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TweakTown News Posts - Page 31

Seagate HDD sales well below expectations in third quarter

By: Sean Ridgeley | More News: Storage | Posted: Apr 18, 2016 4:11 pm

Seagate shipped 39 million drives worth 40 percent of the HDD market in its third fiscal quarter, and while it sounds like a lot, it's well below expectations.

 

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The company put the blame in part on reduced demand in the desktop PC sector, which is expected to only continue until the Windows 10 hardware refresh hits (with any luck, in the latter half of this year). One can point to the success of SSDs in the high-performance space as well; the more advanced drives should supersede HDDs soon, although not before SSD demand and thus prices increase, which should ease the pressure on HDD makers for awhile.

 

Tom's Hardware Contributing Editor Paul Alcorn says the solution right now for HDD makers is to focus on the high-capacity market where SSDs can't compete: this is in line with Seagate's 8TB enterprise drive success, which represents the only success last quarter as well as a market shift to the cloud. Seagate Chairman and Chief Executive Officer Steve Luczo agreed when explaining the situation.

Continue reading 'Seagate HDD sales well below expectations in third quarter' (full post)

Feral Rites from Insomniac blends Zelda and God of War in VR

By: Jeff Williams | More News: Gaming | Posted: Apr 18, 2016 3:13 pm

Insomniac Games , the traditional spunky console developer, is seriously breaking out of their comfort zone now with three VR-focused games coming to the PC, of all places, and for the Oculus Rift. Feral Rites, is one of those, and places you in control the son of a slain tribal chieftain in third-person.

 

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The game blends different elements that might be best recognized in the Legend of Zelda series of games as well as God of War. It's best used with a traditional gamepad, Insomniac's Cameron Christain says, and has a fixed camera angle similar to God of War, but with adventuring elements that are more akin to Zelda. You'll have the ability to transform from human, into a jaguar-type beast, though they say it isn't a power-up of sorts or special ability, but a main component of the game. You'll have to switch strategically in order to solve some problems that crop up. The best part is that it's in VR, meaning completely in your face with the gore and blood.

 

The fighting style is also similar to God of War in that you can string together different combos for maximum damage. You'll also be able to fight in mid-air, striking taller opponents in the face, if need be. Just how this will work out in VR, or make use of the advantages of VR, in this case is unknown. If the camera angle is fixed, then it takes away the greatest advantage of VR in the first place.

Continue reading 'Feral Rites from Insomniac blends Zelda and God of War in VR' (full post)

Get 10 Mobile App Development Courses for $49

By: TweakTown Deals | More News: Deals | Posted: Apr 18, 2016 3:00 pm

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Think you've got the next Angry Birds in you? Learn how to make it--and a ton of other types of games--for just $49. The Complete Mobile App Developer Bundle is 96% off at TweakTown Deals.

 

You'll get 10 courses and over 77 hours of training, including plenty of hands-on projects that have you making real mobile apps and games from scratch. Learn how to wireframe your app, add artwork and sound effects, master UI, create characters and animate them, and publish your game. You'll even get training on how to market your apps, measure their success with analytics tools, and make money off of them.

 

Got an idea? Make it happen. The Complete Mobile App Developer Bundle is $49 at TweakTown Deals.

Rocket League's v1.16 update to fine-tune those hitboxes

By: Jeff Williams | More News: Gaming | Posted: Apr 18, 2016 2:27 pm

The latest patch that's expected to hit this week for Rocket League is all about refinement of some of the in-game mechanisms. Specifically, it's concentrating on making those hitboxes a bit more realistic and actually shaped like the vehicles they're attached to, instead of being generic in size.

 

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The changes that are coming soon are all designed to help level the playing field and ensure that the game is a bit more fair. No sense in having a massive vehicle with suitably tiny hitboxes that mirror the size of it's smaller, brethren. The changes are minor, though they should have a larger impact on the game, especially the competitive sphere, than the version number implies. Another minor change has been made to the physics of the ball so that it can behave a bit more realistically in the Wasteland area. This is in part thanks to both reworking of physics and collision improvements.

 

Below are the specific fixes to the hitboxes for the curious:

  • Fixed Scarab and Grog's hitboxes, which were not long enough
  • Fixed Breakout and Hotshot's hitboxes, which were not wide enough
  • Fixed Batmobile and Breakout's hitboxes, which were abnormally long
  • Fixed Gizmo, Octane, Ripper, and Scarab's hitboxes, which were too tall
  • Fixed Dominus' hitbox, which was not long or tall enough

Counter-Strike 1.6 found playable on Android, which surprises no-one

By: Jeff Williams | More News: Gaming | Posted: Apr 18, 2016 1:16 pm

It was only a matter of time before some astute developer started doing the prudent thing, which is bringing older games to the Android platform. Counter-Strike, though a game that requires quick reflexes and a keen sense of your surroundings, has been made available in a fan-made port to the platform, and it seems to run very well.

 

 

The creator, Alibek Omarev, recently posted a video of him playing the port on YouTube. He captured the screen so you can see him launching the application from the launcher of his Android-based tablet. He went so far as to include fully working touch controls into the port, though they may not be your best bet if you're looking to get a high enough K/D ratio. You can customize those to your liking, however, should you decide to install it yourself. You can do that by visiting the Github page for the project.

 

The actual hardware requirements of the game are low, and the current GPU and CPU are more than capable of running it, so it speaks to the tenacity of the developer, Omarev, in going through the original with a fine-toothed comb in order to ensure it works properly. For al intents and purposes, this is CS 1.6, and it's been ported very well. The next logical step would be in allowing cross-platform play between Android and Windows. Oh, and of course letting Bluetooth keyboards and mice be usable in the game as well. Android just might become the next great competitive platform. Regardless, it's very impressive to look at, and ingenious. Just get in on it and download it before Valve shuts that door closed.

PSA: Two hours of maintenance on the PSN scheduled for next week

By: Jeff Williams | More News: Gaming | Posted: Apr 18, 2016 12:08 pm

Sony will be conducting some maintenance on their dedicated PSN servers that should last around two hours starting on Monday, April 18th at 9:30PM PST/

 

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During this maintenance period, you won't have access to account management, your PSN profile, PlayStation Video or even the PlayStation Store. All is not lost, however, because some basic, which means gaming, functionality will still be available. "Anyone who already has an account can still sign in to their PlayStation Network profile, play games, and use most applications while this maintenance is carried out," Sony explained on their maintenance site.

 

Such deliberate and invasive maintenance is necessary when upgrading their servers or applying larger, more sophisticated software patches that can't be done in the usual stages that wouldn't otherwise disrupt availability of services. This period is short, though it could go on longer than the projected 2 hours. It's certainly nice, for a change, to see maintenance scheduled and on purpose.

Gears of War 4 runs at 30FPS in the campaign, 60FPS for multiplayer

By: Anthony Garreffa | More News: Gaming | Posted: Apr 18, 2016 9:25 am

Surprise surprise: Gears of War 4 will be running at 30FPS during the single-player campaign, and at 60FPS during the multiplayer battles. Both will be running at 1080p, but I'm sure it's going to be a dynamic resolution, scaling up to 1080p when it can.

 

 

The reason? The Coalition, the developer behind the Xbox One exclusive, wanted Gears of War 4 to be a "graphical showcase" on the Xbox One, just like the original Gears of War was for the Xbox 360. The single-player campaign is thus locked at 30FPS, while the multiplayer side of the game will be a much smoother 60FPS experience.

 

During the recent IGN Podcast, The Coalition boss Rod Fergusson explained: "It's a notion of wanting to make, to push, the visuals as hard as possible in the campaign, and there are also other aspects. When you look at your framerate, there are of the number of elements that go into it, part of it is rendered".

Continue reading 'Gears of War 4 runs at 30FPS in the campaign, 60FPS for multiplayer' (full post)

China's new Jia Jia robot can hold conversations with real humans

By: Anthony Garreffa | More News: Science, Space & Robotics | Posted: Apr 18, 2016 7:31 am

We all know the future is filled with robots, so it should come as no surprise that the University of Science and Technology of China is showing off its impressively realistic robot, Jia Jia.

 

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Jia Jia looks more human than previous robots, and is capable of interacting with real humans, and can make realistic facial impressions. Jia Jia can tell you if she senses that you're taking unflattering pictures of her, where she'll say: "Don't come too close to me when you are taking a picture. It will make my face look fat".

 

The researchers spent three years designing Jia Jia to make sure that her mouth moves when she speaks, and that her eyes glance around the room naturally. Jia Jia can't laugh or cry just yet, and her hands still don't look super realistic, yet. The next version of Jia Jia will look better, with the researchers continuing to work on the robot without any plans of mass production. Team leader Chen Xiaoping said they hope to give her deep learning and facial recognition in the near future.

Apple aunctions one-of-a-kind iPad Pro to London's Design museum

By: Anthony Garreffa | More News: Mobile Devices, Tablets & Phones | Posted: Apr 18, 2016 5:49 am

Apple is feeling generous, auctioning off a one-of-the-kind iPad Pro, Smart Cover, and Apple Pencil to London's Design museum to raise money.

 

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The Apple products were donated by Jony Ive and the Apple design team, with the iPad Pro, Smart Cover and Apple Pencil produced for a once off in these colors. The three products are all made from the same materials the normal versions are made from, but the color scheme is custom.

 

The 12.9-inch iPad Pro is a greenish yellow color, while the Smart Cover is blue leather, and the Apple Pencil looks like it arrives in a slick leather case, in orange. There's a nice gold band around the top of the Apple Pencil, too, which makes it even more unique.

Continue reading 'Apple aunctions one-of-a-kind iPad Pro to London's Design museum' (full post)

Galaxy Note 6 specs leak, teases 6GB RAM, Slim RGB AMOLED display

By: Anthony Garreffa | More News: Mobile Devices, Tablets & Phones | Posted: Apr 18, 2016 3:51 am

Some new leaks on the Galaxy Note 6 have arrived, teasing the 5.77-inch 2560x1440 display, which should arrive with a new Slim RGB AMOLED panel.

 

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Samsung's new Galaxy Note 6 should rock a 5.7-inch 1440p panel, 6GB of LPDDR4 RAM, 64/128GB UFS 2.0 storage, a 12-megapixel rear-facing camera, the infamous S-Pen, and more. As for the processor, we should expect the purported Galaxy Note 6 to rock the Exynos 8890 processor.

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