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Bethesda has just rolled out Fallout 4's newest update on PlayStation 4 and Xbox One, which significantly boosts in-game performance and squashes pesky bugs.
Since consoles don't have access to mods (yet), Fallout 4 gamers are pretty much at Bethsoft's mercy for any kind of alterations or fixes. While the new v 1.3 update doesn't add any new content perse, it does inject a host of significant visual and stability overhauls to the game. Now Fallout 4's draw distances and object fading have been dramatically increased on both systems, making the Commonwealth look much better.
Sure the PS4/XO flavors won't get the new HBAO+ ambient occlusion setting on PC, but it's still great to see that Bethsoft is still making huge visual tweaks for consoles. As for actual mod support, the studio says an announcement will be made "soon". Let's hope that the news comes sooner rather than later, and console players aren't stuck waiting until Bethesda's E3 2016 showcase.
Final Fantasy IX is finally out on iOS and Android after being teased back at the end of December. We were unsure whether it would be a staggered Japanese then western release, but it looks like it's now available worldwide.
This is one game that has been long in the making, much anticipated and actually wanted. From what can be gathered, it's not just any old port, but the controls have been sufficiently optimized to allow for some good mobile gaming, and the graphics are all nicely upgraded to be high resolution. Some cheats are also available if you need them, like turning off random encounters or even a fast-forward button.
RPG's with savestates make for great on-the-go games because you can theoretically easily pick up where you left off. If you can put it down. And if you can't, I don't think anyone would blame you.
A new Far Cry Primal trailer takes you on a quick exploration of all the possible dangers that you'll cross paths with in the developing world. And it looks like you'll have some horrible odds against you as you try to save humankind.
Primal isn't just an inconsequential label to describe the time-period. When they appended that to the title they meant it in every way. Everything in the world is against you and even the flora presents a deadly challenge. But with time and patience, you might be able to be the victor against all odds.
The trailer has a great husky voice-over that guides you through some of the various challenges you'll encounter, from different tribes to the wildlife itself. From all appearances, Ubisoft hasn't held anything back in designing this game to be mostly true to the period it's set in.
Ubisoft is opening up new doors to help ensure fluid performance for The Division on consoles. According to a Ubisoft dev, the game will let players adjust particular in-game settings to enable more responsive controls and FPS.
In a recent preview Q&A session, a Ubisoft dev revealed that PS4 and Xbox One users will be able to scale back certain graphical and visual settings in order to boost frame rates. "You can disable certain lighting aspects to improve frame rates in the console versions. I don't know of another game that does that. So if you want to choose frame rate over visuals, you can if you want."
The developers boast that The Division will fully utilize every bit of horsepower that the PS4, Xbox One and PC platforms have to offer. That being said, it's interesting to see that the publisher allows users to compromise on a graphics vs. performance trade-off. While the team has gone lengths to make consoles more PC-like in terms of settings, the PC flavor will reign supreme in terms of custom options and power.
Metal Gear Online is getting its first DLC campaign sometime in March of 2016. The DLC pack will include three brand new maps and the ability to actually play as Quiet. All for the low low price of $3.99.
The new DLC is called Cloaked in Silence and also has an Appeak Action feature, which is something that triggers unique action poses for your characters. You can have up to five different poses preset to use. All of those poses can be individually purchased in the store as Appeal Packs.
A new Sabatoge mission type is being added, where you'll have to destroy an enemy missile before the round is up. There'll be terminals that you have to hack in order to make the would-be projectile ready for destruction first, though. Quiet will be a particularly good addition for this, with her ability to move about stealthily, able to sneak up on your enemies silently from behind.
World of Tanks is getting a pretty hefty update soon. Wargaming.net showed off the progress their making and what they're working on with version 9.14.
Like always they're hard at work meticulously recreating new tanks to bring into the fight. For this version they plan on introducing us to the mighty M41 from Germany (showed above) as well as some new Russian, French and British tanks. They slowly add in new tanks and replace others it keep things interesting and to add some flair. The level of detail is astonishing as well.
But this isn't just about adding new vehicles. They're improving the movement physics and improving sound-effects to make it sound and feel a bit more like you're actually driving a huge hulking piece of metal around. Module research will be simplified for the starting stages, to help make it easier for beginners to get into the game. And of course there's more.
In an attempt to woo developers, Amazon has released a brand new cloud-connected games engine to go up against established suites like Unity and Unreal. And the best part is that it's totally free.
Amazon's new engine is called Lumberyard, it's completely free with full source code, and it's a fully-realized suite of tools that can power high-end AAA games. Lumberyard is partly based on the CryEngine so it's able to create games for a smattering of platforms including PS4, Xbox One, and PC. Amazon even promises that VR support is in the pipeline, along with mobile integration.
Unlike most game engines, Lumberyard has a secret weapon that gives it a distinct advantage: full cloud integration with Amazon Web Services. Devs can tap the power "the vast compute and storage of AWS Cloud" for an extra computational boost and to optimize server-side processes in a variety of games.
In a move that surprises no one, Ubisoft has just announced The Division will get an open beta test.
According to the blog reveal post, The Division's open beta test will only be three days long and kick off next week on Friday, February 19 thru on PS4 and PC. Xbox One gamers will get priority once again, with a 24-hour headstart over other platforms. The open beta will include an extra singleplayer mission, and players will be able to pre-load the open beta starting Feb. 16 to ensure easy access.
The devs say that most of the cheating exploits have been nixed on PC, so the open beta's Dark Zone battles should be relatively painless. Well, they'll still be painful as there's tons of random baddies gunning you down, but at least this time you'll have a chance. All feedback garnered from the open beta will be closely monitored, and Ubisoft says that all of the cheating issues will be fixed for the final release.
The latest update for Call of Duty: Black Ops 3 has arrived, though only for the PlayStation 4 today. The change-log focuses heavily on the multiplayer side of things, improving the quality of life and making a few small adjustments to weapons.
The big patch does a bit of a re-balancing act for the various specialists so that none of the different classes are necessarily too over-powered. The official notes seem to have increased the likelihood of actually hitting someone. And of course the obligatory weapon stat changes help you to be a better player at long and mid-ranges with a few weapons.
Zombies is also getting a few helpful bug fixes. If you did it just right, an anti-gravity trap wouldn't ever turn off. How convenient, though now it does.The full patch notes are below for you to peruse.
H1Z1 gamers aren't going to be happy with the latest development from the game, especially after developer Daybreak Games promised it as a free-to-play title.
H1Z1 is splitting into two separate games, with neither of them being free-to-play. Instead, we'll see H1Z1: Just Survive which will be an open-world zombie survival game while H1Z1: King of the Kill will be "a fight-to-the-death shooter spectacle", according to Daybreak Games.
The developer announced the news in the last 24 hours, saying that the decision to split H1Z1 into two games had been lead by the community. Daybreak explains: "The more we developed this game with you, our community, the more we realized that in order to fully support both aspects of H1Z1, and their respective players, we needed to make them their own stand-alone games supported by their own dedicated development teams. Many players in the community have been discussing splitting the game and we've heard you loud and clear. We want to make sure we give both titles the support they need and deserve to truly flourish".
The problem is, Daybreak didn't talk about its decision to shift from its free-to-play model to a paid model. Back in 2014, Daybreak Games CEO John Smedley said: "This will be a F2P game (after early access). During early access it's going to cost $19.99 to play".