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Valve has just kicked off a surprise new game sale with its Steam Stealth Game Sale, which has 64 stealth-based games on sale from franchises like Assassin's Creed, Deus Ex, Far Cry, and more.
The discounts are quite huge depending on the game, with the average discount being a hefty 75%. The sale offers gamers some discounted games for all budgets, with pricing kicking off at just $0.99, and the most expensive being Far Cry 4 for just $33.49. All four Far Cry games are actually on sale for less than $46 total, so if you haven't purchased any of the Far Cry games previously, now could be the perfect time.
With the subscription numbers on World of Warcraft dwindling, and the spin-off franchise in Hearthstone still not competing with the likes of League of Legends in terms of numbers, Blizzard is preparing Overwatch.
Overwatch is Blizzard's first entirely new game in over 17 years, with the developer set to show off more of the first-person shooter on Twitch later this week. Broadcasters 'Ellohime' and 'HayliNic' will be playing Overwatch for around 90 minutes, where they will be joined with some live developer commentary.
Blizzard adds that the broadcast of Overwatch will provide gamers with a deeper look into the game, and what the upcoming beta will include. The streams of Overwatch will go live on their respective channels (click here for Ellohime and here for HayliNic) at 1PM ET / 10AM PT.
In an effort to give Call of Duty players more freedom, Treyarch has revealed that all levels of the game's campaign will be accessible when the game ships this November.
"[This new feature] gives players the flexibility to consume the content how they want," Jason Blundell, the director and manage of Call of Duty campaigns at Treyarch, told Eurogamer. "The unlocking level system is an archaic mentality we've had since we did bedroom development back in the day - you do this, then go on to the next one. Consumers and game players in general are far more mature these days. There are so many things vying for our interests today. It's about, how do they want to consume it? Maybe they put it down on level two, and then they're in work the next day, and some guy says, 'dude, you've got to check out level four!' And he's like, 'okay, I'll have a quick look.' That's totally fine. I think it's their choice."ns what's happening in the franchise.
Considering Activision's blunder that led to Blops 3's campaign being nixed on Xbox 360 and PlayStation 3, it looks like the publisher isn't concerned with singleplayer campaigns any more. That's a shame considering how good the trailers have been, especially the game's reveal trailer all those months ago.
The bottom line here is that campaigns are important, and they form a complete picture when complimented with multiplayer. Now that things are changing and publishers are intent on hitting it big time after time with sure-fire sales, it looks like campaign might eventually just be phased out. I mean really, you wouldn't skip to the last episode of a Netflix show would you? It's strange to see Treyarch make this move, and hopefully it's not an indicator that singleplayer is actually dead.
In the latest piece on The Division, Community Developer on the game Hamish Bode talked with lazygamer at rAge. Bode had some interesting things to talk about, saying that The Division won't just be an online game but an awesome solo experience, too.
Bode said that The Division will also have gamers being able to multitask in order to get through the game on their own, where gamers can use different ways to get through their objectives. Bode said: "For example: I could specialize in a more long-range approach and you could be more up close [if playing together]. You'd have to be a little more multitasking if you were alone, or just try what works. That's what's interesting about the beta - people are going to find all sorts of ways that work for them".
Better yet, Bode said that The Division is mostly a seamless experience between 'zones'. These zones, including the awesome-sounding Dark Zone, are completely seamless to load into. Bode said: "It is seamless. For example, the Dark Zone. You don't load into it, you just jump the wall and you're in. And sometimes [players] are going to do this accidentally. And it's not always just walls - there are different types of entries and exits [to different zones]. And some only act as entries. So if [players] aren't sure, maybe don't jump".
Now that Halo 5: Guardians has gone gold, some keen-eyed gamers have spotted it in the wild. The packaging has revealed that gamers are going to need "up to 60GB" of HDD space to play Halo 5 on their Xbox One.
It looks like these images and details arrived from retail copies, most likely leaked from retailers somewhere in the world. The new images show us that Halo 5 is rated 'T-for-Teen', and that it has a one-player limit for local play. Halo 5: Guardians is different to previous games in the series, as it doesn't have local split-screen support. Halo 5: Guardians does include online cooperative play for up to four players, and includes a new 24-player Warzone game mode.
Halo 5 launches exclusive to the Xbox One on October 27.
While P.T. will never be made, and Silent Hills was too scared to come out from the shadows, the void is being filled by Allison Road. Allison Road is a first-person horror game that recently took to Kickstarter, but has now left the crowdfunding giant.
Lilith Ltd., the developer behind Allison Road, has updated its Kickstarter campaign explaining that the developer is removing the game from Kickstarter, and that backers shouldn't be worried. The team had a funding goal of $384,000 and had reached around $225,000 before removing Allison Road from Kickstarter.
The developer has secured itself a publisher, Team17, where they explained: "We are delighted to announce that we will be joining Team17's highly successful games label". Lilith Ltd. added that they "will look at ways outside of Kickstarter that will allow you to be involved in the game at a later date".
Square Enix could really change things up with the localization of Japanese games for Western gamers, where it could look to crowdfunding. This would allow gamers to choose which games they want to be localized with their own money, through crowdfunding.
The latest issue of Game Informer has an interview with Square Enix Europe CEO Phil Rogers, where he suggested that crowdfunding is a "very natural" way of bringing over unlocalized games. He added: "I would love to try and work with [crowdfunding], to find a way - because ultimately we want to satisfy the demands of the fans".
We all know that translating some of those text-heavy Japanese RPGs that Square Enix is famous for "requires this amount of resource", according to Rogers. If the demand for the game doesn't equalize with the time, effort and money pumped into translating it, it's next to impossible to justify it from a business perspective. Rogers added: "if fans want to sign up for [a campaign to support a game's Western launch] and say, 'This is the absolute demand for it,' and we can set targets and say if we achieve that, then we can do it".
The Star Wars Battlefront open beta is nearly wrapped up, with DICE announcing that the first-person shooter will receive four post-release expansion packs, which is all part of the $50 season pass. Considering DICE said there would be no microtransactions, this is quite the fork in the road.
These expansions haven't been detailed, nor do we have a release window, but EA teases that they will be "filled with new content". EA is giving season pass holders a couple of reasons to plonk down $50, where Star Wars Battlefront gamers can enjoy a two-week early access to the expansion packs, and an exclusive "Shoot First" emote.
The season pass to Star Wars Battlefront is nothing new for EA, with the company really driving the post-release content home with their Battlefield franchise. This means if you buy Star Wars Battlefront Ultimate Edition, and the $50 season pass, you'll be paying a total of $119.98.
The smash rocket-car slash soccer crossover Rocket League is set to get even more amazing: soon you'll able able to use Doc Brown's iconic De Lorean Time Machine for some rip-roaring, car-flying time-traveling goal-scoring.
This version of the Time Machine is fashioned after Back to the Future Part II's time-hopper, as you'll notice the trash-burning Mr. Fusion ontop. "Hopefully you'll never forget your time with the DeLorean Time Machine either, as we've worked meticulously to recreate its look, feel, and folding jet-wheels just as they appeared in the original motion picture trilogy. Best of all, it's a heck of a lot of fun to play with - and comes complete with its signature "Burnt Rubber" Rocket Trail to boot!"
The Time Machine DLC pack will retail for $1.99 and is scheduled to fly back to the past--or towards the future--on October 21, 2015. If you're a total BTTF nut then you'll notice that's the same day that Marty Mc Fly traveled to the future in Back to the Future Part II. We don't have hoverboards just yet, but we do have Pespi Perfect and Nike MAGs.
Roberts Space Industries has opened a free trial of Star Citizen's Arena Commander module, letting would-be space pilots test their mettle with intergalactic dogfighting and simulations for a full two weeks.
Now the devs originally opened up the free trial for those who watched CitizenCon 2015, but we have you covered even if you weren't able to check out the livestream. Simply enlist and sign-up here, and then enter CITCONFLIGHT2K15 in this field here.
Test pilots will have access to a slew of ships to choose from, and will get a good feel of the game's free-roaming and ship-to-ship combat. The Star Citizen trial will last up until October 25, so if you sign up now you'll get almost two weeks of free play.