Tech content trusted by users in North America and around the world
6,891 Reviews & Articles | 48,440 News Posts
TRENDING NOW: The Division on PC is held back, as it would be 'unfair' to consoles

TweakTown News

Refine News by Category:

Gaming Posts - Page 1

All the juicy Hitman beta details revealed for the 19th

By: Jeff Williams | More News: Gaming | Posted: 19 mins ago

The semi-closed beta test for Hitman is going to begin at the end of the week and Square Enix has released a short trailer and an FAQ site to prepare us as we step into the role of Agent 47 once again.

 

 

Those on the PlayStation 4 of course get to enjoy the beta on starting on the 12th of February at 8:00am PST going through the 15th at 8:00am PST. Those on the PC will have to wait until the 19th at 2:00am PST and then you can play to your hearts content until the 22nd at 2:00am PST.

 

During the beta you'll only have access to the prologue mission, aptly named "The Prologue". This is a secret ICA training facility that Agent 47 first trained in. It's also the first time that you meet Diana, the familial handler that you eventually save in an earlier game set further along the timeline. You're give two completely free-form missions to play through to try out the mechanics of the game.

Continue reading 'All the juicy Hitman beta details revealed for the 19th' (full post)

Battlefield 4 netcode significantly improved on Xbox One and PS4

By: Jeff Williams | More News: Gaming | Posted: 2 hours, 14 mins ago

DICE is improving the netcode in Battlefield 4 on consoles, and it's doing so by changing a simple setting that should improve the experience significantly.

 

battlefield-4-netcode-significantly-improved-xbox-one-ps4_2

 

With the latest update on the PlayStation 4 and the Xbox One, the tickrate of 32 player servers has been increased from 30hz up to 45hz. They're reporting that this should improve all network related delays by around 11ms per single action. Meaning that your shots should register just about perfectly now.

 

They were able to test different tickrates through the holiday update and decided upon the higher rate after the data they collected showed a positive increase in player enjoyment for most playersThe changes don't effect 64 player servers. DICE will have a small testing period in which they invite feedback about the changes, to ensure it's the best possible option for everyone.

Continue reading 'Battlefield 4 netcode significantly improved on Xbox One and PS4' (full post)

Dark Souls III has a beautifully dramatic opening cinematic

By: Jeff Williams | More News: Gaming | Posted: 4 hours, 23 mins ago

The opening cinematic for Dark Souls III is quite stunning, and you can view it right below. The cinematic style is on par with some very good movies even.

 

 

The three-minute intro very succinctly introduces us to the storyline that we'll be following in the very dark and despondent land of Lothric. It's actually quite well constructed and the narrative seems to fulfill the expectations we have for the series. In the trailer you'll see Yhorm the Giant, Farron's Undead Legions, Aldrich Saint of the Deep and even the reclusive Lord of the Profaned Capitol.

 

Merely watching the trailer brings back memories of the challenges from the first two. Dark Souls III will arrive on April 12th on the Xbox One, PlayStation 4 and PC through Steam.

Continue reading 'Dark Souls III has a beautifully dramatic opening cinematic' (full post)

Red Dead Redemption backwards compatibility done in error, removed

By: Jeff Williams | More News: Gaming | Posted: 8 hours, 16 mins ago

It seems that the excitement was a bit preemptive. Microsoft has removed the ability to download and play Red Dead Redemption from the Xbox store, saying that they were made available by some sort of error.

 

red-dead-redemption-finally-backwards-compatible-xbox-one_1

 

Larry "Major Nelson" Hryb did take to Reddit to explain that RDR is currently in a testing phase, though that along with a few other games, they were accidentally made public. "Due to an error, some of the games currently in test were accidentally made available. We have since removed access to those games, and apologize for any confusion this may have caused. We will have more information on upcoming releases soon."

 

The good news is that we'll eventually be seeing it be available, though it's not quite clear when. The original story is still posted below for your convenience.

Continue reading 'Red Dead Redemption backwards compatibility done in error, removed' (full post)

New Fallout 4 mod lets you play as Geralt of Rivia from The Witcher 3

By: Derek Strickland | More News: Gaming | Posted: 8 hours, 44 mins ago

As an avid Fallout 4 PC player, my appetite for mods is quite voracious; I'm always eager to try on the newest arsenal of weapons and armor, and revel in new content. So naturally when I saw ex-Vault Dwellers can now dress up as Geralt of Rivia from The Witcher 3, I instantly smashed the download link.

 

new-fallout-4-mod-lets-play-geralt-rivia-witcher-3_10

 

The Witcher 3 crossover Fallout 4 mod adds two different outfits from Geralt's sleek witcher wardrobe: the infamous battle dress seen in the game's promos, and his casual garb. Ren, the mod's creator, actually uses CD Projekt RED's own authentic models and textures from The Witcher 3.

 

Sadly, Geralt's infamous monster-slaying twin-blades aren't included in the mod, but we do get to use his crossbow. Before you get too excited, the crossbow doesn't shoot bolts, and instead acts like a pipe pistol when fired.

Continue reading 'New Fallout 4 mod lets you play as Geralt of Rivia from The Witcher 3' (full post)

Titanfall 2 getting a grounded, dirty and human single-player campaign

By: Jeff Williams | More News: Gaming | Posted: 9 hours, 47 mins ago

The lead writer for Titanfall 2, Jesse Stern, revealed quite a few telling and potentially positive details about the upcoming game in an interview he recently had with Forbes.

 

titanfall-2-getting-grounded-dirty-human-single-player-campaign_2

 

One of the positives, Stern explained, is the inclusion of a single-player campaign, an often criticized element that was missing in the first game. Furthermore, Stern wants it to be a more realistic story, something that builds upon the already good mythos that was little used in the first. He says it'll be "grounded, dirty, human and real."

 

Stern explained what's influencing their narrative direction. "What inspires us is the junction of technological advancement with the inevitability of conflict and war and what the next war might look like. In Titanfall 2 there will be a lot of [scenes] where science meets magic, but keeping it grounded and dirty and human and real."

Continue reading 'Titanfall 2 getting a grounded, dirty and human single-player campaign' (full post)

The Division on PC is held back, as it would be 'unfair' to consoles

By: Anthony Garreffa | More News: Gaming | Posted: 13 hours, 8 mins ago

Back in 2013, we wrote a story about The Division developer Massive Entertainment saying that their Snowdrop Engine-powered game would stand out on the PC, and "won't be a port". Yeah, well, how times have changed.

 

 

Now we have a story with an unnamed developer saying that the cross-platform development on the game did have an effect on the PC version of The Division. The developer said that the Snowdrop Engine has "a lot of potential", to which he was asked if they were ever restricted with how far they could push the game because of the differing platforms between consoles and the PC.

 

The unnamed Ubisoft developer said: "It is definitely a [factor]. But one good thing about The Division is that we've always considered PC as a separate platform. I've worked on projects before where the PC version's a port from a console, so it carries those limitations over, but we've always been in the mind that we'll have a dedicated PC build, so it hasn't really held it back too much".

Continue reading 'The Division on PC is held back, as it would be 'unfair' to consoles' (full post)

Take to the campaign trail with The Political Machine 2016

By: Jeff Williams | More News: Gaming | Posted: 2 days, 10 hours ago

The Political Machine 2016, from Stardock, gives you the chance to play as nearly a dozen different candidates, including such favorites as Donald Trump, Bernie Sanders, Hillary Clinton, and of course quite a few others. If that doesn't quite float your boat, then you can also choose to create your own custom candidate, with all your own custom avatar and background information.

 

take-campaign-trail-political-machine-2016_3

 

"The game deals with topics like the Keystone XL Pipeline, human trafficking, and other issues that are current and relevant to this year's election," said producer Patrick Shaw. "We've added a poll tracking feature so that you can see how your own political races are matching up to what's going on in the United States right now."

 

You'll also get the opportunity to be interviewed on various talk shows to raise their ratings in the polls. Torrid affairs, natural disasters, email scandals, and other random events will keep you guessing, and you better be ready to deal with all those unexpected problems. So do you think you're ready to try to become the President of the US? What a fantastic time to release a game that lets you explore the depths of the political system.

Continue reading 'Take to the campaign trail with The Political Machine 2016' (full post)

Rise of the Tomb Raider's latest patch improves HBAO+, and more

By: Anthony Garreffa | More News: Gaming | Posted: 2 days, 15 hours ago

Now that Rise of the Tomb Raider has reached the PC, the latest patch for the game has dropped and includes some fixes for critical issues like startup problems, and more.

 

rise-tomb-raiders-latest-patch-improves-hbao-more_05

 

The patch improves support for SLI users with NVIDIA GeForce video cards, with the SLI glitches with water/snow effects fixed. There's improved HBAO+ quality, and a "variety of fixes and improvements to UI including map, basecamps, and Remnant Resistance mode". The full list, we have below:

 

Startup issues (Steam Only):

 

  • Fixed C++ runtime error showing up on startup preventing some users from running the game.
  • Provided work-around for issue where the VC++ redist would not properly get installed, stopping the game from starting at all.
  • Solved problem where the game would crash on startup when tools like Bins Taskbar organizer or Spacedesk are installed.
  • Updated options screen with among other things:
  • Independent mouse sensitivity control for aim and regular navigation.
  • Mouse and Gamepad X axis inversion
  • Option to disable keyboard button prompts.
  • Option to disable mouse smoothing (very light mouse smoothing is present otherwise)

 

Other fixes included in this patch:

 

  • A variety of fixes and improvements to UI including map, basecamps, and Remnant Resistance mode.
  • New graphics option 'Specular Reflection Quality' to enhance resolution and reduce aliasing of specular reflections, at some performance cost.
  • New graphics option to disable film-grain independently from 'Screen Effects'.
  • Improved HBAO+ quality, including better occlusion for distant objects.
  • Improved NVIDIA SLI performance.
  • (Steam only)Fixed SLI glitches during water/snow effects.
  • (Steam only) Resolution Modifier option that allows you to use a lower rendering resolution independent from window size when running in windowed mode.
  • Performance optimization for situations where Razer Chroma features are enabled.
  • (Steam Only) Improvements to Razer Chroma effects.
  • (Steam Only) Fixed an issue that could rarely lead to an error on machines with 16 hardware threads or more.
  • Fixed mouse cursor not always being hidden when using gamepad.
  • Fixed major stuttering in Endurance mode.
  • Fixes for Endurance leaderboards.
  • Fixed Remnant Resistance missions occasionally not starting.
  • Fixed rendering glitches on some objects on NVIDIA 6×0 and 7×0 hardware.
  • Some issue do still happen and we are working with NVIDIA to resolve those in future patches or drivers.
  • Warning messages for users turning textures to Very High or enabling SSAA to indicate high-end hardware is required
  • A variety of other smaller optimizations, bug-fixes, and tweaks.

Fable Legends will use foliage physics to increase visual fidelity

By: Anthony Garreffa | More News: Gaming | Posted: 2 days, 18 hours ago

There is considerable hype surround Fable Legends, thanks to its use of DirectX 12 - being up to 40% faster under DX12 - but now we're hearing that the team at Lionhead Studios will feature some trickery to get the visual fidelity of the game improved.

 

fable-legends-use-foliage-physics-increase-visual-fidelity_04

 

Lionhead is making good use of foliage physics to "increase the richness of ground surface cover", which is something Lionhead Studios' Senior Programmer, Sam Swain, will be discussing at GDC 2016 next month. During a session called "Creating Lush Dynamic Procedural Foliage for Fable Legends", the description for the session teased "To continue to push the boundaries of visual fidelity for Fable Legends, we have worked to increase the richness of ground surface cover and accelerate artist authoring workflow".

 

The description continues: "The talk will describe the various procedural tools and techniques, in-editor and at run-time, that have been employed to provide a fully dynamic mesh instancing system, non-destructive surface editing capabilities, and the power that such tools bring. There will be many examples of what has been achieved and learned from adopting these approaches and how they have behaved alongside the more traditional approaches also used".

Subscribe to our Newsletter

Latest News Posts

View More News Posts

Forum Activity

View More Forum Posts

Press Releases

View More Press Releases