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BioWare has teased that Dragon Age: Inquisition will feature four-player cooperative play, with the developer teasing on the official FAQ for that game that players will be able to game with others on new missions given by specialists, acquire gold and loot, craft new items, as well as unlocking new characters, weapons, potions, armor and more.
The developer does have a goal, which "is to make a fun dungeon-crawling experience that you can play with your friends. There will be no pay walls in Dragon Age multiplayer. Everything is accessible with gold coins. You can use premium currency, but you don't have to." Better yet, Dragon Age: Inqusition's multiplayer can be played without any effects on the single-player side of things, and vica versa. The cooperative story is completely separate from the single-player campaign, with items from the multiplayer side of things not carrying over to the single-player side.
"We wanted to make sure that the two economies are separate, which will allow a stronger progression in both SP and MP," BioWare says. They continued: "If you play Dragon Age multiplayer, you will learn how each class plays a different role in combat, how different skills work, and how your party composition can give you a tactical advantage on the battlefield. This knowledge is transferable to SP, but items are not."
The Crew skids onto gamers' machines and consoles on November 11, with Ubisoft teasing that the team working on the game is aiming for 30FPS at 1080p on the Xbox One, PS4 and wait for it... PC. Yes, the PC is getting a framerate cap, for absolutely no reason it seems.
Forum members complained that the beta of The Crew was limited to 30FPS, with an Ubisoft community manager saying: "The final game will run in 1080p with 30 frames per second on Xbox One, PlayStation 4 and PC, and will support up to 5760 x 1080p on PC for triple screen set-ups. Right now the team is focusing on providing an optimal experience for all players."
The community manager later edited his reply, saying that the development team is hoping to hit 60FPS on the PC - something that truly baffles me. He edited his post to say: "We can officially say that we're aiming for 60FPS on PC at launch. Our Beta build is still more performant at 30FPS, but you can expect to play at 60FPS on PC when the game is launched." What I don't understand is why there is a framerate cap in the first place?
Boutique PC gaming company Digital Storm unveiled the Bolt II Battle Box Titan Z Special Edition, a small form factor (SFF) system that is liquid cooled and meets the NVIDIA GeForce GTX Battle Box standard.
The Bolt II Battle Box Titan Z Special Edition from Digital Storm is now available for less than $5,000. The system currently includes an overclocked Intel Core i7 4790K CPU, NVIDIA GeForce GTX Titan Z 12GB GPU, ASUS Maximus VI Impact motherboard, 16GB DDR3 and a 700W PSU, liquid cooling, and runs Microsoft Windows 8.1 64-bit.
"NVIDIA launched the GTX Battle Box Program to allow gamers to play AAA, combat-focused games at max settings and super high resolutions," said Harjit Chana, Digital Storm Chief Brand Officer, in a statement. "But gaming in 4K requires much more than simply upgrading components. Our Hardline Cooling System allows gamers to unlock the Bolt II's full potential and experience games in ways they never thought possible."
Sony is shutting down its PlayStation Home service in Japan as of March 2014, with the company announcing the news through its Japanese Home website.
A translation of this post says that the PlayStation Home service is maintained by Sony Computer Entertainment Europe, and Sony Computer Entertainment America are exempt from this shut down, meaning Europeans and Americans are safe from their Home services being closed for good. Sony's PlayStation Home opened up on the PS3 first, back as a beta test in Japan in August 2008.
Pre-orders for upcoming Nintendo Wii U games have risen 8.67% after Gamescom a couple of weeks ago, compared to the PlayStation 4 and Xbox One game pre-orders that only rose 5.16% and 2.81%, respectively.
Slighty Mad Studios' racer, Project CARS, was the star of the Wii U pre-orders increase, with pre-orders increasing by a massive 42.53%. Rise of the Tomb Raider, the timed exclusive title on the Xbox One saw pre-orders pumped up by 30.25%. But with Wii U pre-orders rising 8.67%, the most interesting thing to take from this is that Nintendo didn't hold a press conference to talk about its games, but Microsoft and Sony did.
An interesting new game has jumped onto Kickstarter, with Sienna Storm having Sheldon Pacotti, who wrote the first two Deus Ex games. Sienna Storm puts you in "The Game", with the game being espionage. Sienna Storm will feature "stunning hand-drawn environments let the action span the globe" with "2D animations bring to life infiltrations, evasions, fights, and also other influential characters as you mark targets, meet assets, go black or drop heat".
The gameplay of Sienna Storm sounds intriguing, where it is a departure from the games we know and love today. The Kickstarter page for Sienna Storm explains the gameplay: "Sienna Storm is a unique interactive comic-style video game. Every scene is a hand drawn, animated work of art and there are multiple actions points the player may select to progress the game. Dialogues are rich and non-linear, and choices you make throughout the game not only have consequences, but also influence your standings with certain characters and involved parties".
The page continues: "There is a fair amount of challenges to resolve such as combat, hacking computers, and tailing an enemies. When you enter these challenges, you play a short strategic card game using a customizable deck. At the start of each card match, you can modify your deck to best suit the situation, even adding in new cards you've earned over the course of the game. This allows you to pick a strategy - trickery, gadgetry, or straight-up violence - that works best for the mission and your personal play style. But watch out! The matches are dynamic and based on the story, so you never know what new enemies, old allies, or dramatic plot twists are in the cards to keep you on your toes!"
Prior to its launch on the Xbox One, Diablo 3 was rendering at 900p, that is, until Microsoft forced Blizzard to crank it up to 1080p. Blizzard announced during E3 a few months ago that the Xbox One version of Diablo 3 would be rendering at 900p, compared to the PS4 which was splashing things up onto TVs at 1080p.
A day-one patch for Diablo 3 on the Xbox One cranked the resolution up to 1080p, but saw performance issues. Not huge, but there are framerate drops during heavy gameplay in Diablo 3, something that didn't happen when it was rendering at 900p. Blizzard production director John Hight explained to Eurogamer: "We did find it challenging early on to get it to 1080p. That's why we made the decision to drop to 900. That's what we demoed and were showing around E3 time. And Microsoft was just like, 'This is unacceptable. You need to figure out a way to get a better resolution.' So we worked with them directly, they gave us a code update to let us get to full 1080p".
It wasn't even a month ago that Star Citizen had reached its $48 million funding goal, but now it hasn't just broken through $50 million, but it is half way through $51 million sitting at $21,523,485 at the time of writing.
The $50 million milestone unlocked Alien Languages, which will see Star Citizen gamers enjoying alien languages in the game. RSI explains: "Do you speak Banu? We will work with real-world linguists to create distinctive and realistic alien languages for Star Citizen's three biggest alien races, the Vanduul, the Xi'An and the Banu. No universal translators, no garbled animal noises: Star Citizen's aliens will be speaking their own authentic languages!"
When Star Citizen hit $51 million, it saw the Web-based Known Universe Map unlocked, which is "The platform web team priority will be shifted to making the Known Universe Map available." The $52 million goal will be hit without a problem, where we'll see "The BB-12 is a brand new Manned Maneuvering Unit from Azure Sky Aero. Whether you are engaging in precision mining operations or delicate salvage retrieval, the BB-12 is capable of EVA operation for six uninterrupted hours. This new model features twenty-four precision nozzle thrusters and two redesigned heavy-duty tanks of gaseous nitrogen propellant, capable of being hot-swapped while on the drift or refueled back on the ship. With the BB-12, Azure Sky has once again cemented their place as the premier EVA tech provider."
NVIDIA's new Tegra K1-powered Shield tablet is now available in the select markets, with the company announcing that it has unveiled new Tegra K1-exclusive effects to two of Valve's most popular titles: Half-Life 2 and Portal.
These new Tegra K1-exclusive effects bring the mobile versions of the game to be "just as visually rich as the full PC editions of the game". NVIDIA says that these new effects include "render-to-texture shadows, bump mapping, specular highlights, motion blur, and higher-quality texture filtering".
Both of the new Tegra K1-powered titles are optimized to play well on the new Shield tablet, thanks to its optional ultra-low-latency Wi-Fi Direct Shield wireless controller.
Ubisoft doesn't plan to release any more games for the Nintendo Wii U, and Watch Dogs was the last title for the struggling Nintendo game console, according to Ubisoft.
Moving forward, Ubisoft plans to support the Microsoft Xbox 360, Sony PlayStation 3 and Nintendo Wii through the rest of 2014 and next year - but wants to push forward to utilize the Xbox One and PlayStation 4 game consoles.
"It's very simple," said Ubisoft CEO Yves Guillemot in an interview with Game Informer. "What we see is that Nintendo customers don't buy Assassin's Creed. Last year, we sold in very small numbers. What we see is that this year is still fine for the PS3 and 360, but next year because they are selling very quickly, we'll move to the new hardware. After 2015, it will be hard for us to create games for those systems."