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ASUS X99-Deluxe II Motherboard Review

ASUS X99-Deluxe II Motherboard Review

ASUS's X99-Deluxe II motherboard based on Intel's X99 chipset is loaded to the brim with an expansive feature list of the latest and greatest tech.

TweakTown News Posts - Page 1

AMD rumored to launch Vega 10 with HBM2 later this year

By: Anthony Garreffa | More News: Video Cards | Posted: 1 hour, 5 mins ago

With all of the teases of NVIDIA's upcoming Volta architecture and Pascal 2.0 refresh aiming for 2017, we now have news of Team Red and their upcoming Vega GPU architecture. Our friends at Fudzilla have said that their "well-informed sources have confirmed that Vega 10, AMD's first HBM 2 card will by announced before the end of this year, at least for the professional market".




Now, the professional market launch arriving before the consumer Vega graphics cards makes sense, especially with HBM2 in tow. NVIDIA did the same thing with the Tesla P100 earlier this year, their first Pascal-based graphics card powered by HBM2, except it launched for the professional market first. Consumer graphics cards with HBM2 are still a while away, so expect them sometime in 2017.


AMD's upcoming high-end Vega 10 graphics card would feature 16GB of HBM2, the same type and amount of HBM2 used on NVIDIA's Tesla P100 professional graphics card.

AMD gaining discrete GPU market share from NVIDIA

By: Anthony Garreffa | More News: Video Cards | Posted: 1 hour, 25 mins ago

It looks like the launch of AMD's new Polaris GPU architecture is doing wonders for the company, with Wells Fargo's David Wong taking a detailed look at Mercury Research's latest numbers on the discrete GPU market.




After reviewing the data on GPU market share from Mercury Research, Wong noted that AMD has already made significant gains. He said that the data proves AMD is stabilizing, where he said: "According to Mercury Research, AMD's unit share of the discrete GPU market increased from 26.2% in the December 2015 quarter to 29.4% in the March 2016 quarter. AMD's discrete GPU market unit share increased 4.8pp sequentially to 34.2% in the June 2016 quarter".


When it comes to the high-end graphics cards, AMD still isn't competing against NVIDIA yet, at least not with the Polaris architecture. AMD's new Vega architecture is the one that will compete with NVIDIA's enthusiast graphics cards, but won't hit consumers until 2017. Wong added: "Despite having apparently reached a plateau in unit graphics market share some quarters ago, NVIDIA's gaming GPU continued to demonstrate good revenue growth, in the 17-25% year/year range in each of the last 4 quarters (Oct 2015 through July 2016). AMD began to regain unit share in the graphics card market in 1H2016".

Continue reading 'AMD gaining discrete GPU market share from NVIDIA' (full post)

This fan made 'Indiana Jones' animated short rocks

By: Ben Gourlay | More News: Celebrities & Entertainment | Posted: 2 hours, 13 mins ago

In the same purchase that bagged them the 'Star Wars' franchise, Disney now holds the rights to LucasFilm's 'Indiana Jones' too and while they've promised that a fifth film is on the way in 2019, what I'd really love to see is more of this.



Developed by animator Patrick Schoenmaker acting without approval by Disney, the minute long short shows how freaking awesome an animated 'Indiana Jones' adventure could be. And with star Harrison Ford pushing 80, who knows - maybe he'd be open to voicing the classic character for a few years.




Schoenmaker's YouTube channel says the short was five years in the making, but with the support of Disney, this could happen pretty fast. Fans can dream.

Cyberpunk 2077 has 'huge living cities,' real-time AI

By: Derek Strickland | More News: Gaming | Posted: 4 hours, 53 mins ago

CD Projekt RED plans to completely one-up themselves with Cyberpunk 2077, smashing the likes of Witcher 3's amazing open world with an extremely ambitious new type of city-building technology and seamless multiplayer that will likely make Destiny's social hubs look like child's play.




Cyberpunk 2077's open world and city hubs could be the most immersive spaces ever created in a video game. CD Projekt RED has filed for a grant to help fund its new City Creation technology, which features "living cities" with real-time interactions with dynamic AI. That's not it, though: CDPR is also crafting a new kind of seamless multiplayer for the futuristic RPG.


City Creation is described as: "Comprehensive technology for the creation of 'live' cities of great scale playable in real-time, which is based on the principles of artificial intelligence and automation, and takes into account the development of innovative processes and tools supporting the creation of high-quality games with open worlds."

Continue reading 'Cyberpunk 2077 has 'huge living cities,' real-time AI' (full post)

Quantum Break on Steam missing SLI support, DirectX 12

By: Derek Strickland | More News: Gaming | Posted: 5 hours, 48 mins ago

Remedy's recent overhyped time-busting Quantum Break won't be pushing any of your rigs to their limits any time soon.




Months after launching as a hot mess on Microsoft's Windows 10-exclusive storefront, Quantum Break is now available on Steam. But even after this long sojourn between the Windows Store and Steam, some of the game's most disappointing technical issues are still intact and haven't been fixed: Quantum Break's Steam port won't support multi-GPU setups in SLI or CrossFire and is locked at DirectX 11 instead of leveraging the new DirectX 12 API.


"Like mentioned on other topics, the game doesn't support SLI. But even with one GTX 1080 and the right settings, you should be able to get an enjoyable experience out of the game. I recommend comparing visual differences between 'high' and 'ultra' options in different areas of the display settings page," said a Remedy dev on the Steam forum page.

Continue reading 'Quantum Break on Steam missing SLI support, DirectX 12' (full post)

NX will get Nintendo 'back into the race,' says Ubisoft

By: Derek Strickland | More News: Gaming | Posted: 6 hours, 40 mins ago

Nintendo's mysterious new NX console will propel the Japanese console-maker into the big leagues dominated by Microsoft and Sony, says Ubisoft.




Ubisoft has seen Nintendo's new NX hardware, which is purportedly a transforming console handheld hybrid, and the publisher is extremely impressed. Ubisoft CEO Yves Guillemot has praised the NX vocally in the last few months, delivering practically the only real meaty bits of information outside of unverified rumors and reports. Now Guillemot drops even more praise in Ubisoft's most recent earnings report, saying that the NX will be good enough to put Nintendo back in the Big Three.


"Nintendo will be back in the race with the NX," Guillemot said. Just a few weeks ago the Ubisoft CEO called the NX a "fantastic totally new approach," strongly hinting at the unique handheld hybrid theory that's been rolling around. Ubisoft is currently working on Just Dance for the NX--hinting that the system will have a dedicated console-based component of some sort--as well as another unannounced title.

Continue reading 'NX will get Nintendo 'back into the race,' says Ubisoft' (full post)

Commodore 64 still running auto shop after 25 years

By: Anthony Garreffa | More News: Computer Systems | Posted: 9 hours, 4 mins ago

For those old enough to remember the Commodore 64, can you believe that one is still being used to run a small auto repair shop?




Commodore USA's official Facebook page reads: "This C64C used by a small auto repair shop for balancing drive shafts has been working non-stop for over 25 years. And despite surviving a flood it is still going...". That's a great achievement, because most PCs wouldn't last 25 more years and still be operational like that (for the most part, anyway).


The Commodore 64 was released all the way back in 1982, featuring a whopping 64KB of memory at the time, with its CPU running at a blistering 1MHz, with a 16-color graphics chip. It was the highest-selling single computer model of all time according to the Guinness World Records.

Get this $100 programmable gaming keyboard for just $55

By: TweakTown Deals | More News: Deals | Posted: 10 hours, 3 mins ago



You need every edge you can get when you're gaming online. That's why the T9 Plus Single-handed Mechanical Gaming Keyboard is a must for any gamer looking to speed up their reaction time. Designed to cut down on the keystrokes needed for lightning-fast combos, the T9 Plus Gaming Keyboard helps you get the drop on your foes, and it's on sale for just $54.99.


Featuring a compact key layout, this fully-programmable keyboard was engineered for League of Legends dominance. You can configure your own time-saving macros and map them to the keyboard for faster attacks. Plus, you can game for longer thanks to the T9 Plus' ergonomic key layout and oversized palm rest.


The T9 Plus Mechanical Gaming Keyboard normally sells for $99.99, but TweakTown readers can get it on sale for nearly half off, bringing the final price down to just $54.99.


As an added bonus, you can also enjoy free shipping to the United States!

Apple's next-gen MacBook Pro expected mid-October

By: Anthony Garreffa | More News: Laptops | Posted: 16 hours, 11 mins ago

Apple has unleashed its iPhone 7, so now its onwards towards the next-gen MacBook Pro laptops which are looking to be announced sometime next month.




The new MacBook Pro is expected "some time in the second half of October", with Apple working on macOS 10.12.1 so that it fully supports the purported Touch ID sensor, and OLED touchbar. Apple is expected to fully revamp their 13-inch and 15-inch Retina MacBook Pro, which should rock Intel's new Kaby Lake CPUs - making for thinner, lighter MacBook Pros.


Apple is expected to unveil their Touch ID fingerprint sensor onto the next-gen MacBook Pros, borrowing the security side of things from the iPhone and iPad. The fingerprint sensor would allow MacBook Pro owners to log-in to their laptops using their fingerprint, or they would allow for Apple Pay purchases with your fingerprint, which is now supported by macOS Sierra, and iOS 10.


The most exciting thing aside from the Kaby Lake processor and Touch ID sensor, is that the new MacBook Pros are rumored to feature an OLED touchbar above the function keys. The OLED display touchbar would allow people to tap the bar to access applications on their MacBook Pro, but I'm sure there'll be some magic and hopefully some courage built-in to the new MacBook Pro, too.

Xbox Scorpio's true 4K res won't be easy for developers

By: Anthony Garreffa | More News: Gaming Consoles | Posted: 17 hours, 47 mins ago

Microsoft has been touting the 4K gaming abilities of its new Project Scorpio Xbox console, but when Microsoft's Albert Penello spoke with The Guardian recently, he talked about Microsoft's full 4K gaming on the Xbox Scorpio, and how developers will have to deal with new challenges.




It looks like we won't be seeing 4K 60FPS on the Xbox Scorpio anytime soon, and nowhere near the launch in 2017, as it will be up to developers to decide where to use the additional horsepower provided by Xbox Scorpio, in their games. Penello said: "But we've said very clearly that it's up to the developers how they want to take advantage of that power. Some developers focus on effects, some on frame rate some on resolution - it's up to them what they want to do".


Penello continued, saying that developers will be able to meet, and master 4K gaming on the Xbox Scorpio after a while. He added: "If you look at game engines like Frostbite and Unreal, developers have got really good at scaling - they're excellent at figuring out how to build textures at very high resolutions, then being able to optimise that artwork for various platforms. With that in consideration, it will be easier to take advantage of the performance difference of Scorpio because these guys are already building games that far surpass what consoles can do today".


Read Also: Project Scorpio renders games in native 4K


It looks like Microsoft is already preparing for the wave of gamers complaining about the performance of 4K games on Xbox Scorpio, with Penello adding: "The developers have to go through a transition, just like customers. We are spending as much time and energy on our dev tools as we are on anything customer-facing. Making it easier for developers to take advantage of the power, making it easier for developers who are working on an Xbox One game to get a great Scorpio game and vice versa - we're developing those tools now".