It's been a rough few months for the CS:GO community, seeing six top figures from the North American and Canadian scene get pinned with match-fixing, a betting ring scandal and then a plethora of bans from almost-all major tournaments across the globe.
In unusual fashion, even Valve spoke up - damning the betting ring and match-fixing, personally banning the players involved from all future Valve major events.
One of the players involved in this scandal was 17 year old Braxton Pierce - gamer name 'swag'. Name aside, he first hit it big in the North American Counter Strike 1.6 scene where he competed in many top level tournaments at the ripe old age of 15, often surpassing many players 10 years his senior and proving himself as a major player to watch in the future.
He released a long-winded apology on his public Facebook page recently, admitting the match was lost on purpose, explaining that although only one skin was won by him - he was still in the wrong and that "the ban was necessary in order to set a precedent for future players to come."
As of today, YouTube will now default to HTLM5 video on your web browser when available - if not, Flash will still be used. This is said to promote faster video loading, better compression and smoother frame rates.
Flash was was seen on almost every major website, providing a once-new aged feel and expansive additions to various companies who loved to auto-play music, display animations and provide interactive experiences. Now these features are long gone, along with Flash and their default integration with the massive online streaming service, YouTube.
Explained as a four-year development cycle, HTML5 will enable YouTube videos to load "15 to 80 percent" faster due to this process including updates for MediaSource extensions, enabling ABR and the potential for time-shifted live video broadcasts. This HTML5 inclusion supports Ultra HD and 60 frames per second streaming, hinging on Google's open-source VP9 codec - often known as WebM. WebM is said to continue the video quality trend of H.264, but will reduce bandwidth requirements by 35 percent as explained by Gizmodo.
When Valve launched Steam Workshop, I don't think most people could have imagined it would grow this large. Well, it has continued to grow and there's no signs of it stopping, with the company announcing it has given out over $57 million to content creators since 2011.
Creators of in-game content for titles like Team Fortress 2, DOTA 2, and Counter-Strike: Global Offensive have made quite a lot of money over the years, with over 1500 creators in 75 different countries. Valve has also announced that it has curated Workshops opening for two non-Valve games which will allow gamers to purchase in-game items for Dungeon Defenders: Eternity and Chivalry: Medieval Warfare.
Valve has also added that "We expect more curated Workshops to become available for creators and players in various games over the coming weeks and months". The company also teased that it would soon be releasing new tools for these content creators, something that will allow them to keep track of their sales, for both individual items and overall, both in real-time.
It looks like LG is about to jump ahead of the competition with an impressive successor to its flexible OLED displays, which will have double the bending radius. Right now we have 2.95-inch (or 30mm), but the new displays will flex much more, right up to an insane 1.18-inch (or 75mm).
Not only will the new screens be much more flexible, but they'll be shatter-proof, too. This is thanks to LG adopting a "true flexible" plastic OLED display instead of using glass. Tech spec wise, this is what we can expect: 60lm/W efficiency, 75lm (807 nits) peak brightness output, 3000K in color temperature, and CRI over 85.
What devices will these new all-plastic flexible OLEDs be going into? We don't know just yet, but we could expect the G Flex 3, G4 and many other devices. Maybe a new wearable, too.
According to Qualcomm's Q4 earnings release, we have learned a few things. We've seen that the chip giant has revised its profits estimations to between $26 billion and $28 billion, compared to $26.8 billion and $28.8 billion.
But, it was something else stated in this release, that should have people opening their eyes. The company said "Expectations that our Snapdragon 810 processor will not be in the upcoming design cycle of a large customer's flagship device". We would dare say that this would be the Samsung Galaxy S6 not using its Snapdragon 810 processor, with the South Korean giant being a "large customer", something most could agree on.
We know that AMD will be announcing and then launching its Radeon R9 300 series, but the latest video could be a very big tease of an imminent announcement, we hope. Take a look at AMD's 'The Fixer 3' teaser below.
It really is just a teaser, as it shows off absolutely nothing. A man is walking away from the camera holding a Radeon video card of some sort, with the "The FIX3R" showing up on the screen. We have already seen Fixer 1 and Fixer 2, so the Fixer 3 could be totally unrelated to the Radeon R9 300 series, but there's still hope.
We know that AMD will be launching its Radeon R9 300 series in Q2 2015, so we should expect AMD to begin its marketing machine in the coming weeks and months, for sure.
Dying Light launched yesterday, but it looks like the PC version is filled with various performance-related issues, as most games are these days that are multi-platform.
Techland has been seeing Dying Light gamers experience random crashes and stuttering issues, low FPS or FPS drops, sound stuttering or noise and sound lag issues, DLL crashes on startup of "DyingLight.exe has stopped working", SLI problems, and even a total failure of starting the game itself. There are various things you can do to get around these issues, but I think there's a bigger issue at hand here: why are these problems here in the first place?
Dying Light isn't a small game on Early Access (which if it was, it would probably not have 75% of these issues). But, if you need to get it working and you're experiencing these issues, you're going to have to do some work to get it working.
Nintendo has posted its latest financial report, where we can see just how successful its consoles and handhelds are. Starting with the New 3DS, it has helped Nintendo push the "3DS family" over the 50 million mark.
This is all while the New 3DS hasn't even launched in the United States or Europe, with these sales scooting along in Japan and Australia for now. When it comes to the Wii U console, Nintendo pushed 1.91 million units during the holiday quarter, while Wii U sales are sitting at a total of 9.2 million systems. Wii U software sales are sitting at 52.87 million.
Mario Kart 8 and Super Smash Bros. were big sellers for Nintendo across 2014, with Mario Kart 8 selling 4.77 million units while Super Smash Bros. sold a nice 3.39 million units. In total, New Super Smash Bros. had sold 4.16 million units.
Ken Levine, otherwise known as the creator of BioShock, has taken to Twitter to tease that he's working on a new game. What can we expect? Levine has teased that the game is set in an original universe, and that it's in a first-person perspective.
On top of that, the plot is "sci-fi-ish" as Levine explains, with the game being "large-ish" in scope. The untitled game will rely heavily on its story and gameplay elements, something that can be repeatedly recombined with one another in really interesting ways, something that Levine calls "narrative Legos".
Levine has disappointed most, stating that his team will not be showing off the game at E3 2015 in June, adding that his game has only just started getting into development. When asked how the progress of the game was coming along, Levine said: "Stuff in engine. Very rudimentary gameplay. Concept art. Passion system in code. A working board game to demonstrate passions".
Count Microsoft co-founder Bill Gates as a fan of the HoloLens technology Microsoft recently showed off, though said it will take a few years of development. Speaking during a Reddit "Ask Me Anything" chat, this marked the first public statement Gates had regarding the emerging technology.
"The HoloLens is pretty amazing," Gates recently said. "Microsoft has put a lot into the chips and the software. It is the start of virtual reality. Making the device so you don't get dizzy or nauseous is really hard - the speed of the alignment has to be super, super fast. It will take a few years of software applications being built to realize the full promise of this."
Both augmented reality and virtual reality have seen numerous breakthroughs in recent years, but there are a number of challenges both technologies face. Microsoft says there is nothing like HoloLens currently available, and the headset won't directly compete with Oculus Rift, Project Morpheus or other VR headsets being developed.