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This is what Half-Life 2 looks like when rendered in Unreal Engine 4

By: Anthony Garreffa | More News: Gaming | Posted: 3 hours, 34 mins ago

Valve is probably working on Half-Life 3, but until we get an announcement, all we can do is dream. But there are things you can do to make the time go by as a Half-Life fan, such as checking out the Unreal Engine 4-powered Half-Life 2 environment project by Polycount member 'PogoP'.






The screenshots alone do it justice, with PogoP explaining: "Just so you know, I do plan to release this scene online for people to play around with. I'm not going to release it just yet, as I would really like to get it working with Oculus Rift before I do.. So you can run around with virtual reality. Not entirely sure if its going to work, but I'll give it a good go!"

Continue reading 'This is what Half-Life 2 looks like when rendered in Unreal Engine 4' (full post)

Destiny moves towards microtransactions to fund new DLC

By: Derek Strickland | More News: Gaming | Posted: 6 hours, 8 mins ago

Bungie has announced that Destiny will get microtransactions starting October 13, complete with its own in-game currency called Silver.




These microtransactions will be cosmetic rather than the pay-to-win schemes, Bungie affirms. A new NPC will arrive in the Tower and players will be able to exchange Silver for their choice of 18 different new emotes. Silver can be purchased for money, but we still don't know the exact exchange rates.


Reports indicate that this new cosmetic microtransaction model is how Bungie will fund Destiny's further development, and will release free DLC updates once a month throughout Fall 2016.

Continue reading 'Destiny moves towards microtransactions to fund new DLC' (full post)

Ubisoft teases new prehistoric survival game

By: Derek Strickland | More News: Gaming | Posted: 9 hours, 17 mins ago

Ubisoft has kicked off a cryptic "livestream"--which is just basically a single image with audio thrown into the mix--that could point to a new IP series.



The image appears to be a cave painting, depicting various hunting scenes and shows a number of locations including a ritualized bramble gateway, a large wolf, and a bow-toting caveman with a (magic?) torch in the middle. No one knows what exactly Ubisoft has planned, and it could be anything from Far Cry with cavemen, some sort of pre-historic Assassin's Creed, or a fresh new original franchise.


Apart from the image we're presented with a single clue in the description, which reads "survival is timeless". Based on that we can gauge that it'll be an action game--probably FPS with bow-centered mechanics--and the paintings portray a sense of heavily ritualized mythology. Due to the success of ARK: Survival Evolved, Steam's popular Early Access game, Ubisoft might be planning their own adaptation with dinosaurs and titanic beasts.

Continue reading 'Ubisoft teases new prehistoric survival game' (full post)

Custom button mapping coming to all Xbox One controllers

By: Derek Strickland | More News: Gaming | Posted: 9 hours, 37 mins ago

One of the most attractive selling points on the is that its huge assortment of buttons are infinitely customizable, adding in a touch of the kind of macro peripherals we see at esports tournaments. But now it looks like custom button mapping is coming to all Xbox One controllers after all.




Xbox exec Mike Ybarra--the Microsoft vet who's responsible for helping developing OneCore, Xbox One's custom Windows 10 kernal--innocuously broke the news in a response to a fan query on Twitter.



Ultimately it looks like Xbox One fans aren't too happy about having to shell out $150 for a function they believe should be stock. So far Microsoft has done a splendid job using fan feedback to shape the future of the Xbox brand, and this is no different. While there's no timeline other than the maddeningly vague "soon", I'm guessing it'll be introduced with the Xbox One's huge Windows 10 update in November. Next month the console will get new feaures like backward compatibility across 100 different Xbox 360 games, a UI that's up to 50% faster, and the framework to introduce DX12 and Windows 10 PC-to-Xbox game streaming.

Continue reading 'Custom button mapping coming to all Xbox One controllers' (full post)

Spurned Pokemon fan raises $4000 to pay for copyright fine

By: Derek Strickland | More News: Gaming | Posted: 14 hours, 31 mins ago

Back in August, the creators of Pokemon ruthlessly slapped a copyright infringement claim on a good-natured Pokemon celebration. The party was to be held at PAX and was totally unofficially and not sanctioned or sponsored by The Pokemon Company.




Like Nintendo, the company has a very black and wide approach to what it considers copyright infringement and really doesn't ever make consolations. So naturally the Pokemon Company pressured and threatened Larkin Jones, the event organizer, with legal action. Jones canceled the event and cooperated. But now the Pokemon creators demand Larkin pay a $4000 fine for using copyright images like Pikachu on the fliers. Jones just doesn't have the cash to pay it, and has turned to a Go Fund Me campaign to raise the funds. This led to more than a hundred gamers coming together and pledging their support, and Jones raised the money in just three days.


"The day before the PAX party, Pokemon sued me. Without even a cease and desist. Totally didn't expect that,"

Larkin Jones said. "I canceled the party, refunded everyone the 2 dollars I charged to help cover all the prizes I bought for the cosplay contest and smash bros tournament. Pokemon wants $4000 that I just don't have. I told them I would pay it over a year and they denied that. They want it now within the next 45 days."

Continue reading 'Spurned Pokemon fan raises $4000 to pay for copyright fine' (full post)

Aware of 'let's play' videos? Here's every single one summarized

By: Chris Smith | More News: Gaming | Posted: 1 day, 8 hours ago

What happens when you throw 30 screaming YouTubers into a room, each with their own console or computer? Well, I would presume the end result is this 'montage parody video' called 'EVERY LET'S PLAY EVER'.



Set to take a light-hearted look at people who record themselves playing games for the entertainment of others, the author 'NFKRZ' prefers to explain these videos to be the best way "how to get money on youtube idk lol."


Montage parody videos is a form of entertainment that has been on the rise over the past five years or so, stemming from over-edited and overdone frag videos from various first-person shooter games. Quickly throwing this keyword into a YouTueb search will report back a few hilarious results for games ranging from Farming Simulator to StarCraft II - go on, give it a try.

Continue reading 'Aware of 'let's play' videos? Here's every single one summarized' (full post)

This Grand Theft Auto IV hyper-realistic mod is better than real life

By: Chris Smith | More News: Gaming | Posted: 1 day, 9 hours ago

What better to make sensationalist media outlets perk up and blame real life violence on video games other than this realistic Grand Theft Auto IV (GTA 4) mod? This 'ultra graphics mod' is named 'SG ENB v2.0 [] and sets out to turn GTA 4 into a hyper-realistic, action packed, real-world experience.



The video above showcases simple gaming actions which take place with the help of an NVIDIA GTX 970 running at 2560x1440, but there's no saying what will happen to your precious framerate when the going gets tough and RPG's start flying.


This mod joins the plethora of GTA IV and Skyrim enhancers that reiterate why enabling gaming communities to make expansive mods is such a good thing. If you're wanting a higher resolution look at the screenshots, click on the images in the full version or head here for the full album. There's nothing else to say here other than: enjoy the photos.

Continue reading 'This Grand Theft Auto IV hyper-realistic mod is better than real life' (full post)

Tony Hawk's Pro Skater 5 arrives, IGN says pop-shove it in the garbage

By: Chris Smith | More News: Gaming | Posted: 1 day, 10 hours ago

Described as a game where "the wheels quickly come off," IGN's recent Tony Hawk's Pro Skater 5 review by Marty Sliva points out some fairly encompassing faults in this once-great series.




With an aim to bring the Tony Hawk game series back to basics, Sliva points out frustrating issues with this game that includes unchangeable game controls, a clunky interface, major performance issues, poor game physics and issues with online gameplay.


This review does mention slivers of hope, times that found the author "getting back into that familiar rhythm that made me fall in love with the original games." With these bugs in mind, the core of all gameplay issues has been blamed on licensing issues. In order for Tony Hawk game licensing to be kept by the developer, a game must be produced within a certain time frame, leaving people to speculate that this particular title was rushed out of the studio simply to keep the licensing alive.

Team manager sets out to create eSports player union

By: Chris Smith | More News: Gaming | Posted: 1 day, 18 hours ago

Natus Vincere is an extremely well-known and long-standing eSports organization, rising to fame back in the days of Counter-Strike 1.6. CEO and manager Alexander 'ZeroGravity' Kohanovskiy has allegedly begun planning and implementing a 'player union' which is set to help protect professionals in regards to prize money and play conditions.




Besides Na'Vi, other teams represented include big names such as Team Liquid, CLG, Cloud9, Virtus.Pro, TSM, NiP, fnatic, Titan and EnVyUs. In an email sent to all the major players in eSports tournaments, Kohanovskiy outlined terms and conditions based around things such as player conditions, online-only tournament damning (refusing to play in) and minimum expected prize pools.


This email requested that tournaments in USA with local teams only pony up a minimum of $30,000 in cash prizes, further stating that if they expect international attendance that they must be prepared to spend at least $75,000. Player transport was also addressed, asking tournaments that they provide all-expenses-paid travel for six people, being the five players and coach.

Players attempt to enter nostalgia trip as CODPROMOD kicks on

By: Chris Smith | More News: Gaming | Posted: 2 days, 7 hours ago

If you were part of the (comparatively) tiny gaming scene in the early to mid-2000's you may have been aware of the thunder that was 'CODPROMOD', designed as a competitive-play modification for Call of Duty games such as the originals and Modern Warfare (CoD4).




Websites across the globe like TEK9, CyberGamer and Cadred were largely dedicated to the competitive scene of these titles, hosting numerous online and LAN competitions over many years and saw the birth of what a flashy 'frag video' would be classified as today.


There isn't exactly any 'news' to report here as such, but more so a call for all CoD players to band together in the name of nostalgia. The meeting place is a thread over on eSports Heaven, previously known as, being one of the biggest old school players in the CoD scene itself.

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