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There is considerable hype surround Fable Legends, thanks to its use of DirectX 12 - being up to 40% faster under DX12 - but now we're hearing that the team at Lionhead Studios will feature some trickery to get the visual fidelity of the game improved.
Lionhead is making good use of foliage physics to "increase the richness of ground surface cover", which is something Lionhead Studios' Senior Programmer, Sam Swain, will be discussing at GDC 2016 next month. During a session called "Creating Lush Dynamic Procedural Foliage for Fable Legends", the description for the session teased "To continue to push the boundaries of visual fidelity for Fable Legends, we have worked to increase the richness of ground surface cover and accelerate artist authoring workflow".
The description continues: "The talk will describe the various procedural tools and techniques, in-editor and at run-time, that have been employed to provide a fully dynamic mesh instancing system, non-destructive surface editing capabilities, and the power that such tools bring. There will be many examples of what has been achieved and learned from adopting these approaches and how they have behaved alongside the more traditional approaches also used".
Steam just started another sale to celebrate the Lunar New Year, and it's going on until February 12th at 10AM PST. And there're over 8,931 games on sale right now.
It's doubtful you won't find at least something to enjoy in their extremely large selection of discount games. ARK: Survival Evolved, Fallout 4 and even XCOM: Enemy Unknown can be found, great games at any price. But there are savings of up to 75% depending on the game. But first you must choose your own adventure, starting with whether you wish to swim across a body of water, or drive. Each category you choose (at the bottom of each page) gives you a list of different games appropriate to your choice.
This comes just weeks after the end of Steam's highly successful Winter Sale, which helped bring in record amounts of revenue for developers and Valve alike. This time you get to follow along and make your own story as you get games curated for you.
Ubisoft showed off some intimate gameplay from Far Cry Primal today in a live-stream they conducted to answer some questions about the upcoming prehistoric survival game.
During the stream they traversed through a system of caves to show off how they've made the game far more vertical in nature. You'll have a climbing claw to help you move up and down through the caverns and the rest of the outside world. The combination should give you a lot of options on how to approach conquering the world around you by giving you a more realistic, true to history, and challenging way to get around. And don't worry about getting lost, there'll be a tracking system to retrace your steps, like bread crumbs.
It was interesting to see the attention to detail paid to the design of this particular cave, with fireflies flitting about and the lighting from your torch dancing about the cave walls. If you want a more immersive experience you'll even be able to turn the HUD off completely.
The newest patch that came out yesterday on all platforms for Rainbow Six Siege actually brought with it more problems than it tried to fix, making the game almost unplayable in some cases.
In there are three particular bugs that actually ruin the game: the knife doesn't register any hits, the player models get stuck in a T-pose type pose that prevents the enemy from actually seeing your orientation and hit registration isn't working very well at all. There's also been reported some performance issues with SLI not working properly, or at all in some cases. AMD performance issues have also popped up in this patch and Crossfire seems to be the culprit. Disabling it seems to fix the issue.
If you've ever had a bad experience with customer service, it probably wasn't nearly as bad as this. Bethesda practically forced a fan to destroy his $125 Fallout 3 limited edition vinyl soundtrack.
Bethesda's customer support actually took quite a bit of time to get back to Paul Watson, who was ignored when he put in a support ticket regarding a warped record in his newly received vinyl collection. And when they did finally respond, they refunded only $25 and said he'd get the rest when he destroyed the other records and gave them proof.
It's a radical move on their part to try to, we assume, prevent any sort of potential scams. But really it seems a bit too much considering he could just as easily provide a picture proving the singular record was warped. Supposedly Bethesda has asked for his support ticket and should hopefully resolve the issue in a more logical and civilized fashion.
After 17 years of waiting, it looks like SEGA is listening to our dreams. The once-mighty Japanese gaming icon has been in contact with the organizers of Project Dream initiative, a group dedicated to resurrecting the Dreamcast console into the modern age of gaming.
Project Dream isn't just your average fan club--the group has laid out extensive marketing strategies, rendered mockups of a Dreamcast 2, and posed the concept of a PC and console hybrid. Project Dream has gained a lot of traction since launching its site, and even got over 27,000 signatures on a petition to bring back the system. Now after months of hype and lead-up, the team says a few of SEGA's higher-ups are listening to the pitch.
"It went from me ringing up to pester them for not replying to our mail and the receptionist asking for a full lowdown on what we wanted to talk to people about," Project Dream co-head Joanne Freeman told Twinfinite. "It all kind of happened quite quickly, and by the end of it, he finished chatting with me on the phone and sent one of our team members a message to say 'send what you got through when you're ready, and I'll make sure it gets to the right people.'"
The first video showing off footage from Ubisoft's upcoming foray into the mobile world with Assassin's Creed Identity has been released. They wanted to address some fan questions about the game and how they were going to handle the limiting mobile aspect. The graphics alone are quite impressive, however.
On the surface it essentially looks like it's merely Assassin's Creed II for iOS. They'e calling it a new experience, with a more open and RPG-type game with "bite-sized chunks" that can be played more casually. Ubisoft wants to appeal to both hardcore Assassin's Creed fans and new prospective junkies as well.
The controls are actually looking to be fairly neat, with the ability to play the entire game with one finger, and quite effectively, as shown at least. Something that's not easy to get right on a mobile device. The graphics are similarly downgraded, but it actually looks quite good.
Destiny is going to be updated to 2.1.1 next week, and Bungie is making some changes that are small, yet significant to the gameplay mechanics.
They're bringing in a new Special Ammo economy to help balance the use of those more powerful weapons, hoping to increase the use of the primary weapons instead. You'll have to wait for an ammo drop from green special crates to fill up.
Matchmaking is getting an overhaul with "Freelance" matchmaking where you don't have to be in a party to have fun. This'll be available to all solo players in 6v6 and 3v3 modes. Sometimes your friends just don't want to play with you, that and the number of players might be dwindling some.
One of the other major changes is to the netcode. Something they're calling "Damage Referee" is being added that should help those with bad connections. They want to make sure that things seem a bit more fair, even if your latency prevents you from actually firing first. Not everyone can be Han Solo.
The Division's beta test gave us a nice taste of what to expect from the final game, but many gamers felt like they've experienced it all before. In fact, The Division has been compared to a certain futuristic MMO-slash-RPG shooter mashup that's now crumbling under its own ambitious weight. According to Ubisoft, our fears are premature, as The Division is "very different" than Destiny.
While playing The Division, it was hard not to see how it parallels Destiny. Both have that same mix of shooter, RPG skillsets and progression, open-world MMO-style scope with drop-in drop-out co-op, PVP modes, and that distinctly grindy loot style. And both games have this sense of disconnect with NPC's, characters and environments. Apparently I'm not alone; most Destiny players feel the same way.
Julian Gerighty, The Division's associate creative director, says that the two games are quite different. "It's hard for me to talk about Destiny, obviously, but thinking about the qualities of The Division: contemporary; virus-ridden real-world city; open-world game. There are a lot of differences that make it stand out, so I think it's a modern game in the way that it's a very co-operative focussed experience. Progression is extremely important. So I would say that they are both very modern and different games."
Having one's own ideas and completely original IP seems like a positive direction to take for any developer, but it seems that it might not necessarily be the most practical route for everyone. Platinum Games, of Bayonetta fame, explained why that's a very difficult route to take.
Speaking to Famitsu, Tatsuya Minami, the chief executive for Platinum Games said that "We used to have the idea that we wanted to be a studio that only made 100 percent original games," He then continued, "However, it turns out that only doing that is considerably difficult, and so now we take on various work."
There are a tremendous amount of risks involved in developing your own and paving your own path. And they don't always pay off it seems. Popularity of your own idea is never guaranteed and you never know what the reception will actually be. You and your team could be incredibly excited about a particular game, but then it might flop before your eyes.