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Electronic Arts is reportedly "very happy" with Battlefield Hardline sales, according to CEO Andrew Wilson while speaking during a recent earnings call. EA didn't disclose how many copies of the game were sold since its March 17 release date, with the title available for the PC, Sony PlayStation 3 and PlayStation 4, Microsoft Xbox 360 and Xbox One.
Even though exact sales figures weren't released, it was announced that 80 percent of Hardline sales were for the PS4 and Xbox One.
"We're very happy with how well the game has sold to date, and more importantly, that we've brought many new fans into the Battlefield universe," Wilson noted.
Electronic Arts expects to sell a minimum of 9-10 million copies of Star Wars: Battlefront during its first fiscal year once it's released on November 17, according to EA CFO Blake Jorgensen. The game will launch for the Sony PlayStation 4, Microsoft Xbox One, and PC - and will ship right out of the gate with 12 multiplayer maps.
Star Wars: Battlefront is a major title launch that will be just in time for the holidays, and there is little room for error. The company says it has learned from its mistakes related to a rocky launch of Battlefield 4, and doesn't believe those issues will be repeated this time around.
"We learned a lot coming out of Battlefield 4," Jorgensen said during a quarterly investor call. "We've launched a lot of large-scale titles on our infrastructure [since BF4], like Dragon Age: Inquisition and Battlefield Hardline... we've been making significant investments into core infrastructure in security and stability."
Claiming their profits are due to "putting our players first," Electronic Arts (EA) has published a strong Financial Year 2015 report and full year 2015 report.
Involving a fiscal year ranking as the number one publisher on the PlayStation 4 and Xbox One platforms, they boasted over 30 million game sessions of Battlefield Hardline played in the fourth quarter alone.
As far as income is concerned, EA reported a Q4 net revenue of $896 million (above guidance of $830 million) and a diluted earnings per share of $0.39 compared to the expected $0.22. They also reported a 2016 fiscal net revenue of $4.4 billion, projecting a negative $250 million result due to foreign exchange rates.
Alongside this news was a mobile revenue record for EA, coming in at $524 million for the fiscal year.
While the numbers might go to a game like League of Legends, Blizzard is still hitting some big ones across the park like World of Warcraft, and the collectible card game, Hearthstone: Heroes of Warcraft.
The official Twitter account for Hearthstone has revealed that the game now has over 30 million players that play the collectible card game across more than six different platforms, something that includes Android and iOS. This is good timing, as there is a new Adventure Mode that Blizzard released for Hearthstone, something that is called Blackrock Mountain.
As seen in a recent press release, Garena has developed a subsidiary called Frostburn Studios and taken over the management and game development of Heroes of Newerth (HoN) from S2 Games.
This move aligns with the fifth anniversary of HoN as this online multiplayer game still sees a large popularity within many eastern countries.
Known as one of the biggest 'MOBA' style games before the birth of League of Legends and Dota2, HoN has seen a small decline in recent years marked around the time of their 2013 'HoN Tour' finals. It has remained quite popular in Asia however with Garena picking up the game and naming the popular community figure Brad Bower as their head.
Parents of school-aged children might very well be aware of the increasingly popular 'Disney Infinity' gaming franchise, which merges collectible figurines with a gaming environment - but the latest version might even interest a few parents! Disney have announced the third iteration of the series will include characters from the 'Star Wars' franchise, along with 'Avengers: Age of Ultron', the upcoming Pixar animation 'Inside Out' and 'Tron Legacy'.
Accompanying the release will be collectible figures, including Obi-Wan Kenobi, Yoda, Darth Maul, Darth Vader, Han Solo and Chewbacca, which will be backwards compatible with previous versions of the series.
Disney Infinity 3.0 will hit stores in the fourth quarter, ahead of the December release of the latest 'Star Wars' film, 'The Force Awakens'.
PC gamers are being prepared for Killing Floor 2 with its minimum and recommended requirements for your PC, where you'll need a dual-core processor from Intel or AMD to play.
On top of that, VGA requirements aren't too bad with Tripwire requiring an NVIDIA GeForce GTS 250 or AMD Radeon HD 4350, 3GB of RAM and a 64-bit version of Windows 7 or higher to play Killing Floor 2. They do recommend an Intel Core 2 Quad Q9550 or AMD Phenom II 450 processor, an NVIDIA GeForce GTX 560 or AMD Radeon HD 6950, 4GB of RAM and a 64-bit version of Windows 7 or higher.
As for the PlayStation 4 version of Killing Floor, the team are targeting 1080p 60FPS, with the studio explaining that they already have it running at 1080p 60FPS on the PC on a wide variety of hardware. Alan Wilson, VP of Tripwire Interactive, said: "Its a TARGET. Will we achieve it? Don't know - but we've already got the game running on a pretty broad spectrum of hardware on the PC".
As for the Xbox One version of the game, Wilson explained that Sony is far easier to work with, which is the reason why the PS4 will be getting Killing Floor 2 ahead of the Xbox One. He continued: "Oh, it most likely will. Just that Sony were far easier to work with, had been on the ball for a long time, helping us along. And Microsoft didn't. So it goes to PS4 first (and exclusively)".
The sequel to Titanfall is coming, thanks to EA's latest earnings call revealing some information on Titanfall 2. EA said that Titanfall 2 wouldn't be coming until at least 2H 2016, or closer to 2017.
Blake Jorgensen, EA's Chief Financial Officer, said in a response to a question about Titanfall 2: "You should assume that's not in fiscal '16; it's more likely in fiscal '17". With EA's fiscal 2017 running from April 1, 2016 to March 31, 2017. Respawn Entertainment, the studio behind Titanfall 2, has said that the sequel to the mech-based first-person shooter would be "multiplatform" teasing that it would arrive on the PS4.
The original Titanfall was released onto the Xbox 360, Xbox One and PC, but never made it to Sony's consoles. Titanfall 2, when it's released, should reach the Xbox One, PS4 and PC.
EA and DICE have been teasing a sequel to Mirror's Edge since mid-2013, but fast forward to now and we finally get a release window of early 2016 for the parkour-style title.
Electronic Arts has said that Mirror's Edge 2 will be out in Q1 2016, with EA saying that Mirror's Edge 2 "reboots the franchise for the next generation". Last year, Senior Producer on Mirror's Edge 2, Sara Jansson, said: "I wanted to let you know that the game is progressing nicely and I think you're going to love it. I know many of you probably wish we would show more of the game, but we're still pretty early in development and our passionate core Mirror's Edge team is working full on to make the best game possible".
Mirror's Edge 2 launches for the Xbox One, PS4 and PC in early-2016.
In a bid to increase sales and show off some features, NVIDIA is offering The Witcher 3: Wild Hunt and Batman: Arkham Knight as a bundle with their GeForce GTX 970 and 980 model cards from participating retailers. If you're looking into the GTX 960 or a notebook containing the GTX 980M or 970M you'll receive a code for The Witcher 3: Wild Hunt only.
The codes for these games can be activated through Steam and are counted as pre-orders, meaning you can download and install the game before the official launch date.
These titles have been chosen due to them allowing NVIDIA's GameWorks technology, enabling new features such as HairWorks in The Witcher 3, PhysX-accellerated cloth effects and destruction plus HBAO+ in both available games.