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Gaming Posts - Page 1

Death Stranding is an open-world action game

By: Derek Strickland | More News: Gaming | Posted: 10 hours, 17 mins ago

Hideo Kojima previously said that his new mysterious Death Stranding game will "transcend established genres," but now the Metal Gear Solid creator says the game is an open-world action game with tons of freedom.

 

 

In a recent interview with PlayStation Blog, Kojima teased new info on Death Stranding. We already knew some of this info--such as the action/shooter elements and promises of delivering something gamers have never seen before, but there's some new teases too. "You can think of Death Stranding as an action game. Many people play games in the shooting genre and I want to make a game that is very intuitive for them so they can get into the experience very easily, but when they play it for a bit they will realize there is a certain new type of depth to it, something that they might not have seen before."

 

Mr. Kojima goes on to confirm Death Stranding is an open-world game with a staggering level of freedom. Since the game will use Guerrilla Games' new DECIMA Engine--the same engine that powered the studio's massive open-world game Horizon: Zero Dawn--this isn't exactly a surprise. "In a word, it's an action game - an open world game, with a lot of freedom. You have a lot of freedom of choice to do what you want to do and you can get in vehicles and so on. If you are a fighter, there's plenty of opportunity for that. If you're not that type of player, there are other ways to play this game. I can't really say much more, but it's an open-world, action game that's very intuitive to play. Once you get into the world and start to explore more, we're hoping there's something there you've never seen before."

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AMD Radeon RX 580 benchmarks leaked, is this Vega?

By: Anthony Garreffa | More News: Gaming | Posted: 21 hours, 53 mins ago

AMD might have launched their Ryzen CPU family in the last 36 hours, but the tease of Radeon Vega was very welcome - and now, we're seeing benchmarks of the Radeon RX 580. But, is the Radeon RX 580 based on the Vega GPU architecture? I don't think so.

 

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First off: the new Radeon RX 580 benchmark leaks are from a single benchmark - Ashes of he Singularity. Second, the person testing the Radeon RX 580 is coming from AMD - so we could be seeing someone trying to throw us off. Secondly, the Radeon RX 560 was also tested - which is an interesting thing to see, right? This is why I do not think the Radeon RX 500 series are Vega-based graphics cards, so let's talk about that now.

 

 

Radeon RX 500 Series + Radeon Vega = Totally Different

 

My sources told me months after AMD launched the Radeon RX 480 that there would be a revamped version with an improved PCB without the power delivery issues, and I think this is what we're seeing now with the Radeon RX 580 and RX 560. I think the Radeon RX 580 will be a heavily improved RX 480 priced at $199, and will be unveiled very soon.

 

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Nintendo Switch supports remote game downloads

By: Derek Strickland | More News: Gaming | Posted: 23 hours, 58 mins ago

Nintendo has confirmed its new Switch handheld-console hybrid will support remote game downloads at home or on-the-go, similar to the Nintendo 3DS and Wii U.

 

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Let's say you're away from home and you buy a Switch game on Nintendo's website. Even while you're gone, the Switch console will start automatically downloading the game similar to the PS4's remote download feature. The added bonus is that the Switch can auto-download purchased games while on-the-go as long as the system is connected to Wi-Fi. Before you can do any of this, though, you'll have to download a day-one update to access the eShop.

 

"After visiting Nintendo eShop on Nintendo Switch for the first time, gamers can also purchase Nintendo Switch digital games on Nintendo.com. Users can purchase the games on Nintendo's website and have them download automatically to their Nintendo Switch system at home or on the go, wherever there is a Wi-Fi connection," Nintendo announced in a recent press release.

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Nintendo Switch left JoyCons have connection issues

By: Derek Strickland | More News: Gaming | Posted: 1 day ago

The most important part of any game or gaming hardware is being able to play it with the included controllers. The Nintendo Switch may have a serious problem in this regard as the left JoyCon controller is disconnecting during game sessions.

 

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Multiple game outlets are reporting connection issues with the Switch's left JoyCon. Issues range from controller disconnecting and desycning from the device to noticeable input lag and latency issues, possibly indicating a hardware fault.

 

To understand what might be happening we have to take a look at the controller itself. The left JoyCon has a screenshot button and an accelerometer/gyroscope,--it lacks the home button, motion IR and NFC sensor the right-hand JoyCon has. The JoyCon controllers connect via Bluetooth 3.0 and have a 512mAh battery that lasts up to 20 hours of play.

Continue reading 'Nintendo Switch left JoyCons have connection issues' (full post)

BioShock devs might be making new Twilight Zone 'game'

By: Derek Strickland | More News: Gaming | Posted: 1 day, 2 hours ago

When BioShock developer Irrational Games closed its doors in 2014, we heard that Ken Levine moved on to work on a new Twilight Zone interactive experience. Now Irrational Games announced it has become Ghost Story, a new studio co-founded by Ken Levine and a bunch of former Irrational employees. We think it's way too coincidental that these two are unrelated, and here's why we think the ex BioShock devs are working on a Twilight Zone interactive game-movie.

 

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Irrational's new Ghost Story studio is a small team of twelve devs that's already working on a new game. This game will be a new IP and is entirely apart from BioShock--and we think it's a unique meld of movies and games. The team didn't go indie, however: Take-Two Interactive is still listed on the studio's website, meaning they're still part of the Grand Theft Auto publisher's label. This is important because a big project like a Twilight Zone interactive game/film crossover requires a decent investment.

 

Ken Levine is currently working on an interactive Twilight Zone project that will "explore the spaces between movies and games." By its own definition, Ghost Story is driven to create "immersive, story-driven games for people who love games that ask something of them," which aligns with the experimental story-driven focus that Levine's Twilight Zone experience would offer. We get further hints from the studio's art director Shawn Robertson: "Ghost Story for me is defined by a small but experienced team working together to push the boundaries of what interactive narrative means."

Continue reading 'BioShock devs might be making new Twilight Zone 'game'' (full post)

A closer look at Mass Effect: Andromeda's power combos

By: Derek Strickland | More News: Gaming | Posted: 1 day, 3 hours ago

One thing I've always loved about Dragon Age and Mass Effect games is skill combos. The ability to combine certain skills in a potent concoction of chaos makes me feel like a mad scientist, and nothing is more satisfying than experimenting with different abilities. Mass Effect: Andromeda is carrying the torch forward with a newly evolved combo system that will make us all into crazy skill-brewers.

 

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BioWare's latest Mass Effect: Andromeda trailer shows off more nifty combat tips, character skillsets, companions, and our main attraction, combos. The anatomy of a power combo is "primers" and "detonators." Prime skills initiate the power combo, and detonators trigger the actual combo. In Dragon Age: Inquisition, combos had "starters" and "detonators," all of which delivered different effects that allowed for a tactical multi-faceted strategem. But Dragon Age has cross-class combos, and since Mass Effect: Andromeda doesn't actually have classes, the game opens up many more opportunities for havoc-inducing combos.

 

Power combos are triggered when successively casting abilities and powers from the Tech, Biotics and Combat trees. For example, you can cast Cryo Beam (Tech) and then Lance (Biotics) to trigger a potent power combo. Interestingly enough, this combination detonated a Cryo Combo, hinting that the "primer" skill will designate the affects of the combo itself. We don't know exactly what a Cryo Combo does, but I'd wager it slows enemies down while dealing frost/ice damage.

Continue reading 'A closer look at Mass Effect: Andromeda's power combos' (full post)

Digital Nintendo Switch games locked to one console

By: Derek Strickland | More News: Gaming | Posted: 1 day, 4 hours ago

Apparently Nintendo Switch digital game purchases can't be shared across multiple systems, hinting the same Nintendo Account can't be active on multiple Switch consoles.

 

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Despite Nintendo making strides by finally linking eShop purchases to online Nintendo Accounts instead of hardware, thereby not forcing gamers to rebuy games they already own on different platforms, Nintendo Switch has a rather conventional approach to game sharing: locking digital game ownership licenses to the account it was purchased on. This tidbit was uncovered in a recent YouTube video, where one curious parent gamer asked: "I have kids. I was originally going to buy one Switch, but if I were to buy a digital game do I have to buy it once, or do I have to buy it multiple times for different user accounts? If I want to take my system with me and my son or daughter want to play [can they play my account's copy of the game]?"

 

Nintendo exec Shinya Takahasi replied via Bill Trinnen's translation: "Currently we don't have a system like that in place for Nintendo Switch, but we haven't made any final decisions on how we would approach that going forward in the future. Unfortunately I cannot provide you a concrete answer right now." This strongly indicates that only one Nintendo Account can be the active owner on the Switch at any given time.

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All new Halo games will have split-screen, 343i confirms

By: Derek Strickland | More News: Gaming | Posted: 1 day, 5 hours ago

343 Industries studio head Bonnie Ross confirms that all future Halo FPS games will have split-screen.

 

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"We've done a lot of learning from when we fell down, like with multiplayer in MCC, or when we didn't put split-screen in Halo 5. I think it's incredibly painful for the community and for us and I think it erodes trust with the community. A lot of learning from that and I would say that any FPS going forward we will always have split-screen in," Ross said during the DICE 2017 Summit.

 

Now that everyone can fire up PSN or Xbox LIVE for their multiplayer needs, split-screen FPS gaming is pretty much dead. But Halo has always been about playing with friends, and removing split-screen co-op or multiplayer is pretty much a slap in the face to fans--not that the entire game itself isn't a slap to the face, microtransactions, horrible story, and awful AI mechanics and all.

Continue reading 'All new Halo games will have split-screen, 343i confirms' (full post)

Dead Rising 4 shambles to Steam in March

By: Derek Strickland | More News: Gaming | Posted: 1 day, 8 hours ago

Today Capcom announced that Dead Rising 4 will shamble over to Steam and Windows 7 PCs on March 14, 2017.

 

 

Dead Rising 4 is currently locked into an exclusivity deal with Microsoft, and the game is only available on Windows 10 PC's via the Windows Store and Xbox One consoles. This deal will end in March about 14 weeks after the game's initial release, allowing Steam gamers will finally be able to buy into Capcom Vancouver's re-imagining of the series.

 

Although Capcom reported "firm" Dead Rising 4 sales on Xbox One and Windows 10 PCs, it's only natural for these exclusivity deals to be timed. These companies want to maximize profits as much as possible and that means multi-platform releases (just don't expect it to ever come to PS4). Given Dead Rising 4's critical reception as the "anti-Dead Rising" game I'm wondering just how many copies the game will sell on Steam without sales or discounts.

Continue reading 'Dead Rising 4 shambles to Steam in March' (full post)

New Call of Duty returns to 'boots on the ground' roots

By: Derek Strickland | More News: Gaming | Posted: 1 day, 9 hours ago

This year's Call of Duty game won't take place in space; it'll be a more grounded, traditional and gritty foray into the heart of the franchise and return players back into the mud and blood firefights that made the series popular during its early days. In short, Sledgehammer Games will resurrect Call of Duty to its former glory--and we have strong evidence that the game will take place during the Vietnam War.

 

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Sledgehammer Games studio head Glen Schofield is extremely excited about Call of Duty 2017, and further teases boots on the ground action: "There's nothing I can say about the game except there are boots and ground and I guess some roots. I hope I can talk soon or I may implode," Schofield said on Twitter. In fact, the dev says this is the studio's best work yet and gamers will go absolutely nuts when it's revealed: "Nothing to worry about. Wait until we reveal. You're gonna go nuts. Our best yet dude! Man, I'm so psyched to show it...someday."

 

There's strong evidence that Call of Duty 2017 will be based on Sledgehammer's once-cancelled "Fog of War" game, a gritty and grisly war-torn story set during the Vietnam War. The studio has teased a Vietnam setting on Twitter by posting up pictures of a M1911A Colt .45 pistol, which was used during multiple eras including the Vietnam War.

Continue reading 'New Call of Duty returns to 'boots on the ground' roots' (full post)

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