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The Unreal Engine 4 powered 'Koola' demo is absolutely mind blowing

If you thought the Unreal Engine 4 powered look at Mario looked great, just wait until you get your eyes on the new 'Koola' project by an Unreal Engine forum member. We've embedded the video goodness below.

 

 

Before this, Koola had worked on some hyper realistic, real-time architectural visualizations using Epic Games' Unreal Engine 4, but this new demo really blurs the lines of what is, and isn't real. Earlier in the year, Koola was the very first person into the inaugural Unreal Dev Grants program. This program was setup by Epic Games to incentivize and reward innovative projects using Unreal Engine 4.

Continue reading 'The Unreal Engine 4 powered 'Koola' demo is absolutely mind blowing' (full post)

The Last Guardian was years in the making, and Sony feels the pressure

Gamers have patiently waited for The Last Guardian for a long time, after the game was originally announced during E3 2009 for the PlayStation 3.

 

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However, it was a general relief to be able to show the game off during E3 2015 and promise a 2016 ship date to gamers.

 

"Last night was, but now the reality settles in. We have to deliver, we have extra pressure, and the team has too, but it's a good pressure. The team is super happy," said Shuhei Yoshida, President of Sony's Worldwide Studios at Sony Computer Entertainment, in a statement to GamesIndustry.

Continue reading 'The Last Guardian was years in the making, and Sony feels the pressure' (full post)

American gamers preferred action and shooters in 2014

Last year, we spent more than $15 billion on video games in the United States, and gaming is one of the largest cultural mediums in the United States. A recent report from the Entertainment Software Association (ESA) outlined the types of gamers in the United States preferred:

 

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As noted, 28.2 percent of games sold were action, ahead of shooter (21.7 percent), and the sales figures dropped from there. Taking the No. 3 position was sport games (13.3 percent), ahead of role-playing (9.5 percent), adventure (6 percent), and fighting (6 percent) - with racing, strategy, family entertainment, casual, and other titles fighting for the remainder of the market.

 

Of course, the ESA's stats changed drastically when it took a look at just the PC market, where strategy games accounted for 37 percent of overall sales.

Continue reading 'American gamers preferred action and shooters in 2014' (full post)

It looks like first wave of Valve Steam Machines preorders are gone

It seems like gamers are interested in Steam machines, as Valve has sold out of "get it early" Steam Machines. The preorder allows gamers to get a Steam Machine one month earlier than the general public.

 

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The Steam Machine runs the SteamOS, a customized version of Linux. Valve is working with Alienware, Syber and other third-party hardware OEMs so gamers will be able to enjoy a comfortable gaming experience. The hardware ranges in price from about $450 up to $1,500, and gamers still have plenty of questions regarding Steam Machines and SteamOS.

 

The "Get it Eary" Steam Machines sold out in less than one month. It's unknown how many units actually have been preordered, and if this is just a clever marketing ploy from Valve. If you missed out on the Steam Machine, it's still possible to reserve a Steam Controller, Steam Link, or Alienware Steam product.

Continue reading 'It looks like first wave of Valve Steam Machines preorders are gone' (full post)

Sorry, but no Death Star map in Star Wars: Battlefront

If you were looking forward to playing a map involving the Death Star in Star Wars: Battlefront, you may not be happy to hear what a DICE community manager recently said.

 

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Electronic Arts previously said there would be no space maps or space-themed battles in the game, but it looks like the Death Star won't be included at all: "We will not offer a Death Star-based map," the manager said in a post on Reddit. "But stay tuned for details around the maps we will offer."

 

You'll be able to see some eye candy as Star Destroyers fly overhead, but it won't be possible to actually try to shoot them down.

Continue reading 'Sorry, but no Death Star map in Star Wars: Battlefront' (full post)

Sony discusses being the new 'home' for Call of Duty games

Call of Duty DLC previously launched first on the Microsoft Xbox platforms, but that has changed now that Sony PlayStation is the new "home" for CoD. PlayStation gamers can look forward to receiving Black Ops 3 DLC first, and the multiplayer beta will also hit the PlayStation before the PC and Xbox.

 

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"Well, I think the first thing was we've had a great relationship with Activision around Destiny... and I'm a huge fan of that," said Adam Boyes, VP of publisher and developer relations for the Sony PlayStation, in a statement published by GameSpot.

 

Boyes said things started to come together after the PlayStation team tested Call of Duty: Black Ops 3. "We fell in love instantly. As soon as I started playing it, I said, 'This feels incredible! You can wallride!' It's just so smooth; it's almost like poetic. And so obviously, we just continued talking with our partners at Activision and worked something out. And now we've got I think a great benefit to all gamers."

Continue reading 'Sony discusses being the new 'home' for Call of Duty games' (full post)

Report: PC game development catching up to mobile in the UK

Almost half of UK studios were focused on mobile game development in the UK in 2014, but is facing increased pressure from PC game developers. The mobile lead dropped from 49 percent to 48 percent year-over-year when comparing 2014 to 2013, while PCs increased from 34 percent up to 37 percent, according to the TIGA UK video game trade association.

 

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Of course, PC game development includes retail and online PC games, social network games and MMOs - and the shift more towards PC could continue through this year.

 

"PC, in contrast, gained steam in 2014, with 37 percent of studios adopting it as their primary platform choice up from 34 percent in 2013," said Dr. Richard Wilson, CEO OF TIGA.

Continue reading 'Report: PC game development catching up to mobile in the UK' (full post)

ESL hosts a massive 300+ team CS:GO online qualifier

With the first ESL One Cologne pre-qualifier coming to an end, HLTVorg broke the news that over 300 teams from various parts of Europe all took place in this mammoth event.

 

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Setting out to qualify for the upcoming live event on June 25-26 in Cologne, Germany, teams named 1337, ENCORE, INSHOCK and PiTER were victorious this time around - with the rest having to wait for subsequent pre-qualifiers to take place soon.

 

Interestingly enough, team 1337 competed with three stand-in players this time around but still managed to wash away its competition, taking the number one spot. These four qualified teams will join the invitees of; Dignitas, Titan, HellRaisers, PENTA Sports and FlipSid3 Tactics at the offline event.

Continue reading 'ESL hosts a massive 300+ team CS:GO online qualifier' (full post)

Don't expect Nintendo to suddenly jump on the VR bandwagon

Until virtual reality matures and establishes, don't expect too many breakthroughs beyond gaming. Microsoft and Sony both seem interested in helping VR succeed, but Nintendo doesn't share their enthusiasm.

 

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Nintendo of America president Reggie Fils-Aime said VR is "just tech," and it must be made fun and social - which is something that it's not. During E3, Mario creator Shigeru Miyamoto said VR isn't a good fit for Nintendo right now - but didn't fully shut out the idea that VR could one day be in the plans.

 

Nintendo, which chose not to engage Microsoft and Sony in the new generation console war, also isn't a huge fan of VR. Instead of trying to compete directly in VR, expect Nintendo to show a larger interest in helping global eSports develop.

Continue reading 'Don't expect Nintendo to suddenly jump on the VR bandwagon' (full post)

Rocksteady is now in charge of 'significant' patch work Batman on PC

Most gamers might not know, but Rocksteady Studios didn't work on the PC port of Batman: Arkham Knight, where instead the studio had Iron Galaxy Studios port the game over to PC. You might remember that Warner Bros. pulled the PC game from being sold last week.

 

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Rocksteady is now in control of the game, with the studio posting on their official website saying: "Rocksteady is leading our team of developers and partners as we work on the PC performance issues that players have been encountering. The work is significant and while we are making good progress on improving performance, it will take some time to ensure that we get the right fixes in place". The first patch, which should've already hit owners of Batman: Arkham Knight, has some interim fixes:

 

  • Fixed a crash that was happening for some users when exiting the game
  • Fixed a bug which disabled rain effects and ambient occlusion. We are actively looking into fixing other bugs to improve this further
  • Corrected an issue that was causing Steam to re-download the game when verifying the integrity of the game cache through the Steam client
  • Fixed a bug that caused the game to crash when turning off Motion Blur in BmSystemSettings.ini. A future patch will enable this in the graphics settings menu

 

But you know what? Rocksteady would've seen the game before they, or Warner Bros. would've greenlit its release on PC. Obviously Rocksteady was too busy at work on the console version of Batman: Arkham Knight that the PC version wasn't just receiving as much love, it was thrown to the side without a second thought. It was released completely unready, and thus untested, and Rocksteady should be ashamed of themselves ending the Batman trilogy of games on this note.

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