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Now that Halo 5: Guardians has gone gold, some keen-eyed gamers have spotted it in the wild. The packaging has revealed that gamers are going to need "up to 60GB" of HDD space to play Halo 5 on their Xbox One.
It looks like these images and details arrived from retail copies, most likely leaked from retailers somewhere in the world. The new images show us that Halo 5 is rated 'T-for-Teen', and that it has a one-player limit for local play. Halo 5: Guardians is different to previous games in the series, as it doesn't have local split-screen support. Halo 5: Guardians does include online cooperative play for up to four players, and includes a new 24-player Warzone game mode.
Halo 5 launches exclusive to the Xbox One on October 27.
While P.T. will never be made, and Silent Hills was too scared to come out from the shadows, the void is being filled by Allison Road. Allison Road is a first-person horror game that recently took to Kickstarter, but has now left the crowdfunding giant.
Lilith Ltd., the developer behind Allison Road, has updated its Kickstarter campaign explaining that the developer is removing the game from Kickstarter, and that backers shouldn't be worried. The team had a funding goal of $384,000 and had reached around $225,000 before removing Allison Road from Kickstarter.
The developer has secured itself a publisher, Team17, where they explained: "We are delighted to announce that we will be joining Team17's highly successful games label". Lilith Ltd. added that they "will look at ways outside of Kickstarter that will allow you to be involved in the game at a later date".
Square Enix could really change things up with the localization of Japanese games for Western gamers, where it could look to crowdfunding. This would allow gamers to choose which games they want to be localized with their own money, through crowdfunding.
The latest issue of Game Informer has an interview with Square Enix Europe CEO Phil Rogers, where he suggested that crowdfunding is a "very natural" way of bringing over unlocalized games. He added: "I would love to try and work with [crowdfunding], to find a way - because ultimately we want to satisfy the demands of the fans".
We all know that translating some of those text-heavy Japanese RPGs that Square Enix is famous for "requires this amount of resource", according to Rogers. If the demand for the game doesn't equalize with the time, effort and money pumped into translating it, it's next to impossible to justify it from a business perspective. Rogers added: "if fans want to sign up for [a campaign to support a game's Western launch] and say, 'This is the absolute demand for it,' and we can set targets and say if we achieve that, then we can do it".
The Star Wars Battlefront open beta is nearly wrapped up, with DICE announcing that the first-person shooter will receive four post-release expansion packs, which is all part of the $50 season pass. Considering DICE said there would be no microtransactions, this is quite the fork in the road.
These expansions haven't been detailed, nor do we have a release window, but EA teases that they will be "filled with new content". EA is giving season pass holders a couple of reasons to plonk down $50, where Star Wars Battlefront gamers can enjoy a two-week early access to the expansion packs, and an exclusive "Shoot First" emote.
The season pass to Star Wars Battlefront is nothing new for EA, with the company really driving the post-release content home with their Battlefield franchise. This means if you buy Star Wars Battlefront Ultimate Edition, and the $50 season pass, you'll be paying a total of $119.98.
The smash rocket-car slash soccer crossover Rocket League is set to get even more amazing: soon you'll able able to use Doc Brown's iconic De Lorean Time Machine for some rip-roaring, car-flying time-traveling goal-scoring.
This version of the Time Machine is fashioned after Back to the Future Part II's time-hopper, as you'll notice the trash-burning Mr. Fusion ontop. "Hopefully you'll never forget your time with the DeLorean Time Machine either, as we've worked meticulously to recreate its look, feel, and folding jet-wheels just as they appeared in the original motion picture trilogy. Best of all, it's a heck of a lot of fun to play with - and comes complete with its signature "Burnt Rubber" Rocket Trail to boot!"
The Time Machine DLC pack will retail for $1.99 and is scheduled to fly back to the past--or towards the future--on October 21, 2015. If you're a total BTTF nut then you'll notice that's the same day that Marty Mc Fly traveled to the future in Back to the Future Part II. We don't have hoverboards just yet, but we do have Pespi Perfect and Nike MAGs.
Roberts Space Industries has opened a free trial of Star Citizen's Arena Commander module, letting would-be space pilots test their mettle with intergalactic dogfighting and simulations for a full two weeks.
Now the devs originally opened up the free trial for those who watched CitizenCon 2015, but we have you covered even if you weren't able to check out the livestream. Simply enlist and sign-up here, and then enter CITCONFLIGHT2K15 in this field here.
Test pilots will have access to a slew of ships to choose from, and will get a good feel of the game's free-roaming and ship-to-ship combat. The Star Citizen trial will last up until October 25, so if you sign up now you'll get almost two weeks of free play.
343 Industries has just released the official launch trailer for Halo 5: Guardians, giving a tease at the events that made Master Chief go rogue and trigger an intergalactic manhunt.
The footage is a delicious mix of in-game action and cinematic flair, giving viewers a satisfying look at the new Spartan abilities like the devastating ground slam, as well as setting the somber tone of the campaign. The montage has it all--first-person chaos in a battlefield of Covenant baddies, vehicular insanity with explosive Scorpion tanks, new weapons being teased, and a glimpse at the high-tech Promethean overlords that look as deadly as they do stylish.
Sadly we don't get to see Blue Team in action very often in the trailer. It's most Locke's new Fireteam Osiris ripping and shredding through snowy precipices, skillfully gunning down baddies like a hot knife slides through butter. As an avid fan of the Halo books I'm more interested in sticking with the classic Spartan II's, but the trailer does allude to the exact cause of Master Chief's disappearance, hinting at a mysterious mission with the rest of Blue Team.
While Star Citizen is still a while away from being finished, Elite Dangerous has been in the hands and hearts of gamers for months now. The studio behind it, Frontier Developments, is now showing off Elite Dangerous: Horizons.
Elite Dangerous: Horizons lets players land on planets, with the above video being a very rough version of the expansion. Frontier boss David Braben calls the video a "quick-and-dirty un-edited capture from a debug build on one of our dev machines, using the debug camera on an SRV and just zooming out ever faster". He added that there's "tons of little details we plan to tweak or fix".
The upcoming release of Elite Dangerous: Horizons will be interesting, as it's both an expansion and re-release of the original game. It's not just an expansion, but an entire season of expansions and updates, something that will include avatar customization and multi-crew ship experiences.
Since the open beta of Star Wars Battlefront, EA and DICE have been more forward with releasing details on the inner workings of their latest first-person shooter. We know that the Xbox One version runs at 720p, while the PS4 sits at 900p. The PC version, as always, scales magnitudes past that, right up to 4K and multi-monitor setups.
According to the Technical Director on Frostbite, Johan Andersson, Star Wars Battlefront is using an adaptive resolution. Not only that, but he told Eurogamer: "If you can look past Xbox One's lower resolution, the actual content of the game is identical to PS4, and a decent match for PC's high graphics settings. It means texture and shadow quality are the same between both consoles".
Andersson also fielded questions on Twitter, when someone asked about Battlefront's framerate. Andersson replied: "frame rate & fidelity is indeed king, don't want to sacrifice it for resolution. but a choice each game team does". He was also asked about using adaptive resolution in areas where it's 60FPS+, to which he replied: "thought yes, implemented no. can be extra complex combined with temporal techniques we use".
At this year's New York Comic-Con, a bunch of the people behind Deus Ex: Mankind Divided were in attendance, including the Eidos Montreal development team, and voice actor for protagonist Adam Jensen.
Deus Ex: Mankind Divided's Executive Game Director, Jean-Francois Dugas, had some choice words to add when it came to the PC version of the game. Dugas said that "console ports on PC is disrespectful", reiterating that the PC version will have features that the console versions of the game won't have, in order to make it stand out. Dugas added that it's "super important that the PC version is treated as such".
We revealed exclusively that Deus Ex: Mankind Divided would ship with DX12 out of the box, and that it will have a built-in benchmark. We should hear more about the DX12 side of the game, and how it will affect the Dawn Engine that powers the game, in a "big week" that Eidos Montreal have planned for the near future.