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It was only a few hours ago that we reported that the PC version of The Division was being held back, because it would be "unfair" to consoles if the PC version of the game stood head and shoulders above its console counterparts.
Well, now Ubisoft has come out of the darkness, releasing a statement to PCGamesN: "It has come to our attention that a comment from one of our team members has been perceived by some members of the community to imply the PC version of The Division was 'held back' and this is simply not true. From the beginning, the PC version of The Division was developed from the ground up and we're confident players will enjoy the game and the features this version has to offer. And the feedback from PC players who participated in the recent closed beta supports this".
Now of course a company like Ubisoft isn't going to come out and admit that they are holding back the PC version of one of their biggest games of the year - but it would be nice to see them admit that the consoles are underpowered, which are holding back a huge leap in graphics, game size, AI, and so much more - including The Division being watered down from its E3 2013/2014 footage. There's simply no denying that, Ubisoft.
Rise of the Tomb Raider launched onto the PC last week without any signs of DX12, but it looks like Nixxes (the studio that worked on the PC port) are working on a DX12 update.
There was a DX12.dll file found with the PC version of Rise of the Tomb Raider, and while it doesn't support DX12 at this moment, a DX12 option has been revealed in the launcher for the game. DX12 currently doesn't work, but with the option being there, we should expect a patch to arrive in the near future with DX12 support.
What would DX12 add? We could see performance improvements and improved multi-GPU support, but without comments from NVIDIA and Nixxes, we don't yet know what to expect.
The closed beta of The Division used 25.82GB of HDD space on the Xbox One, while it looks like the full version of the game will require 32.29GB of free HDD space on your Xbox One.
The news is coming from a listing of The Division on the official Xbox One store. As for The Division, the last we heard is that the closed beta of the game was only teasing 22% of the full game's map, while the Dark Zone (where the PvP and better loot is found) represents 18% of the full game's size - slightly less than the entire playable area in the closed beta.
The semi-closed beta test for Hitman is going to begin at the end of the week and Square Enix has released a short trailer and an FAQ site to prepare us as we step into the role of Agent 47 once again.
Those on the PlayStation 4 of course get to enjoy the beta on starting on the 12th of February at 8:00am PST going through the 15th at 8:00am PST. Those on the PC will have to wait until the 19th at 2:00am PST and then you can play to your hearts content until the 22nd at 2:00am PST.
During the beta you'll only have access to the prologue mission, aptly named "The Prologue". This is a secret ICA training facility that Agent 47 first trained in. It's also the first time that you meet Diana, the familial handler that you eventually save in an earlier game set further along the timeline. You're give two completely free-form missions to play through to try out the mechanics of the game.
DICE is improving the netcode in Battlefield 4 on consoles, and it's doing so by changing a simple setting that should improve the experience significantly.
With the latest update on the PlayStation 4 and the Xbox One, the tickrate of 32 player servers has been increased from 30hz up to 45hz. They're reporting that this should improve all network related delays by around 11ms per single action. Meaning that your shots should register just about perfectly now.
They were able to test different tickrates through the holiday update and decided upon the higher rate after the data they collected showed a positive increase in player enjoyment for most playersThe changes don't effect 64 player servers. DICE will have a small testing period in which they invite feedback about the changes, to ensure it's the best possible option for everyone.
The opening cinematic for Dark Souls III is quite stunning, and you can view it right below. The cinematic style is on par with some very good movies even.
The three-minute intro very succinctly introduces us to the storyline that we'll be following in the very dark and despondent land of Lothric. It's actually quite well constructed and the narrative seems to fulfill the expectations we have for the series. In the trailer you'll see Yhorm the Giant, Farron's Undead Legions, Aldrich Saint of the Deep and even the reclusive Lord of the Profaned Capitol.
It seems that the excitement was a bit preemptive. Microsoft has removed the ability to download and play Red Dead Redemption from the Xbox store, saying that they were made available by some sort of error.
Larry "Major Nelson" Hryb did take to Reddit to explain that RDR is currently in a testing phase, though that along with a few other games, they were accidentally made public. "Due to an error, some of the games currently in test were accidentally made available. We have since removed access to those games, and apologize for any confusion this may have caused. We will have more information on upcoming releases soon."
The good news is that we'll eventually be seeing it be available, though it's not quite clear when. The original story is still posted below for your convenience.
As an avid Fallout 4 PC player, my appetite for mods is quite voracious; I'm always eager to try on the newest arsenal of weapons and armor, and revel in new content. So naturally when I saw ex-Vault Dwellers can now dress up as Geralt of Rivia from The Witcher 3, I instantly smashed the download link.
The Witcher 3 crossover Fallout 4 mod adds two different outfits from Geralt's sleek witcher wardrobe: the infamous battle dress seen in the game's promos, and his casual garb. Ren, the mod's creator, actually uses CD Projekt RED's own authentic models and textures from The Witcher 3.
Sadly, Geralt's infamous monster-slaying twin-blades aren't included in the mod, but we do get to use his crossbow. Before you get too excited, the crossbow doesn't shoot bolts, and instead acts like a pipe pistol when fired.
The lead writer for Titanfall 2, Jesse Stern, revealed quite a few telling and potentially positive details about the upcoming game in an interview he recently had with Forbes.
One of the positives, Stern explained, is the inclusion of a single-player campaign, an often criticized element that was missing in the first game. Furthermore, Stern wants it to be a more realistic story, something that builds upon the already good mythos that was little used in the first. He says it'll be "grounded, dirty, human and real."
Stern explained what's influencing their narrative direction. "What inspires us is the junction of technological advancement with the inevitability of conflict and war and what the next war might look like. In Titanfall 2 there will be a lot of [scenes] where science meets magic, but keeping it grounded and dirty and human and real."
Back in 2013, we wrote a story about The Division developer Massive Entertainment saying that their Snowdrop Engine-powered game would stand out on the PC, and "won't be a port". Yeah, well, how times have changed.
Now we have a story with an unnamed developer saying that the cross-platform development on the game did have an effect on the PC version of The Division. The developer said that the Snowdrop Engine has "a lot of potential", to which he was asked if they were ever restricted with how far they could push the game because of the differing platforms between consoles and the PC.
The unnamed Ubisoft developer said: "It is definitely a [factor]. But one good thing about The Division is that we've always considered PC as a separate platform. I've worked on projects before where the PC version's a port from a console, so it carries those limitations over, but we've always been in the mind that we'll have a dedicated PC build, so it hasn't really held it back too much".