There are some incredibly exciting devices coming out this year, with the Virtuix Omni VR treadmill being one of them. Virtuix, the company behind the VR treadmill, has just received $3 million in a round of investment.
Virtuix has said that it will use the investment to increase the amount of staff it has, improve the mass production as well as the distribution of the Omni treadmill. The Virtuix Omni begins shipping in a few months to its Kickstarter backers, after which it will go on sale to the general public - and hopefully arrive at my house for a good old thrashing.
When you're about to put down $2 billion on a company that hasn't released a product to consumers yet, you might want to test the waters first - especially when there are other VR companies on the market. This is exactly what Mark Zuckerberg, the founder of Facebook did, before deciding on acquiring Oculus VR.
GameSpot is reporting that this information came from PlayStation Marketing executive, Guy Longworth. Longworth reportedly said during the Games Marketing Summit 2014 that Zuckerberg asked "Can I have a tech demo?" of Sony's Project Morpheus VR headset. Longworth was curious as to why Zuckerberg wanted to test out Sony's VR headset.
Longworth then joked around, saying: "I wish he bought ours," adding that VR is a trend that isn't going to disappear. He said: "I think that being able to have experiences that are truly deep and immersive...that it somehow makes you feel you are there...is something that people want. If you could really deliver that in the future, that would be huge".
Yesterday we wrote up a piece covering VIA's incredible Video Wall technology, but I did have to slide in a question: will it run Crysis. It's just something you need to ask when technology like this is shown off to us.
Well, VIA responded to that question directly - calling me out on it, and teasing Crysis being played on its massive Video Wall, which is made up of 8 x 1080p TVs plastered onto a wall. You can see that video above, where Crysis is being played on a massive scale. I'll be in Taiwan next month for Computex, so I think I'll be going in for a play me thinks.
Watch Dogs isn't even out yet - and doesn't arrive until May 27 - but Watch Dogs' Creative Director, Jonathan Morin, is already teasing us about the sequel. Not directly, but he talked to Eurogamer saying "Right now there is no such thing as a Watch Dogs 2".
Morin continued: "It's certainly not going to be the same amount of time if we ever embark on such a journey. A big part of it was defining whatever Watch Dogs is. Once you have that starting point, then what becomes interesting is what players want more of - what comes next?". He also mentioned the delay that Watch Dogs required, suggesting the commitment to Watch Dogs' long-term potential. He said that Ubisoft wanted to get the game right, as the future of Watch Dogs is important to them.
He added: "Especially with the delay we have just been really concentrating on getting it [the original Watch Dogs] launched. After that we'll see where it goes - I think Ubisoft is showing more and more that they're willing to take the time for it to be right". When it came to talk of a sequel, Morin suggested that the decision for Watch Dogs 2 isn't going to necessarily be greenlit on sales numbers alone, but more the critical reception of the game would be important to the company, too.
Japan Display has teased that it has developed an ultra-high resolution 4K x 2K LCD that is perfect for tablets, which would see 10.1-inch tablets arrive with 4K displays.
Not only that, these new displays are also very energy efficient, with power consumption close to current 10.1-inch WQXGA LCD-based modules with 2560x1600 as its resolution, as it uses low-temperature polysilicon (LTPS) technology. The new displays pack in an insane 438 pixels per inch (PPI), an 160-degree viewing angle, 1100:1 contrast ratio and 400cd/m2 surface luminance.
These new 4K-capable displays are already shipping to some potential customers of Japan Display, so we should expect these new displays to reach consumers' tablets before the year is over.
We were there when it was announced, but we didn't know when the GeForce GTX TITAN Z would be released - now we know: April 29. NVIDIA will be selling the GTX TITAN Z for a massive $2999 - without tax.
Considering some countries charge anywhere between 10-30% tax, you could be looking at as much as just under $4000 for this beastly dual-GPU video card. But, remember that the TITAN Z sports two GK110 GPUs, so we should expect some truly delicious performance from this card. Each GPU features 2880 CUDA cores, 240 TMUs, 48 ROPs, and 6GB of GDDR5 RAM at the ready.
One of the best things NVIDIA did with its TITAN Z is air-cool it, versus AMD's watercooling setup on its Radeon R9 295X2. You can just buy the TITAN Z, strap it into a PCIe slot and away you go. There is no fiddling around to mount some massive radiator. I can't wait to get my hands-on two of these for some triple 4K action.
GIGABYTE is really expanding its BRIX lineup of small form factor PCs, with the latest one powered by an NVIDIA GeForce GTX 760 GPU. Not only that, but it had an Haswell-based Core i5 processor, too.
Inside of the new BRIX was an Intel Core i5-4200H processor at 2.8GHz (up to 3.4GHz thanks to Turbo), with a 47W TDP. As for the desktop-class GPU, the GeForce GTX 760 has a total TDP of 170W, so we should expect some serious heat to be pushed out of this particular BRIX. Inside, we have dual SO-DIMM slots, support for both mSATA and 2.5-inch drives, 802.11ac Wi-Fi, Bluetooth and Gigabit Ethernet.
On top of that, we have four USB 3.0 ports, dual HDMI outputs, and a miniDisplayPort output. We should expect the GeForce-powered BRIX PCs to roll out sometime next month, with the company teasing a Core i7-based BRIX being available soon. We should see much more on the BRIX PCs as we get closer to Computex which kicks off in early June.
You'd better prepare those upgrades to your PC, because after you watch the below trailer for Project CARS, you're going to wait to play it with all of the graphical bells and whistles cranked up to 100%.
It looks incredibly beautiful, with some truly next-gen graphics. Slightly Mad Studios' racing game is expected to reach the PS4, Xbox One, Wii U and PC in November. It will support Sony's Project Morpheus virtual reality headset, which should have PS4 gamers very, very excited.
We've already seen the incredibly cool, but supremely destructive Spider Tank in Watch Dogs' digital trip, but how is the open-world game in the multiplayer side of things? Well, a 9-minute video below will showcase that for you.
Watch Dogs' multiplayer takes place in the same world as its single player counterpart, with Watch Dogs' Animation Director, Colin Graham, explaining in the video above. Gamers will be able to connect to other gamers within Watch Dogs, hacking their phones, or through competitive decryption combat. Gamers can also accept contracts and enter the game of other players.
When you're being hacked, you'll receive a notification that you're "being invaded". Once a player has been hacked, you'll need to find the hacker and stop the attack. How would you do this? You can shoot a gun into the air to see the NPCs run, but whoever doesn't, you will know that they are a real-life player, and your hacker that you now have to take down.
If you had told scientists 100 years ago that we would be freezing light, they would be astounded - how would you have done it? Well, German scientists have done just that: frozen light for a record-breaking 60 seconds.
Why would you want to freeze light? For one, to make sure that it stays in place to ensure that it keeps its quantum coherence properties - to make it possible to build light-based quantum memory. This means that the longer light can be held in place, the better it is for computation. This would pave the way for more secure quantum communications, over longer distances.
Holding light is no easy task however, as you can't just call in Mr Freeze and ask him to say "Stick Around". Light is an electromagnetic radiation that moves at an incredible 300 million meters per second. On top of that, over 60 seconds, light can travel around 11 million miles (or 18 million km), or 20 round trips to the Moon.