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TweakTown News Posts - Page 29

Next ARK: Survival Evolved patch to fix the Xbone FPS problems

By: Jeff Williams | More News: Gaming | Posted: 1 week, 5 days ago

ARK: Survival Evolved has received quite the following on the Xbox One, even though it seems to have been plagued by rather dissatisfactory performance when compared to its PC counterpart. The level of detail and framerate have a lot of catching up to do, and the next patch from Studio Wildcard should do just that.




On Twitter they gave us a little preview of what's to come with patch v732 for the Xbox One. And it looks like a lot of content is being brought over from the PC, with a lot of small insects and beer coming over. But one of the most important fixes for Xbox One players is the improvement of the framerate. Hopefully they've been able to better optimize for a smoother experience. The stuttering that occurs is frequent, and breaks the immersion.


And this is also the patch that's going to get old-school split-screen multiplayer support, for those times when you want to brave the wild and wonderful land with your friends literally sitting next to you. The patch, which should be out around the 10th of February, will fix more than just what's listed in the Tweet below.

Continue reading 'Next ARK: Survival Evolved patch to fix the Xbone FPS problems' (full post)

LG Electronics announces affordable K Series smartphones, 13MP camera

By: Chris Smith | More News: Mobile Devices, Tablets & Phones | Posted: 1 week, 5 days ago

Adding to the lower-end of the smartphone market is LG Electronics with its new announcement of the K4 and K10 devices, aiming to offer "affordable mass-tier phones with advanced features" to the wider market, as claimed by President and CEO Juno Cho in a recent press release.




The K10 smartphone comes packed with LG's new 2.5D Arc Glass, a 5.3-inch HD touch display, an 8MP front camera, a 2,300mAh internal battery, a front camera that is claimed to be "up to 13MP" and finally a "woven back cover [that] provides optimal grip."


The K4 is a lower model and is marketed by LG to be a widely affordable and completely entry-level product. Brandishing a 4.5-inch FWVGA display, 8GB of memory and LTE connectivity, this device comes further packed with a 1,940mAh battery and cameras which offer 5MP on the rear-facing and 2MP on the front. Both devices come packed with quad-core-processors, however, the K10 offers up the ability for users to purchase an Octa-Core processor device with the LTE-enabled version. As for processor speeds, the K4 offers a 1.0GHz Quad-Core only, whereas the K10 can be optioned with either a 1.3GHz Quad-Core in the 3G phone, a 1.2GHz or 1.3GHz Quad-Core in the LTE or the previously-mentioned Octa-Core LTE which runs at 1.14GHz.

CRYENGINE-powered Homefront teased with coop gameplay footage

By: Anthony Garreffa | More News: Gaming | Posted: 1 week, 5 days ago

Homefront's development has been filled with drama, but the game is getting closer to release with a new multiplayer beta headed to the Xbox One to prove it - kicking off on February 11, ending on February 14.



Some of the gaming media out there have had some hands-on time with the 'Resistance Mode' for Homefront: The Revolution, with Polygon getting some of that time with Homefront. Resistance Mode sees players enter a mission, with the one Polygon played called "Infiltration". Infiltration has players raiding an enemy outpost, looking its food and ammo, and escorting some stolen trucks from the station, back to safety.


Homefront is powered by Crytek's impressive CRYENGINE, allowing for huge environments with buildings that you can enter, and they seem "to be a major part of what could set this game apart", reports Polygon.

Continue reading 'CRYENGINE-powered Homefront teased with coop gameplay footage' (full post)

Fable Legends is 'up to 40%' faster under DX12 compared to DX11

By: Anthony Garreffa | More News: Gaming | Posted: 1 week, 5 days ago

We all know Fable Legends is one beautiful game, with baked-in support for the Windows 10-exclusive DirectX 12 - but what about the performance side of things?




Well, according to a new interview with Lionhead Studios Director, Stuart Whyte with BidnessETC, anything that helps out with increasing the visual side of things in a game, is loved by developers and gamers alike. Lionhead is making great use of DirectX 12, with the development team able to achieve "a significant amount of horsepower - resulting in increased visual fidelity, higher frame rates, and improved shadows and effects".


Whyte added that Lionhead is setting a performance increase of "up to 40%" when using DX12, compared to DX11.

Rise of the Tomb Raider's SLI fix provides 95% scaling with SLI

By: Anthony Garreffa | More News: Video Cards | Posted: 1 week, 6 days ago

Now that Rise of the Tomb Raider is out, people are finding out just how useless their second GPUs are - except now, someone has found a fix for SLI users with multiple NVIDIA GeForce video cards.




3D Center's "Blaire" found some things to play around with in the NVIDIA Inspector Tool for SLI, which enables awesome SLI results. In order to do it, you'll need to search for Rise of the Tomb Raider's profile, and then change the SLI bits (DX11) to 0x080002F5. After that, click the magnifier icon that will reveal NVIDIA's Undefined options, and search for 0x00A0694B and change it to 0x00000001.


After you've done this, you've enabled full SLI support for Rise of the Tomb Raider, with DSO Gaming reporting that they've noticed 95% scaling on their GeForce GTX 690 - a damn good result for SLI scaling.

Join 'The Last Witch Hunter' in our latest Blu-ray giveaway

By: Ben Gourlay | More News: Contests & Giveaways | Posted: 1 week, 6 days ago

To celebrate this week's release of the action romp 'The Last Witch Hunter' on Blu-ray HD and DVD, we have ten Blu-ray prize packs to give away thanks to our friends at eOne Films.


The modern world holds many secrets, but by far the most astounding is that witches still live among us; vicious supernatural creatures intent on unleashing the Black Death upon the world and putting an end to the human race once and for all. Armies of witch hunters have battled this unnatural enemy for centuries, including Kaulder, a valiant warrior who many years ago slayed the all-powerful WITCH QUEEN, decimating her followers in the process. In the moments right before her death, the Queen cursed KAULDER with immortality, forever separating him from his beloved wife and daughter. Today, Kaulder is the last living hunter who has spent his immortal life tracking down rogue witches, all the while yearning for his long-lost family. However, unbeknownst to Kaulder, the Witch Queen has been resurrected and seeks revenge on her killer, leading to an epic battle that will determine the survival of mankind.




To go into the running to win a prize, simply correctly answer the following question:

Continue reading 'Join 'The Last Witch Hunter' in our latest Blu-ray giveaway' (full post)

AMD Radeon R9 Fury X2 should see 12 TFLOPS of compute performance

By: Anthony Garreffa | More News: Video Cards | Posted: 1 week, 6 days ago

AMD was all systems go at VRLA last week, but during the VRLA Winter Expo keynote, the company teased its dual-GPU... the Radeon R9 Fury X2.




AMD's Roy Taylor said that the Radeon R9 Fury X2 has around 12 TFLOPS of SP, compared to the Radeon R9 295X2 which has 11.5 TFLOPS of SP compute performance. The big difference between the Fiji-based R9 Fury X2 and the Hawaii-based R9 295X2 is that the Fury X2 uses only 375W of power, compared to the R9 295X2 which would chew 500W. This means that the Fury X2 is around 40% more power efficient than the R9 295X2.


During his speech, Taylor said: "Last time I was here I also promised you that we would make the world's most powerful small computer for developers. We promised you we would take two of our highest end GPUs and put it inside that tiny box and if you go downstairs we actually have a demonstration of a dual GPU, 12 TeraFlops, fastest GPU solution in the world, inside of Tiki. It's a feat of engineering we are delighted with".

Samsung's Galaxy S7 rumored to go from 0-100% charge in 100 minutes

By: Anthony Garreffa | More News: Mobile Devices, Tablets & Phones | Posted: 1 week, 6 days ago

We aren't far from the launch of the Samsung Galaxy S7 smartphones, with the latest rumor surrounding the 'new generation' battery Samsung is preparing for its new handset.




According to blogger Eldar Murtazin, the Galaxy S7 requires 100 minutes of charge to go from 0-100%, thanks to its 'new generation' battery. We don't know what the 'new generation' battery is just yet, so we could be looking at Samsung increasing the capacity of the battery without requiring too much room inside of the body - or, Samsung is using new technology that will charge the Galaxy S7 much faster.


The Galaxy S6 edge+ and Galaxy Note 5 already charge quick, taking around 110 minutes to get to full charge, so the 100 minutes on the Galaxy S7 would be pretty impressive to see. We should also expect the Galaxy S7 to rock wireless charging, so I'd like to see just how fast the new smartphones from Samsung charge over wireless charging. Give me 100 minutes of 0-100% on wireless charging, and I'll be very, very impressed.

The Division beta extended, now ends on February 2

By: Anthony Garreffa | More News: Gaming | Posted: 1 week, 6 days ago

With thousands of gamers entering The Division beta, Ubisoft has taken to the official Twitter account of The Division, announcing that the beta has been extended until Tuesday, February 2 @ 12PM CET, or 6AM EST, or 3AM PST.




Ubisoft opened up The Division beta for the PS4 and PC last week, with those who pre-ordered getting access, and those who were lucky enough to score a key from somewhere else. NVIDIA released their new GeForce 361.75 drivers for both Rise of the Tomb Raider and The Division, while Jeff gave his thoughts after his first day in the post-apocalyptic New York setting in The Division.

FPS campaigns usually cost '75% of a game's budget', says Cliffy B

By: Derek Strickland | More News: Gaming | Posted: 1 week, 6 days ago

Let's face it: campaign modes in modern shooters are dying. But why would studios avoid the opportunity to flex their creative muscles and tell a riveting singleplayer story? Well, it's pretty expensive to make campaign modes, and coupled with the fact that most people just play multiplayer anyway, studios are moving towards MP-only releases.




According to FPS guru Cliff Bleszinski, the push away from singleplayer is simple: "campaigns cost the most money." But how much money does it cost to make a campaign? Sometimes more than half of the entire budget. "[Campaigns] usually cost 75% of the budget," Cliffy B said in a recent interview with PC Gamer. "And you burn through the campaign in a weekend, and then [players] go to multiplayer."


Cliffy B makes a good point, even if it is disappointing for campaign-lovers like myself. At the same time, however, there's a reason most people skip the campaign: they just don't care about it and want to get in on the action right away. What if devs put more effort into making the campaigns last longer? That would likely cost even more, so it's not bound to happen, but we know that the standard three-act story arc is antiquated in our age of constantly-evolving digital consumption.

Continue reading 'FPS campaigns usually cost '75% of a game's budget', says Cliffy B' (full post)

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