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Developer Raven Software's excellent Marvel: Ultimate Alliance and its less well-received but still respectable sequel are finally available on PC (via Steam) as of this week. Unfortunately, the games have not been done justice: each is priced at $40 (about double what publisher Activision normally charges for games even younger than these), don't include DLC, and they suffer from serious port issues.
User reviews (currently at 'Mostly Negative' based on 51 reviews) consistently cite control issues (no key rebinding, unresponsive controls, and bad controller support, to name a few), and poor audio. As well, it's been pointed out that 1080p resolutions are not supported, at least for 1440p monitors: resolutions above and below 1080p are, but not 1080p itself. Whether 1080p is supported on 1080p monitors or not is unclear, but either way, this is a concerning matter.
According to insider sources, Nintendo's new NX console is a dedicated mobile handheld that features an interesting transforming hybrid design.
Eurogamer has recently corroborated a lot of my past speculation on the NX, with an added twist: the NX may apparently be a mobile tablet-like gaming handheld like we thought, but it could have detachable controllers and no dedicated "console" nexus. The outlet reports that the NX is transformable: the side "controllers" detach from the tablet screen into halves that can combine into a full controller. The screen can then be placed in a stationary position allowing gamers a mini console-like experience.
Per the reports, it looks like the NX won't have a dedicated "hub" base like the Wii U. This suggests that the NX hardware is entirely mobile-based, and that all of the internal components are housed within the portable tablet-like handheld. If you want to play the NX on your HDTV, you'll have to slot the tablet-like handheld into a docking station, not unlike a 2-in-1's keyboard/charging station. So when its docked the NX is theoretically a "console," but it's also not.
The free August Games With Gold titles have been revealed ahead of schedule, and they're not actually pretty good this time around.
Thankfully it looks like the days of Pool Nation HD repeats are gone forever: August's GwG lineup includes some rather decent titles on Xbox 360 and Xbox One. On the "all-in-one console" we have Warriors Orochi 3 Ultimate, one of the best Musou games on the market, and WWE 2K16, a semi-competent wrestler that seems to be a big improvement over the broken WWE 2K15.
On Xbox 360 the offerings are lighter fare for GwG August. Sadly we won't be seeing any AAA titles this time around, with the free games limited to XBLA games like Spelunky and Beyond Good & Evil HD. Don't get me wrong, both of these games are pretty good on their own right, but it's not necessarily what Xbox 360 users are used to. Then again a good portion of the Xbox 360's library has already been given away for free.
The latest mod for Grand Theft Auto V is here from modder 'Razed', with his latest NaturalVision mod that has some really impressive photo-realistic graphics for the game.
Razed says that the mod was made from utilizing ReShade and ENB, while mixing in the VisualV mod that makes Grand Theft Auto V better than it's ever looked before. You'll need VisualV to use NaturalVision, which you can download right here, while NaturalVision is available here.
In a bid to counter Nintendo's NES Mini, Sega is planning to release its own official Mega Drive/Genesis Mini console that one ups its rival.
Sega knows the NES Mini is quite restricted, so its decided to release its own fully-functioning miniaturized Megadrive/Gensis system that not only rocks 80 built-in games from Sega's best-of library (30 more than the NES Mini) but also plays original NTSC and PAL game cartridges. That's a pretty huge advantage--as we know the NES Mini doesn't play NES cartridges and isn't a fully-functioning console. Plus it's listed at $49.99 which is a full $10 cheaper than the NES Mini. But it does have its shortcomings and we'll come to those later.
A listing for the Megadrive Mini was spotted on a UK retailer Smyths for £49.99 and a release in October. Remember that the Megadrive is the UK/Europe version of the Genesis. The weird thing is the Genesis Mini is already being sold in the UK and in the US so perhaps the console listed at Smyths is a re-release?
According to the official No Man's Sky website, the eagerly anticipated procedurally-generated space sim will release three days late on PC. Is it a simple mix up, or has No Man's Sky been pushed back a little bit farther for PC players?
No Man's Sky's about page clearly tells us that the PC version will launch "worldwide on August 12," which is a full three days after the PS4 flavor which launches on August 9. Interestingly enough Steam's marketplace still lists the PC version for August 9, and anyone who's pre-ordered the No Man's Sky Collector's Edition received confirmation of a August 9 PC launch.
"No Man's Sky Explorer's Edition Update on the Explorer's Edition Coming Soon! (PC codes will be sent at least 24 hours before launch of Aug 9)," reads an email blast sent to collector's edition orders. Honestly it looks like Hello Games might've mixed up the release date on the about page, especially when we have two clear instances telling us the PC version indeed releases on August 9.
The current largest flyable ship in Star Citizen is the Starfarer, a standard fuel transporter vessel, and is the feature of the video below by level lead Matthew Trevelyan Johns. Presented in glorious 4K, it represents yet another way to appreciate the superb technical achievement Star Citizen is, as well as the game's ship design.
If the Starfarer looks big to you, it's nothing compared to the Bengal Carrier, a monster of a ship that appears to be roughly 100 times bigger in this chart. Of course, due it's massive size, it'll likely be awhile before the Bengal is playable.
With Gears of War 4, Microsoft's first-party studio The Coalition has made an effort to fix the Windows Store's awkward PC gaming support, enabling features like unlocked frame rates, tighter GPU implementation, ultra-wide support, 4K textures, and more.
"Our focus on PC is to deliver a highly optimized, customizable experience first and foremost," The Coalition's technical director Mike Rayner told Eurogamer. "Support for v-sync tearing has recently come to UWP and we will be able to offer proper unlocked frame-rate support that gamers expect on day one. With Unreal Engine 4 and our own custom modifications, we can take much better advantage of multiple CPU cores, alleviating the game from being CPU-bound and allowing more room for the GPU to shine with enhanced visual quality or higher framerates. Single-player will not be locked to 30fps on PC."
Rayner also says that Gears of War 4 on PC will have 4K resolution textures and sports 28 different tweakable settings that affect in-game graphics and performance, each with its own explicit explanation of how it affects the GPU/CPU and VRAM to optimized gameplay. So the game should play nicely with video cards across the entire spectrum like enthusiast-grade video cards like NVIDIA's new GeForce GTX 1080, AMD's mid-grade Radeon RX 480, or older Maxwell-based GTX 970s.
Kojima Productions has released its first footage, with its new mascot in action - on the moon, with a whale behind it. This clip will most likely be the transition to the title menu.
The clip highlights how gamers will begin their Kojima Productions made video game, but there's no gameplay footage here, folks. As for the person in the space suit, it's Ludens - Kojima Productions' mascot. During San Diego Comic-Con, it was announced that Ludens would be featured with two action figures thanks to 1000 Toys.
We don't know which game engine was used to render the trailer, with Kojima Productions currently considering two engines for its first game, Death Stranding. Death Stranding will be Kojima Productions' first game, after Hideo Kojima and Konami went their separate ways after the release of Metal Gear Solid 5: The Phantom Pain last year.
No Man's Sky creator and Hello Games lead developer Sean Murray has officially responded to Genicap's patent infringement claims, affirming that the near-infinite space sim doesn't use the patented Gielis Superformula and even calls the issue a "non-story."
"No Man's Sky doesn't actually use this 'superformula' thing or infringe a patent. This is a non-story... everybody chill," Murray said in a recent Tweet. Murray goes on to say that he will personally meet with Johan Gielis, the Superformula's creator, and discuss "maths" once the game is out. So it sounds like Hello Games won't have to delay No Man's Sky nor settle yet another costly court case after all.
As per our original report, Dutch company Genicap has accused Hello Games of patent infringement. Genicap claims that the studio uses its patented Gielis Superformula to create No Man's Sky's massive procedurally-generated universe without authorization. Genicap typically issues out licenses for clients to use its Superformula technology, and Hello Games isn't officially licensed. Now Sean Murray says that the game doesn't actually use the Gielis Superformula, but his recent words seem to clash with a New Yorker interview.