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No Man's Sky creator and Hello Games lead developer Sean Murray has officially responded to Genicap's patent infringement claims, affirming that the near-infinite space sim doesn't use the patented Gielis Superformula and even calls the issue a "non-story."
"No Man's Sky doesn't actually use this 'superformula' thing or infringe a patent. This is a non-story... everybody chill," Murray said in a recent Tweet. Murray goes on to say that he will personally meet with Johan Gielis, the Superformula's creator, and discuss "maths" once the game is out. So it sounds like Hello Games won't have to delay No Man's Sky nor settle yet another costly court case after all.
As per our original report, Dutch company Genicap has accused Hello Games of patent infringement. Genicap claims that the studio uses its patented Gielis Superformula to create No Man's Sky's massive procedurally-generated universe without authorization. Genicap typically issues out licenses for clients to use its Superformula technology, and Hello Games isn't officially licensed. Now Sean Murray says that the game doesn't actually use the Gielis Superformula, but his recent words seem to clash with a New Yorker interview.
SEGA has released a teaser for Project Sonic at San Diego Comic-Con 2016, during SEGA's Sonic the Hedgehog 25th Anniversary Party - and before we go any further, can you believe Sonic is 25 years old? Sheesh.
Project Sonic was announced during the anniversary event in Tokyo last month, and for now, it's called Project Sonic. The teaser trailer doesn't provide much in the way of what to expect, except for some destruction and Sonic meeting a familiar face that looks to help him out.
I'm hoping that there's some cooperative play in Project Sonic, which would be a nice change and a throwback to the days of having other characters in the game that were useful to you - Tails, and Knuckles, anyone?
Back in March we told you about a rad Witcher 3 first person mod that might never see the light of day. Well, it has as of recently, and some new footage has come out as well that shows it's in pretty great shape.
The downside is it doesn't work in all situations (the game goes into the normal third person once you draw your sword, ride a horse, or talk to someone), so for now at least, you can't get the full-on first person RPG experience.
If you still want to try it, download it here. Once that's set, use the hookfp command in the console to initialize it, and press P to go in and out of first person. You can also use the setfpfov(value) command to change your field of view (extreme values may cause crashes), and the fpzcorrect(true/false or 1/0) command to enable or disable head bobbing.
Pokemon GO is an unstoppable craze right now, with Niantic receiving so many requests for new PokeStops and gyms, the developer has had to come out and say they're not accepting any more submissions.
Niantic adds that if you're having trouble finding PokeStops or gyms, that you should "try visiting a local park or other interesting or historical locations in your community". Now that might work for those of you who live in active and populated areas, but for Pokemon GO players who don't - they can't catch 'em all.
Pokemon GO has been racking up some serious numbers on both Android and iOS, but now Apple has confirmed with Polygon that Pokemon GO broke iTunes records.
Niantic's massively popular game had more downloads in its first week than any other app in history according to Apple, with the company not providing any specifics on the amount of downloads. Considering Pokemon GO only launched earlier this month in the US and only hits Japan today, this is a huge deal.
As for revenue, estimates have Pokemon GO pulling in between $1 and $2.3 million per day - not bad for something that only launched in the last month. An analyst with App Annie told Inverse that the company could see $1 billion per year once the server issues are ironed out, and the game launches in more countries.
For the first time ever, TweakTown is attending NerdHQ - which is a geek-a-thon that runs alongside Comic-Con and is powered by AMD and a bunch of other partners like Alienware and... Kelloggs, which were handing out... cereal, to gamers. Yeah, I'm not joking - and it was kind of cool.
Anyway, today I got some hands-on time with Battlefield 1 on the PC, which is something I've been itching for since DICE announced it not so long ago. I was playing on an Alienware Area 51 gaming PC that was powered by the AMD Radeon R9 Fury X, with a 2560x1440 monitor running at 144Hz. I was super critical on the resolution and detail settings of Battlefield 1, but DICE hid the graphics menu away from the public - so I don't know what setting it was running at.
From what I gathered, it was running at High settings because it looked gorgeous - and it ran buttery smooth on the Radeon R9 Fury X. Some of you might think "why wouldn't AMD run Battlefield 1 on the new Radeon RX 480", but the RX 480 is a mid-range graphics card, while the HBM1-based Radeon R9 Fury X is still a high-end/enthusiast level graphics card capable of handling 1440p at 144FPS in most games.
Gears of War 4 is on the way, with Microsoft releasing a new gameplay video from the single-player campaign of the game.
In the video above, you can see JD, Del, Kait and Marcus Fenix hunting down and killing the Swarm, and more. The gameplay trailer teases: "With their village destroyed and Kait's mom abducted, the squad gives chase through the wilds of Sera and must battle through an incredible storm".
Gears of War 4 will hit the Xbox One and PC, with the Xbox One version running at 1080p 30FPS in the single-player campaign while the PC version will run on Windows 10 and up to 4K resolution.
Following hot controversy behind CS:GO gambling, Valve has promised to shut these sites down. Now the company has issued several cease and desist letters to operators of known CS:GO and even Dota 2 skin gambling sites.
Here's Valve's cease and desist order in full: "We are aware that you are operating one of the gambling sites listed below. You are using Steam accounts to doncut this business. Your use of Steam is subject to the terms of the Steam Subscriber Agreement (SSA). Under the SSA Steam and Steam services are licensed for personal and non-commercial use only.
"Your commercial use of Steam accounts is unlicensed and is in violation of the SSA. You should immediately cease and desist further use of your Steam accounts for any commercial purpose. If you fail to do this within ten (10) days, Valve will pursue all available remedies, including without limitation, terminating your accounts."
The anticipated System Shock remake will be making the jump to consoles and PC, Nightdive Studios has just announced.
After successfully Kickstarting its System Shock remake, Nightdive has decided to bring the game to PS4 and Xbox One too. "After a few weeks and lotttts of emails, we are officially on track for bringing System Shock to the PS4 (and Xbox One)! No stretch goal for it. We're adding it in as a thank you to our backers that put their faith in us," said System Shock Project Director Jason Fader.
The studio announced the news in a new PlayStation Blog post, and the Kickstarter page was updated to list the Xbox One platform as well. Nightdive's Jason Fader further revealed the studio is bringing in tons of AAA talent, affirming that the System Shock remake would have the signature elements of the beloved PC original as well as new touches from Fallout New: Vegas and Planetside devs.
Mere weeks away from No Man's Sky launch, Hello Games finds itself embroiled in yet another hurdle; the studio has faced data-destroying floods, a legal battle with SkyTV's trademarking of the world "Sky", and now a potential patent infringement case that could delay the game even further.
Dutch company Genicap claims that No Man's Sky unlawfully uses the company's patented Gielis Superformula technology to build its near-infinite, procedurally-generated universe. Genicap goes on to say that Hello Games hasn't properly licensed the use of their Superformula, and will need to do so before the game launches. "We haven't provided a license to Hello Games," said Genicap's Jeroen Sparrow from the company. "We don't want to stop the launch, but if the formula is used we'll need to have a talk."
Although Genicap hasn't seen No Man's Sky's code and doesn't know how explicit the so-called "infringement" really is, Sean Murray admitted to building the initial foundations of No Man's Sky using the Gielis Superformula. The Superformula is integral to No Man's Sky's procedurally-generated world and serves as the core for the game itself, and Genicap is alleging the studio isn't licensed to use their mathematical code. According to the New Yorker, the Gielis Superformula was created in 2003 by Belgian plant geneticist Johan Gielis. After developing the formula, Professor Johan Gielis took his findings to Genicap, and is still a member of the company.