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Half-Life 3 teased in a recent update to Dota 2

By: Anthony Garreffa | More News: Gaming | Posted: 5 hours, 5 mins ago

For one of the longest games in development, Half-Life 3 still eludes us. But something recently discovered by the Steam Database Twitter, an update to Dota 2 has teased the return of Gordon Freeman. In the update, there's a text document called 'hl3.txt' which has the following lines:




  • "Attribute.prop_zipline.max_ride_speed"
  • "NPCs that are in the same squad (i.e. have matching squad names) will share information about enemies, and will take turns attacking and covering each other."
  • "A permanent squad member cannot leave the player's squad unless killed or explicity removed by entity I/O. Only use this if you're sure you want to override the default AI."
  • "If you want your citizens to squad with the player but not obey commands the player gives to move the squad, put a concept here and this citizen will speak the concept instead of obeying the order."


Half-Life 3 confirmed? Not quite.

Naughty Dog: around 80% of PS4 gamers 'have never played Uncharted'

By: Anthony Garreffa | More News: Gaming | Posted: 7 hours, 8 mins ago

The Uncharted series is a staple of gaming on the PlayStation, but did you know that around 80% of PS4 owners haven't played an Uncharted game? That's a number that is too high for Naughty Dog.




During an interview with MCVUK, Naughty Dog's Community Strategist Eric Monacelli talked about the upcoming Uncharted: The Nathan Drake Collection, where he said: "We did a lot of research and discovered that about 80 per cent of the people that own a PS4 have never played Uncharted, period. That was one of the reasons why we thought remastering it would be a good idea". He added: "The other reason is we decided we wanted to do it; especially when we got The Last of Us Remastered done, we thought 'Oh man, this would be cool if we could go back'".


Considering the success behind The Last of Us, the hints of Naughty Dog's next big project could be surprising. Monacelli teased: "We tend to work on one game at a time. Uncharted 4 is what everybody's working on. After that, we're going to be working on Uncharted 4 DLC. Beyond that, there's been tons of ideas bandied around - everybody knows the rumour about The Last of Us 2. There could potentially be - who knows? We could go back to Jak and Daxter 4 if it seems right, or there could be something else in the future on our horizon. We tend to work with an idea always on the board and then once we have time to devote the right amount of attention to it, then we'll tackle it".

Xbox boss: 'We aren't motivated by beating Sony'

By: Derek Strickland | More News: Gaming | Posted: 20 hours, 31 mins ago

Sony's PlayStation 4 remains triumphant over this generation of consoles, with its long-standing sales streaks only intermittently broken up by the Xbox One. Faced with the PS4's momentum and the system's new price drop to $350, Xbox boss Phil Spencer doubts whether or not Microsoft's Xbox One can even catch up--not to mention overtake--to Sony's console.



At this year's GeekWire Summit, Phil Spencer was asked if he thinks the Xbox One can beat the PS4. "You know, I don't know," Phil Spencer answered with candor. "In terms of the length of the generation, [Sony] has a huge lead over us and they have a good product. [But] I love the content and the games line-up that we have. I'll say we're not motivated by beating Sony. We're motivated by satisfying our current customers and gaining as many customers as we can."


The Xbox One's disastrous E3 announcement seriously harmed the trust that gamers had in the company, and thus pushed them towards the PlayStation 4. Spencer went on to chronicle how the original Xbox One announcement was a catastrophe for the company, and how he came in to pick up the pieces.

Continue reading 'Xbox boss: 'We aren't motivated by beating Sony'' (full post)

ARK: Survival Evolved developer has no ETA on DX12 patch

By: Anthony Garreffa | More News: Gaming | Posted: 22 hours, 22 mins ago

Studio Wildcard, the developer behind ARK: Survival Evolved has come out talking about a new update promised for next week, where they said: "Hello Survivors, It's been a long week here at Studio Wildcard as the programming team has been grinding to get the DX12 version ready for release".




They continued: "It runs, it looks good, but unfortunately we came across some driver issues that we can't entirely tackle ourselves :(. We've reached out to both NVIDIA and AMD and will be working with them to get it resolved as soon as possible! Once that's tackled, we'll be needing to do more solid testing across a range of hardware with the new fixes. Sadly, we're gonna have to delay its release until some day next week in order to be satisfied with it. It's disappointing to us too and we're sorry for the delay, really thought we'd have it nailed today but we wouldn't want to release ARK DX12 without the care it still needs at this point. Hang in there, and when it's ready for public consumption, it should be worth the wait!"


SO it looks like the DX12 version of the game will be delayed for a while, with Studio Wildcard adding: "After we found out it was heavily dependent on drivers and the hardware vendors progress we slowed ours a bit. It's still being worked on, but we have no plans on releasing it until it at least runs better than the DX11 version. And that is a hard thing to generate an ETA for".

The Witcher 3 receives a new 15GB patch, with a 13-page changelog

By: Anthony Garreffa | More News: Gaming | Posted: 1 day ago

The Witcher 3 has just been updated, dragging it up to v1.10 with the patch weighing in at up to 15GB on the consoles and between 6-15GB on the PC. But it's the changelog that has us surprised, with CD Projekt Red including an insane 13-page, five-part changelog.




You can check out the elaborate changelog on Steam, with the studio saying there are over 300 improvements in the v1.10 patch. As for the improvements, there are a lot of them, so we're not going to paste them all here. However, we will include just a handful:


  • Decreases chance of unwarranted screen blur occurring during play.
  • Fixes rare infinite loading screen appearing upon loading of save made during Broken Flowers quest.
  • Fixes performance issues near the Cave of Dreams in Skellige.
  • Improves game performance during quest titled Practicum in Advanced Alchemy.
  • Improves general game performance in location Whoreson's Arena in Novigrad during quest titled Get Junior.
  • Improves game performance throughout Swamps location in Velen.
  • Improves game performance when bombs are used, especially with Cluster Bomb skill active.
  • Improves game performance in areas with toxic clouds and when said clouds are ignited.
  • Improves game performance in Novigrad Bathouse, especially during quest titled Blindingly Obvious.
  • Improves overall game performance in Bald Mountain location.
  • Improves game performance during quest titled The Battle of Kaer Morhen.
  • Improves game performance in Kaer Trolde during quest titled King's Gambit.
  • Improves game [performance] during quest titled Family Matters.
  • Improves game performance during burial and feast scenes in the quest titled The King is Dead - Long Live the King.

Halo 5 has gone gold, campaign clocks in at between 8-12 hours

By: Anthony Garreffa | More News: Gaming | Posted: 1 day, 12 hours ago

Most gamers have their attention placed directly into Star Wars Battlefront right now, but there's a huge Xbox One exclusive first-person shooter launching later this month; Halo 5: Guardians. Halo 5 has been reported to be running at a 'dynamic resolution' of 1080p (meaning it will scale up and down to 1080p depending on the on-screen action) at 60FPS.




343 Industries and Microsoft have announced that Halo 5 has gone gold, meaning that 343 Industries' work on the game is now finished - most likely for now, with a huge day-one patch to come in my opinion. The developer will continue to work on Halo 5, but it has some of its studio shifted over into the development of Halo 6 already.


Halo 5 producer Josh Holmes explains: "Of course launch is just the beginning. Our dedicated live team will be focused on supporting the game with monthly releases of new content and experiences". When it comes to the length of the single-player campaign, we can expect the 15-mission campaign to take somewhere between 8 and 12 hours to complete. Of course, Halo 5 is going to be huge on the multiplayer front, so expect all of the carnage to take place there.

PlayStation 4 universal remote to release late October

By: Derek Strickland | More News: Gaming | Posted: 1 day, 13 hours ago

Although next-gen consoles can use a smartphone as an external controller, sometimes its nice to have a physical remote on hand. To meet this need, Sony has announced that the PlayStation 4's media remote will release later this month and will be compatible with a number of apps and content.




Sony's new Universal Media Remote retails for $30 and can control up to four different devices including a PS4 console, a TV, a set-top cable box and an audio system via Bluetooth connectivity. It also fully emulates a DualShock 4 controller and comes with the four iconic face buttons, a PS button, and even a Share and Options button for easy screenshots.


What's more is that the remote fits perfectly with Sony's new PlayStation Vue television service, which aims to break cable dependence while making the PS4 into an all-in-one type media center. PS Vue streams live TV broadcasts over a PS4 console via the cloud and includes a huge smattering of networks including ShowTime, FOX, CBS, AMC, Nickelodeon, SyFy, TBS, USA and many more.

Continue reading 'PlayStation 4 universal remote to release late October' (full post)

Fallout 4 PC requirements revealed

By: Derek Strickland | More News: Gaming | Posted: 1 day, 20 hours ago

With little more than a month away from its release, Bethesda has just announced the minimum and recommended specs for Fallout 4, revealing what kind of rig you'll need to play the game in all of its post-apocalyptic glory.





Windows 7/8/10 (64-bit OS required)

Intel Core i5-2300 2.8 GHz/AMD Phenom II X4 945 3.0 GHz or equivalent


30 GB free HDD space

NVIDIA GTX 550 Ti 2GB/AMD Radeon HD 7870 2GB or equivalent



Windows 7/8/10 (64-bit OS required)

Intel Core i7 4790 3.6 GHz/AMD FX-9590 4.7 GHz or equivalent


30 GB free HDD space

NVIDIA GTX 780 3GB/AMD Radeon R9 290X 4GB or equivalent

Continue reading 'Fallout 4 PC requirements revealed' (full post)

Capcom says fans should 'stay tuned' for news on Resident Evil 7

By: Anthony Garreffa | More News: Gaming | Posted: 1 day, 23 hours ago

Resident Evil 6 was released back in 2012, but since then we haven't heard anything on a sequel from Capcom, until now. The developer has started teasing that fans of the series should "stay tuned" for news.




Veteran producer on the series, Masachika Kawata, when asked about Resident Evil 7 in the latest issue of Japanese gaming magazine Dengeki PlayStation, said: "We're currently not at a state to talk about it". Kawata was pushed about the Resident Evil series "losing its horror touch" with Kawata agreeing. He added: "Since there's been more spinoff titles, I can see how it can be perceived in such a way. And of course I believe that we should produce titles that bring out the horror. I'm thinking about it and also preparing for it".


Capcom will also be making more HD remakes of the previous Resident Evil games, as a means to "respond to as much demand as possible" from fans. When asked about any plans for a new Devil May Cry or Dragon's Dogma game, Capcom producer Hiroyuki Kobayashi replied: "They're also things I'd like to personally do, but there are no plans [for now]".

Rise of the Tomb Raider joins the microtransaction bandwagon

By: Anthony Garreffa | More News: Gaming | Posted: 2 days, 5 hours ago

While you can buy in-game insurance for your base in Metal Gear Solid V: The Phantom Pain, Crystal Dynamics doesn't want to be alone in the microtransaction game, announcing a bunch of digital gear for its upcoming Xbox One timed exclusive, Rise of the Tomb Raider.




Rise of the Tomb Raider will feature 'Expedition Cards' that allow players to "craft missions and challenge your friends to reach the top of the leaderboards" according to Crystal Dynamics' Creative Director, Noah Hughes. Hughes continued: "In Rise of the Tomb Raider, you'll earn credits by completing challenges and exploring the world. These credits can be used to purchase Expedition Card packs. When used, Expedition Cards become modifiers in game modes outside of the single player campaign. Some Cards are humorous, such as Big Head Mode, while others can increase the challenge or give you special advantages".


"There are two types of Expedition Cards: Foil and Common. A Foil Card will give Lara the strongest or strangest variations and can be used as many times as you wish. A Common Card is only used once, and you'll need to earn more credits to buy it back", Hughes continued. He added: "Expedition Cards offer "hundreds" of ways to customize Rise of the Tomb Raider, Hughes said. "You can also set up challenges for your friends to see if they can beat your scores with the same card setup. We'll have about 300 cards available at launch, and more will be added in the weeks that follow".


Rise of the Tomb Raider will feature a $30 DLC pack that will include the following:


  • Endurance Mode -- "Survive the extreme conditions of Endurance Mode."
  • Baba Yaga: The Temple of the Witch -- "Explore a new tomb that house an ancient terror."
  • Cold Darkness Awakened -- "Combat waves of infected predators."
  • In-game content -- "A steady stream of outfits, weapons, and Expedition Cards" that will be available at launch and continuing for more than four months.

Continue reading 'Rise of the Tomb Raider joins the microtransaction bandwagon' (full post)

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