With smartphones now accounting for over two-thirds of Facebook's total revenue, Mark Zuckerberg and his staff have just published some extremely positive Q4 2014 results.
Claimed by the social media giant to make up for roughly 69 percent of total revenue, their total number posted for this period was $3.85 billion. This exceeded the $3.77 billion consensus estimate by analysts polled by Thomson Reuters and is a 49 percent rise when compared to 12 months earlier.
Just one year ago, mobile advertisements made up for only half of Facebook's total revenue, showing that the rise of the smartphone has been sharp and expansive. CEO Mark Zuckerberg was impressed by the results, stating "we got a lot done in 2014. Our community continues to grow and we're making progress towards connecting the world."
We've previously covered Dan Woods and his awesome Parvum chassis project named 'ARCTIC GOLD' - providing a white and gold color scheme matched with rigid tubing and some top-notch technology components. Well he's now back and has started work on another project - the 'STACKER MARK S'.
Set to be as impressive as other HAF Stacker mods like that of Stuart Tonks' beast, Woods has already gone about painting the full exterior of this chassis in a blue and white color scheme - setting it apart from almost any other case on the market.
With the internals being kept a secret, Woods has let slip on his Facebook page that this build will include custom panels, all painted in the same blue color scheme with white accents.
We will continue to follow this project as it progresses, Dan is known for making some killer systems and we believe this won't be any different. What's even cooler is that he will be selling off select projects once their completed, if you're interested in owning a super charged modded rig of your own.
It's been a rough few months for the CS:GO community, seeing six top figures from the North American and Canadian scene get pinned with match-fixing, a betting ring scandal and then a plethora of bans from almost-all major tournaments across the globe.
In unusual fashion, even Valve spoke up - damning the betting ring and match-fixing, personally banning the players involved from all future Valve major events.
One of the players involved in this scandal was 17 year old Braxton Pierce - gamer name 'swag'. Name aside, he first hit it big in the North American Counter Strike 1.6 scene where he competed in many top level tournaments at the ripe old age of 15, often surpassing many players 10 years his senior and proving himself as a major player to watch in the future.
He released a long-winded apology on his public Facebook page recently, admitting the match was lost on purpose, explaining that although only one skin was won by him - he was still in the wrong and that "the ban was necessary in order to set a precedent for future players to come."
As of today, YouTube will now default to HTLM5 video on your web browser when available - if not, Flash will still be used. This is said to promote faster video loading, better compression and smoother frame rates.
Flash was was seen on almost every major website, providing a once-new aged feel and expansive additions to various companies who loved to auto-play music, display animations and provide interactive experiences. Now these features are long gone, along with Flash and their default integration with the massive online streaming service, YouTube.
Explained as a four-year development cycle, HTML5 will enable YouTube videos to load "15 to 80 percent" faster due to this process including updates for MediaSource extensions, enabling ABR and the potential for time-shifted live video broadcasts. This HTML5 inclusion supports Ultra HD and 60 frames per second streaming, hinging on Google's open-source VP9 codec - often known as WebM. WebM is said to continue the video quality trend of H.264, but will reduce bandwidth requirements by 35 percent as explained by Gizmodo.
When Valve launched Steam Workshop, I don't think most people could have imagined it would grow this large. Well, it has continued to grow and there's no signs of it stopping, with the company announcing it has given out over $57 million to content creators since 2011.
Creators of in-game content for titles like Team Fortress 2, DOTA 2, and Counter-Strike: Global Offensive have made quite a lot of money over the years, with over 1500 creators in 75 different countries. Valve has also announced that it has curated Workshops opening for two non-Valve games which will allow gamers to purchase in-game items for Dungeon Defenders: Eternity and Chivalry: Medieval Warfare.
Valve has also added that "We expect more curated Workshops to become available for creators and players in various games over the coming weeks and months". The company also teased that it would soon be releasing new tools for these content creators, something that will allow them to keep track of their sales, for both individual items and overall, both in real-time.
It looks like LG is about to jump ahead of the competition with an impressive successor to its flexible OLED displays, which will have double the bending radius. Right now we have 2.95-inch (or 30mm), but the new displays will flex much more, right up to an insane 1.18-inch (or 75mm).
Not only will the new screens be much more flexible, but they'll be shatter-proof, too. This is thanks to LG adopting a "true flexible" plastic OLED display instead of using glass. Tech spec wise, this is what we can expect: 60lm/W efficiency, 75lm (807 nits) peak brightness output, 3000K in color temperature, and CRI over 85.
What devices will these new all-plastic flexible OLEDs be going into? We don't know just yet, but we could expect the G Flex 3, G4 and many other devices. Maybe a new wearable, too.
According to Qualcomm's Q4 earnings release, we have learned a few things. We've seen that the chip giant has revised its profits estimations to between $26 billion and $28 billion, compared to $26.8 billion and $28.8 billion.
But, it was something else stated in this release, that should have people opening their eyes. The company said "Expectations that our Snapdragon 810 processor will not be in the upcoming design cycle of a large customer's flagship device". We would dare say that this would be the Samsung Galaxy S6 not using its Snapdragon 810 processor, with the South Korean giant being a "large customer", something most could agree on.
We know that AMD will be announcing and then launching its Radeon R9 300 series, but the latest video could be a very big tease of an imminent announcement, we hope. Take a look at AMD's 'The Fixer 3' teaser below.
It really is just a teaser, as it shows off absolutely nothing. A man is walking away from the camera holding a Radeon video card of some sort, with the "The FIX3R" showing up on the screen. We have already seen Fixer 1 and Fixer 2, so the Fixer 3 could be totally unrelated to the Radeon R9 300 series, but there's still hope.
We know that AMD will be launching its Radeon R9 300 series in Q2 2015, so we should expect AMD to begin its marketing machine in the coming weeks and months, for sure.
Dying Light launched yesterday, but it looks like the PC version is filled with various performance-related issues, as most games are these days that are multi-platform.
Techland has been seeing Dying Light gamers experience random crashes and stuttering issues, low FPS or FPS drops, sound stuttering or noise and sound lag issues, DLL crashes on startup of "DyingLight.exe has stopped working", SLI problems, and even a total failure of starting the game itself. There are various things you can do to get around these issues, but I think there's a bigger issue at hand here: why are these problems here in the first place?
Dying Light isn't a small game on Early Access (which if it was, it would probably not have 75% of these issues). But, if you need to get it working and you're experiencing these issues, you're going to have to do some work to get it working.
Nintendo has posted its latest financial report, where we can see just how successful its consoles and handhelds are. Starting with the New 3DS, it has helped Nintendo push the "3DS family" over the 50 million mark.
This is all while the New 3DS hasn't even launched in the United States or Europe, with these sales scooting along in Japan and Australia for now. When it comes to the Wii U console, Nintendo pushed 1.91 million units during the holiday quarter, while Wii U sales are sitting at a total of 9.2 million systems. Wii U software sales are sitting at 52.87 million.
Mario Kart 8 and Super Smash Bros. were big sellers for Nintendo across 2014, with Mario Kart 8 selling 4.77 million units while Super Smash Bros. sold a nice 3.39 million units. In total, New Super Smash Bros. had sold 4.16 million units.