I'm going to go out on a limb and guess that for the majority of people -- those who aren't necessarily all about that fit and healthy life -- one of the major barriers to exercising is that it feels like exercise. A new startup called Black Box VR wants to change how the world perceives working out by whisking you away to imaginary world's and tricking your brain into thinking you're having fun, not merely burning calories for the sake of burning calories. Their mission: create the world's first virtual reality gym.
The company says that only three 40 minute workouts per week can increase your strength, endurance, and overall health. While Black Box VR applauds the "virtual trainer" approach that was popularized in games like Nintendo's Wii Fit, they insist that's not nearly enough. Their gym of the future will integrate resistance training that's integrated into the game experience.
Tinder has been available to 13 year-olds and up since the app launched four years ago, offering minors the opportunity to date and/or hook up with other minors. That's going to change next week though when it goes 18+ only.
"On a platform that has facilitated over 11 billion connections, we have the responsibility of constantly assessing our different user experiences," reads the company's statement. "Consistent with this responsibility, we have decided to discontinue service for under 18 users. We believe this is the best policy moving forward."
Tinder's underage users currently represent three percent of its userbase.
Computex 2016 - G.Skill's TridentZ DDR4 RAM was used to break the 5GHz once again, setting a new DDR4 world speed record at the 5th Annual OC World Record Stage.
Just weeks ago MSI's Taiwanese overclocker Topcc set a new world record by breaking the 5GHz DDR4 barrier with a liquid nitrogen build, but ASRock's pro OCer Allen "Splave" Golibersuch soared past the record at this year's OC World Record Stage. Splave hit a new all-time world record of DDR4-5189MHz using G.Skill's 8GB TridentZ DDR4 modules on an ASRock Z170M OC Formula motherboard and an Intel Core i7-6700K CPU.
Splave also used liquid nitrogen cooling to unlock the test bed's full potential, and actually downclocked the Intel Core i7-6700K CPU by 74% to just 1,004MHz in order to hit these high speeds. Take a look at the other new performance records that were set at the OC World Record Stage using G.Skill's Trident Z DDR4 RAM, Intel's Core i7-6700K CPUs, and NVIDIA's top-of-the-line GeForce GTX 1080 video cards.
Earlier this year I climbed Mt. Everestchickened out of a summit to Mt. Everest thanks to a fantastic combination of real-world photographs, Unreal Engine 4 visual effects, and NVIDIA's VRWorks technologies. Contributing to the realism was a technique called photogrammetry, which essentially is act of using photographs to measure distances and often reconstruct them to create maps or recreations of the world in a 360-degree viewable environment.
Valve actually employed this to great effect in The Lab, particularly a "Postcard" level that puts you and your trusty Fetchbot on top of Vesper Peak in Washington. Now they're bringing the same techniques they used to the masses with Destinations Workshop Tools, free software that lets you create explorable VR environments using photogrammetry, game levels, or just your imagination.
Doom's single player has been praised as a fast-paced, action-packed throwback to the 90s titles that started it all, and for good reason. The multiplayer, on the other hand, has been received with an overall lukewarm response. With no Free-for-all Deathmatch or Capture the Flag mode to speak of, no rentable servers, no server browser, and no SnapMap support, among other criticisms, it's no surprise.
Fortunately, improvements are coming. Pre-launch, developer id only had time for single player and left the rest to Certain Affinity, but now that the game is out and the studio has had its standard post-launch rest, it can put its weight behind the multiplayer. According to an interview with Doom's executive producer and game direction Marty Stratton, there's lots in the works.
"There's certainly no lack of commitment to Doom as a multiplayer game on our side," he said. "We are already working on private matches with custom game settings and expect to include that in a free update this summer."
China's current five-year economic plan came to light in March, and in it saw mention of the country's intent to build a manned deep-sea platform nearly 10,000 feet underwater. Now authorities have examined the particulars and decided to accelerate the project.
The purpose of the lab is multi-fold: to help hunt for treasure, evaluate mineral deposits (particularly oil), and to put it to military use (likely within the field of sensor and communication systems).
"Having this kind of long-term inhabited station has not been attempted this deep, but it is certainly possible," said Bryan Clark, a senior fellow at the Washington-based Center for Strategic and Budgetary Assessments. "Manned submersibles have gone to those depths for almost 50 years. The challenge is operating it for months at a time."
E3 2016 - Microsoft has officially confirmed that Halo 5: Guardians isn't coming to PC and will stay exclusive to the Xbox One console.
Yesterday we reported on a rumor that Microsoft would drop a bombshell at E3 and bring Halo 5 to Windows 10 PCs. Now Remond has squashed the rumors, saying that Halo 5: Guardians won't ever be available to PC gamers. "Our approach is to deliver epic Halo experiences designed for PC gamers and Windows 10, such as Halo Wars 2 and the recently announced Halo 5: Forge. There are no plans to port Halo 5: Guardians to PC," a Microsoft rep told PC Gamer.
The rumor was substantiated by Microsoft's announcement to bring Halo 5's Forge Mode to PC, allowing gamers to build maps in 4K using the "mouse/keyboard precision of desktop PCs". The rumor gained even more momentum under Microsoft's new Project Helix strategy, which sees the Xbox platform merging with Windows 10 PCs. Under Project Helix, it's believed that all future Xbox One games would also cross-over to PC, and gamers thought that this could perhaps be applied to past games like Halo 5.
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UPDATE 2: Thanks to a leaked Xbox store listing we're able to confirm that Destiny's Rise of Iron will raise the Light level cap, The Taken King is required to play the DLC, and the expansion takes up 14GB of free space on Xbox One. Here's the official store description for the DLC, and check below for the leaked store listing:
"Destiny Rise of Iron is the next highly anticipated expansion to the Destiny universe. The wall which stood for centuries along the southern border of Old Russia has collapsed. Fallen mutants now scavenge the tombs of the Golden Age, and the plague they have unearthed in the wastes is more dangerous than even they understand. Join Lord Saladin. Journey into the Plaguelands. Learn the fate of the Iron Lords and stop the growing threat before it is too late."
UPDATE: Activision has taken down the original leaked trailer, but we've found another mirror for the clip. Please excuse the loud dialog at the beginning!
The leaky E3 faucets keep on flowing, and now we've spotted the leaked trailer for Destiny's new Rise of Iron expansion.
Although Bungie plans to unveil Rise of Iron at 10AM PST / 1PM EST on their Twitch channel, there's not really any more secrets left for the expansion. We know it'll come out on September 20, and that it's going to skip last-gen consoles in favor of PS4 and Xbox One. Now the official Rise of Iron footage has been leaked on Reddit, showing off some of the new weapons, armors, activities and enemies featured in the expansion, including the strange Vex-Fallen hybrid warriors that felled the legendary Titan Iron Lords.
Close-eyed Destiny players will notice the game's infamous Gjallarhorn rocket launcher is returning in the expansion, and if you pre-order the expansion, you'll get access to the "Iron Gjallarhorn". Don't feel too special, though--Bungie is giving everyone the new heavy weapon as a quest reward in the expansion. Check below for a transcript of the trailer, screenshots, and more info on what Rise of Iron includes.
Google parent company Alphabet is envisioning a not-so-distant future where internet doesn't require cable running through your city, but rather is beamed wirelessly into your home.
Company chairman Eric Schmidt brought the idea up at the annual shareholder meeting, where he stated that thanks to better computer chips and accurate "targeting of wireless signals", the technology is not only viable, but it can match its own Google Fiber speed-wise. Schmidt said he's met with Alphabet CEO Larry Page and CFO Ruth Porat to discuss it.
The technology is said to be in testing now in Kansas City, where Google first launched Fiber. The plan is to demonstrate it there by next year.