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Tomorrow's February update to DriveClub is bringing a whole new level of fun to the game. A hardcore handling mode and new tracks should help infuse some needed love into one of the better console racing games.
The new mode lets you turn off all traction control and any other driving assist features to let you truly feel the road. It also might make it that much easier to crash. But just imagine the fun you can have before the moment of impact. In case that isn't quite your thing, this update is also adding six variants of a new track, Scotland - old Town.
All of this is just a precursor to much larger expansions, No Limits and Suzuki, which are coming out on February 23rd. Those will add new cars, bikes and six extra events to play through. Those will be paid expansions, however, and this update with hardcore mode is completely free.
Starting on the 17th of February you'll be able to pick it up from the Xbox store for $19.99. The Xbox One version is getting all three of the previously released DLC packs bundled into it for free, adding a bit more value to it. That means you'll get six new cars and more decals than you'll know what to do with.
To sweeten the deal, prospective Xbox One owners will get two exclusive vehicles, the Armadillo, from Gears of War fame and a Warthog, from Halo. It would be blasphemy if these made their way to the PS4 or even the PC. They're also keen on adding in some garage items from Sunset Overdrive, again exclusive to the Xbox One.
Nine days before the beta for Hitman, the PC requirements have show up on the Steam page. Of course these could very well be subject to change after the beta reveals important data about performance. Check them out below to see if your system can handle it.
It looks like the more cores the better. And unfortunately we won't be able to play with DX12 or Vulkan quite yet, though those are rumored to be coming later on. But all you need for a good time is an R9 290 at a minimum or a GTX 770. Hopefully it's been a bit more optimized since the alpha version showed the Titan X struggling to keep up even at 1080P. We'll be in the beta, and we hope to see your thoughts too.
- OS: OS 64-bit Windows 7
- Processor: Intel CPU Core i5-2500K 3.3GHz / AMD CPU Phenom II X4 940
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 660 / Radeon HD 7870
- DirectX: Version 11
- OS: OS 64-bit Windows 7 / 64-bit Windows 8 (8.1) or Windows 10
- Processor: Intel CPU Core i7 3770 3.4 GHz / AMD CPU AMD FX-8350 4 GHz
- Memory: 8 GB RAM
- Graphics: NVIDIA GPU GeForce GTX 770 / AMD GPU Radeon R9 290
- DirectX: Version 11
Descent: Underground is bringing on the six-degree of freedom (6DoF) revolution. The fast-paced action packed Early Access game has inspired the creation of another game of its ilk, Overlord, which is being worked on by some of the co-creators of the original Descent game.
The new studio, Revival Productions, plans on launching a Kickstarter later today to help raise $300,000 to assist in the development of their dream. When all is complete, and there's no estimated date yet, they want to have it available on the PC, PlayStation 4 and the Xbox One.
Inside you'll have a complete single-player experience with 15 levels designed specifically to take advantage of the unique FPS like physics and 6DoF movement. You'll be able to choose from a dozen different, upgradeable weapons, to fight against more than 12 different enemies and three intimidating bosses. Just because these can be a bit fast-paced even compared to CoD, there'll be five different difficulty levels to suit nearly every player.
The Raspberry Pi is a fantastic developer platform for all skill levels. The amount of amazing projects you can create is just staggering, but it's been somewhat limited by the meager processor under the hood. And the underused GPU. Experimental GPU acceleration has just been added to the latest release of Raspian, extending the possibilities immensely. Install at your own risk.
The Pi already had some fantastic gaming chops and was a natural choice for a small retro console. Those graphics you'd be running, from the SNES, NES, Genesis and Jaguar era's aren't terribly demanding. But opening up the GPU gives you more emulation possibilities. Not to mention the ability to play actual 3D games.
Not to mention all the other great sciency things you can now do more quickly with that otherwise unlocked GPU. It could potentially mean using a farm of Pi's (despite the relative inefficiency, but it has the cool factor) to compute novel things. They do warn, however, that installing the experimental driver could break other GPU functionality, and might even prevent the camera module from working properly. Not to mention messing up video playback support. But this is just the beginning stages of something quite nice that adds to the value of the minuscule devices.
As reported last week, JRPG Tales of Symphonia is in pretty bad shape on PC, sporting a default rendering resolution of 720p and 30FPS lock, among other issues. Fortunately modder Kaldaien has come to the rescue again, releasing a fix similar to the one for Tales of Zestiria.
At present, TSFix gets rid of the framerate limiter, adds a fullscreen borderless windowed mode option, integrates Durante's neat character outline mod, matches the rendering resolution to the resolution you've chosen, and cures crashes. Not too shabby for version 0.1.1.
Bethesda has just rolled out Fallout 4's newest update on PlayStation 4 and Xbox One, which significantly boosts in-game performance and squashes pesky bugs.
Since consoles don't have access to mods (yet), Fallout 4 gamers are pretty much at Bethsoft's mercy for any kind of alterations or fixes. While the new v 1.3 update doesn't add any new content perse, it does inject a host of significant visual and stability overhauls to the game. Now Fallout 4's draw distances and object fading have been dramatically increased on both systems, making the Commonwealth look much better.
Sure the PS4/XO flavors won't get the new HBAO+ ambient occlusion setting on PC, but it's still great to see that Bethsoft is still making huge visual tweaks for consoles. As for actual mod support, the studio says an announcement will be made "soon". Let's hope that the news comes sooner rather than later, and console players aren't stuck waiting until Bethesda's E3 2016 showcase.
Final Fantasy IX is finally out on iOS and Android after being teased back at the end of December. We were unsure whether it would be a staggered Japanese then western release, but it looks like it's now available worldwide.
This is one game that has been long in the making, much anticipated and actually wanted. From what can be gathered, it's not just any old port, but the controls have been sufficiently optimized to allow for some good mobile gaming, and the graphics are all nicely upgraded to be high resolution. Some cheats are also available if you need them, like turning off random encounters or even a fast-forward button.
RPG's with savestates make for great on-the-go games because you can theoretically easily pick up where you left off. If you can put it down. And if you can't, I don't think anyone would blame you.
A new Far Cry Primal trailer takes you on a quick exploration of all the possible dangers that you'll cross paths with in the developing world. And it looks like you'll have some horrible odds against you as you try to save humankind.
Primal isn't just an inconsequential label to describe the time-period. When they appended that to the title they meant it in every way. Everything in the world is against you and even the flora presents a deadly challenge. But with time and patience, you might be able to be the victor against all odds.
The trailer has a great husky voice-over that guides you through some of the various challenges you'll encounter, from different tribes to the wildlife itself. From all appearances, Ubisoft hasn't held anything back in designing this game to be mostly true to the period it's set in.
Ubisoft is opening up new doors to help ensure fluid performance for The Division on consoles. According to a Ubisoft dev, the game will let players adjust particular in-game settings to enable more responsive controls and FPS.
In a recent preview Q&A session, a Ubisoft dev revealed that PS4 and Xbox One users will be able to scale back certain graphical and visual settings in order to boost frame rates. "You can disable certain lighting aspects to improve frame rates in the console versions. I don't know of another game that does that. So if you want to choose frame rate over visuals, you can if you want."
The developers boast that The Division will fully utilize every bit of horsepower that the PS4, Xbox One and PC platforms have to offer. That being said, it's interesting to see that the publisher allows users to compromise on a graphics vs. performance trade-off. While the team has gone lengths to make consoles more PC-like in terms of settings, the PC flavor will reign supreme in terms of custom options and power.