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3D Realms is back, unveiling a slew of nostalgia with its new 3D Realms Anthology, which is available through their website for $19.99. The pack includes some of the biggest names in gaming from the 90s.
We have: Duke Nukem 3D, Shadow Warrior, Commander Keen: Goodbye Galaxy, Wolfenstein 3D, Rise of the Triad: Dark War and more, all DRM-free. Better yet, there are free downloads of some of their other games, including Alien Carnage, Major Stryker, and Stargunner. The company got rid of its former staff in 2008, but kept the rights to Duke Nukem and other big names. Get in on the new 3D Realms Anthology and enjoy some great PC gaming memories - remember folks, even these games run at past 30FPS.
The last time we heard about Assassin's Creed: Unity was just a couple of weeks ago, when we reported that the game will be running at 900p and 30FPS on both the Xbox One and PS4 so that it will "avoid all the debates" about resolutions between the consoles.
Well, the PC requirements have been released by Ubisoft, with Assassin's Creed: Unity requiring 6GB of RAM, a 64-bit version of Windows 7/8 or 8.1, and 50GB of HDD space. You'll need, at a minimum, Intel's Core i5-2500K, or AMD's FX-8350 or Phenom II x4 940. Ubisoft recommends an Intel Core i7-3770, or AMD FX-8350 or better. When it comes to RAM, 6GB is required, while 8GB is recommended.
On the GPU side of things, Ubisoft requires you to have an NVIDIA GeForce GTX 680 or AMD Radeon HD 7970, while a GeForce GTX 780 or Radeon R9 290X is recommend. Holy hell: a GeForce GTX 680 or Radeon HD 7970 is required to even get the game up and running? That's actually quite shocking.
Gamers who play video games in 3D enjoy a fully-immersive environment, but that also has a negative side effect: increasing anger in players. Researchers from Ohio State University found that Grand Theft Auto IV players felt angrier after just 15 minutes of playing in 3D, over playing a traditional version of the game.
"3D gaming increases anger because the players felt more immersed in the violence when they played violent games," said Ohio State psychology and communications professor. "As the technology in video games improves, it has the ability to have stronger effects on players."
Players that enjoyed 2D and 3D bowling simulations didn't feel a change in emotion after gaming - but first-person shooters and other violent video games may present "troublesome" scenarios. The idea of violent video games leading to real-world violence is an issue that has been rejected by gamers - and used by clever defense lawyers - but researchers hope to conduct accurate studies as 3D becomes more prominent.
Within 24 hours of a game update that changed currency exchanges in Guild Wars 2, ArenaNet is converting the system back to normal. Before the change, players were able to exchange gold for gems used to purchase items while in the Black Lion Trading Company store. Unfortunately, the change made the lowest price of a gem bundle to 400, and gamers looking to purchase smaller amounts immediately became extremely vocal about it.
Despite the public outcry, it's impressive that ArenaNet was so quick to respond to vocal criticism. The team ultimately decided to listen to its gamers - and explained that the change was made to help gem store shopping experiences.
In light of your feedback, we will update the Currency Exchange so that you can decide how much you want to use it," said Galie Gray, ArenaNet communications lead, in a post on the game's official forums. "We will keep the new streamlined system and also offer a new 'Custom' button on the panel that you can use to exchange any increment of gems or gold. We anticipate rolling this out soon. Stay tuned!"
Naughty Dog has some serious games under its belt for Sony, with PlayStation exclusive titles like Uncharted and The Last of Us, with the latter recently going through a Remastered edition on the PS4. The Last of Us: Remastered was running at 1080p and 'mostly' 60FPS, with an option to enable 30FPS if you really wanted to.
When asked about hitting 1080p and 60FPS for its upcoming games, including Uncharted 4: A Thief's End, Naughty Dog's Community Manager, Arne Meyer said: "I think that's what we want to push for with anything we're doing on this generation. That's sort of the mandate from when we were building the PS4 engine. Let's see if we can do this and hit it. We hit it with The Last of Us Remastered, so why not stick with this?".
Uncharted 4 will soon hit the PS4, and with near confirmation it'll be running at 1080p and 60FPS, fans of the original three Uncharted games have wondered of a remastered version of the popular games. Meyer talked about those rumors too, where he said: "I personally think it would work well, because there's a lot of attention on the studio between the success of Uncharted 2, 3 and The Last of Us. It'd be nice to give players the opportunity to go back and play the older games, and people who are new to the PlayStation platform". What better way to drum up to the launch of Uncharted 4 on the PS4, than with a remastered Uncharted trilogy released?
Respawn is ready to take Update Eight out of the oven for Titanfall, a patch that will include a slew of changes and new game modes. One of the bigger game modes from the update is the co-op wave survival mode, which should be a bunch of robotic fun.
In the previous update, Respawn removed the titans and AI bots, allowing for PvP combat, without the supersuits and artificial intelligence. The new update however, has a new mode called Frontier Defense. This mode has players dying and instead of spectator mode, they fly high above the other players, in helicopters, shooting down at the people on the ground.
Deadly Ground is another new mode, which changes regular levels so "the floor is covered in deadly electrified fog". Frontier Defense mode will also have gamers against old and new robots, surviving waves and waves of baddies. Respawn will also be including the usual bud fixes, UI improvements, new graphics options for capable PCs, faster load times, and more.
It looks like Microsoft may have something somewhat decent on its hands with the live-action TV series based in its Halo universe, Halo: Nightfall, check out the trailer for it below.
It looks kind of generic, but Halo fans are going to probably fall right into this. Ridley Scott is sitting on the series as a producer, which should give the show some credit (or show that Microsoft at least threw a sum of money at him). Whatever it is, it looks good, and shows that the company can extend what the series means to them, apart from cash-generating games on its Xbox platform.
Rockstar is reportedly preparing to re-release Grand Theft Auto: San Andreas for the Microsoft Xbox 360 soon, according to Xbox Achievements. The Xbox 360 version is no longer available to download, while the Sony PlayStation 3 version is still available.
October 26 is the 10-year anniversary of when GTA: San Andreas was released, so now would be a fitting time for a game re-launch. The game was originally released in October 2004 for the Sony PlayStation 2, and was later released for the Microsoft Xbox, PC, Mac, iPhone, iPad, Android, and Windows phones.
Meanwhile, Grand Theft Auto V will be released for the Xbox One and PlayStation 4 next month, with a PC version set for a January 2015 release.
Since launching in March, Blizzard's Hearthstone: Heroes of Warcraft has more than 20 million players, and will hit Apple iPhones and Google Android smartphones in early 2015. The company is currently revamping the game's interface to ensure it operates well on smartphones, and Blizzard developers are still working out the kinks.
"While we have a build up and running internally, it needs a bit more work, and we don't feel like we'll be ready to share it with you until early next year," according to a blog post published on Battle.net. "It's very important to us that the phone experience for Hearthstone is just as accessible as the tablet and PC versions."
Sunset Overdrive hits the Xbox One as an exclusive to Microsoft's console on October 28, but days before its release, the developer behind the game has started talking about why they changed from running the game at 1080p, to 900p.
The downshift in resolution allowed the developer to have more on-screen action, as 1080p would've seen a reduction in on-screen mayhem as the frame rate would obviously drop. Creative Director with Insomniac Games, Marcus Smith, said: "Why would you want less action on screen? That's insanity. 900p works perfect for us. We spent a lot of time comparing and contrasting. We had it running at 1080p, we'd play it; we had it running at 900p, we'd play it and they didn't look considerably different. But the things that you could draw on screen were a lot more, and we wanted to draw a lot more on screen. More action, more better. Michael Bay would be very proud".
Another game where the 'next-gen' consoles, this time an Xbox One exclusive, is running the previous generation specs: 900p (or so) at 30FPS. I would've preferred to have heard they dropped to 720p and enabled AA, but bumping the frame rate up to a solid 60FPS.