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Joel "emilio" Mako was slapped with a Valve Anti-Cheat ban (VAC ban) whilst playing in a match against rival team HellRaisers in an online tournament match, which saw his gaming team releasing him immediately.
VAC ban's generally come in waves, with multiple players being banned in one go and this action happening often weeks after their cheating experience took place - this helps create confusion as to exactly what cheat program the hackers have used as they are not told exactly what got them banned.
Mako claimed he was not guilty and in an interview with HLTV he stated that "I am leaving this in Valve's hands. I cannot prove my innocence, but I know they can."
Now a confession has been issued by the Sweedish pro player, confirming that he used wall-hack style cheat to gain advantage in an online match-making environment (not tournament). In an interview with Aftonbladet, he confessed "me and my IRL friends were playing matchmaking together with X-ray cheat. For the moment it was fun, until the consequences blew back in my face. Even though I never cheated in an official match I realize it was wrong and I regret it every day."
Battlefield Hardline isn't too far away now, so EA is getting down and dirty with getting the game out there, with Mike Gloseski from EA taking to the official Battlefield website to talk the game up.
Glosecki concentrated on the PC side of things, addressing the 'power of PCs', 'how stable will the game be on PC' and more. When talking about the power of PCs, Gloseski said that the PC "allows you to customize the experience to your liking" and that you can set specific graphical details in the game, compared to its console counterparts. He added: "You can adjust your field of view or run higher than 60 FPS if you choose. You can even play with a three monitor setup for an immersive experience. Lastly, you get to use a mouse and keyboard which gives you the best control setup for a first person shooter".
One of the better additions to this post was that he tackled a big question: "how stable will the game be on PC". Glosecki said: "I think we can all agree that Battlefield 4's stability at launch was less than stellar. In order to address stability for our game at launch, we've had the game up and running in the multiplayer environment for the last two years with both the development and quality assurance teams playing in daily matches". Another nice change is that the developer is "also making changes to Battlelog to include a new pop-up on how to activate the plugin in your browser since this was an issue for some of our players".
Overkill Software has announced that Payday 2: Crimewave Edition will be released for the Microsoft Xbox One and Sony PlayStation 4 this June. The game will run in 1080p, with the game studio also including enhanced textures, and faster frame rates for console players.
"We're relaunching Payday 2 for the new platforms," said Almir Listo, producer at Overkill Software, told Eurogamer. "You'll get a year's worth of post-launch updates for the PC version available from the get-go - that's both the paid-for and free content."
Payday 2 has racked up 9 million copies sold for the PC, Xbox 360 and PlayStation 3 after launching in August 2013.
Techland, the developer behind Dying Light, has announced a special edition of the game that costs an insane $386,000. Yes, nearly half a million dollars for a video game.
The My Apocalypse Collectors Edition costs $386,000 but includes a real-world zombie-proof shelter, a round trip package to visit the Techland studio in Poland, night vision goggles, parkour lessons, Razer Tiamat headphones, and much more. Techland will be offering up just a single version of the My Apocalypse Collectors Edition, which is available exclusively through UK retailer GAME.
At least for that $386,000 you're getting a real-world "zombie apocalypse-proofed house" that Tiger Log Cabins will build for you. The zombie-proof house will come with some bells and whistles, including live-in amenities, as well as a TV, Xbox One and a sound system.
Battlefield Hardline has a launch date of March 17, but it will release five days earlier for EA Access members, with those gamers able to play the cops-and-robbers first-person shooter from EA and Visceral Games on my birthday, March 12. EA Access is an exclusive to the Xbox One, which means no early play for PC or PlayStation gamers.
The five-day trial will allow EA Access members to play the full version of Battlefield Hardline, but for only 10 hours in total. EA Access normally offers six hours of trial before the game goes live, so this is a nice four hour addition. The entire game will be accessible: all maps and modes in Battlefield Hardline's multiplayer component will be playable. As for the single player side of the game, only the first chapter of the story and the prologue will be made available.
Any and all progress will be carried over to the full game when it launches on March 17, which is a nice touch. EA Access customers can purchase Battlefield Hardline from the Xbox Games Store with a 10% discount, dropping its $59.99 price down to $53.99.
Rocksteady Games has unveiled the official Batman: Arkham Knight trailer, dubbed "Gotham is Mine". The trailer shows off what we can expect from the epic conclusion to the Rocksteady Batman: Arkham trilogy.
The developer says: "As Scarecrow unites the Rogues Gallery, including Two-Face, The Penguin, the Riddler, the Arkham Knight, Harley Quinn and Poison Ivy, they bring all-out war as they try to take down The Dark Knight, and claim Gotham City as their own". The trailer doesn't show off much actual gameplay, but it does provide a great tease of all the characters and environments we'll get to see, and explore.
Batman: Arkham Knight will be released on June 2, 2015.
For fans of LittleBigPlanet on the PlayStation, you might be interested in taking a look at 'Hunger' from Tarsier. Tarsier was actually behind the PS Vita version of LittleBigPlanet, but their new game is shaping up to be something very special, exclusive to the PS4.
In Hunger you play a girl that is trapped in a beautiful labyrinth that is filled with monsters and all sorts of gorgeous environments with very realistic lighting, shadows and physics judging by the teaser video above. Tarsier is focusing on tactile controls, very unique camera perspectives, and characters with "soft, dark centers".
We should expect to see more of Hunger at GDC 2015, if not I'm sure we'll get more of a taste for the PS4 exclusive at E3 2015 in June.
Universal and Turn 10 have teamed up to launch Forza Horizon 2 Presents Fast & Furious for free, and it will be a standalone title not requiring Forza Horizon 2. The title will launch on March 27 for the Microsoft Xbox 360 and Xbox One game consoles. The game will cost $10 after April 10.
The vehicles in the game will be the same ones as in "Furious 7," which will hit the box office on April 3. Cars include the 1970 Dodge Charger R/T, the vehicle of choice for Dominic Toretto (played by Vin Diesel).
"We've been talking with the folks at Turn 10 for a number of years and have always wanted to work together," said Bill Kispert, executive VP of digital licensing at Universal. "It was a matter of schedules, capacity and a film coming together at the right time. It finally has, and we're excited to collaborate with Turn 10."
Epic Games has released Unreal Engine 4.7, an update that it calls "our biggest yet" that has "the power to render huge numbers of instanced objects in large worlds, beautiful rendering of leaves and foliage, HDR texture support, in-editor animation editing, along with hundreds of optimizations and improvements". It was only yesterday that we teased what a fan-made video using Unreal Engine 4 was capable of.
One of the stand out features with Unreal Engine 4.7 is the addition of the new Foliage Shading Model, which allows for light to be transmitted through grass, leaves, paper, and other materials. The result, is super realistic lighting onto foliage, as you can see in the above shot. Epic Games explains that "diffuse lighting on the opposite side of the surface becomes transmissive lighting on the side being shaded". The latest update to Epic Games' graphics engine has its foliage system updated, which is now optimized for "huge, open environments".
There are various other new tweaks and additions baked into Unreal Engine 4.7, with another notable feature being HTML5 and WebGL support (for Windows only). This means that Unreal Engine 4.7 users can package and run their games in their Web browser using binary tools that you get through the Launcher.
Rockstar Games sent out a memo today confirming that Grand Theft Auto V has been delayed again, and won't launch until April 14. The game was originally expected to ship last fall, then was delayed until January, and then until March 24 - so this delay is yet the latest annoyance for PC gamers waiting to play GTA 5.
Gamers who have pre-ordered the title will receive an additional $200,000 in-game cash.
"Our apologies to PC gamers worldwide who have been counting down the days until the launch of the game, but a bit more time is needed to ensure that the game is as polished as possible," Rockstar Games said.