Xbox boss Phil Spencer has been out and about talking about the Xbox Scorpio over the last couple of months, but now Spencer is teasing games for Microsoft's upcoming wearable: HoloLens.
During an interview with Play-Asia, Spencer was asked about Microsoft's adventures into VR gaming and HoloLens, where Spencer said: "Oh absolutely, There is a lot of talks in the back concerning playing games in MR! VR does allow you to enter a virtual world but only within a certain space, MR however further establishes this by blurring the lines between Reality and the virtual world. It sounds scary but it just shows how much can be created and enjoyed".
He added: "We can't get into the specifics at the moment but we can say for sure that everything is going swimmingly at this current stage!"
Sony has finally launched its PlayStation VR headset, but how successful has it been so far? Quite successful according to Sony Sony Interactive Entertainment Europe President and Chief Executive, Jim Ryan, who recently spoke with CNBC about the launch of PSVR.
Ryan said that PSVR launch sales have been in the "many hundreds of thousands", but didn't provide any specific numbers. He did say that interest in PlayStation VR was "significant" based on pre-order data, with the PSVR headset sold out in countless places, with Amazon UK saying they won't have orders caught up until sometime in December.
He also said that protection for PSVR is going well, saying: "We have made decisions to further increase capacity at the back end of 2016 and into 2017, so there are going to be a lot of PlayStation VRs around the world, whether that's enough to satisfy the demands of the market, we'll see".
Check out all of our PlayStation VR content right here.
We've just reported that during Valve's recent Steam Dev Days event, cloud-based VR video company Pixvana announced their new solution for publishing and streaming 360-degree video at up to 10K resolution.
Pixvana's new 10K resolution goodness will be streaming up to 10K video from the cloud, directly to your VR headset, under something called Pixvana SPIN. Pixvana is aiming to make 360-degree videos much better quality, developing multiple new technologies since they emerged from nowhere last December.
Part of their 10K arsenal is a new Field Of View Adaptive Streaming (FOVAS) technology that will increase video quality while reducing the bandwidth required for super high-res 360-degree content. Pixvana claims that they can deliver up to 100 megapixels worth of image quality within your field of view while reducing the required data by up to 70%. Pixvana's co-founder and CEO Forest Key explains: "FOVAS is like swapping your old standard definition set for a 4K TV".
PAX Australia 2016 kicks off in Melbourne next month, and it will be the first time that hte gaming convention will have an entire dedicated VR freeplay area, so that gamers can play the latest games on VR on the HTC Vive, Oculus Rift, and PlayStation VR headsets.
Australian retailer Harvey Norman and their Harvey Norman Games Hub are sponsoring the VR Freeplay Area, with VR headsets from the major HMD makers, and some green-screen VR setups and even Virtuix Omni treadmills. Jerry Holkins, co-founder of Penny Arcade and PAX: "VR dominates the headlines, yet most people have never had the chance to try it out. Trying that technology for the first time is a magical experience, and we're glad to offer that moment to the tens of thousands of attendees coming to PAX Aus".
PAX Australia is a great event, running for 3 days between November 4-6, with tickets still available. We'll be there (and with a team, this time!) so if you want to catch up and say hi - let me know in the comments below! I'll be doing FB Live video from the event, so feel free to come by and say hello IRL.
Valve is hedging its bets for 360-degree content, wanting to deliver even higher quality 360-degree video to consumers on VR headsets, just like their own HTC Vive headset.
During the recent Steam Dev Days event, Valve talked about its collaboration with video streaming services Pixvana and Akamai, where they'll be delivering adaptive 360-degree video streaming that will provide between 8K and 10K video quality using the same bandwidth as 1080p.
How will Valve cram up to 10K resolution content through the same bandwidth required for 1080p, but Pixvana's technology uses "adaptive bitrates for video delivery, depending on the user's direction of gaze. In other words, it drops the quality of the video stream for the angles you're not currently looking at" reports Road to VR, which is very similar if not identical to how NVIDIA does it with their new Multi-Res Shading technology, which just debuted for the first time in Shadow Warrior 2.
The gadget surgeons over at iFixit have wasted no time in delving in the guts of Sony's new PlayStation VR headset, slicing open every little nook and cranny to show off its high-tech innards.
Starting at $399, Sony's PSVR has successfully ushered accessible virtual reality hardware in the mainstream market. Now that the headset is out in the wild, it's time to crack it open and see how its internals fare, and how easy it is to repair. According to iFixit's official PSVR teardown, headset repairs are actually pretty straightforward: the PSVR received a lofty 8 out of 10 in the ease of repairability scale. For comparison's sake, the Oculus Rift CV1 scored a 7 out of 10 on the scale, whereas the HTC Vive scored an equal 8 out of 10.
The teardown is filled to the brim with interesting tidbits on the PSVR, including a close-up look at its highly-touted 120Hz True HD AMOLED display that fairly matches those found in Samsung's high-end flagship phones.
Sony's new PlayStation VR headset is already making a profit for the Japanese console-maker, and could end up being a huge success for virtual reality accessibility and the PlayStation brand.
"We're making money on the VR console," President of Sony Interactive Entertainment America Shawn Layden told Polygon. Seeing as stock for the new PSVR headset has been flying off the shelves, with many retailers selling out both the limited $399 headset-only SKU and the $499 all-in-one bundle, it's not surprising that Sony is already raking in cash from their virtual reality gambit.
Sony president of Sony Computer Entertainment Europe Jim Ryan echoed this sentiment, saying that consumers are "significantly interested" in the PSVR headset, with launch sales projected to hit "many hundreds of thousands."
Plan on picking up a PlayStation VR headset? Don't use it around bright lights, shiny surfaces, or mirrors.
Sony has confirmed that basic household items like bright lights, mirrors, or anything with a "shiny surface" can interrupt PlayStation VR gameplay. According to Sony, the PlayStation Camera tracks the motion of the headset's LED lights to translate in-game head movements.
If there's any other brighter light around the camera's front-facing tracking lens, the device will pick up the wrong light source and unravel the immersive experience. As for mirrors, Sony says these surfaces will "confuse the tracking" likely by reflecting light, and smaller shiny surfaces could do the same.
Valve has teased something rather epic at its Steam Dev Days, without a major hype train beginning or anything official at all - they were showing off their new prototype Steam VR controllers.
The new controllers are not so unconventional, that I don't think you would be able to judge it until you tried it, just like all VR games and experiences. Valve's new Steam VR controller prototype is much smaller than the current HTC Vive controller, as it is a multi-part device that straps to the back of your hand, and your palm.
RoadtoVR explains that the new controllers are "not so much held as they are (optionally) gripped; a band hooking over the side of the user's palm connects the core of the controller to a sort of backhand gripper which appears to keep the controller attached to the hand even while it isn't being held".
It was only last week during the Oculus Connect 3 conference that we were teased with a $499 gaming PC that would handle VR, thanks to changes Oculus are making to the PC requirements of the Rift.
HTC has teamed with HP on a new VR gaming PC bundle, something that will include a PC good enough to power Vive games, and the HTC Vive itself. The HP Envy desktop rocks an Intel Core i5-6400, 8GB of RAM, and an AMD Radeon RX 480 graphics card - and when you take into consideration the $799 cost of the HTC Vive, the HP Envy gaming PC is costing just $900 on its own.
For the $900, you're also getting a copy of Windows 10 Home, as well as a DVD drive, keyboard, and mouse. There are two bonus VR games thrown in, with The Lab from Valve, and theBlu:Encounter. The VR bundle doesn't include a monitor, so you'll need a monitor or TV to get it setup and going.