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Just as video killed the radio (star), YouTube and Twitch have killed GameTrailers: after 13 years of entertainment, reviews, and original content, the beloved site is going off the air for good.
"After 13 years, GameTrailers is closing down today. Thank you for your continued support over the years. It has been an adventure," reads an official Tweet from GT's Twitter account. GT's founder Brandon Jones echoed the bad news with his own Tweet announcement, saying: "Today is the last day of GameTrailers. I wish it wasn't so. I love all of our fans like family. Thank you for letting me do this job."
Yesterday was the last day for GameTrailers' working staff, who apparently didn't even know that the site was closing down until the day of. "I just wanted to confirm that GameTrailers is shutting down officially today. Everyone is being let go. We all found out mere hours ago, so we're still reeling a bit. Sincerely, thank you all for the tremendous support," GT associate editor Ben Moore said in a NeoGAF post.
Firewatch seems to have caught the eye of many a gamer, garnering positive reviews from critics and gamers alike. And there happens to be a feature in the PC version that isn't available anywhere else, and it lets you memorialize the beautiful graphics forever.
A disposable camera that's found in the forest can be used to take photos in-game, but the surprise is that once you finish the game you'll actually be given a link to a store where you can buy prints of those photos that you took. TechnoBuffalo gave it a try and the prints are of very good quality and reflect the quality and care put into the games engine.
The photos themselves cost $15 and the service is available around the world with free shipping included. Oh, and all of the shots that were taken before you got the disposable camera are also developed for you. The whole idea is incredibly new and fascinating. Graphics are getting to the point where it's either very realistic, in certain lights, or representative of fantastic art. The scenery from Firewatch is no exception, and is stunning, to say the least. What a novel service!
The flow of free, pirated PC games may be significantly reduced as a leading games-cracking group 3DM is taking a break from piracy--possibly for good.
"We just had an internal meeting. Starting at the Chinese New Year, 3DM will not crack any single-player games," Bird Sister, the team's leader, said in a blog post. "Cracks by overseas warez groups will still get posted on the [3DM] forum, and we will actively deal with these."
Despite the popular consensus that 3DM's break is the result of Denuvo's Anti-Tamper DRM, the group says the time off will let them gauge the impact that piracy is having on the modern games industry. "We'll take a look at the situation in a year's time to see if genuine sales have grown," the leader stated.
When The Matrix came out in 1999, it was totally fresh - with a unique take on Hollywood, and it birthed the start of Bullet Time, and so much more - it became one my favorite movies of all time. So when a stale franchise like Assassin's Creed gets made into a movie, and its star, Michael Fassbender, comes out comparing it to the Keanu Reeves hit (let's forget about the sequels) - it has my attention, and not in a good way.
Well, Assassin's Creed has wrapped principal photography, and while speaking with Empire, Fassbender compared Assassin's Creed to The Matrix. Yeah, he went there, and said: "I've always thought about The Matrix when we've approached this. This idea of DNA memory elevates it from a basic fantasy genre [piece], because you have something an audience can actually believe in. Then the journey becomes so much more elevated, because you're on board in a different way".
I don't know how you compare the 15th century to The Matrix, which is a world within a world - in a computer program, controlled by AI, with people learning Kung Fu and Jujitsu from a computer that can probably still run Assassin's Creed at more than 24FPS. Ugh.
Anyway, what do you all think about this?
It was only a few hours ago that we reported that the PC version of The Division was being held back, because it would be "unfair" to consoles if the PC version of the game stood head and shoulders above its console counterparts.
Well, now Ubisoft has come out of the darkness, releasing a statement to PCGamesN: "It has come to our attention that a comment from one of our team members has been perceived by some members of the community to imply the PC version of The Division was 'held back' and this is simply not true. From the beginning, the PC version of The Division was developed from the ground up and we're confident players will enjoy the game and the features this version has to offer. And the feedback from PC players who participated in the recent closed beta supports this".
Now of course a company like Ubisoft isn't going to come out and admit that they are holding back the PC version of one of their biggest games of the year - but it would be nice to see them admit that the consoles are underpowered, which are holding back a huge leap in graphics, game size, AI, and so much more - including The Division being watered down from its E3 2013/2014 footage. There's simply no denying that, Ubisoft.
Rise of the Tomb Raider launched onto the PC last week without any signs of DX12, but it looks like Nixxes (the studio that worked on the PC port) are working on a DX12 update.
There was a DX12.dll file found with the PC version of Rise of the Tomb Raider, and while it doesn't support DX12 at this moment, a DX12 option has been revealed in the launcher for the game. DX12 currently doesn't work, but with the option being there, we should expect a patch to arrive in the near future with DX12 support.
What would DX12 add? We could see performance improvements and improved multi-GPU support, but without comments from NVIDIA and Nixxes, we don't yet know what to expect.
The closed beta of The Division used 25.82GB of HDD space on the Xbox One, while it looks like the full version of the game will require 32.29GB of free HDD space on your Xbox One.
The news is coming from a listing of The Division on the official Xbox One store. As for The Division, the last we heard is that the closed beta of the game was only teasing 22% of the full game's map, while the Dark Zone (where the PvP and better loot is found) represents 18% of the full game's size - slightly less than the entire playable area in the closed beta.
The semi-closed beta test for Hitman is going to begin at the end of the week and Square Enix has released a short trailer and an FAQ site to prepare us as we step into the role of Agent 47 once again.
Those on the PlayStation 4 of course get to enjoy the beta on starting on the 12th of February at 8:00am PST going through the 15th at 8:00am PST. Those on the PC will have to wait until the 19th at 2:00am PST and then you can play to your hearts content until the 22nd at 2:00am PST.
During the beta you'll only have access to the prologue mission, aptly named "The Prologue". This is a secret ICA training facility that Agent 47 first trained in. It's also the first time that you meet Diana, the familial handler that you eventually save in an earlier game set further along the timeline. You're give two completely free-form missions to play through to try out the mechanics of the game.
DICE is improving the netcode in Battlefield 4 on consoles, and it's doing so by changing a simple setting that should improve the experience significantly.
With the latest update on the PlayStation 4 and the Xbox One, the tickrate of 32 player servers has been increased from 30hz up to 45hz. They're reporting that this should improve all network related delays by around 11ms per single action. Meaning that your shots should register just about perfectly now.
They were able to test different tickrates through the holiday update and decided upon the higher rate after the data they collected showed a positive increase in player enjoyment for most playersThe changes don't effect 64 player servers. DICE will have a small testing period in which they invite feedback about the changes, to ensure it's the best possible option for everyone.
The opening cinematic for Dark Souls III is quite stunning, and you can view it right below. The cinematic style is on par with some very good movies even.
The three-minute intro very succinctly introduces us to the storyline that we'll be following in the very dark and despondent land of Lothric. It's actually quite well constructed and the narrative seems to fulfill the expectations we have for the series. In the trailer you'll see Yhorm the Giant, Farron's Undead Legions, Aldrich Saint of the Deep and even the reclusive Lord of the Profaned Capitol.