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Everyone expects Fallout 4 to be big--the previous games have boasted sessions that total up more than 100 hours of content thanks to expansive open-world environments and dynamic quest-lines. But no one expected that Fallout 4 has more than 400 hours of play time.
"I've played the game for probably 400 hours, and I'm still finding stuff that I haven't seen," Bethesda Softworks developer Jeff Gardiner told OXM.
We have to remember that devs play games differently than consumers. Developers have assigned tasks and are always looking to recreate bugs or test various elements of the game. And in light of the game's absolutely massive crafting system that lets you literally destroy and erect your own custom buildings, it's possible that a considerable portion of Gardiner's playtime was spent making his own post-apocalyptic town and fighting against incoming raiders.
Imagine spending hours simply deleting and destroying nearby ruins and objects, gathering required materials, and building your very own ramshackle Megaton complete with powered computers, electric fences, turrets and a host of heavily armed townspeople--all to engage in Fallout 4's tower-defense-esque mini-game.
Essentially Bethesda has introduced a distinct Minecraft-esque mechanic here, and we all know how long it can take to make some of those amazing voxel masterpieces. So when we take all of that into consideration, 400 hours might not be such a stretch after all.
DICE had its hands full while developing Star Wars Battlefront, understanding it's going to be nearly impossible to please all long-time fans of the iconic movie franchise.
"Our job has been to create a shooter that springs out of the IP of Star Wars and not the IP of DICE," said Patrick Bach, GM of DICE, in an interview with GamesIndustry International. "It's not supposed to be a DICE game, per se, it's supposed to have the DICE qualities but it's a Star Wars game first and foremost. That's the bigger challenge, first of all to figure out - what is the difference between this and that?"
"We chose to create this because we want to create this experience, and this is the emotion we want to evoke so this is what we're focusing on. And that pitch is really hard because Star Wars is so many things. If you try to do everything then everyone will be a little bit disappointed. Instead we are staying true to what we think is the right thing for this game."
Bungie dropped the banhammer down on hundreds of people cheating in Destiny, with the Security Response Team booting people off of Crucible PvP.
Specifically, the latest round of banned players were responsible for "manipulating network traffic," and Bungie would prefer players not even know what that means - saying "we love you. Never change."
"We're committed to protecting Destiny against cheaters," Bungie noted. "Enjoy your game. Just play it fair. That's all we ask. Short of your own commitment to honor, we'll take action ourselves. It's not a think we enjoy doing - and certainly something we'll never quantify or describe in agonizing detail. The damned shall remain anonymous - their nefarious actions a mystery."
In Bungie's most recent Weekly Update the developers take us on a tour of the Hive Dreadnaught--that vast starship made of graves, shadows and woe that serves as the major game zone for Destiny's new The Taken King expansion.
The studio takes us into the Dreanaught, a massive Hive interstellar cruiser that resembles a sort of lunatic conjunction of John Berkey and H.R. Giger; it's all wicked spikes and cruel black steel forged with a queer Borg-like symmetry...and it's very hard to look away.
The Dreadnaught will not only be a pivotal focal point for The Taken King's campaign story, the cyclopean flagship will be the game's new zone and feature Public Events, Patrol Missions, and Bounties. "The Dreadnaught is a major centerpiece of The Taken War, a progression that extends well beyond the traditional storyline, and will provide new ground to explore and Patrol. In that regard, like The Taken King itself, it represents a big leap forward."
We knew that a new Battlefield game was in development, and after the shockingly bad Battlefield Hardline, EA is hoping to hit a new home run with "another Battlefield title" being released next year.
The news came from EA's recent investors call, where EA CFO Blake Jorgensen said there was a new Battlefield game in development. Jorgensen said: "What we've said is that our intention over the next couple of years is to have a first-person shooter as one of the core titles. This year, obviously, it's Star Wars Battlefront. Next year, it's another Battlefield title".
But which one will it be? Could we see Battlefield: Bad Company 3, or do you want Battlefield 5 more?
If you believe Electronic Arts, it sounds like the game studio is seeing "extremely strong pre-orders" for its upcoming Star Wars Battlefront video game.
Speaking during an earnings call, EA COO Peter Moore didn't offer specific pre-order sales numbers. In addition, many gamers are purchasing - and then downloading - digital games, so pre-orders may not mean as much. "More and more, as we see digital start [to] take a hold with our consumers, that pre-orders become less of a key indicator."
EA hopes for a busy time during Gamescom next week in Germany, which is expected to have an even larger crowd this year. It's the perfect time to show off Star Wars Battlefront: "We expect to see a tremendous response from that."
Rumors of its development were reported on a few weeks ago, but now Ubisoft has officially announced Zombi for the Xbox One, PlayStation 4 and PC. The reveal trailer is embedded below.
Hélène Henry, a Producer on Zombi, explains: "We knew from the beginning that maintaining the tension and feel of the original was one of the main challenges, as the way ZombiU was presented on Wii U cannot be reproduced. We maintain a minimal HUD as much as possible," Henry says. "It disappears when not required, giving the game a very lonely feeling. If you have surround sound, the awesome sound mix from the original still stands and greatly helps immersion. As much as possible, we've tried to keep those key elements".
The Xbox One, PS4 and PC do get a treat when it comes to the field of view (FOV), which has been increased on Zombi. Henry added: "Also, there has been a slight increase in the field of view and players can increase and decrease it a little if they want to, but not so much that it takes away that claustrophobic feeling. Some work was also undertaken on the control mapping and response to improve the look and feel of the first-person movement". To finish off, Henry said: "We kept the central idea that you're always vulnerable," Henry says. "Rummaging in the backpack still doesn't pause the game. We've added a dedicated button to access the backpack, which lets players see their full inventory and assign shortcut keys".
Are you playing Rocket League? If not, apparently you're missing out on a rather fun gaming experience that 5 million people are enjoying. It's an impressive sales figure considering the game was only released on July 7.
Since the primary game mode in Rocket League is online multiplayer, you get to essentially engage in an online soccer match - except you use cars instead of players.
AMAZING! More than 5 MILLION downloads since we launched on July 7! Your continued support for our game is truly humbling. Thank you.- Rocket League (@RocketLeague) July 29, 2015
It's no secret that the free PS4 games offered with Sony's PS Plus haven't been so exciting, mostly made up of smaller indies with a few choice gems here and there like Rocket League, Dust and FEZ. But now Sony wants to give the power to the players and let them decide what free games they'll get each month.
The new feature is called Vote to Play, and was originally spotted in the What's New section of UK-based PlayStation 4's. Now Vote to Play isn't an open poll where you can suggest and vote on great AAA PS4 games; Sony will pick three games and users will be able to chose one of those games.
According to the promo, Sony will kick off the new feature with three indies (not surprising) including Ubisoft's popular Grow Home, Zombie Vikings, and Armello. If the selection is handled just right Sony could possibly overshadow Microsoft's own Games With Gold service, and it'll be interesting to see what games are offered in the future.
Microsoft has endured a few different technical challenges when it comes to streaming PC games from Windows 10 to the Xbox One, Xbox chief Phil Spencer confirmed.
Prior to the launch of Windows 10, many gamers were excited about the ability to stream their Xbox One games to PCs - but streaming PC games to the Xbox One also created some attention. However, trying to work out the bugs has been a challenge, as Microsoft needs to ensure the games are encoded and streamed properly.
Streaming from the game console to the PC is a simpler process "because we know exactly what you have," Spencer noted. "It's actually a little more challenging doing the encoding on the PC side to the Xbox, but [the] challenge is good."