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Veteran Halo and Destiny alums have split from Bungie's studios to chase new virtual-reality dreams, forming their very own new studio called Endeavor One.
"We are artists, writers, designers, engineers, cinematic wizards, gamers, friends and professionals," reads the studio's credo on its official website. "We are makers who passionately believe in the future of VR and AR."
Shortly after their formation, the ex-Bungie team is ready to release their first VR-ready endeavor called Jump, which centers around players leaping around futuristic cityscapes--a concept that seems quite revolutionary and could be quite exciting for the immersive virtual platform. The object of the game is to reach the tallest skyscraper with as few jumps as possible while each city--New York, Seattle, Philadelphia, Tokyo, etc.--hustles and bustles in modernized flair.
The game looks to be an early prototype of sorts that flexes the studio's muscles as they get acclimated to the new tech. Interestingly enough news on Endeavor One and their game have been under wraps--Jump's official page on the studio's website requires a password to enter, and the game's Steam link redirects to Steam's original homepage.
The Japanese publisher revealed the new game during a special Dragon Quest themed presentation, revealing that Dragon Quest XI will be releasing on PlayStation 4, the 2DS and 3DS handhelds, and possibly Nintendo's new NX system.
"In addition we are considering the launch of Dragon Quest XI on Nintendo's in-development console, the NX," the publisher said in a new expressed interest press release.
Bethesda wants to give gamers an enjoyable - and customizable experience - while playing Fallout 4, and won't rely on just pre-determined frameworks to get the job done.
If you remember purchasing a house in Skyrim, there was a minimum amount of customization available to gamers. That apparently won't be the case in Fallout 4:
"It's not just, 'Hey, here's Breezehome [one of the houses in Skyrim],' where we just picked a house, and you can buy it, and you can go to somebody and say, 'Here's this much gold, and put this thing into my house.'" said Pete Hines, VP of Marketing at Bethesda, in a statement to GameSpot. "[In Fallout 4] it's, 'Now I'm building it, I'm actually building the house, I'm building the wall, I'm placing the door, I made the table, I made the mattress.' It's that sense of making your own way in the world and defining, 'Who am I and where do I live and what's my story in this world?"
ARK: Survival Evolved has been one of the most successful Early Access games ever released, with Studio Wildcard, the developer behind the game, releasing a new game mode for the Unreal Engine 4-powered game.
The new 'Survival of the Fittest' mode adds an entire new way of playing the game, with a new last man standing, fighting to the (perma)death, which will create an entire new dynamic for ARK: Survival Evolved. The new game mode will be balanced for tournament games, with contestants starting their game in a neutral staging area (think Hunger Games), where they can talk before the game begins, strategize, or just trash talk the competition.
After the countdown, they will descend from the sky into the ARK in a circular formation through beams of light. Studio Wildcard adds: "There is a cache of valuable items in the center - do survivors dash for the goods and fight it out, do they run into the forest and hide, or do they freeze up from the sheer terror of death? A continually shrinking "ring of death" forces contestants ever closer together over time. The game is on!"
We've seen a considerable amount of old school games being teased on Unreal Engine 4, with Mario, Sonic and even Pokemon, but now it's time to see what a possible open-world Kirby game could look like in Unreal Engine 4.
For fans of Kirby, is this something you want to see happen? A massive, beautiful, next-gen Kirby game could be something that could happen in the future. While this is just a tease, there's no stopping the developers from making these games using Unreal Engine 4.
During a talk on the PlayStation Blogcast, Sony Worldwide Studios Development Head, Scott Rohde, said that gaming at 1080p 60FPS is a requirement for next-gen gaming. He said this because they were talking about the upcoming Uncharted: The Nathan Drake Collection, which has remastered all of the previous Uncharted games at 1080p 60FPS.
Rohde said: "We talked about 1080p/60-that makes a huge difference in any game. I think you're going to really appreciate that". He also teased that there's "so much more" that the studio is going to reveal on The Nathan Drake Collection in the near future, where he teased: "There are buckets more to come. I'm not calling this a tease; it's a super-tease".
Uncharted: The Nathan Drake Collection will arrive on October 8 for the PlayStation 4, with a playable demo to arrive in the coming weeks.
343 Industries took some heat after it was announced Halo 5: Guardians won't support split-screen - and now the game developer is discussing its decision.
"The decision to remove split-screen support from Halo 5: Guardians was one of the most difficult ones we've ever had to make as a studio," said Josh Holmes, executive producer, in a blog post. "We know that for many of our fans, Halo has meant playing together with friends in the same room. We all have great memories of past Halo split-screen multiplayer matches."
Indeed, it looks like 343 Industries wanted to "deliver a true next-gen experience" and "tough choices had to be made." To help deliver the best gaming environment, there needed to be room for scale - and Halo 5 could have been comprised if a split-screen setting was included in the game.
Bethesda may have waited until June to announce Fallout 4, but the studio had a great interest in having the game take place in Boston for years now. In fact, the location was decided before Skyrim was released in 2011, and developers started thinking about Bean Town in 2008.
"Long ago... Pre-Skyrim. The ideas for Fallout 4 started right after Fallout 3 and have gotten worked on and been percolated since 2008," said Pete Hines, VP of Marketing at Bethesda, in a statement to GameSpot. "We're talking about its infancy, we're talking about jotting some stuff down, we're talking about, 'I want to do it in Massachusetts, and have it be about this, this, and this."
Fallout 4 game development started after Skyrim had been supported "for several years," and the studio was comfortable moving on to the next project.
Bungie has a long-term plan for Destiny, and gamers will be able to support their current Guardian for quite some time. It turns out, with Bungie's current 10-year support plan, gamers may not need to make a new character - or switch - anytime soon.
"We certainly take it seriously that Destiny is a ten-year thing," said Luke Timmins, engineering lead for the Destiny video game, in a statement to GamesRadar. "It's a long-term thing and with these adventures that we're adding my contract to you - and any player - is that your Guardian will always be there. We're going to keep adding new stuff for you to do and I'd hope you'll look at The Taken King and be like, 'I'm looking forward to logging on again and hooking friends online.'"
Destiny: The Taken King is scheduled for launch on September 15, and it looks like Bungie plans to support your characters for a while. The expansion will be available for $40. In addition, it looks like Bungie is already working on a new "upcoming title," so Destiny fans will be quite busy.
With Virtus.pro overcoming Na'Vi in a 3-1 victory on de_overpass, de_cache, de_cobblestone and de_mirage, it's interesting to note that none of these four maps played in the live grand final were present on release day of CS:GO.
Winning the first, second and fourth maps 16-8, 16-11 and 19-15 respectively, Virtus.pro's fall came in the form of a 7-16 loss on de_cache. This series saw Virtus.pro fan-favorite Pasha bring his team home with an impressive 40.2% headshot percentage and a kill to death score of 87-73 at a rating of 1.17 (HLTV), Na'Vi's top-fragging (+7) Flamie was unfortunately unable to match the might and passion of the biceps.
Na'Vi didn't walk away empty-handed however, gathering $15,000 and an invite to the next season finals, followed by mousesports and Cloud9 in 3-4th placement, receiving $10,000 each.