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Gaming Posts - Page 1

Early Nintendo Switch consoles were actually stolen

By: Derek Strickland | More News: Gaming | Posted: 15 hours ago

Remember those early Nintendo Switch consoles that were supposedly shipped out early? It turns out that these consoles were actually stolen from retail stores and Nintendo is slapping down the hammer.

 

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"Earlier this week, individuals claimed to prematurely purchase a small number of Nintendo Switch systems from an unspecified retailer. Nintendo has determined these units were stolen in an isolated incident by employees of a U.S. distributor, with one system being illegally resold," Nintendo told IGN in a statement.

 

Nintendo is treating this quite seriously and has identified the thieves, wiped out their jobs, and are pursuing criminal charges. "The individuals involved have been identified, terminated from their place of employment and are under investigation by local law enforcement authorities on criminal charges."

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Why Nier: Automata isn't coming to Xbox One

By: Derek Strickland | More News: Gaming | Posted: 17 hours, 31 mins ago

Platinum Games' latest dystopian action RPG Nier: Automata won't arrive on Xbox One, but it will launch on PC. Why wouldn't the studio--and Square Enix--want to maximize their potential sales by including the game on all platforms? It's simple: Xbox just isn't popular in Japan.

 

 

"The main reason for this is that the Japanese market for Xbox One is not strong, so the decision was made to focus on PlayStation 4 rather than to split our efforts across two platforms," game producer Yosuke Saito told Express UK in a recent interview.

 

Saito goes on to say that being able to focus development on a single platform meant more time to optimize everything to a pristine polish. Wait...one platform? Nier: Automata is coming to PC too, right? Interestingly enough Square Enix hasn't talked about the PC port's release date for quite a while, and PC isn't even listed on Nier Automata's JP site nor on Platinum Games' Nier site.

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Grand Theft Auto movie or TV show could happen

By: Derek Strickland | More News: Gaming | Posted: 19 hours, 40 mins ago

Now that more video games are getting their own films and TV shows, Rockstar Games parent company Take-Two Interactive has opened up licensing opportunities to adapt key IPs into feature-length and/or episodic entertainment.

 

 

Take-Two Interactive is all about taking advantage of the market and leveraging its IPs in new ways to make money. The games giant is now pushing into the $40 billion a year mobile gaming industry, and now it's opened up the options for movies and TV shows based on its hit franchises--but the catch is Take-Two won't be putting any of its own money into the possible projects.

 

"We've licensed a couple of titles for motion picture production and we don't have much more to say about that yet,"Take-Two Interactive CEO Strauss Zelnick said in a recent interview with MCV. "We're open-minded. We certainly aren't going to use our own balance sheet to invest in motion pictures and TV. If other people want to license them and we can retain creative control, we are open-minded. The track record of the conversion of video game IP to motion pictures is spotty at best."

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Nintendo won't make you rebuy eShop games on the Switch

By: Derek Strickland | More News: Gaming | Posted: 22 hours, 34 mins ago

Nintendo has finally reversed one of its most clandestine business tactics, signifying the company is absolutely changing for the better. Digital game licenses are now bound to Nintendo Accounts instead of platforms, meaning users can re-download previously purchased Virtual Console content and DLC to the Nintendo Switch.

 

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This news comes from Twitter user Bjorn the Switchy, who saw the following interesting addendum on a recent Nintendo Switch setup video:

 

"Your Nintendo Account contains your Nintendo eShop purchase history and current balance. By re-linking your Nintendo Account after initializing the console, it will be possible to re-download any software or DLC purchased using that account. (Software that has been discontinued may not be available to re-download in some cases.)"

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New Final Fantasy VII Remake screens show ATB gauge

By: Derek Strickland | More News: Gaming | Posted: 1 day, 1 hour ago

Square Enix has dropped two new Final Fantasy VII: Remake screenshots that confirm the game's first boss battle as Guard Scorpion and show off the battle HUD.

 

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Final Fantasy VII: Remake's battle HUD is rather...minimalist. The battle UI contrasts to that shown during the PlayStation Experience trailer, and Materia has now replaced the Summon bar in the action menu. The new screens also clearly list an ATB gauge but before you get too excited remember Tetsuya Nomura has confirmed that FF7 Remake won't be turn-based--the combat will be like Final Fantasy XV.

 

So what's with the ATB gauge then? The PSX footage shows a gauge that fills up as Cloud strikes enemies, and when it turns red, he initiates a finishing move. The ATB gauge in this game could be a combo counter of sorts that can trigger powerful mini cut-scene attacks in battle. The new screens show that you can press triangle when Cloud's ATB bar is full to likely trigger a combo finisher. This is separate from the limit break attacks, and limits have their own bar still.

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Sony patents new PlayStation Vita-like handheld

By: Derek Strickland | More News: Gaming | Posted: 1 day, 3 hours ago

It's no secret that Sony has given up on the PlayStation Vita. This void allowed Nintendo to swoop in with their unique handheld-console hybrid Switch system and tap the best of both markets. But Nintendo's victory might be short-lived: Sony apparently is working on a Vita successor.

 

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The Japanese Patent Office just published a patent for Sony's new handheld gaming device which may be the company's next-generation PlayStation Vita. It appears the patent was originally filed in Aug. 2015 and published on Feb. 16, 2017.

 

Sony's new Vita-like handheld patent resembles the Nintendo Switch--it's actually close to Razer's Project Fiona--and essentially looks like a tablet with two halves of a DualShock controller on the ends.

 

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Gears of War 4 update pushes game to 100GB+

By: Derek Strickland | More News: Gaming | Posted: 1 day, 20 hours ago

UPDATE: Hey guys, I got a few details wrong about the recent Gears update size. I've updated the post to reflect the new info. Apologies for the mix up!

 

Microsoft studios have a penchant for ballooning their games install sizes with sizable updates--Master Chief Collection had a colossal update, as did Halo 5. It's just what MS Studios do, and The Coalition is no different.

 

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Gears of War 4's latest update has pushed the game's total install size to 101GB. For comparison's sake, the actual main game is 80GB on PC. So after downloading the update, Gears of War 4 will be taking up 101 GB on your machine. What's even worse is that the Windows Store can sometimes botch the update and make you download 248GB instead. Fun times!

 

So why is the game so huge now?This latest 10GB patch is the February Update, which adds a special Valentine's Day event, two new maps, and a few tweaks to the Guardian mode. Since the maps are locked behind a season pass paywall, not everyone will have access to them, but these maps are obviously taking up the most data on the update. This means that you might be downloading massive GBs of content that you can't even access--similar to Destiny's on-disc DLC.

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EA Origin Access now has a $30 yearly subscription

By: Derek Strickland | More News: Gaming | Posted: 2 days, 1 hour ago

Like its console-based offering, EA's PC gaming Origin Access service now has a $30 a year subscription option.

 

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Up until now Xbox gamers got preferential treatment when it comes to EA's subscription-based Access service with a tidy $30 a year rate. PC gamers that used EA Origin, however, had to pay a flat $5 a month to equate about $60 a year. EA has now done away with that favoritism t make EA Access and Origin Access have the same yearly price.

 

"Join now for your free 7-day trial, then it's just $4.99 a month or $29.99 a year. Cancel anytime," reads EA Origin's updated site.

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Nintendo Switch 480p downscale hint at Gamecube VC games

By: Derek Strickland | More News: Gaming | Posted: 2 days, 11 hours ago

Users can downscale the Nintendo Switch's native resolution down to 480p (standard definition) when its docked in TV Mode. Why would anyone need to adjust the system's resolution? Maybe it has something to do with Gamecube games, which run at 480p?

 

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Some retailers apparently broke street date on the Nintendo Switch, and the lucky owners have uploaded some footage of the Switch to the net. When watching the footage I noticed something very, very interesting: in the Switch's settings you can adjust its TV Resolution and set it to 480p. While docked in TV Mode the Switch switches from the tablet's 720p up to full 1080p HD resolution while playing actual retail Switch games, so this 480p setting could be for Virtual Console platforms and games.

 

This could strongly hint that the Switch will have Gamecube VC games that run at 480p, and that gamers could set the system's internal resolution at 480p to ensure Gamecube games run in their native resolution HDTVs. I also bet the Switch has the option to change from 16:9 to 4:3 aspect ratio to match the native ratio of older games--but some Gamecube games actually support 16:9. This would effectively make older Gamecube and other Virtual Console games look better on high-definition televisions.

 

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Deep Down's new trademark means nothing, and here's why

By: Derek Strickland | More News: Gaming | Posted: 2 days, 15 hours ago

Capcom has just filed a "new" trademark for Deep Down, its online-based fantasy game that was shown off in 2013 but still hasn't released. This news caused a stir in the community as gamers thought it could mean Deep Down may finally be ready sometime soon, but I have some bad news for everyone: this doesn't mean anything.

 

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Deep Down's latest trademark filing is a simple re-filing to lock in the game's TM and reduce the cost of further extensions. That's all this trademark means. It doesn't indicate Capcom is any closer or farther to releasing Deep Down. In fact, the two filings are 100% identical--except one has no extensions and a new TEAS RF classification to reduce filing costs. Old filing is here, and the new filing is here.

 

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The United States Patent and Trademark Office has granted Capcom five trademark extensions for Deep Down. As clearly indicated here, that's the maximum extension count before a company has to re-file. The extensions are valid for six-month intervals, and Capcom last filed August 9, 2016, which is exactly six months from this new trademark's filing of February 9, 2017.

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