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The first DLC for Star Wars: Battlefront drops on December 1

By: Anthony Garreffa | More News: Gaming | Posted: 0 mins ago

We've previously reported that the first DLC for Star Wars: Battlefront would arrive next year, but it looks like it'll be here earlier than we thought - with EA preparing the first DLC for the game for next week. If you haven't already checked out the 'Toddyhancer' graphics mod for Battlefront, you really need to, it looks awesome.




EA has teased new artwork for the new map, which will drop on December 1 for anyone who pre-ordered Battlefront, for everyone else it will be released one week later on December 8. The free Star Wars: The Force Awakens back story is called 'The Battle of Jakku', which takes place 29 years before the events in the movie. EA has reiterated that the two new maps that will be arriving in the DLC will help set the stage for The Force Awakens.


The DLC will also include a new gameplay mode dubbed Turning Point, where 40 players can duke it out in the Rebel Alliance as you fight against the Empire. Rebels will need to clear various checkpoints on the way to securing the Empire's base.

'Toddyhancer' graphics mod for Star Wars: Battlefront looks amazing

By: Anthony Garreffa | More News: Gaming | Posted: 3 hours, 29 mins ago

Star Wars: Battlefront is already an incredibly gorgeous game, but it looks insanely awesome with the 'Toddyhancer' graphics mod applied to it - it looks like it's a blend of the movie and the game.




Without a video of the Toddyhancer graphics mod running, it's hard to judge - but hte screenshots do it justice. Martin "Toddyftw" Bergman says that the graphics mod will slice 30-40FPS from your frame rate, so only those with the hardware chops capable of playing Star Wars: Battlefront with the Toddyhancer graphics mod enabled should try it.




There are many more screenshots available, on Bergman's Imgur account.

Just Cause 3 runs at 900p 30FPS on the Xbox One, so much more on PC

By: Anthony Garreffa | More News: Gaming | Posted: 4 hours, 52 mins ago

It wasn't too long ago now that we reported that Just Cause 3 was rendering at 900p on the Xbox One, but now the frame rate has been confirmed at a 'solid' 30FPS. Just Cause 3 is running at 1080p on the PS4, and at much higher resolutions like 4K and beyond (and multi-monitor setups) on the PC.




The news is coming from NeoGAF user 'Death Metalist', where he posted his first impressions on Just Cause 3. He said: "For the most part it's a solid 30 FPS unless there is a really big explosion involved with physics stuff". He continued, teasing: "The game starts off pretty strong and pretty much throws you right in the mess of things while teaching you some of the mechanics. Literally within the first 10 or so minutes you'll get the wingsuit and tethering objects. I could only make 2 tethers and the maximum is 6 tethers. Of course, that's only possible by upgrading it thanks to your gear mods menu option, you do challenges to unlock crazy upgrades that concerns pretty much everything you use. Weapons, grenades, hook etc".


The best bit, is when he explained the draw distances and how big Just Cause 3 is, where he added: "The game has great draw distances on consoles and it seems to be a really massive place to wreck havoc in. So far this just seems to be a crazier, bigger and better JC2. There are 3 regions, 29 provinces, 130 settlements, 25 missions, 112 challenges, 40 daredevil jumps, 23 ancient tombs and a bunch of other collectibles".

How to use Fallout 4's bottlecap glitch without depleting ammo

By: Derek Strickland | More News: Gaming | Posted: 7 hours, 52 mins ago

Fallout 4's bottlecap glitch has certainly amassed riches for many post-apocalyptic adventurers, but like any convenient feature, the trick comes at a pretty steep cost. In this quick guide we'll show you how to get past that annoying flaw and reap the benefits of riches while keeping your hard-found ammunition intact.



Just about every Fallout 4 player has heard about the bottlecap glitch. For console players, this trick is an extremely handy way to rack up bottlecaps fast and buy out great legendary gear and ammunition. As bottlecaps pretty much fuel your enjoyment in the Commonwealth, having more caps than a recycling plant certainly boosts the game's fun factor.


While just about every games outlet has reported on the existence of the bottlecap glitch, I haven't seen any websites discuss the trick in detail or expose its caveats and trade-offs. Essentially the trick will rob you of your ammo if you aren't careful, making even the best weapons completely useless. A few times I've been caught with my pants down and without any ammo, and it often ends quite badly. Luckily, we have your back and show you how to avoid this frustrating after-effect so you can rob every vendor blind and grab near-infinite caches of caps, ammo and gear.

Continue reading 'How to use Fallout 4's bottlecap glitch without depleting ammo' (full post)

Software modder brings PlayStation's Remote Play to PC... for a price

By: Derek Strickland | More News: Gaming | Posted: 17 hours, 6 mins ago

Sony's Remote Play functionality is one of the most innovative features of our current generation of consoles, and represents a nice boon for PS Vita owners. But why stop at the Vita? Gamers have already brought Remote Play over to Android, so why find a way to bring Remote Play over to desktop PC's? A dedicated software modder has done just that, but his approach might ensure the project is dead on arrival.



Renowned gamer and coder Twisted has spent quite some time on Remote Play PC. After a full year's work, Twisted has announced that the Remote Play PC app is ready to go, and that Sony's cross-platform tech will find its way onto gaming PC's starting tomorrow. But it's not going to be free: Twisted plans on charging $10 for the app.


"I'd like to work on this project full time, adding features, getting it stable and porting it to other platforms which I know a lot of you want," the homebrew dev wrote in the latest announcement update. "The only way to support this is to charge for the app, all my previous projects have been free and I don't want to have to but sadly its the only way to support my living costs. On the plus side this means I have more time to work on the project and provide support to its users, something which I've been limited on in the past."

Continue reading 'Software modder brings PlayStation's Remote Play to PC... for a price' (full post)

Freedom is on the menu - free content for Broforce game on Steam

By: Chris Smith | More News: Gaming | Posted: 20 hours, 50 mins ago

Developed by the South African gaming company 'Free Lives' and published by Hotline Miami makers 'Devolver Digital', a press release has recently been pushed live telling the world of a massive content update for this game, described as "the world's premiere Freedom Simulator."



Currently available on Steam and Humble, the Broforce update ensures added tactical items, performance enhancing drugs, levels and more. While it is only available for PC at this stage, we're told that a Sony PlayStation 4 release should be expected for 2016.


Broforce follows a select few cartoon American heroes as they quest to remove the world of "opposing terrorist forces" including animals, humanoids and aliens alike.

Continue reading 'Freedom is on the menu - free content for Broforce game on Steam' (full post)

Ubisoft has included NVIDIA GameWorks features in Rainbow Six: Siege

By: Anthony Garreffa | More News: Gaming | Posted: 1 day, 3 hours ago

Ubisoft is getting ready for the release of Rainbow Six: Siege, which deploys on December 1 for the Xbox One, PS4 and PC with a new trailer highlighting the NVIDIA GameWorks features - check it out.



Rainbow Six: Siege will feature HBAO+ for deeper and richer shadows and improved occlusion, TXAA, 'enhanced graphics', and much more. For NVIDIA GeForce GTX 970M (notebook), GTX 970, GTX 980, GTX 980 Ti, you can grab yourself a copy of Rainbow Six: Siege or Assassin's Creed: Syndicate for free, by checking out the "Bullets or Blades" promo that NVIDIA is running.


Let's hope it launches without multi-GPU issues, unlike Batman: Arkham Knight and Assassin's Creed: Syndicate.

Continue reading 'Ubisoft has included NVIDIA GameWorks features in Rainbow Six: Siege' (full post)

Star Wars: Battlefront is more popular on PS4 than Xbox One and PC

By: Anthony Garreffa | More News: Gaming | Posted: 1 day, 4 hours ago

Now that Star Wars: Battlefront is out, we can get a better picture of what platform is the most popular for EA DICE's new first-person shooter. But it'll be a surprise for some.




Over a 24-hour period, Player Stats Network reported that there had been 188,171 players on the PS4 - compared to 113,696 on the Xbox One and only 48,292 on the PC. Even if you combined the Xbox One and PC numbers, you'd still be 25,000 short of the PS4 numbers on Star Wars: Battlefront. EA is hoping to sell somewhere between 10-13 million units, which shouldn't be too hard, especially leading up to the premiere of Star Wars: The Force Awakens, and the holiday season.

Fallout 4 beta patch 1.2.33 released, improves memory optimization

By: Sean Ridgeley | More News: Gaming | Posted: 1 day, 5 hours ago

The first beta patch for Fallout 4 has been released on Steam. Numbered version 1.2.33, it allows you to map number pad keys, ensures Remapping Activate now works on Quick Container, saves the God Rays setting properly, fixes a few bugs, and perhaps most importantly, includes "general memory and stability improvements."




Below are the instructions for accessing the patch. Bethesda advises you to back up your save games before doing any of it, given this is a beta program.

Continue reading 'Fallout 4 beta patch 1.2.33 released, improves memory optimization' (full post)

Just Cause 3 on PC supports NVIDIA GameWorks

By: Derek Strickland | More News: Gaming | Posted: 1 day, 9 hours ago

Avalanche Studios' deliciously chaotic open-world explosion-sim Just Cause 3 releases in just little over a week from now, and we've spotted some new details that concerns PC gamers.




According to a leaked shot of Just Cause 3's back cover, the game will use NVIDIA's expansive GameWorks effects suite. GameWorks offers a slew of impressive enhancements across the board, from destructible environments and real-time physics to ambient smoke and fog effects. Considering Just Cause 3 is based around a wide, open world of fiery havoc, some of the GameWorks effects like PhysX, Destruction, Enhanced Horizon-Based Ambient Occlusion and Turbulence are a no-brainer.


The back cover also highlights the game's PC requirements, which we've included below. Neither Square Enix, Avalanche or NVIDIA have revealed the full list of GameWorks effects used in Just Cause 3, but we can make some quick deductions.

Continue reading 'Just Cause 3 on PC supports NVIDIA GameWorks' (full post)

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