The November update for Windows 10 is here, marking the first major public update for the operating system.
Performance is said to be better in general, and boot time is specifically named as being 30% faster than Windows 7. Cortana now supports writing with pens on the Surface and such, now sends you event reminders and can help you get where you need to go with Uber (as we saw with previous Insider builds), and becomes available in Japan, Australia, Canada, and India (English).
Not so long ago, Nintendo revealed its first-ever smartphone game would be a free-to-play social Mii-hub called Miitomo. Like most free-to-play smartphone games, Miitomo is powered by freemium-style microtransactions built upon DeNA's market framework. However, it looks like every upcoming Nintendo-branded smartphone game will be riddled with paid content as the company makes an effort to fully tap the new platform.
"Games currently in the pipeline are all free to play," DeNA CEO Isao Moriyasu said during an earnings event, as reported by The Wall Street Journal. DeNA and Nintendo currently plan to release five different smartphone games up until March 2017, and all of them will be freemium-based experiences.
In a bid to tap the rich vein of mobile gaming and expand its presence, Nintendo partnered with the Japanese freemium moguls at DeNA, forming a union that is paced to inject Nintendo's quirky library onto the hugely popular mobile sector. The partnership came as a shock to many, as it was the first time Nintendo went outside of its first-party hardware pool to actively seek a widely accessible platform.
Following the launch of its take on the GTX 950, GIGABYTE is adding five more high-end video cards to its Xtreme Gaming lineup.
First is the Titan X (GV-NTITANXXTREME-12GD-B), which boasts 1165MHz/1266MHz clock speeds, a 7Gbps memory clock, 12GB VRAM, and a 384-bit memory bus.
The GTX 980 Ti comes in two flavours: Windforce Edition (GV-N98TXTREME-6GD) and Waterforce Edition (GV-N98TXTREME W-6GD). The Windforce Edition features the normal air cooling system; Waterforce features an all-in-one closed-loop water cooling system that houses FEP tubes, a 120mm silent fan, and a low-noise pump. GIGABYTE claims full coverage (GPU, VRAM, and MOSFET) and 38.8% better cooling over the reference design -- plenty enough that no additional fans are needed. Both include LN2 BIOS and an extra 6-pin PCI-E power connector for overclockers. As for specs, you get 1216MHz/1317MHz clock speeds, a 7.2Gbps memory clock, 6GB VRAM, and a 384-bit memory bus with both.
Fallout 4 has only been out for two days now, but gamers are busily deconstructing its layered surfaces and cataloging exploits. Just like every Bethesda game, Fallout 4 has an infinite money glitch that users are exploiting to rack up caps pretty fast.
The glitch is actually pretty easy to do, and involves buying and reselling ammo from vendors. After spending countless hours exploiting the Talking Mudcrab Merchant in Morrowind, I'm not surprised that the money bug is built around bartering. The glitch is a step-by-step process, and the video tutorial above shows off five different parts. First off you'll want to buy out any one specific type of ammo from the vendor, then sell back a single round. After that go ahead and sell back the remaining rounds. Selling it separate stacks makes a single round glitch out and stay in your inventory so you can keep selling it over and over.
To do this glitch you want to start off with a high-earning round, like .308 rounds. I'm curious to see if this works with Mini-Nukes or not. Those atomic explosives are worth quite a bit and you could clean out any merchant in no time flat. Apparently the glitch also works with other types of ammo. Remember that every merchant's cap stash replenishes every 24 hours, so you can go to Diamond City, clean out the merchants, sleep for a day, and repeat.
Fallout 4 is experiencing some performance issues on the Xbox One, where thanks to Digital Foundry's report on the game, it looks like the 500GB 5400RPM mechanical HDD inside of the Xbox One is the source of the stuttering.
The problems for Fallout 4 on the Xbox One see Microsoft's console dropping down to 0FPS at times, where the PS4 slows to just 28FPS. Digital Foundry tried multiple Xbox One consoles, with all of them having the same issue. Even though the installation for Fallout 4 is 28GB, the game is still pulling data from the drive and in some cases, it can't do it quick enough - hence, the stuttering.
Digital Foundry reports that it's most noticeable just before a cutscene, or when switching to a new weapon using the D-pad. In the comparison, Digital Foundry found that the PS4 performed better with 28FPS average, versus the 25FPS on the Xbox One. Also remember, Fallout 4 launched without UltraWide support on the PC, but you can edit the .ini file to get around it - although the in-game UI doesn't adjust, which is a big downer.
It looks like Samsung is expected to launch at least two new smartphones at Mobile World Congress early next year, with the Galaxy S7 and Galaxy S7 edge. The news is coming from a tease saying to forget an "early announcement" and that "nothing changed" for the Galaxy Unpacked 2016 show at MWC next year on Twitter.
Samsung has reportedly begun its work on the firmware for both the Galaxy S7 and Galaxy S7 edge, where it's being reported that Samsung is roughly one month ahead of schedule in development terms compared to the Galaxy S6 and Galaxy S6 edge. We should expect the Galaxy S7 to have some decent improvements over the already great S6 and S6 edge, but we'll find out in a couple of months time.
LG held its UltraWideFestival last month, where LG wanted people to "show off your creative CARDBOARD SETUP" where you could win yourself a slick new LG UltraWide 34UC87C monitor. Well, there's one entry (that didn't make into the top 20 in the end) that blew us away.
YouTuber 'Mickey W' has done an incredible job here, right down to the glowing "GEFORCE GTX" part on the NVIDIA GeForce GTX 980 Ti. He meticulously used cardboard, paint and many other small parts to make the entire cardboard PC, quite literally, come to life. It's an incredible thing to see, and one of those YouTube videos where I sat back and just thought "wow... just, wow" and envisioned a slow clap meme.
J.J. Abrams has announced he's working on a new game called Spyjinx, where he'll be working with Epic Games' subsidiary company Chair Entertainment, and his production company Bad Robot, with Spyjinx arriving in 2016.
Bad Robot will be working with Chair Entertainment on Spyjinx, with the video above seeing Geoff Keighley talking with Abrams and Chair Entertainment co-founder Donald Mustard about their partnership. When talking about his desire to work with the studio on his first game, Abrams said: "I'm such a fan of what Chair has made and allowed me and my kids to play".
He added that Bad Robot has been wanting to expand into the gaming industry, with Spyjinx being powered by Unreal Engine 4, and will offer "a unique mix of action strategy gameplay, dynamic world building and RPG character development".
On the day that Apple begins shipping its new iPad Pro, company CEO Tim Cook has come out swinging against the biggest competitor to Apple in the tablet and notebook space: Microsoft, with its Surface Book.
Cook said to the Independent: "It's trying to be a tablet and a notebook and it really succeeds at being neither. It's sort of diluted". Considering that the Surface Book runs a truly desktop OS with Windows 10, and that Windows 10 works quite well when in tablet mode - versus the iPad Pro which is just a bigger iPad with stylus support.
Personally, I think the Surface Book is one of the most exciting products from Microsoft in quite a while, while the iPad Pro is boring. The iPad Pro is simply a bigger iPad, with the same mobile OS that is super limited compared to Surface Book which can run all existing Windows applications for the casual user, or professional on-the-go.
While Fallout 4 is being enjoyed by more gamers, Call of Duty: Black Ops 3 made an insane amount of money on its first 72 hours on the market: $550 million to be precise.
Activision has said that Black Ops 3 is performing much better than its two previous instalments, with Black Ops 3 gamers racking up over 75 million hours combined playtime from Friday to Sunday. Activision Publishing boss Eric Hirshberg said that the "engagement per player", a number that refers to the amount of time a player spends on the game, is the highest in the history of the Call of Duty franchise.