Nintendo continues to gain momentum as investors predict Monster Hunter XX being a major Switch system-seller in Japan.
Nintendo's shares have soared to their highest point in eight years on Friday following the announcement that Monster Hunter XX, the latest entry in Capcom's ultra-popular video game series, will arrive on Nintendo's new Switch handheld-console hybrid in Japan. Thanks to the announcement Nintendo shares raised by over 5% in one day, representing a sizable $2.2 billion increase in the company's market capitalization.
Since the Switch released on March 3 of this year Nintendo shares have been steadily rising as the system gained momentum and broke sales milestones. As of Friday the company's stock sits at $300 a share (33,510 yen), surpassing last year's massive Pokemon GO share spike by 5.48%.
Thanks to heavy hitters like GTA V and GTA Online, Rockstar Games parent company Take-Two Interactive hit an all-time high in add-on earnings.
In the fiscal year ending March 2017, Take-Two Interactive hit a record milestone in monetization earnings, with Grand Theft Auto Online's lucrative in-app purchases leading the pack. "During fiscal 2017, we delivered Bookings and cash provided by operating activities that significantly exceeded our original expectations, along with revenue growth and margin expansion," Take-Two Interactive CEO Strauss Zelnick said in a recent report. "These results were driven by the continued extraordinary performance of Grand Theft Auto V and Grand Theft Auto Online, a diverse array of exciting titles from 2K, and record digitally-delivered revenue and Bookings, including our highest-ever from recurrent consumer spending."
To get an idea of just how much of an impact GTA Online and other digitally monetized games affect Take-Two's earnings, let's take a look at the financials themselves. Take-Two's total digital net revenue surged to $921.7 million for the fiscal year, representing a mighty 32% year-over-year boost. The company says recurrent consumer spending via microtransactions, in-app purchases and DLC in games like GTA Online made up an incredible 50% of all digitally-delivered net revenue, or 26% of all total net revenues for the period. This means in-app purchases raked in raked in almost half a billion dollars in net revenue for Take-Two, or $460.85 million.
Red Dead Redemption 2 is being developed specifically to harness the power of a "new generation of consoles," hinting the game will run in 4K with HDR support and expansive features on consoles, while leveraging the full brunt of Microsoft's high-end Project Scorpio console and Sony's new PS4 Pro system.
Rockstar Games recently delayed Red Dead Redemption 2 to Spring 2018, and now its parent company Take-Two Interactive recently commented on why the game was pushed back, affirming the sequel is being built from scratch for the first time ever.
"The purpose of the delay of Red Dead Redemption 2 is to make sure we deliver the most extraordinary experience we're capable of providing," Take-Two Interactive CEO Strauss Zelnick said during the company's recent earnings call. "We haven't run into particular [technical] issues [with development], and we are building Red Dead Redemption 2 as a new game from the ground up for the first time for the new generation of consoles."
Square Enix is eager to embrace the games industry's gravitation towards the digital games as a service business model, and will bake in key features in its future games to ensure long-term monetization.
Today's games market is ruled by digital operations: big-name publishers like Activsion and EA are finding new and inventive ways to make money from digital online games via microtransactions and key engagement models. Square Enix wants its cut too, and the publisher has re-affirmed its commitment to the games as a service model, and will plan its upcoming slate of titles with revenue opportunities in the form of in-game purchases and other lucrative staples.
Square Enix recently held a fiscal year results briefing to break down its successes in last year's earnings, and outline future plans. According to Square Enix CEO Yosuke Matsuda, the Japanese games-maker will incorporate this business model into its games across all platforms--especially its smartphone and PC browser-based gaming segment. There's also plans to bring its arcade games to the entire global gaming audience via digital online game streaming.
Strauss Zelnick, CEO of Take-Two Interactive (Rockstar Games' parent company) affirms that Red Dead Redemption 2's recent delay won't have an impact on future Rockstar projects and activities, and won't interrupt Grand Theft Auto Online's roadmap.
Rockstar recently announced that Red Dead Redemption 2 has been delayed past its original Fall 2017 timeline, and will release in Spring 2018 instead. However thanks to Take-Two's financials, we know that Red Dead Redemption 2 will actually release in its Fiscal Year 2019 roadmap, meaning the game won't launch until after April 2018.
Since RDR2 is such an absolutely massive title that Rockstar is spending tons of time on, gamers and analysts are worried the extra development caused by the delay could disrupt other projects in the studio's pipeline--namely the next big Grand Theft Auto game. Take-Two CEO Strauss Zelnick affirms that's not the case: "The decision to move Red Dead Redemption 2 to FY2019 will have no impact on any of Rockstar Games' other activities," Zelnick said in a recent earnings call.
Ubisoft today announced players can team up with their friends and take on Far Cry 5's gun-toting cultists via a new Friend For Hire feature.
In Far Cry 5, players can recruit deadly hillbilly gunmen and even team up with animals like cougars and bears to dispatch their foes. But the best ally is your best friend: Far Cry 5's campaign has full online co-op integration. "Ally with a Friend For Hire to take down the cult in a two-player co-op experience that extends across the full campaign," reads the game's official fact sheet. The developer continues by saying: "Players will have total freedom to navigate this serene-looking yet deeply twisted world solo or entirely in two-player co-op as they fight for survival and freedom."
Ubisoft Montreal promises that Far Cry 5's Montana will be a veritable playground of choice and explosive action for players, featuring a variety of vehicles like airplanes outfitted with machine guns, ATVs to zoom around the forests, and even muscle cars to recreate old-school Dukes of Hazzard chaos. But the open world isn't just about GTAV-style anarchy; the studio says Hope County, Montana will actually evolve and react to the decisions you make throughout the game.
Ubisoft sates our curiosity about Far Cry 5 with a huge fact sheet full of details.
Far Cry 5 is shaping up to be quite an interesting-looking game; not only does the game follow the franchise's radical and ultra-violent themes by capturing a religious-based cult gone wrong, but it comes to the United States for the very first time. Ubisoft Montreal will develop the game, and the devs have packed in tons of features and content to ensure Far Cry 5 feels like the best Far Cry yet.
As we reported a bit ago, Far Cry 5 will have a dynamic open world that reacts to your in-game decisions, and evolves with time. Whatever you choose, bad or good, the world will change along with your character. The game will also feature a fully-fledged co-op mode that lets players team up with friends for the entire campaign. Ubisoft boasts that Far Cry 5 features the biggest assortment of customizable weapons and vehicles of any game in the series, and features a plethora of memorable characters as well as a riveting, ever-changing storyline that evolves with your decisions.
Far Cry 5 will release February 27, 2018. Check below for everything you need to know about the game.
Having felt he's fulfilled his role, SEGA Europe Chief Operating Officer Jurgen Post is leaving the company on a high note, and shares insights on SEGA's business model and what the company has done to become profitable again, and what it needs to do to stay that way.
SEGA is back. The Japanese games-maker recently reported a massive 421% boost in year-over-year profits, raking in a respectable $242.9 million. SEGA's games segment is not only lucrative again, but represents over half of the company's total sales for its last fiscal year: the Entertainment Contents sector pulled in $1.81 billion (205.7 billion yen) in sales, or a whopping 56% of SEGA's total $3.23 billion (366.9 billion yen) in sales. Like its classic blue blur mascot, SEGA is accumulating lots of golden rings and running fast towards the goal.
But it wasn't always this way--SEGA fell on hard times after decades of bad business decisions caught up with it. How did SEGA transform from fading nostalgia into a rock-solid powerhouse? Through lots of time, effort, and planning. Ex SEGA Europe Chief Operating Officer Jurgen Post shares key insight on where SEGA is now, and what it has to do in order to flourish further.
Ubisoft today announced Far Cry 5 in a new reveal trailer, showcasing key features including an impressive dynamic open-ended environment that evolves based on your decisions.
Far Cry 5's Hope County, Montana might be ruled by crazy gun-toting religious hillbilly psychopaths, but the rural landscape feels like the real star of the show. The in-game world is filled to the brim with environs straight out of Montana; golden wheat-filled prairies, forests with rivers and streams snaking through, and snowtopped mountains that saw the sky. But outside of its beauty, Ubisoft Montreal promises Far Cry 5's setting actually has a life of its own--a life that will react and change as you make key decisions.
Ubisoft says Far Cry 5 is a "world that evolves", describing Hope County as a "dynamic open world that adapts and reacts to the choices you make." Players will rise up and build a resistance to overthrow the menacing Joseph Seed and his fanatical, maniacal doomsday cult, and every resistance fighter you recruit will push the story forward in meaningful ways. The developers also affirm that bad decisions will spawn new unique experiences: "your choices affect the world as new gameplay opportunities rise for the chaos."
Fans will be waiting quite a while for Kingdom Hearts III and Final Fantasy VII: Remake.
In our recent report, we outlined Square Enix's fiscal year projections and what that means for its content slate, iterating that anticipated games like Kingdom Hearts III and Final Fantasy VII: Remake may not release until 2019 at the earliest. Now Gematsu noticed an interesting tidbit in Square Enix's financials that says FF7R and KH3 actually may not release until 2020.
"This slide shows our release lineup for FY2017 as well as for FY2018 and beyond. We plan to launch each of these upcoming titles in the next three years or so," Square Enix CEO Yosuke Matsuda said in the company's financial report in regards to the above slide. A 2020 release for Kingdom Hearts III and Final Fantasy VII: Remake would put both titles in Square Enix's 2021 fiscal year timeline.