Tech content trusted by users in North America and around the world
6,723 Reviews & Articles | 46,109 News Posts
TRENDING NOW: Scientists invent neural lace, can connect your brain to a computer

TweakTown News

Refine News by Category:

Gaming Posts - Page 1

Team manager sets out to create eSports player union

By: Chris Smith | More News: Gaming | Posted: 3 hours, 49 mins ago

Natus Vincere is an extremely well-known and long-standing eSports organization, rising to fame back in the days of Counter-Strike 1.6. CEO and manager Alexander 'ZeroGravity' Kohanovskiy has allegedly begun planning and implementing a 'player union' which is set to help protect professionals in regards to prize money and play conditions.




Besides Na'Vi, other teams represented include big names such as Team Liquid, CLG, Cloud9, Virtus.Pro, TSM, NiP, fnatic, Titan and EnVyUs. In an email sent to all the major players in eSports tournaments, Kohanovskiy outlined terms and conditions based around things such as player conditions, online-only tournament damning (refusing to play in) and minimum expected prize pools.


This email requested that tournaments in USA with local teams only pony up a minimum of $30,000 in cash prizes, further stating that if they expect international attendance that they must be prepared to spend at least $75,000. Player transport was also addressed, asking tournaments that they provide all-expenses-paid travel for six people, being the five players and coach.

Players attempt to enter nostalgia trip as CODPROMOD kicks on

By: Chris Smith | More News: Gaming | Posted: 17 hours, 32 mins ago

If you were part of the (comparatively) tiny gaming scene in the early to mid-2000's you may have been aware of the thunder that was 'CODPROMOD', designed as a competitive-play modification for Call of Duty games such as the originals and Modern Warfare (CoD4).




Websites across the globe like TEK9, CyberGamer and Cadred were largely dedicated to the competitive scene of these titles, hosting numerous online and LAN competitions over many years and saw the birth of what a flashy 'frag video' would be classified as today.


There isn't exactly any 'news' to report here as such, but more so a call for all CoD players to band together in the name of nostalgia. The meeting place is a thread over on eSports Heaven, previously known as, being one of the biggest old school players in the CoD scene itself.

Batman: Arkham Knight will return to the PC at the end of the month

By: Anthony Garreffa | More News: Gaming | Posted: 1 day, 14 hours ago

After the completely abysmal launch of Batman: Arkham Knight on PC earlier this year, Warner Bros. pulled the game from retail shelves and digital distribution fronts.




The company is now happier with the state of the game, with a representative from Warner Bros. Interactive Entertainment saying that Arkham Knight will return to the PC "at the end of October". The studio will have the game in a much better form, as it should've been from the start, very soon, where Arkham Knight will be made available for purchase, and that "support for all [downloadable content] that has been released for the console versions will be in place".


When Batman: Arkham Knight launched, it had major problems from performance-related issues, crashes, and countless other problems. The PlayStation 4 and Xbox One versions of the game shipped without the errors that the PC version did, so here's hoping that the issues on the PC are fixed and it launches without a hitch later this month.

Xbox LIVE downtime hurts players' trust, says Phil Spencer

By: Derek Strickland | More News: Gaming | Posted: 1 day, 19 hours ago

Rather than sticking to pre-defined PR lines, Xbox boss Phil Spencer really takes the executive rigamarole out of his interactions with the public. More than once we've seen and heard Spencer say and do things that shows he's really on the same level as gamers, and now he's actually delivered some level-headed responses to Xbox LIVE disruptions.




When a huge global service like Xbox LIVE is down, it prevents millions of users from playing their games on their off hours or even watching Netflix. Interruptions are a big deal especially during the holiday season when users are downloading day-one updates, firmware updates, or trying to play online-only games like Destiny. Phil Spencer knows that downtime is a huge inconcenience, and even went so far as to say that it makes Xbox gamers actively distrust Microsoft.


Yesterday Xbox LIVE was down for quite some time on the Xbox One. When an everyday fan asked Spencer what was wrong with Xbox LIVE, he opened up and actually answered: "We are on the issue, apologies. We know the issue and what the fix is, shouldn't be too long," Spencer said, adding in the following: "We have to earn [your] trust, each day, and I know service disruptions hurts that trust."

Continue reading 'Xbox LIVE downtime hurts players' trust, says Phil Spencer' (full post)

Microsoft buys universal 3D physics developer Havok

By: Derek Strickland | More News: Gaming | Posted: 1 day, 19 hours ago

Microsoft has just folded one of the industry's premiere and leading 3D physics providers into its massive ecosystem, giving the Redmond-based tech giant a huge home field advantage.




"Microsoft's acquisition of Havok continues our tradition of empowering developers by providing them with the tools to unleash their creativity to the world," Microsoft said in the official announcement. "We will continue to innovate for the benefit of development partners. Part of this innovation will include building the most complete cloud service, which we've just started to show through games like "Crackdown 3."


Havok is used in pretty much every game with a 3D environment. If you pick up any game released in the last 15 years or so, odds are that it will have Havok's logo on the back. The suite has powered tens of thousands of games across the entire spectrum of gaming, from yesteryear consoles like the PS2 and GameCube to the PlayStation 4 and Xbox One as well as an entirely galaxy of PC games. Picking up Havok is a monumental step forward for Microsoft and gives them a massive new armament to have priority for its first-party Xbox One exclusives as well as AR games with the HoloLens.

Continue reading 'Microsoft buys universal 3D physics developer Havok' (full post)

Earthworm Jim creators release this interesting clay animated game

By: Chris Smith | More News: Gaming | Posted: 1 day, 21 hours ago

Unfortunately we haven't seen 'Gumby: The Video Game' hit shelves just yet, so to help fill the void comes along Pencil Test studios and its title: Armikrog. Available now on PC, Mac and Linux for $24.99, there's also a special deluxe edition for $29.99 kicking around which features a full game soundtrack.



With this game being made through the power of stop motion animation and sculpting, all set buildings and puppets are made out of clay. As for the story, you're a space explorer called Tommynaut with a cool side kick dog called Beak-Beak. After crash-landing on a foreign planet, you're tasked with escaping from the fortress named Armikrog.


With voice-over artists including John Heder from Napoleon Dynamite and Rob Paulsen from Pinky and the Brain, this indie-developed game might be worth a shot.

Continue reading 'Earthworm Jim creators release this interesting clay animated game' (full post)

Sony underclocked PS Vita's CPU frequency to 444MHz

By: Derek Strickland | More News: Gaming | Posted: 1 day, 22 hours ago

Ever since the PlayStation Vita released in 2012, there has been much debate over the exact clock speeds of the handheld's ARM Cortex A9 CPU. While Sony has stayed silent on exact details, hackers have finally unearthed some concrete details on the speeds of the PS Vita's quad-core processor.




Since the iPhone 4S uses the same ARM Cortex A9 CPU and was released in a similar timeframe as the PS Vita, the major consensus pinned the handheld's CPU at the 800MHz mark. But the recent findings show that the PS Vita's CPU actually runs at 333MHz by default and can be boosted to 444MHz with Wi-Fi turned off. Given that the ARM Cortex A9 processor has a max speed range of 800MHz - 2GHz, Sony actually underclocked the CPU frequency to about half of its suspected speed.


While Sony has no interest in upgrading the PlayStation Vita with a modern SKU, Nintendo took the opportunity to refresh its popular 3DS handheld with the New 3DS. Nintendo's New 3DS packs in beefier specs and the 804MHz speeds of its custom ARM 11 CPU actually almost doubles the CPU frequency of the PS Vita.


Sony underclocking the PS Vita's CPU was essential in maintaining balanced performance, however. Since the PS Vita would be strained on a continual basis, Sony had to pinpoint the perfect synergy point between the system's CPU and GPU that didn't drain the battery or generate tons of heat.


Sadly it looks like the Japanese console-maker will abandon the PS Vita line, content with slowly letting die a painful and rather frustrating death in North America.

Continue reading 'Sony underclocked PS Vita's CPU frequency to 444MHz' (full post)

World's largest eSports company sponsored by meal replacement shake

By: Chris Smith | More News: Gaming | Posted: 2 days, 13 hours ago

Soylent is designed to be a complete meal replacement solution, allowing busy workers (or gamers) to guzzle down a shake for nutrients rather than going through the 'hassle' of cooking and eating healthy food. Motherboard (VICE) took on a complete meal replacement 'challenge', reporting the results of a 30-day Soylent spree in the video below.



It makes sense that Soylent would want to market to gamers, what's easier than filling up a container and drinking it between games? Especially when compared to ordering pizza on the internet or driving down to the closest KFC. This partnership will kick off at the next ESL ESEA Pro league event, further helping to support the upcoming ESL One competition at Madison Square Garden in New York.


ESL business development member Jesse Sell recognizes that this sponsorship is the first of its kind, stating in a press release that "It's a new type of product in esports sponsorship and is a sure sign of the growing and evolving esports landscape."

Continue reading 'World's largest eSports company sponsored by meal replacement shake' (full post)

Don't pre-order Fallout 4's season pass--wait for mods instead

By: Derek Strickland | More News: Gaming | Posted: 2 days, 19 hours ago

Pre-orders have just opened up for Fallout 4's $30 season pass, but why should you bother with it when mod support is coming in 2016?



When Fallout 4 releases in November, just about everyone in the known universe is going to put their lives on hold for a post-apolcayptic joyride in an irradiated Boston. Gamers will pour hundreds and hundreds of hours of their time into the game, exploring every nook and cranny whilst building up their respective survivors. Given that Fallout 4 will take over 400 hours to complete, isn't it really too soon to even think about DLC?


We all know how the games industry works. Pre-orders are the bread and butter for devs, and often season passes and DLC are planned out way before the game is actually finished. Now Bethsoft is participating in this, but they're also going to roll out full mod support across all platforms, bringing mods to consoles for the first time. This is huge. Before now console gamers have been locked out of user-created content and were at the mercy of whatever developers decided to throw at them.

Continue reading 'Don't pre-order Fallout 4's season pass--wait for mods instead' (full post)

Assassin's Creed: Syndicate has '100% optional' microtransactions

By: Derek Strickland | More News: Gaming | Posted: 2 days, 23 hours ago

Ubisoft has confirmed that microtransactions are here to stay in the modern Assassin's Creed universe: we've seen them in Black Flag, Unity, and now they're coming to 18th century London in Assassin's Creed: Syndicate.



The paygate content will be "100% optional" so you can still all of the game's content without paying extra. Syndicate's microtransaction model will be focused on the money vs. time convenience scheme that involves shelling out cash to get the strongest items and possible level up faster. It'll likely be in the same currency tier scheme we see in freemium mobile games and F2P games like Warframe. Ubisoft maintains that Syndicate's microtransactions will be closer to Black Flag than Unity--which is a smart thing to say, considering how Unity is associated with catastrophe.


"Assassin's Creed Syndicate will include paid options to save time and accelerate progress," said Ubisoft dev Francois Pelland. "The pay model allows players who do not have time to fully explore our huge game world to still be able to eventually acquire the game's most powerful gear as well as other items. Rest assured, all of AC Syndicate's content is available without paying anything additional and the game has been balanced such that microtransactions are 100% optional."

Continue reading 'Assassin's Creed: Syndicate has '100% optional' microtransactions' (full post)

Subscribe to our Newsletter

Latest News Posts

View More News Posts

Forum Activity

View More Forum Posts

Press Releases

View More Press Releases