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The latest mod for Grand Theft Auto V is here from modder 'Razed', with his latest NaturalVision mod that has some really impressive photo-realistic graphics for the game.
Razed says that the mod was made from utilizing ReShade and ENB, while mixing in the VisualV mod that makes Grand Theft Auto V better than it's ever looked before. You'll need VisualV to use NaturalVision, which you can download right here, while NaturalVision is available here.
In a bid to counter Nintendo's NES Mini, Sega is planning to release its own official Mega Drive/Genesis Mini console that one ups its rival.
Sega knows the NES Mini is quite restricted, so its decided to release its own fully-functioning miniaturized Megadrive/Gensis system that not only rocks 80 built-in games from Sega's best-of library (30 more than the NES Mini) but also plays original NTSC and PAL game cartridges. That's a pretty huge advantage--as we know the NES Mini doesn't play NES cartridges and isn't a fully-functioning console. Plus it's listed at $49.99 which is a full $10 cheaper than the NES Mini. But it does have its shortcomings and we'll come to those later.
A listing for the Megadrive Mini was spotted on a UK retailer Smyths for £49.99 and a release in October. Remember that the Megadrive is the UK/Europe version of the Genesis. The weird thing is the Genesis Mini is already being sold in the UK and in the US so perhaps the console listed at Smyths is a re-release?
According to the official No Man's Sky website, the eagerly anticipated procedurally-generated space sim will release three days late on PC. Is it a simple mix up, or has No Man's Sky been pushed back a little bit farther for PC players?
No Man's Sky's about page clearly tells us that the PC version will launch "worldwide on August 12," which is a full three days after the PS4 flavor which launches on August 9. Interestingly enough Steam's marketplace still lists the PC version for August 9, and anyone who's pre-ordered the No Man's Sky Collector's Edition received confirmation of a August 9 PC launch.
"No Man's Sky Explorer's Edition Update on the Explorer's Edition Coming Soon! (PC codes will be sent at least 24 hours before launch of Aug 9)," reads an email blast sent to collector's edition orders. Honestly it looks like Hello Games might've mixed up the release date on the about page, especially when we have two clear instances telling us the PC version indeed releases on August 9.
The current largest flyable ship in Star Citizen is the Starfarer, a standard fuel transporter vessel, and is the feature of the video below by level lead Matthew Trevelyan Johns. Presented in glorious 4K, it represents yet another way to appreciate the superb technical achievement Star Citizen is, as well as the game's ship design.
If the Starfarer looks big to you, it's nothing compared to the Bengal Carrier, a monster of a ship that appears to be roughly 100 times bigger in this chart. Of course, due it's massive size, it'll likely be awhile before the Bengal is playable.
With Gears of War 4, Microsoft's first-party studio The Coalition has made an effort to fix the Windows Store's awkward PC gaming support, enabling features like unlocked frame rates, tighter GPU implementation, ultra-wide support, 4K textures, and more.
"Our focus on PC is to deliver a highly optimized, customizable experience first and foremost," The Coalition's technical director Mike Rayner told Eurogamer. "Support for v-sync tearing has recently come to UWP and we will be able to offer proper unlocked frame-rate support that gamers expect on day one. With Unreal Engine 4 and our own custom modifications, we can take much better advantage of multiple CPU cores, alleviating the game from being CPU-bound and allowing more room for the GPU to shine with enhanced visual quality or higher framerates. Single-player will not be locked to 30fps on PC."
Rayner also says that Gears of War 4 on PC will have 4K resolution textures and sports 28 different tweakable settings that affect in-game graphics and performance, each with its own explicit explanation of how it affects the GPU/CPU and VRAM to optimized gameplay. So the game should play nicely with video cards across the entire spectrum like enthusiast-grade video cards like NVIDIA's new GeForce GTX 1080, AMD's mid-grade Radeon RX 480, or older Maxwell-based GTX 970s.
Kojima Productions has released its first footage, with its new mascot in action - on the moon, with a whale behind it. This clip will most likely be the transition to the title menu.
The clip highlights how gamers will begin their Kojima Productions made video game, but there's no gameplay footage here, folks. As for the person in the space suit, it's Ludens - Kojima Productions' mascot. During San Diego Comic-Con, it was announced that Ludens would be featured with two action figures thanks to 1000 Toys.
We don't know which game engine was used to render the trailer, with Kojima Productions currently considering two engines for its first game, Death Stranding. Death Stranding will be Kojima Productions' first game, after Hideo Kojima and Konami went their separate ways after the release of Metal Gear Solid 5: The Phantom Pain last year.
No Man's Sky creator and Hello Games lead developer Sean Murray has officially responded to Genicap's patent infringement claims, affirming that the near-infinite space sim doesn't use the patented Gielis Superformula and even calls the issue a "non-story."
"No Man's Sky doesn't actually use this 'superformula' thing or infringe a patent. This is a non-story... everybody chill," Murray said in a recent Tweet. Murray goes on to say that he will personally meet with Johan Gielis, the Superformula's creator, and discuss "maths" once the game is out. So it sounds like Hello Games won't have to delay No Man's Sky nor settle yet another costly court case after all.
As per our original report, Dutch company Genicap has accused Hello Games of patent infringement. Genicap claims that the studio uses its patented Gielis Superformula to create No Man's Sky's massive procedurally-generated universe without authorization. Genicap typically issues out licenses for clients to use its Superformula technology, and Hello Games isn't officially licensed. Now Sean Murray says that the game doesn't actually use the Gielis Superformula, but his recent words seem to clash with a New Yorker interview.
SEGA has released a teaser for Project Sonic at San Diego Comic-Con 2016, during SEGA's Sonic the Hedgehog 25th Anniversary Party - and before we go any further, can you believe Sonic is 25 years old? Sheesh.
Project Sonic was announced during the anniversary event in Tokyo last month, and for now, it's called Project Sonic. The teaser trailer doesn't provide much in the way of what to expect, except for some destruction and Sonic meeting a familiar face that looks to help him out.
I'm hoping that there's some cooperative play in Project Sonic, which would be a nice change and a throwback to the days of having other characters in the game that were useful to you - Tails, and Knuckles, anyone?
Back in March we told you about a rad Witcher 3 first person mod that might never see the light of day. Well, it has as of recently, and some new footage has come out as well that shows it's in pretty great shape.
The downside is it doesn't work in all situations (the game goes into the normal third person once you draw your sword, ride a horse, or talk to someone), so for now at least, you can't get the full-on first person RPG experience.
If you still want to try it, download it here. Once that's set, use the hookfp command in the console to initialize it, and press P to go in and out of first person. You can also use the setfpfov(value) command to change your field of view (extreme values may cause crashes), and the fpzcorrect(true/false or 1/0) command to enable or disable head bobbing.
Pokemon GO is an unstoppable craze right now, with Niantic receiving so many requests for new PokeStops and gyms, the developer has had to come out and say they're not accepting any more submissions.
Niantic adds that if you're having trouble finding PokeStops or gyms, that you should "try visiting a local park or other interesting or historical locations in your community". Now that might work for those of you who live in active and populated areas, but for Pokemon GO players who don't - they can't catch 'em all.