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Star Wars: Battlefront alpha has leaked out to torrent sites already

With the alpha build of Star Wars: Battlefront opening up in the last few hours to a select few gamers, there are already copies of the game floating out onto torrent sites.

 

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Someone who has already downloaded the alpha build, screenshots of the menu of Star Wars: Battlefront have leaked. This is what you're seeing above, which shows off a slick menu for the game. With Star Wars: Battlefront only just arriving in the last 24 hours, what do you think EA or DICE would have to say about it leaking so quickly?

 

This would be quite the marketing stunt for the game, as it's now going to be played by many more people than the closed off alpha build would've been exposed to.

Fable Legends game director discusses DLCs with TweakTown

Anytime I've written about Fable Legends in the past few months, it seems talk always turned to downloadable content (DLC) in free-to-play games. Lionhead Studios is going in a bit of a new direction with Fable Legends, and wanted to try to clear the air a bit regarding the controversial inclusion of DLCs in its upcoming free-to-play action role-playing game. We recently spoke with David Eckelberry, game director at Lionhead Studios, so here is what he had to say.

 

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The addition of DLCs brings a high level uncertainty among many gamers, and some of you have already questioned it regarding Fable Legends.

 

"That's a reasonable thing to be unsure of. I'm unsure about free-to-play in some games!" David Eckelberry told TweakTown. "I believe it's up to the game developer. Some games I love are free-to-play, and I don't think it's a coincidence that first and foremost they are good games, regardless of how they get to market. It's also not a coincidence that these games seem legitimately fair: they don't let a player buy his way to victories, and the things you can purchase seem pretty fairly priced."

Continue reading 'Fable Legends game director discusses DLCs with TweakTown' (full post)

Star Wars Battlefront based on 'absolute core' from the movies

DICE is feeling the pressure when it comes to trying to figure out what to include in the new Star Wars Battlefront video game - and it continues to be a major challenge, trying to sort out what makes the cut from the Star Wars universe.

 

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"I wouldn't say that we've designed it by committee. We have a very strong, very competent design lead," said Sigurlina Ingvarsdottir, senior producer of Star Wars Battlefront, in a statement to GameSpot. "But, basically, what we've taken is what to us is the core of Star Wars. Star Wars is so vast, there's so many things in Star Wars that are beloved by so many. And so they are hard choices."

 

It looks like DICE has decided to support planets such as Endor and Hoth, with characters ranging from Han Solo and Darth Vader - giving gaming fans characters and locations that they will be extremely familiar with.

Continue reading 'Star Wars Battlefront based on 'absolute core' from the movies' (full post)

Minecraft sales on PC hit 20 million units, 70 million units in total

Just how popular is Minecraft? Well, very. Mojang has just announced on their website that they've sold over 20 million copies of Minecraft on the PC.

 

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Not just that, but the total sales of Minecraft across all platforms, has passed over 70 million - quite the achievement. In the last 24 hours alone, Mojang has sold over 10,000 copies, proving the game is an unstoppable success. Most people were worried when Microsoft paid $2.5 billion to buy Mojang not too long ago, but with Minecraft being shown off in HoloLens, we can see how big this game is going to be going into the future.

Star Citizen's Star Marine FPS mode delayed indefinitely

Star Machine, the FPS mode of Star Citizen, was promised in April but has been delayed indefinitely while Cloud Imperium Games sorts out some issues.

 

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Unfortunately, the current state of Star Marine isn't up to the standards that the studio and publisher hoped for - but has abandoned legacy code in favor of the "Generic Instance Manager" (GIM). Less than 20 percent of the overall Star Citizen development team is working on Star Marine, and it's unknown when it'll be completed.

 

"There are several issues that will need additional time in order to deliver the first iteration of the gameplay we want you to experience," said Star Citizen boss Chris Roberts in a recent "Letter from the Chairman" blog post. "The challenges facing the FPS launch are a mix of technical blockers and gameplay issues. The most significant technical hurdle faced today is the networking backend."

Microsoft unveils the Minecraft in Education initiative

Microsoft hopes teachers use Minecraft to help stimulate students in the classroom, allowing them to think creatively - and have fun while doing it.

 

 

After the game originally launched in 2011, some teachers found unique ways to embrace Minecraft. It has been used to help teach students about Japanese-American internment camps, DNA extraction, architecture, all while helping grow leadership and digital citizenship.

 

"Many of the most fun parts of Minecraft, including the collaborative nature of play, the need to experiment, the open world, the earning of achievements, and the growth of players' in-game characters as well as their personal skill sets, are also key to excellent learning environments," according to a recent blog post on the Minecraft Education website.

Continue reading 'Microsoft unveils the Minecraft in Education initiative' (full post)

Bethesda hesitant on offers for Fallout or Elder Scrolls movies

It looks like film studios have asked Bethesda about creating movies based off of Elder Scrolls and Fallout, but the gaming studio is more focused on creating great video games. The Bethesda board of directors has two TV and movie industry executives, so there is a "really good window" available - but gamers shouldn't hold their breath.

 

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Bethesda believes video games are the "best form of entertainment in the world," according to Pete Hines, marketing executive at Bethesda, in a statement to GameSpot. "Generally speaking, we view ourselves as a video game company. We make video games. Movies and TV shows are an entirely different thing."

 

The added insight from CBS President Leslie Moonves, former MGM CEO Harry Loan and other people close to Bethesda has offered unique insight into trying to create something away from games: "We've gotten a lot of very good advice about, 'There's way more things that can go wrong than can go right with this. The concern is always... do you want the world's view of The Elder Scrolls to be what [director Todd Howard] envisions in Skyrim or do you want it to be some other director who decides to make a movie that looks like Cats?"

The Unreal Engine 4 powered 'Koola' demo is absolutely mind blowing

If you thought the Unreal Engine 4 powered look at Mario looked great, just wait until you get your eyes on the new 'Koola' project by an Unreal Engine forum member. We've embedded the video goodness below.

 

 

Before this, Koola had worked on some hyper realistic, real-time architectural visualizations using Epic Games' Unreal Engine 4, but this new demo really blurs the lines of what is, and isn't real. Earlier in the year, Koola was the very first person into the inaugural Unreal Dev Grants program. This program was setup by Epic Games to incentivize and reward innovative projects using Unreal Engine 4.

Continue reading 'The Unreal Engine 4 powered 'Koola' demo is absolutely mind blowing' (full post)

The Last Guardian was years in the making, and Sony feels the pressure

Gamers have patiently waited for The Last Guardian for a long time, after the game was originally announced during E3 2009 for the PlayStation 3.

 

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However, it was a general relief to be able to show the game off during E3 2015 and promise a 2016 ship date to gamers.

 

"Last night was, but now the reality settles in. We have to deliver, we have extra pressure, and the team has too, but it's a good pressure. The team is super happy," said Shuhei Yoshida, President of Sony's Worldwide Studios at Sony Computer Entertainment, in a statement to GamesIndustry.

Continue reading 'The Last Guardian was years in the making, and Sony feels the pressure' (full post)

American gamers preferred action and shooters in 2014

Last year, we spent more than $15 billion on video games in the United States, and gaming is one of the largest cultural mediums in the United States. A recent report from the Entertainment Software Association (ESA) outlined the types of gamers in the United States preferred:

 

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As noted, 28.2 percent of games sold were action, ahead of shooter (21.7 percent), and the sales figures dropped from there. Taking the No. 3 position was sport games (13.3 percent), ahead of role-playing (9.5 percent), adventure (6 percent), and fighting (6 percent) - with racing, strategy, family entertainment, casual, and other titles fighting for the remainder of the market.

 

Of course, the ESA's stats changed drastically when it took a look at just the PC market, where strategy games accounted for 37 percent of overall sales.

Continue reading 'American gamers preferred action and shooters in 2014' (full post)

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