Escape from Tarkov developer Battlestate has confirmed that there will be a closed beta of the game next month, which will be available to anyone who has pre-ordered.
As of next month, you will be able to enjoy Escape from Tarkov's new features, game mechanics, and everything else inside of the FPS. This will include:
New Gameplay Features in the Closed Beta
- Insurance - For a small amount of in game currency, players can insure weapons and equipment, increasing the chance of retaining it
- Loot and Economy - The CBT will feature a new Merchant, new barter loot, medicines and additional useful items for players to buy, sell and trade. Economic balancing means items will be made available in marketplaces for barter and in loot drops based on their popularity and rarity within the economics system
- Weapons - New weapon customization parts and ammunition types, along with the addition of the modern-classic MP5 submachine gun will offer players even more customizations in the game that prides itself on making thousands of weapon combos and upgrades possible.
- Locations - There will be a total of four locations available to play- Customs, Woods, Factory and Shoreline - all with different sizes and terrains. The Shoreline location will be newest and biggest map addition to the CBT.
- General Chat - Chat channels will be available to all players online in the game, allowing players to share useful information and group up for raids.
North American gamers are expected to spend more money on average in per-user mobile game purchases than other worldwide regions throughout 2017.
Mobile gaming is expected to rake in $46 billion in worldwide revenues, and account for 46% in total gaming revenues of $108.9 billion for 2017. Although China is leading in smartphone games revenues with $27.5 billion expected for 2017, North American mobile gamers actually spend more money in mobile games on an average per-user basis.
According to a new infograph published by Newzoo and AppLift, North American mobile game players will spend an average of $108.36 per paying user every year, the highest of all other global regions.
Dragon Age Creative Director Mike Laidlaw affirms that something is indeed happening with Dragon Age, which we've known about for quite some time, but we thought it pertinent to cover all bases any time a BioWare exec teases new info about the game.
I've been reporting on BioWare's new Dragon Age game for over a year now and it sounds like the team is still chipping away at the core framework of the game. In the past we've said the new Dragon Age game could be a spin-off strategy game to help buffer sales as the core Mass Effect Edmonton team works on their new IP, Anthem, but information has also come to light that it could be a mainline AAA sequel as well.
"Something is happening with Dragon Age. That much has been said and I'm totally comfortable with that being out there but I can't talk about what it is. But I will say that one of the things I am doing right now is hiring," Dragon Age series Creative Director Mike Laidlaw said in a recent interview with Josiah Renaudin on the podcast show The 1099.
Crash Bandicoot was one of the most popular games of the original PlayStation consoles, and is receiving the usual remastered treatment with the upcoming Crash Bandicoot N. Sane Trilogy... except it has gone N. Sane with the HDD space required.
The upcoming Crash Bandicoot N. Sane Trilogy requires a huge 23GB of HDD space, and considering the original games arrived on CDs that used 650-700MB, that's quite the jump. The collection will include remastered episodes of Crash Bandicoot, Crash Bandicoot 2: Cortex Strikes Back, Crash Bandicoot 3: Warped, which were all released on the PS1 between 1996 and 1998. The days before DLC, firmware upgrades over the internet, and when games went gold... they were 100% finished.
Crash Bandicoot N. Sane Trilogy launches on the PS4 on June 30, so you don't have long to wait!
Gears of War series creator Cliffy "CliffyB" Bleszinski is working on his new game with his new studio, and starting today LawBreakers will be entering its closed beta form on the PC for select GeForce Experience members.
LawBreakers' closed beta will kick off on June 28 and end on July 3, with 20,000 GFE members receiving their LawBreakers closed beta keys. Winners will be notified through the GFE client, if they've got communications from NVIDIA allowed. If you haven't heard of LawBreakers, here's a rundown:
GRAVITY - DEFYING - COMBAT
- Choose your role from a cast of unique characters, each equipped with distinct movement skills, battle abilities and weapon combos. Fight in dynamic gravity ravaged arenas that offer players a breathtaking vertical team-based battle royal.
Based on current industry market trends, analyst firm DFC Intelligence predicts that Microsoft's Xbox One family of consoles will break 63 million units sold in four years.
While Sony's PlayStation 4 family of systems has recently broken the 60 million sales milestone, Microsoft's own Xbox One iterative console trio isn't expected to deliver similar sales performance until 2021. In a new report, DFC Intelligence forecasts that the Xbox One console line--which includes the 2013 Xbox One, the 2016 Xbox One S, and 2017 Xbox One X--will reach cumulative sales of 63 million units by 2021. The $499 Xbox One X is expected to sell 17 million units, or 27% of total console sales, versus 46 million combined sales of the original Xbox One and revamped Xbox One S.
DFC Intelligence also predicts the video games industry will rake in $102 billion total earnings in 2017, up 8% year-over-year. Despite this strong growth, the firm notes the Xbox One has been underperforming.
"Xbox One X is an expensive system designed to appeal to a fairly narrow demographic of gamers who want high quality graphics but do not want to spend money on a high-end PC," said DFC analyst David Cole.
"The challenge is that is a fairly small addressable market, even as sales of 4K television sets start to soar. Both the Nintendo Switch or Sony PlayStation 4 offer a very strong value proposition that consumers seem to be flocking towards."
Ubisoft reveals its fourth Assassin's Creed mobile game, but this one has potential to be its biggest yet.
Mobile games aren't inherently exciting, especially when compared to games like Assassin's Creed: Origins. But mobile games are an important facet of the industry that have a tremendous impact; mobile gaming is expected to rake in $46.1 billion in 2017 and make up 42% of all revenues, according to Newzoo. So when Ubisoft reveals a big mainline free-to-play Assassin's Creed mobile game with the potential to rake in millions in microtransactions, it certainly piques our interest.
The new mobile game is called Assassin's Creed Rebellion, and is a F2P strategy RPG for iOS and Android devices. The game appears to have a very real hook that could pull in strong MAUs and ARPMAUs for Ubisoft. So what's the hook? Ubisoft says AC: Rebellion allows users to "build their own Assassin Brotherhood" while managing a key strategic fortress (likely RTS style) along with stealth missions against templars. The game will let players recruit over 40 assassins, many of which are staples from the series including Ezio, Aguilar, Shao Jun, Claudia and Machiavelli.
Ubisoft's founding Guillemot family has increased its stake of claim and voting rights within the company in an attempt to shield against the looming threat of a Vivendi takeover.
Following its latest acquisition, the Guillemot family now holds 13.6% of Ubisoft's share capital and 20.02% of the company's voting rights, Reuters today reported after viewing an AMF stock market regulation filing. Ubisoft, who's best known for making million-dollar blockbuster games like Assassin's Creed, has been embroiled in a battle for against French media giant Vivendi, who owns a considerable stake in the company. Vivendi has forcibly taken over Gameloft, one of the Guillemot family's companies, and the family fears the conglomerate will do the same to Ubisoft.
Vivendi currently holds 27% of Ubisoft's share capital and 24.5% of its voting rights, and experts believe that a hostile takeover could happen this year.
Anthem, BioWare's new IP, is a massively ambitious genre-melded online multiplayer shooter, but don't expect it to be like Mass Effect.
BioWare unveiled Anthem at E3 2017 to global fanfare, kicking off a big turning point for the studio. Known for making mega blockbusters like Mass Effect and Dragon Age, Anthem is a different sort of game than we're used to seeing from the Edmonton-based studio, and BioWare General Manager Aaryn Flynn asserts that Anthem will be more like Star Wars' science fantasy than the high-concept science fiction found in its high-tech Mass Effect series.
"You are part of humanity and you're a member of the Freelancers, who are out there to save and protect humanity on an alien planet far away. It's in a genre we call science fantasy, very much like Star Wars and the Marvel Universe where you see lots of amazing things happen but you don't worry too much about how or why they're happening or the science of it. Mass Effect is our real hard-core science fiction IP, and this one is much more about having fun in a game world that is lush and exotic and really sucks you in," BioWare General Manager Aaryn Flynn said in an interview with Edmonton's CBC Radio.
Nintendo pledges that its new $80 Super NES Classic Edition will have dramatically increased stock compared to 2016's woefully under-shipped NES microconsole.
Last year Nintendo enraged millions of gamers and retail workers across the globe with its impossible-to-find NES Classic Edition. The mini-console, which was meant to be a special holiday item, was very rare due to Nintendo massively underestimating demand and only shipping 2-5 consoles per store during the holiday season. Now the Japanese company says it's learned from its mistakes and that its new $80 SNES Classic Edition, which includes 21 Super Nintendo games and two controllers, will have boosted supply shipments.
"We aren't providing specific numbers, but we will produce significantly more units of Super NES Classic Edition than we did of NES Classic Edition," a Nintendo spokesperson told Kotaku.