Latest Technology Content
Intel Optane is here. It redefines low queue depth random read performance. Simply amazing!
Intel Optane is here. It redefines low queue depth random read performance. Simply amazing!
Blizzard is currently planning to ramp up its mobile games offering, and is hiring new engineers to power the platform's dev toolset.
The news was gleaned from a new Blizzard job listing that calls for a software engineer for its mobile initiative. "Blizzard Entertainment is seeking a talented and enthusiastic software engineer to contribute to Blizzard's mobile gaming efforts," reads the listing. "In this role, you will create tools that will empower our talented designers and artists. The ideal candidate will be self-directed, and have proficiency with developing powerful tools and content creation pipelines."
NeoGAF's Nirolak posits that the new game could be related to Overwatch, and that makes sense, as Blizzard typically ties in its key IPs with its mobile-based titles. Blizzard's mobile gaming arm has been quite stagnant, but interestingly enough it actually released a StarCraft mobile game called Supply Depot 2. If the mobile game isn't Overwatch related, it could be attached to Heroes of the Storm via a mobile-based spinoff. Expect these mobile games to feature the industry's lucrative microtransaction-based sales platform, and to tie into their respective IPs in some form.
GALAX has just unleashed its awesomely styled GeForce GTX 1080 EXOC White Edition graphics card, with GALAX's custom GTX 1080 Ti arriving as a smaller dual-slot design.
The company has opted for a dual-fan cooling solution with LEDs, with GALAX using two heat sinks and five copper heat pipes, as well as a full cover backplate.
GALAX overclocks the GTX 1080 Ti EXOC to 1531/1645MHz, but the company is using NVIDIA's own reference PCB, but you should be able to hit 2GHz without a problem.
Ubisoft is continuing to improve the experience for The Division players, with the company preparing its new v1.6.1 patch that will include the new loadouts feature, something that wasn't expected this early, but has been dragged up to May.
There are also two free expansions coming this year, but the first one won't drop until late July or August, but the new loadouts feature will make it into the v1.6.1 patch that's due next month - and is available right now in the Public Test Server (PTR). The new feature will let you "store up to six different character configurations, with each loadout reflecting the weapons, gear, skills, talents and mods you had equipped when you hit 'save'. You can swap between loadouts pretty much instantly from the menu, and pick from a established list of names ('Marksman', 'Assault' etc.) to help you remember which is which", reports PC Gamer.
The patch notes on The Division's upcoming v1.6.1 patch can be read here.
Cliff Bleszinski is preparing his own new game with Lawbreakers under his studio Boss Key Productions, but he is known for his work in developing Unreal and Gears of War, talked at the recent Dubrovnik's Reboot Develop 2017 saying that AAA games of today cost too much to make.
We know that game development costs are ridiculously high, with CliffyB saying: "$60 is still a lot of money to ask people for. And to ask them to make that bet multiple times per year? Gamers are picky, they're smart. This is a nearly unsustainable model, unless you're an Activision, 2K or a Sony". He even went as far to compare it to the restaurant scene in the US, saying: "They're not bad, they're not great, they're just there".
CliffyB said that this sees game developers wanting to imitate successful games or franchises, because big AAA developers can't afford for their game to fail. Instead of near guaranteed failure in the big AAA leagues, CliffyB said that developers could do something he calls AA game development, adding: "Games that look and play great but pick their battles in terms of budget and marketing".
This is definitely something I agree with, especially when you look at the recent success of PlayerUnknown's Battlegrounds - or even the massive giants like League of Legends, CS:GO, DOTA2, or Overwatch. Apart from Overwatch, there's no huge $60+ investment (or $100+ in the case of Premium/Season Passes) but near unlimited fun.
SK Hynix has just teased the world saying that they're pushing out their new GDDR6 RAM, with up to 16Gbps of bandwidth - a massive increase from the already huge 11Gbps available on the GDDR5X that NVIDIA has on its new GeForce GTX 1080 Ti, and its refreshed GTX 1080 with 11Gbps.
In the PR statement, SK Hynix said: "SK Hynix Inc.today introduced the world's fastest 2Znm 8Gb(Gigabit) GDDR6(Graphics DDR6) DRAM. The product operates with an I/O data rate of 16Gbps(Gigabits per second) per pin, which is the industry's fastest. With a forthcoming high-end graphics card of 384-bit I/Os, this DRAM processes up to 768GB(Gigabytes) of graphics data per second. SK Hynix has been planning to mass produce the product for a client to release high-end graphics card by early 2018 equipped with high performance GDDR6 DRAMs".
GDDR6 will be a replacement for GDDR5 and GDDR5X, with SK Hynix "collaborating with a core graphics chipset client to timely mass produce the GDDR6 for the upcoming market demands". I'd say that the core graphics chipset client is NVIDIA, and that their new GDDR6-based graphics cards that I talked about in this report on the purported GeForce GTX 20 series, led by the GTX 2080.
Now, for the tech nuts - you'll notice that SK Hynix has the "world's fastest 2Znm 8Gb(Gigabit)" GDDR6 DRAM, and as you can see on the chart above, we've come a long way in 10 years.
NVIDIA could name the new cards as the GTX 11 series, but I think the large jump in performance will see them replacing the '1' of the GTX 10 series, with '2', and then '3', and so on. This would result in the Volta-based GDDR6/HBM2-based graphics cards as GTX 20 series, then GTX 30 series, and so on. Nothing is confirmed so far, but it would make sense. What do you think NVIDIA will call their new cards?
Microsoft has crafted quite the technical wizardry for Project Scorpio, with a semi-custom chip made by AMD which includes 12GB of GDDR5 RAM that, according to Stardock CEO Brad Wardell has "no real technical limit on games".
Wardell was fielding questions on Twitter, where he said: "It'll take a couple years to make AAA level core-neutral game to fully utilize the power like Scorpio and APIs like DX12/Vulkan". He added that with Stardock's Ashes of the Singularity was their "first real test of Nitrous (our multicore engine). We love it but it's not AAA".
He added that "one big feature of DirectX12 and VulkanAPI that ppl don't hear much is that I can load gfx assets to the GPU from multiple threads", following this up a minute later on Twitter with "most of your loading screen time today is caused from processing textures and meshes. In DX12/Vulkan, this can easily be done in parallel".
According to Deadline Hollywood, and later confirmed by the official Avatar Facebook page, James Cameron and co. are targeting Dec. 18, 2020 for 'Avatar 2', followed by the third installment on Dec. 17, 2021. Then there'll be a three year gap for 'Avatar 3' on Dec. 20, 2024 and then another year for the Dec. 19, 2025 finale 'Avatar 5'. I'm sure you're all chomping at the bit for that.
So yeah, look forward to seeing the end of the series in 8 and a half years. I'll be 40 then. But I guess Cameron will be 70.
The ambitious modding project to put Red Dead Redemption's in-game world into GTA V has been shut down by Take-Two Interactive.
Rockstar Games' parent company Take-Two Interactive has forced the developers behind the anticipated "Red Dead Redemption V" mod to cancel the project. The mod itself aimed to offer a Red Dead Redemption experience on PC by bringing Red Dead Redemption's full in-game map into GTA V as a "story mode modification." The modders were extracting game assets--textures, models etc--from the Xbox 360 version of RDR using the .White (dot white) toolkit and importing them into a PC port of GTA V.
Sadly all of this work was for naught: Take-Two Interactive has reportedly issued a cease and desist letter to the team. "I know this is hard pill to swallow, but as you may have noticed we did get contacted , and we sadly have to say we are stopping this project," the project's leader Mr LeisureWear confirmed on the GTA forums. "So thanks guys, we were all so happy to see this, but it isn't going to happen, sorry."
NASA's Cassini spacecraft has sent yet another stunning image from space.
The photo was taken when Cassini was 870 million miles (1.4 billion kilometers) away from Earth, and it shows our planet between the rings of Saturn.
Although far and too small to be visible in the image, the part of Earth facing Cassini at the time was the southern Atlantic Ocean. Even Earth's Moon is visible in a zoomed-in version of the image.
The display on Samsung's new Galaxy S8 is already mind blowing, but the South Korean giant doesn't want to sit on its hands - with rumors flying that the company will begin production of its 7th generation AMOLED panels in Q2.
PhoneArena reports: "Samsung Display has continued research to diversify its OLED portfolio to include foldable OLED, chip-on-plastic OLED and 800ppi high-resolution OLED". Now this is pretty big news, as the rest of the OLED makers are still working on their 6th gen panels, while Samsung leads into its 7th gen. The big golden nugget of news is that Samsung is working on "chip-on-plastic OLED" displays, and "800ppi high-resolution OLED".
Now, where would Samsung use an 800PPI high-res OLED display? For me, the purported Galaxy Note 8 smartphone would make sense - as the Galaxy S9 won't see the light of day until 2018. 4K displays in smartphones aren't really a thing right now, except for Sony's current 'Premium' line of smartphones - so if I had to place any bets, I'd say Samsung's upcoming Note 8 will rock a massive, and oh-my-gosh beautiful 4K-capable 800PPI display.