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ARK: Survival Evolved developer has no ETA on DX12 patch

By: Anthony Garreffa | More News: Gaming | Posted: 1 hour, 44 mins ago

Studio Wildcard, the developer behind ARK: Survival Evolved has come out talking about a new update promised for next week, where they said: "Hello Survivors, It's been a long week here at Studio Wildcard as the programming team has been grinding to get the DX12 version ready for release".




They continued: "It runs, it looks good, but unfortunately we came across some driver issues that we can't entirely tackle ourselves :(. We've reached out to both NVIDIA and AMD and will be working with them to get it resolved as soon as possible! Once that's tackled, we'll be needing to do more solid testing across a range of hardware with the new fixes. Sadly, we're gonna have to delay its release until some day next week in order to be satisfied with it. It's disappointing to us too and we're sorry for the delay, really thought we'd have it nailed today but we wouldn't want to release ARK DX12 without the care it still needs at this point. Hang in there, and when it's ready for public consumption, it should be worth the wait!"


SO it looks like the DX12 version of the game will be delayed for a while, with Studio Wildcard adding: "After we found out it was heavily dependent on drivers and the hardware vendors progress we slowed ours a bit. It's still being worked on, but we have no plans on releasing it until it at least runs better than the DX11 version. And that is a hard thing to generate an ETA for".

The Witcher 3 receives a new 15GB patch, with a 13-page changelog

By: Anthony Garreffa | More News: Gaming | Posted: 3 hours, 37 mins ago

The Witcher 3 has just been updated, dragging it up to v1.10 with the patch weighing in at up to 15GB on the consoles and between 6-15GB on the PC. But it's the changelog that has us surprised, with CD Projekt Red including an insane 13-page, five-part changelog.




You can check out the elaborate changelog on Steam, with the studio saying there are over 300 improvements in the v1.10 patch. As for the improvements, there are a lot of them, so we're not going to paste them all here. However, we will include just a handful:


  • Decreases chance of unwarranted screen blur occurring during play.
  • Fixes rare infinite loading screen appearing upon loading of save made during Broken Flowers quest.
  • Fixes performance issues near the Cave of Dreams in Skellige.
  • Improves game performance during quest titled Practicum in Advanced Alchemy.
  • Improves general game performance in location Whoreson's Arena in Novigrad during quest titled Get Junior.
  • Improves game performance throughout Swamps location in Velen.
  • Improves game performance when bombs are used, especially with Cluster Bomb skill active.
  • Improves game performance in areas with toxic clouds and when said clouds are ignited.
  • Improves game performance in Novigrad Bathouse, especially during quest titled Blindingly Obvious.
  • Improves overall game performance in Bald Mountain location.
  • Improves game performance during quest titled The Battle of Kaer Morhen.
  • Improves game performance in Kaer Trolde during quest titled King's Gambit.
  • Improves game [performance] during quest titled Family Matters.
  • Improves game performance during burial and feast scenes in the quest titled The King is Dead - Long Live the King.

Halo 5 has gone gold, campaign clocks in at between 8-12 hours

By: Anthony Garreffa | More News: Gaming | Posted: 15 hours, 35 mins ago

Most gamers have their attention placed directly into Star Wars Battlefront right now, but there's a huge Xbox One exclusive first-person shooter launching later this month; Halo 5: Guardians. Halo 5 has been reported to be running at a 'dynamic resolution' of 1080p (meaning it will scale up and down to 1080p depending on the on-screen action) at 60FPS.




343 Industries and Microsoft have announced that Halo 5 has gone gold, meaning that 343 Industries' work on the game is now finished - most likely for now, with a huge day-one patch to come in my opinion. The developer will continue to work on Halo 5, but it has some of its studio shifted over into the development of Halo 6 already.


Halo 5 producer Josh Holmes explains: "Of course launch is just the beginning. Our dedicated live team will be focused on supporting the game with monthly releases of new content and experiences". When it comes to the length of the single-player campaign, we can expect the 15-mission campaign to take somewhere between 8 and 12 hours to complete. Of course, Halo 5 is going to be huge on the multiplayer front, so expect all of the carnage to take place there.

PlayStation 4 universal remote to release late October

By: Derek Strickland | More News: Gaming | Posted: 16 hours, 49 mins ago

Although next-gen consoles can use a smartphone as an external controller, sometimes its nice to have a physical remote on hand. To meet this need, Sony has announced that the PlayStation 4's media remote will release later this month and will be compatible with a number of apps and content.




Sony's new Universal Media Remote retails for $30 and can control up to four different devices including a PS4 console, a TV, a set-top cable box and an audio system via Bluetooth connectivity. It also fully emulates a DualShock 4 controller and comes with the four iconic face buttons, a PS button, and even a Share and Options button for easy screenshots.


What's more is that the remote fits perfectly with Sony's new PlayStation Vue television service, which aims to break cable dependence while making the PS4 into an all-in-one type media center. PS Vue streams live TV broadcasts over a PS4 console via the cloud and includes a huge smattering of networks including ShowTime, FOX, CBS, AMC, Nickelodeon, SyFy, TBS, USA and many more.

Continue reading 'PlayStation 4 universal remote to release late October' (full post)

Fallout 4 PC requirements revealed

By: Derek Strickland | More News: Gaming | Posted: 23 hours, 56 mins ago

With little more than a month away from its release, Bethesda has just announced the minimum and recommended specs for Fallout 4, revealing what kind of rig you'll need to play the game in all of its post-apocalyptic glory.





Windows 7/8/10 (64-bit OS required)

Intel Core i5-2300 2.8 GHz/AMD Phenom II X4 945 3.0 GHz or equivalent


30 GB free HDD space

NVIDIA GTX 550 Ti 2GB/AMD Radeon HD 7870 2GB or equivalent



Windows 7/8/10 (64-bit OS required)

Intel Core i7 4790 3.6 GHz/AMD FX-9590 4.7 GHz or equivalent


30 GB free HDD space

NVIDIA GTX 780 3GB/AMD Radeon R9 290X 4GB or equivalent

Continue reading 'Fallout 4 PC requirements revealed' (full post)

Capcom says fans should 'stay tuned' for news on Resident Evil 7

By: Anthony Garreffa | More News: Gaming | Posted: 1 day, 2 hours ago

Resident Evil 6 was released back in 2012, but since then we haven't heard anything on a sequel from Capcom, until now. The developer has started teasing that fans of the series should "stay tuned" for news.




Veteran producer on the series, Masachika Kawata, when asked about Resident Evil 7 in the latest issue of Japanese gaming magazine Dengeki PlayStation, said: "We're currently not at a state to talk about it". Kawata was pushed about the Resident Evil series "losing its horror touch" with Kawata agreeing. He added: "Since there's been more spinoff titles, I can see how it can be perceived in such a way. And of course I believe that we should produce titles that bring out the horror. I'm thinking about it and also preparing for it".


Capcom will also be making more HD remakes of the previous Resident Evil games, as a means to "respond to as much demand as possible" from fans. When asked about any plans for a new Devil May Cry or Dragon's Dogma game, Capcom producer Hiroyuki Kobayashi replied: "They're also things I'd like to personally do, but there are no plans [for now]".

Rise of the Tomb Raider joins the microtransaction bandwagon

By: Anthony Garreffa | More News: Gaming | Posted: 1 day, 8 hours ago

While you can buy in-game insurance for your base in Metal Gear Solid V: The Phantom Pain, Crystal Dynamics doesn't want to be alone in the microtransaction game, announcing a bunch of digital gear for its upcoming Xbox One timed exclusive, Rise of the Tomb Raider.




Rise of the Tomb Raider will feature 'Expedition Cards' that allow players to "craft missions and challenge your friends to reach the top of the leaderboards" according to Crystal Dynamics' Creative Director, Noah Hughes. Hughes continued: "In Rise of the Tomb Raider, you'll earn credits by completing challenges and exploring the world. These credits can be used to purchase Expedition Card packs. When used, Expedition Cards become modifiers in game modes outside of the single player campaign. Some Cards are humorous, such as Big Head Mode, while others can increase the challenge or give you special advantages".


"There are two types of Expedition Cards: Foil and Common. A Foil Card will give Lara the strongest or strangest variations and can be used as many times as you wish. A Common Card is only used once, and you'll need to earn more credits to buy it back", Hughes continued. He added: "Expedition Cards offer "hundreds" of ways to customize Rise of the Tomb Raider, Hughes said. "You can also set up challenges for your friends to see if they can beat your scores with the same card setup. We'll have about 300 cards available at launch, and more will be added in the weeks that follow".


Rise of the Tomb Raider will feature a $30 DLC pack that will include the following:


  • Endurance Mode -- "Survive the extreme conditions of Endurance Mode."
  • Baba Yaga: The Temple of the Witch -- "Explore a new tomb that house an ancient terror."
  • Cold Darkness Awakened -- "Combat waves of infected predators."
  • In-game content -- "A steady stream of outfits, weapons, and Expedition Cards" that will be available at launch and continuing for more than four months.

Continue reading 'Rise of the Tomb Raider joins the microtransaction bandwagon' (full post)

Metal Gear Solid V microtransactions allow for in-game insurance

By: Anthony Garreffa | More News: Gaming | Posted: 1 day, 11 hours ago

Microtransactions, for the most part, are a huge cash grab from developers - but they're big business these days. With the huge issues Konami is seeing in the press these days, you'd think they'd want to stay out of trouble, right? Wrong.




With the latest update to Metal Gear Solid V: The Phantom Pain, gamers can now purchase in-game insurance that will cover their Forward Operating Base (FOB). The insurance covers your FOB in case someone comes in and blows your base up while you're away from the game - like, you know, working or sleeping. The update including the insurance for your FOB is explained:


Your FOBs are always at risk of coming under attack. Now, you can rest easy with FOB insurance (paid service). If you sign up for insurance, then during the insurance period you will be compensated for any materials and staff lost due to rival infiltrations.


* Staff/materials stolen by the rival will in fact remain on your base, and an identical amount of staff/materials will be handed over to the rival instead.

* MB Coins are purchased with real money, but free MB Coins are also distributed periodically as login bonuses, etc.

* The following are not covered by FOB insurance:


  • Staff/items that are not fully your property, such as abducted staff being held in your Brig (FOB)
  • Wounded staff (staff lost due to death or extraction will be compensated)
  • Staff used by you to deploy in defense of the FOB (neither death nor extraction will be compensated)
  • Nuclear weapons

Star Wars Battlefront PC requirements revealed

By: Anthony Garreffa | More News: Gaming | Posted: 1 day, 15 hours ago

Can you believe that the Star Wars Battlefront beta is here? Now that it is, EA has shared the minimum and recommended PC requirements for the DICE-made first-person shooter.




Minimum PC System Requirements

OS: 64-bit Windows 7 or later

Processor (Intel): Intel i3 6300T or equivalent

Memory: 8GB RAM

Hard Drive: At least 40 GB of free space

Graphics card (NVIDIA): NVIDIA GeForce GTX 660 2GB

Graphics card (ATI): ATI Radeon HD 7850 2GB

DirectX: 11.0 Compatible video card or equivalent

Online Connection Requirements: 512 KBPS or faster Internet connection


Recommended PC System Requirements

OS: 64-bit Windows 10 or later

Processor (Intel): Intel i5 6600 or equivalent

Memory: 16GB RAM

Hard Drive: At least 40 GB of free space

Graphics card (NVIDIA): NVIDIA GeForce GTX 970 4GB

Graphics card (AMD): AMD Radeon R9 290 4GB

DirectX: 11.1 Compatible video card or equivalent

Online Connection Requirements: 512 KBPS or faster Internet connection

Sony pushes PS4 users to buy Destiny via new suggestion feature

By: Derek Strickland | More News: Gaming | Posted: 1 day, 17 hours ago

Even if you don't own Bungie's new expansion-entwined flavor of Destiny, the game might pop up on your PlayStation 4 UI anyway and prompt you to download it.




Non-Destiny PS4 gamers spotted this strange occurrence and reported it on NeoGAF, where it was revealed to be Sony's new "curated content" recommendation system that automatically adds suggestions based on your previously downloaded games. So if you happen to see it don't think you just got a free copy of the game or anything--when you activate the pane you'll be taken right to Destiny's listing on the PlayStation Store.


The feature can be pretty annoying, but you can simply disable it by ticking off "featured content" in the Automatic Download Settings pane. Here's what Sony has to say about the feature: "The PS4 system has the ability to learn about your preferences. It will learn your likes and dislikes, allowing you to discover content pre-loaded and ready to go on your console in your favorite game genres or by your favorite creators."

Continue reading 'Sony pushes PS4 users to buy Destiny via new suggestion feature' (full post)

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