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The new raid for Destiny's The Taken King expansion, King's Fall, won't be available when the content goes live on September 15.
"The [King's Fall] raid is not going to be available on day one," Smith affirmed during the show. "We definitely have a plan for when it's going to be available. I'm not going to announce the plan for it here, but I promise that people who are excited about the raid that they will know when it's time to take time off of work. We'll give them a heads up."
In Destiny's new The Taken King expansion, Xur will have an impressive new buff that will significantly boost exotic item drop rates--but you'll have to gamble to get it.
During IGN's PAX 2015 panel, Bungie dev Luke Smith revealed that Destiny's interstellar merchant, Xur, will have a new buff that will make it rain exotics: "What Xur has on him is an item that lets you basically gamble the chance to find an exotic on the next enemy you kill."
"Xur's still going to show up every week, he's still going to sell some amount of exotics," Luke Smith iterated when asked how the infamous Agent of the Nine might change in the new expansion. "But now he's got a new mechanic that we're not talking too much about yet, but it's a new way for you to sort of gamble and get exotics out in the world. We're pretty excited about this."
It looks like the only reason we're about to enjoy Metal Gear Solid V: The Phantom Pain on the PC in two days is because the staff of Konami didn't take their summer vacation.
Konami developers skipped their holidays to meet the deadline, which is in just a couple of days time. Originally, Konami had promised Metal Gear Solid V: The Phantom Pain two weeks after its launch on the PlayStation 4 and Xbox One, but now we enjoy it as a simultaneous release on the consoles, and PC.
If you have a previous generation console, you won't be playing Mortal Kombat X. Warner Bros. has cancelled development of the Xbox 360 and PlayStation 3 versions of Mortal Kombat X, saying that both versions would not meet the quality "expected of a Mortal Kombat game".
There's no more details on what exactly transpired, but I would dare say that the previous generation consoles couldn't hit 60FPS. The Xbox One and PS4 versions are pumping out the fatalities and blood spattering at 60FPS, but the previous-gen consoles are not up to scratch. Good on Warner Bros. to not just throw it out at 30FPS and expect everyone to just put up with it.
The ENBSeries from modder 'Ryuken' has never looked better, with Ryuken sharing some beautiful 4K screenshots from the mod for Grand Theft Auto V. While they will look good on your monitor through these pictures, they'll look even better when run in native 4K from within the game itself.
There are plenty more screenshots to take a look at, below. I can't wait until games look this good by default, but GTA V on the PC at 4K looks pretty damn good without the mods. With the mods on top, it really is something special.
'Synce' has used CryEngine 3 for a super impressive interior technology demo that uses Crytek's new Global Illumination technology known as SVOTI (Sparse Voxel Octree Total Illumination). The results are amazing, as you can see below.
Synce notes that the demo was created to showcase the capabilities of SVOTI, where he said: "SVOTI means Sparse Voxel Octree Total Illumination. This system can achieve high quality global illumination in real time. In this demo you can change the time of day, and look how the light reacts".
If you want to try out the demo on your system, download it here.
Cloud Imperium Games have launched the social module for Star Citizen alongside the v1.2 patch, with the social module being delayed from its original launch window of earlier this year.
Star Citizen backers can now enjoy the social module that sits on a spacebase's landing zone, with Star Citizen's Community Manager adding: "with all the scenic vistas our team has been hard at work on. This will also include our first iteration of our augmented reality system, emotes and chat system".
The new social module includes seven in-game areas that Star Citizen's can explore. You can grab the v1.2 patch and social module here.
Gearbox Software's landmark post-apocalyptic shooter series Borderlands will be getting its own movie adaptation, with Marvel Studios founder Avi Arad being a major influence.
With the rousing success of George Miller's new Mad Max film, it's no surprise that other studios want to get in on the post-apocalyptic cash crop. Variety reports that Lionsgate studios has acquired the rights to a Borderlands film, and plans to bring the franchise's distinct chaotic humor and explosive action to the big screen.
"Lionsgate has emerged as a major creative force in the global marketplace with an incredible portfolio of brands; our partners at Gearbox have pioneered and cultivated an iconic property; and Avi and Ari Arad are two of the most successful producers of action franchises," Take-Two Interactive boss Strauss Zelnick said. "This alliance is ideally positioned to create a bold, provocative, no-holds-barred motion picture phenomenon that will delight Borderlands' current legions of fans and captivate moviegoers around the world."
Today 2K Games has announced that the RTS sequel the XCOM: Enemy Unknown, XCOM 2, will release in 2016 instead of its original scheduled launch this year.
Firaxis notes that the team just needs more time to make XCOM 2 a worthy successor and an extension will ensure they can make the "best possible game". "We want to give you an update on the release date for XCOM 2," Firaxis Games said in a new update. "We've set a high bar for the sequel and the entire team has been working hard to make sure we deliver a great follow-up to Enemy Unknown. We just need a little more time to make it the best possible game."
"With XCOM 2, we want to have more depth, more replayability, and more investment in your soldiers and this extension will give us the time we need to deliver on our promise to you."
Forza Motorsport 6 has gone gold, with Microsoft announcing the news and teasing that there will be a demo made available for gamers on September 1. Anyone who purchases the Ultimate Edition will have access to Forza Motorsport 6 a full five days earlier than the official September 15 release.
The Xbox One exclusive will be running at 1080p 60FPS, with the demo featuring a "selection of the 450+ Forzavista cars available in the full version, all with working cockpits and full damage". As for the full game, it will weigh in at 44GB, but with Forza 6 cranking along at 1080p 60FPS, it will feel more worth it than other games that churn along at 720p 30FPS but still come in at 30GB+.
Forza Motorsport 6 will be released on September 15 exclusive to the Xbox One.