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TweakTown News Posts - Page 35

VR Funhouse gets 2 new levels and Oculus Touch support

By: Lana Jelic | More News: Virtual & Augmented Reality | Posted: Oct 7, 2016 4:33 pm

This week at Oculus Connect 3, NVIDIA announced that VR Funhouse, an extremely fun virtual reality game, will support Oculus Touch. There are also two new levels coming to the VR Funhouse - HotShot Basketball and Wall Walker Toss.




More than 100,000 gamers have downloaded VR Funhouse since its release in July, and now, with the support for Oculus Touch, more developers and gamers can join in the fun.

Continue reading 'VR Funhouse gets 2 new levels and Oculus Touch support' (full post)

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Rimac's new bike can go up to 240 km on one charge

By: Lana Jelic | More News: Technology in Vehicles | Posted: Oct 7, 2016 2:28 pm

The latest electric bicycle coming from Greyp Bikes, whose founder is Mate Rimac, the CEO and founder of Rimac Automobili, will be able to go up to 240 km on one charge. Not surprising considering it has a massive 3kWh battery.




Greyp's current model, the G12S, has a shorter range but it can go faster at 70 km/h. The new model, the G12H will have a maximum speed of 45 km/h.


According to the company, the G12H will have noticeably longer range than anything you can find on the market.

Continue reading 'Rimac's new bike can go up to 240 km on one charge' (full post)

Boeing wants to beat Elon Musk and SpaceX to Mars

By: Lana Jelic | More News: Science, Space & Robotics | Posted: Oct 7, 2016 1:31 pm

Elon Musk has a plan to colonize Mars, but he isn't the only one who wants to get to the Red Planet. Speaking at a conference in Chicago, Dennis Muilenburg, the CEO of The Boeing Company, stated that he is convinced that the first humans to set foot on Mars will get there by a Boeing rocket.




The Boeing Company is involved in space exploration practically since the founding of NASA. They built the first stage of the Saturn V rocket, the three-stage liquid-fueled launch vehicle developed to support the Apollo program for human exploration of the Moon, and was later used to launch Skylab, the first American space station. Boeing also participated with other projects in the space program, and was the first contractor for the International Space Station program.

Continue reading 'Boeing wants to beat Elon Musk and SpaceX to Mars' (full post)

The Order: 1886 dev teases Oculus Touch exclusive

By: Anthony Garreffa | More News: Virtual & Augmented Reality | Posted: Oct 7, 2016 12:25 pm

The Order: 1886 was one of the better-looking games on the PS4, even with its extreme letterboxing use to mask the underperforming PS4 hardware. Well, Ready at Dawn has announced their latest game, a VR-focused title exclusive to Oculus, and made for the upcoming Oculus Touch controllers.



Lone Echo features a highly-interactive single player story, but also combines this with an online competitive virtual sport, all set in a beautiful, highly-detailed 23rd-century world.


Ready at Dawn has prepared quite the experience with the Touch-powered game, where you can grab, push, and glide your way through the first-person 360-degree science fiction experience. Not only can you reach out and touch interactive elements of the environment, but you can fly towards them with 1:1 hand-based zero-gravity movement.

Continue reading 'The Order: 1886 dev teases Oculus Touch exclusive' (full post)

NVIDIA's GeForce 373.06 drivers ready for Gears of War 4

By: Anthony Garreffa | More News: Gaming | Posted: Oct 7, 2016 10:34 am

NVIDIA has a new driver for GeForce graphics card owners who want to get the very best from the latest game releases in Gears of War 4, Mafia 3, and even Shadow Warrior 2. You can grab the new GeForce 373.06 WHQL drivers right here.




The new GeForce 373.06 WHQL drivers include optimizations for those games, as well as SLI profiles for Battlefield 1 and Iron Storm. Updated 3D Vision profiles have been provided, with Ashes of Singularity now rated as 'excellent', while Gears of War 4 is 'fair' and both Mafia III and Shadow Warrior 2 are 'not recommended' right now.


There are some software module revision changes, and Windows 10 issues that have been fixed - with improvements made to the "framerate consistency of the R370 drivers in VR games and applications", and "corruption in Overwatch decals" has been fixed.

Continue reading 'NVIDIA's GeForce 373.06 drivers ready for Gears of War 4' (full post)

Oculus Rift with Touch now more expensive than HTC Vive

By: Anthony Garreffa | More News: Virtual & Augmented Reality | Posted: Oct 7, 2016 8:18 am

Oculus has announced that its Touch controller will be $199, launching in December and includes a second sensor for VR controller goodness on the Rift - but you can buy a third sensor for $79, giving you the ability of room-scale VR gaming - just like the HTC Vive has enjoyed since day one.




With the $199 price on Oculus Touch, the third sensor is still required for room-scale at a cost of $79 - this on top of the $599 cost of the Rift CV1 itself, we're looking at a total of $878 for room-scale VR gaming on Rift. Comparing this to the constant $799 price of the HTC Vive since it was released, the Vive represents even better value for money when it comes to room-scale VR content.


Game developers have also been building every single game and experience for the HTC Vive with both controllers in mind, where as Rift developers have been making games for the included Xbox One controller, and will now have to shift development to the Touch - and/or make games work for both controller designs from the start.




On top of that, Oculus will require a bunch of USB ports and cables running all over the place with its new Touch-powered room-scale VR on the Rift. First, all of the cables running to your PC (which is normal for both Oculus and HTC) but the wires running from the new sensor for the Touch controllers, and the third sensor will require cables as well.


Comparing the new Oculus Rift setup with Touch and the third sensor, against the HTC Vive seems like a no-brainer in terms of setup, configuration, cost, and the games. This doesn't mean the Rift is a bad product, or a worse product because of the introduction of the Rift and the third sensor required for room-scale VR - but it makes the $799 price on the HTC Vive seem much better.


It also makes me feel as though HTC and Valve saw the future of VR, and knew that room-scale VR gaming and experiences would be better - and betted on this from the get-go. Leaving the feeling that Oculus are playing catch up, overpromising with the $399-ish price promised for the Rift, which blew up to $599, and now $878 for the full Rift experience. Ugh.

Oculus working on next-gen 'Santa Cruz' wireless VR HMD

By: Anthony Garreffa | More News: Virtual & Augmented Reality | Posted: Oct 7, 2016 6:44 am

Oculus had plenty to share at their annual Oculus Connect 3 developer conference, with the push of Asynchronous Spacewarp (ASW) allowing for lower-end GPUs to get in the VR game with $499 gaming PCs that are VR-ready powered by the AMD Radeon RX 470.



The more exciting news that Oculus had for the future was a tease that they're working on a new VR headset codenamed Santa Cruz, which is a completely untethered VR experience. Oculus CEO and co-founder Brendan Iribe said during the conference that wireless VR is something that Oculus is working on, and that Santa Cruz is the first step towards wireless VR.




The video does a really poor job of showing what Santa Cruz is all about, apart from the rear of the Rift having something inside hardware-wise, but we don't know what exactly just yet. The head movement wasn't matched with the game they were playing from what I saw, and an out-of-focus camera doesn't provide a professional feel from a company acquired for $2 billion.

Robo Recall, a new Oculus Rift exclusive from Epic Games

By: Anthony Garreffa | More News: Virtual & Augmented Reality | Posted: Oct 7, 2016 5:50 am

One of the best VR experiences I've had was from Epic Games in the form of Bullet Train, but now it seems Epic has put all of that VR work into their "action-packed virtual first-person shooter" known as Robo Recall, which teases "gratifying gameplay and an in-depth scoring system".



Robo Recall is an exclusive to the Oculus platform, which will work on the Oculus Rift and the upcoming Oculus Touch controllers which have been announced with a price of $199, and will ship in quantity in December. As you can see from the trailer, Robo Recall has "immersive environments" where rogue robots are trying to kill you, with Epic Games teasing you can unlock a massive arsenal of weapons and challenges along the way.


One of the best bits I'm looking forward to is the ability of ripping robots limb from limb, and then using those limbs to bash other robots. Bring it on... a reason to take my Oculus Rift CV1 unit for a spin, finally.

Continue reading 'Robo Recall, a new Oculus Rift exclusive from Epic Games' (full post)

Sharp teases 8K monitor with 120Hz refresh and HDR

By: Anthony Garreffa | More News: Displays & Projectors | Posted: Oct 7, 2016 4:33 am

Sharp has just made me drool all over my keyboard with the tease of its 27-inch 8K monitor with a 120Hz refresh rate and HDR-capable. The 8K display was teased at the IGZO booth of CEATEC Japan 2016.




The mammoth 8K resolution slams your graphics card with a huge 7680x4320 native res, while the even bigger 120Hz refresh rate will have your GPU under more pressure than ever before. 120Hz is a high refresh rate for lower resolution panels like 1920x1080 and 2560x1440, but 8K at 120Hz would require far more GPU horsepower than triple-monitor 4K 60Hz setups at resolutions like 11,520x2160 (which I personally use as the highest GPU load thanks to the insane native resolution). Throwing HDR onto the table makes the monitor look better, and require even more GPU power.




But rendering 120FPS minimum at 8K is absolutely impossible right now, no matter the GPU hardware - I would dare say that even the next-gen offerings in the NVIDIA GeForce GTX 2080 Ti, or the future Volta-based graphics cards (or even the crazy Volta GPUs with 48GB of HBM2 or GDDR6) - nor AMD's next GPU architecture in Vega, or even their next Navi GPU will handle 8K 120FPS in games on a single card.




Sharp's 8K monitor prototype is quite thick right now.




Here we have the rear of the 8K monitor, with a bunch of cables coming out of it - final versions of 8K monitors won't be like this, as this is a very early prototype from Sharp.

Continue reading 'Sharp teases 8K monitor with 120Hz refresh and HDR' (full post)