higher skill level than what you see in Quick Play. It also means best of 5 rounds, sudden death, map tweaks, golden weapon rewards, and a whole lot of other things.


Remember, you need to be level 25 before you can try it out.

Continue reading 'Overwatch Competitive Play mode launches on Xbox One' (full post)

Intel joins BMW and Mobileeye on autonomous car technology

By: Anthony Garreffa | More News: Technology in Vehicles | Posted: Jul 1, 2016 3:31 pm

Intel has just announced it is partnering with BMW and Mobileeye, a machine-vision technology company, on developing autonomous driving technology. The autonomous technology will be detailed to the press on Friday.




Mobileeye is a company that supplies high-end cameras, software and other required components that are required in driver assistance systems, with clients like BMW and Tesla. Mobileeye has also talked about its partnerships with Volkswagen, Nissan and General Motors on developing new mapping technology that's capable of taking in crowd-sourced real-time data from automakers' fleet of vehicles.


Intel has wanted an edge in the autonomous car market, so a deal the magnitude of this with BMW and Mobileeye is a big splash, but we'll only see the fruits of this labor in 2020 or beyond.