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If you were part of the (comparatively) tiny gaming scene in the early to mid-2000's you may have been aware of the thunder that was 'CODPROMOD', designed as a competitive-play modification for Call of Duty games such as the originals and Modern Warfare (CoD4).
Websites across the globe like TEK9, CyberGamer and Cadred were largely dedicated to the competitive scene of these titles, hosting numerous online and LAN competitions over many years and saw the birth of what a flashy 'frag video' would be classified as today.
There isn't exactly any 'news' to report here as such, but more so a call for all CoD players to band together in the name of nostalgia. The meeting place is a thread over on eSports Heaven, previously known as Cadred.org, being one of the biggest old school players in the CoD scene itself.
After the completely abysmal launch of Batman: Arkham Knight on PC earlier this year, Warner Bros. pulled the game from retail shelves and digital distribution fronts.
The company is now happier with the state of the game, with a representative from Warner Bros. Interactive Entertainment saying that Arkham Knight will return to the PC "at the end of October". The studio will have the game in a much better form, as it should've been from the start, very soon, where Arkham Knight will be made available for purchase, and that "support for all [downloadable content] that has been released for the console versions will be in place".
When Batman: Arkham Knight launched, it had major problems from performance-related issues, crashes, and countless other problems. The PlayStation 4 and Xbox One versions of the game shipped without the errors that the PC version did, so here's hoping that the issues on the PC are fixed and it launches without a hitch later this month.
Rather than sticking to pre-defined PR lines, Xbox boss Phil Spencer really takes the executive rigamarole out of his interactions with the public. More than once we've seen and heard Spencer say and do things that shows he's really on the same level as gamers, and now he's actually delivered some level-headed responses to Xbox LIVE disruptions.
When a huge global service like Xbox LIVE is down, it prevents millions of users from playing their games on their off hours or even watching Netflix. Interruptions are a big deal especially during the holiday season when users are downloading day-one updates, firmware updates, or trying to play online-only games like Destiny. Phil Spencer knows that downtime is a huge inconcenience, and even went so far as to say that it makes Xbox gamers actively distrust Microsoft.
Yesterday Xbox LIVE was down for quite some time on the Xbox One. When an everyday fan asked Spencer what was wrong with Xbox LIVE, he opened up and actually answered: "We are on the issue, apologies. We know the issue and what the fix is, shouldn't be too long," Spencer said, adding in the following: "We have to earn [your] trust, each day, and I know service disruptions hurts that trust."
Microsoft has just folded one of the industry's premiere and leading 3D physics providers into its massive ecosystem, giving the Redmond-based tech giant a huge home field advantage.
"Microsoft's acquisition of Havok continues our tradition of empowering developers by providing them with the tools to unleash their creativity to the world," Microsoft said in the official announcement. "We will continue to innovate for the benefit of development partners. Part of this innovation will include building the most complete cloud service, which we've just started to show through games like "Crackdown 3."
Havok is used in pretty much every game with a 3D environment. If you pick up any game released in the last 15 years or so, odds are that it will have Havok's logo on the back. The suite has powered tens of thousands of games across the entire spectrum of gaming, from yesteryear consoles like the PS2 and GameCube to the PlayStation 4 and Xbox One as well as an entirely galaxy of PC games. Picking up Havok is a monumental step forward for Microsoft and gives them a massive new armament to have priority for its first-party Xbox One exclusives as well as AR games with the HoloLens.
Unfortunately we haven't seen 'Gumby: The Video Game' hit shelves just yet, so to help fill the void comes along Pencil Test studios and its title: Armikrog. Available now on PC, Mac and Linux for $24.99, there's also a special deluxe edition for $29.99 kicking around which features a full game soundtrack.
With this game being made through the power of stop motion animation and sculpting, all set buildings and puppets are made out of clay. As for the story, you're a space explorer called Tommynaut with a cool side kick dog called Beak-Beak. After crash-landing on a foreign planet, you're tasked with escaping from the fortress named Armikrog.
With voice-over artists including John Heder from Napoleon Dynamite and Rob Paulsen from Pinky and the Brain, this indie-developed game might be worth a shot.
Ever since the PlayStation Vita released in 2012, there has been much debate over the exact clock speeds of the handheld's ARM Cortex A9 CPU. While Sony has stayed silent on exact details, hackers have finally unearthed some concrete details on the speeds of the PS Vita's quad-core processor.
Since the iPhone 4S uses the same ARM Cortex A9 CPU and was released in a similar timeframe as the PS Vita, the major consensus pinned the handheld's CPU at the 800MHz mark. But the recent findings show that the PS Vita's CPU actually runs at 333MHz by default and can be boosted to 444MHz with Wi-Fi turned off. Given that the ARM Cortex A9 processor has a max speed range of 800MHz - 2GHz, Sony actually underclocked the CPU frequency to about half of its suspected speed.
While Sony has no interest in upgrading the PlayStation Vita with a modern SKU, Nintendo took the opportunity to refresh its popular 3DS handheld with the New 3DS. Nintendo's New 3DS packs in beefier specs and the 804MHz speeds of its custom ARM 11 CPU actually almost doubles the CPU frequency of the PS Vita.
Sony underclocking the PS Vita's CPU was essential in maintaining balanced performance, however. Since the PS Vita would be strained on a continual basis, Sony had to pinpoint the perfect synergy point between the system's CPU and GPU that didn't drain the battery or generate tons of heat.
Sadly it looks like the Japanese console-maker will abandon the PS Vita line, content with slowly letting die a painful and rather frustrating death in North America.
Soylent is designed to be a complete meal replacement solution, allowing busy workers (or gamers) to guzzle down a shake for nutrients rather than going through the 'hassle' of cooking and eating healthy food. Motherboard (VICE) took on a complete meal replacement 'challenge', reporting the results of a 30-day Soylent spree in the video below.
It makes sense that Soylent would want to market to gamers, what's easier than filling up a container and drinking it between games? Especially when compared to ordering pizza on the internet or driving down to the closest KFC. This partnership will kick off at the next ESL ESEA Pro league event, further helping to support the upcoming ESL One competition at Madison Square Garden in New York.
ESL business development member Jesse Sell recognizes that this sponsorship is the first of its kind, stating in a press release that "It's a new type of product in esports sponsorship and is a sure sign of the growing and evolving esports landscape."
Pre-orders have just opened up for Fallout 4's $30 season pass, but why should you bother with it when mod support is coming in 2016?
When Fallout 4 releases in November, just about everyone in the known universe is going to put their lives on hold for a post-apolcayptic joyride in an irradiated Boston. Gamers will pour hundreds and hundreds of hours of their time into the game, exploring every nook and cranny whilst building up their respective survivors. Given that Fallout 4 will take over 400 hours to complete, isn't it really too soon to even think about DLC?
We all know how the games industry works. Pre-orders are the bread and butter for devs, and often season passes and DLC are planned out way before the game is actually finished. Now Bethsoft is participating in this, but they're also going to roll out full mod support across all platforms, bringing mods to consoles for the first time. This is huge. Before now console gamers have been locked out of user-created content and were at the mercy of whatever developers decided to throw at them.
Ubisoft has confirmed that microtransactions are here to stay in the modern Assassin's Creed universe: we've seen them in Black Flag, Unity, and now they're coming to 18th century London in Assassin's Creed: Syndicate.
The paygate content will be "100% optional" so you can still all of the game's content without paying extra. Syndicate's microtransaction model will be focused on the money vs. time convenience scheme that involves shelling out cash to get the strongest items and possible level up faster. It'll likely be in the same currency tier scheme we see in freemium mobile games and F2P games like Warframe. Ubisoft maintains that Syndicate's microtransactions will be closer to Black Flag than Unity--which is a smart thing to say, considering how Unity is associated with catastrophe.
"Assassin's Creed Syndicate will include paid options to save time and accelerate progress," said Ubisoft dev Francois Pelland. "The pay model allows players who do not have time to fully explore our huge game world to still be able to eventually acquire the game's most powerful gear as well as other items. Rest assured, all of AC Syndicate's content is available without paying anything additional and the game has been balanced such that microtransactions are 100% optional."
Due to overwhelming pressure from fans, Square Enix has pulled the plug on the "Augment Your Pre-order" scheme for Deus Ex: Mankind Divided.
The scheme itself was a brand new method to encourage and rack up pre-orders, and was universally condemned by gamers and the gaming press. Essentially players were strongly enticed to pre-order the game (which is a dangerous proposition in today's industry) to earn extra redeemable bonuses, and if enough gamers pre-ordered, the game would release four days early.
"We quickly noticed that this approach created even more frustration than before, resulting in a resounding amount of negative feedback," the publisher wrote in the official announcement.
"We've spent a lot of time reading through all of your comments, working to understand how we can try to make things right for you. After much thought and reflection, we decided to close down the program and make all of the incentive content available to anyone who pre-orders Deus Ex: Mankind Divided or purchases a Day 1 edition of the game."
Deus Ex: Mankind Divided is still on schedule to release on Feburary 23, 2016 for PC, Xbox One and PlayStation 4. Square Enix affirms that the release date won't be moved up regardless of pre-order numbers.