Valve has just updated their rules for trade of Steam gifts, said to hinder key re-seller businesses looking to on-sell keys in the form of gifts. New game purchases as a gift will be stored in the buyer's inventory for 30 days before it can be sold or traded - meaning that if you're looking to buy a new game and sell it on, or maybe lend a helping hand to a mate, maybe you should forget about it.
Tony Paloma from Valve has just announced this new ruling, stating: "All new games purchased as a gift and placed in the purchaser's inventory will be untradable for 30 days. The gift may still be gifted at any time. The only change is to trading. All new games purchased as a gift and placed in the purchaser's inventory will be untradable for 30 days. The gift may still be gifted at any time. The only change is to trading."
This is a bold move by Valve, basically barring any re-seller websites looking to make a living out of key trading - but on the other hand it's a nice move in the fact that many people get burned year after year, purchasing dodgy keys only to have them revoked without refund. Major websites like G2a or Kinguin have not commented on the change as of yet, but they are expected to be hit hardest by these changes.
Public service announcement: Ubisoft doesn't want you trusting day one reviews of The Crew, with the company taking to its official blog to warn gamers that they should wait a while before reading, or trusting reviews.
Ubisoft said: "While we fully anticipate that you might see some reviews immediately at launch - largely built around the preview sessions we facilitated during the past months or the limited content of the closed and open betas - they won't be based on optimal conditions or reflect the finished game". The company continued, adding: "We sincerely hope everyone will take the time to customize their ride as they progress through all five regions, explore every corner of the map solo and with friends, dive into our competitive and cooperative mechanics, race to the end of the main campaign, choose a Faction and compete with your crew in Factions Wars, and so much more".
The company added that The Crew is a social game, which requires servers full of gamers to enjoy the game at its best. Ubisoft added: "The Crew was built from the beginning to be a living playground full of driving fans, so it's only possible to assess our game in its entirety with other real players in the world. And by other, we mean thousands and thousands and thousands of players - something that can't be simulated with a handful of devs playing alongside the press".
Adobe has alerted the public of an urgent update that has just been pushed - designed to patch a major vulnerability that is being exploited by hackers. This isn't the first time that we've seen reports like this issued in 2014, we're happy to see Adobe quickly on the ball to neutralize these threats.
The issue comes through arbitrary code execution due to a but in how a de-referenced pointer to memory is handled and has been rated as a critical issue. Adobe's new update covers Windows, Linux and OS X platforms, claiming that they are now provided with "additional hardening" against the flaw known as CVE-2014-8439 which was uncovered and patched in the past.
Exploit kits are designed to deliver Malware to website visitors through methods of deception or taking advantage of vulnerabilities. Kafeine discovered this Flash flaw in October this year, with this method becoming implemented in two more exploit kits named Astrum and Nuclear. Microsoft users have received an automatic patch update, through security advisory 2755801 and Chrome has applied this update personally. OS X users should update their Flash Player to version 18.104.22.168.
Ubisoft are trying to fix the various problems in Assassin's Creed: Unity as fast as they can, with an upcoming patch that will fix some 90 crashes, bugs, performance issues and more across the Xbox One, PS4 and PC versions of the game.
The patch rolls out later on today for the PS4, with the Xbox One and PC getting patched up soon after. Ubisoft has detailed the patches on their forums, some of them strangely mission-specific. Specific framerate drop improvements include:
- Improved general Framerate on PS4 by lowering the priority of the online services thread
- Fixed FPS drops while Arno climbs on the RHP building of Palais de Justice
- Fixed FPS drops when in climbing and pressing the Left Stick towards somewhere that is not climbable in certain areas
- Fixed FPS drops in Sainte Chapelle
On top of that, there is another patch that will be released that will improve the frame rate even more .
Apple has become the first company to jump over the $700 billion milestone, thanks to a rise in shares pushing them to this evaluation earlier today.
Apple shares experienced an almost-one percent rise this morning in the US market, seeing them now valued at $119.75 and meaning their market capitalization was made equal to around $701.7 billion.
This marks a massive 48% rise in 2014, with constant improvement seen since April. Reportedly due to Apple claiming they will go to extra measures to boost their share price, they announced its first stock split in nine years - claiming it would buy back another $30 billion in stock. This coupled with a quarterly dividend raise has shown massive success for the tech giant.
Grand Theft Auto V launched for the previous generation consoles last year, and only last week for the Xbox One and PS4, but it looks like Rockstar has a few tricks up its sleeve for the PC version of the open-world fun-a-thon.
WCCFTech is reporting that the PC version of GTA V will include a video editor mode, which is a 'Just for PC' feature. This feature alone would be a great addition to GTA V, and would fit better on the PC version thanks to the mouse and keyboard combination. Extending on this feature, is the ability to mod the game, something that turned GTA IV on the PC into something absolutely remarkable.
Grand Theft Auto V launches on the PC on January 27, 2015.
Voted in my personal top five worst advertisements of all time, the 3DHEAD was seen popping up around the internet in recent times - consistently claiming to be much better than what Oculus had to offer, the title even including the words "Oculus killer". Featuring amazing specification as a 2K resolution, the ability to use it in conjunction with controllers on your PC and the ability to make your voice one of the most annoying things on the planet - what's not to love?
Thanks to a Reddit thread made by 'crazy_goat', we've come to the knowledge that 3DHEAD has just randomly disappeared off the internet. This post contains information including the disappearance from the internet and following the apparently crazy original investor - Alki David.
How crazy could he be? Billionaires often make silly technology investments without knowing the full information, surely! Alongside David offering millions of dollars to Chris Brown and Drake to fight in a boxing match, he also once tried to convince news outlets that he had aired the first assisted suicide live on the internet as publicity for his website.
Senate Judiciary Committee Chairman Patrick Leahy (D-VT) wants Visa and Mastercard to "recommit their efforts" in the evolving fight against illegal activity online. And the focus isn't on counterfeiting or gambling - it's dedicated to online copyright infringement.
Following the demise of the Stop Online Piracy Act (SOPA), the RIAA and MPAA have gone back to the drawing board in their continued fight against Internet piracy. Political lobbying remains an active objective that won't go away, with the group's calling upon politicians to continue pressuring companies.
Here is what Leahy said (via press statement): "In recent years, strides have been made to help reduce online infringement-and payment processors have played a role in that progress. But more can and should be done.
The Microsoft Xbox One and Sony PlayStation 4 game consoles are selling extremely well - but that doesn't necessarily mean everyone is happy. Carl Ledbetter, who was project manager behind the Xbox One's physical design, recently responded against criticism of the Xbox One's bulkiness.
While the Xbox One is heavier and bigger than the Xbox 360 - at a time when consumers seemingly want to see more hardware packed into streamlined designs - Ledbetter understands not everyone will be happy when a console is released. He explained the growing pains - and what is done to overcome certain hardware design barriers that many people seem to take for granted.
"Everybody gets frustrated, because what we want is for everything to be wafer thin, not get hot and just be a snap to put together," Ledbetter said. "But the reality is that there are very real issues around cooling when you're pushing some number of watts in the processor, therefore the thing has to have some size to it. There's always an interesting dynamic between engineering and design, and constraints around performance.
32 years on from the release of the original, Ridley Scott is preparing to revisit the world of 'Blade Runner', with a sequel which will see Harrison Ford reprise his role of is-he or isn't-he-a-replicant Deckard. But now, the 76 year old director has announced that he won't be behind the camera for 'Blade Runner 2', but will serve as producer.
Speaking to Variety whilst on the promo rounds for his latest picture, 'Exodus: Gods and Kings', Scott has confirmed some more details on the story, written by the original 'Blade Runner' scribe Hampton Fancher.
We talked at length about what it could be, and came up with a pretty strong three-act storyline, and it all makes sense in terms of how it relates to the first one. Harrison is very much part of this one, but really it's about finding him; he comes in in the third act.
'Blade Runner 2' is expected to go into production next year, for a 2017 release - the 35th anniversary of the original.