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Gaming Posts - Page 1

Rainbow Six Siege patch 2.0 breaks the game, fixes little

By: Jeff Williams | More News: Gaming | Posted: 19 mins ago

The newest patch that came out yesterday on all platforms for Rainbow Six Siege actually brought with it more problems than it tried to fix, making the game almost unplayable in some cases.




Ubisoft themselves has acknowledged a lot of major issues and are keeping track of what's when they're fixed. And there're a lot of reported issues according to their forum post and the sub-reddit.


In there are three particular bugs that actually ruin the game: the knife doesn't register any hits, the player models get stuck in a T-pose type pose that prevents the enemy from actually seeing your orientation and hit registration isn't working very well at all. There's also been reported some performance issues with SLI not working properly, or at all in some cases. AMD performance issues have also popped up in this patch and Crossfire seems to be the culprit. Disabling it seems to fix the issue.

Continue reading 'Rainbow Six Siege patch 2.0 breaks the game, fixes little' (full post)

Bethesda forced someone to destroy vinyl records to get their refund

By: Jeff Williams | More News: Gaming | Posted: 1 hour, 21 mins ago

If you've ever had a bad experience with customer service, it probably wasn't nearly as bad as this. Bethesda practically forced a fan to destroy his $125 Fallout 3 limited edition vinyl soundtrack.




Bethesda's customer support actually took quite a bit of time to get back to Paul Watson, who was ignored when he put in a support ticket regarding a warped record in his newly received vinyl collection. And when they did finally respond, they refunded only $25 and said he'd get the rest when he destroyed the other records and gave them proof.


It's a radical move on their part to try to, we assume, prevent any sort of potential scams. But really it seems a bit too much considering he could just as easily provide a picture proving the singular record was warped. Supposedly Bethesda has asked for his support ticket and should hopefully resolve the issue in a more logical and civilized fashion.

Continue reading 'Bethesda forced someone to destroy vinyl records to get their refund' (full post)

SEGA is listening to the Dreamcast 2 pitch, seems receptive

By: Derek Strickland | More News: Gaming | Posted: 2 hours, 49 mins ago

After 17 years of waiting, it looks like SEGA is listening to our dreams. The once-mighty Japanese gaming icon has been in contact with the organizers of Project Dream initiative, a group dedicated to resurrecting the Dreamcast console into the modern age of gaming.




Project Dream isn't just your average fan club--the group has laid out extensive marketing strategies, rendered mockups of a Dreamcast 2, and posed the concept of a PC and console hybrid. Project Dream has gained a lot of traction since launching its site, and even got over 27,000 signatures on a petition to bring back the system. Now after months of hype and lead-up, the team says a few of SEGA's higher-ups are listening to the pitch.


"It went from me ringing up to pester them for not replying to our mail and the receptionist asking for a full lowdown on what we wanted to talk to people about," Project Dream co-head Joanne Freeman told Twinfinite. "It all kind of happened quite quickly, and by the end of it, he finished chatting with me on the phone and sent one of our team members a message to say 'send what you got through when you're ready, and I'll make sure it gets to the right people.'"

Continue reading 'SEGA is listening to the Dreamcast 2 pitch, seems receptive' (full post)

Assassin's Creed Identity is a bite sized parkour playland

By: Jeff Williams | More News: Gaming | Posted: 3 hours, 18 mins ago

The first video showing off footage from Ubisoft's upcoming foray into the mobile world with Assassin's Creed Identity has been released. They wanted to address some fan questions about the game and how they were going to handle the limiting mobile aspect. The graphics alone are quite impressive, however.



On the surface it essentially looks like it's merely Assassin's Creed II for iOS. They'e calling it a new experience, with a more open and RPG-type game with "bite-sized chunks" that can be played more casually. Ubisoft wants to appeal to both hardcore Assassin's Creed fans and new prospective junkies as well.


The controls are actually looking to be fairly neat, with the ability to play the entire game with one finger, and quite effectively, as shown at least. Something that's not easy to get right on a mobile device. The graphics are similarly downgraded, but it actually looks quite good.

Continue reading 'Assassin's Creed Identity is a bite sized parkour playland' (full post)

Significant changes coming to Destiny soon, Damage Referee and more

By: Jeff Williams | More News: Gaming | Posted: 4 hours, 17 mins ago

Destiny is going to be updated to 2.1.1 next week, and Bungie is making some changes that are small, yet significant to the gameplay mechanics.




They're bringing in a new Special Ammo economy to help balance the use of those more powerful weapons, hoping to increase the use of the primary weapons instead. You'll have to wait for an ammo drop from green special crates to fill up.


Matchmaking is getting an overhaul with "Freelance" matchmaking where you don't have to be in a party to have fun. This'll be available to all solo players in 6v6 and 3v3 modes. Sometimes your friends just don't want to play with you, that and the number of players might be dwindling some.


One of the other major changes is to the netcode. Something they're calling "Damage Referee" is being added that should help those with bad connections. They want to make sure that things seem a bit more fair, even if your latency prevents you from actually firing first. Not everyone can be Han Solo.

The Division is 'very different' than Destiny, says Ubisoft

By: Derek Strickland | More News: Gaming | Posted: 5 hours, 51 mins ago

The Division's beta test gave us a nice taste of what to expect from the final game, but many gamers felt like they've experienced it all before. In fact, The Division has been compared to a certain futuristic MMO-slash-RPG shooter mashup that's now crumbling under its own ambitious weight. According to Ubisoft, our fears are premature, as The Division is "very different" than Destiny.




While playing The Division, it was hard not to see how it parallels Destiny. Both have that same mix of shooter, RPG skillsets and progression, open-world MMO-style scope with drop-in drop-out co-op, PVP modes, and that distinctly grindy loot style. And both games have this sense of disconnect with NPC's, characters and environments. Apparently I'm not alone; most Destiny players feel the same way.


Julian Gerighty, The Division's associate creative director, says that the two games are quite different. "It's hard for me to talk about Destiny, obviously, but thinking about the qualities of The Division: contemporary; virus-ridden real-world city; open-world game. There are a lot of differences that make it stand out, so I think it's a modern game in the way that it's a very co-operative focussed experience. Progression is extremely important. So I would say that they are both very modern and different games."

Continue reading 'The Division is 'very different' than Destiny, says Ubisoft' (full post)

Bayonetta dev talks about why they can't have only original IP

By: Jeff Williams | More News: Gaming | Posted: 6 hours, 19 mins ago

Having one's own ideas and completely original IP seems like a positive direction to take for any developer, but it seems that it might not necessarily be the most practical route for everyone. Platinum Games, of Bayonetta fame, explained why that's a very difficult route to take.




Speaking to Famitsu, Tatsuya Minami, the chief executive for Platinum Games said that "We used to have the idea that we wanted to be a studio that only made 100 percent original games," He then continued, "However, it turns out that only doing that is considerably difficult, and so now we take on various work."


There are a tremendous amount of risks involved in developing your own and paving your own path. And they don't always pay off it seems. Popularity of your own idea is never guaranteed and you never know what the reception will actually be. You and your team could be incredibly excited about a particular game, but then it might flop before your eyes.

Continue reading 'Bayonetta dev talks about why they can't have only original IP' (full post)

Homefront: The Revolution's beta has 'jerky' frame rate problems

By: Derek Strickland | More News: Gaming | Posted: 6 hours, 49 mins ago

Things aren't looking good for Deep Silver's new Homefront sequel. Initial tests of the upcoming closed beta reveal that the game has tons of problems on the Xbox One, and needs a lot of work before it's ready to hit store shelves.



According to analyses from Eurogamer's Digital Foundry, Homefront: The Revolution's beta suffers from a myriad of dysfunctions, including FPS drops, jittery and jerky animations, and frequent glitches. Digital Foundry further notes that the wonky animations and enemy glitches can be attributed to the CryEngine's poor networking optimization.


The graphical hiccups and disruptive frame rates ultimately break the immersive fluidity that's vital to first-person shooters. Homefront: The Revolution beta apparently runs with an entirely unlocked frame-rate on Xbox One, which is a bad idea given the console's limitations. On top of the unlocked framerates, the game also has an adaptive v-sync that creates ugly tear lines on the screen.

Continue reading 'Homefront: The Revolution's beta has 'jerky' frame rate problems' (full post)

Trackmania Turbo looks insane, definitely not your normal racing game

By: Jeff Williams | More News: Gaming | Posted: 7 hours, 57 mins ago

Trackmania has never been your typical racing game anyway, with the ability to put together some of the most insane tracks, limited only by your imagination. And the newest insane addition, Trackmania Turbo, now has a March 22nd release date.



The dynamic racing game was originally intended to be released in late 2015, but that release date was pushed into 2016 back in October so that the developer, Nadeo, could further refine the mechanics of the game based on feedback from fans. The expectations are rather high for a series that's won a Guinness World Record for being the most popular online racing sim with the largest content base of any racing game.


When it releases it'll be available on the Xbox One, PC and the PlayStation 4. It'll support the Oculus Rift and eventually have support for PlayStation VR as well.

Continue reading 'Trackmania Turbo looks insane, definitely not your normal racing game' (full post)

The Division beta only let you have a taste of 22% of the full map

By: Anthony Garreffa | More News: Gaming | Posted: 9 hours, 42 mins ago

There are concerns that The Division might not be as big as some think it is, with Ubisoft only teasing us with the beta. The developer reportedly opened 22% of the full map from the final version of the game.




The news comes from Reddit users who did some great work, overlaying the map from the beta (purple = 22%), while the blue part of the map is from the version of The Division. They put the map onto a grid, with 8165 squares - with the beta taking up 1167 squares. The full game however, has 5315 squared, meaning the beta represented just 22% of the full game.




So we know that the full version of The Division is going to be quite big, but what about the Dark Zone - where that glorious PvP action happens, with better loot and rewards? The Dark Zone is reportedly 18% of the entire map, which is just shy of the size we experienced during the beta. Not too bad at all.


The Division will be released on March 8 for the PS4, Xbox One and PC.

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