Temtem is a success with 500,000 copies sold in first month

Derek Strickland | Gaming | Feb 21, 2020 4:32 PM CST

Temtem, the popular Pokemon-like MMO, is off to a tremendous start with over 500,000 copies sold in its first month.

Temtem is a success with 500,000 copies sold in first month

Crema's monster-catching MMORPG is an early access sensation on Steam, pulling in over half a million users in just one month. The hunger for a Pokemon-esque experience on PC is real, and backed with a mighty $573,000 Kickstarter and Humble Bundle as publisher, Temtem is now a bonafide success on Steam.

Temtem is largely familiar territory to Digimon and Pokemon players, featuring a plethora of catchable creatures with their own abilities, elemental affinities, and other traits. There's a stamina system instead of a PP system, and combat features unique 2v2 battles for tag team action. The biggest departure is that Temtem is online and allows for native team-based co-op at any time. Gamers can connect, play, and interact with other Temtem tamers, and tackle PVP battles to boot.

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Valve Index stock to remain scarce due to coronavirus disruption

The global coronavirus infection continues disrupting critical technology supply lines, and this time Valve's proprietary Index VR headset is affected.

Valve Index stock to remain scarce due to coronavirus disruption

With the VR-exclusive Half-Life: Alyx on the way, everyone wants a Valve Index virtual reality headset. But there's just one problem: They're completely sold out, and have been for months. Now Valve says Index supplies will remain scarce due to the coronavirus, which sees China forcibly closing manufacturing facilities and plants in an effort to curb the contagion.

Valve confirmed the news to UploadVR with the following statement: "With Half-Life: Alyx coming March 23rd, we are working hard to meet demand for the Valve Index and want to reassure everyone that Index systems will be available for purchase prior to the game's launch.

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Crytek and Cloud Imperium Games settle legal dispute

Derek Strickland | Gaming | Feb 21, 2020 2:50 PM CST

Today the District Court of California announced a settlement agreement between Crytek and Cloud Imperium Games, but no specifics were revealed.

Crytek and Cloud Imperium Games settle legal dispute

After a long 3-year legal battle, Crysis developer Crytek and Star Citizen developer Cloud Imperium Games have finally settled their legal dispute. New court documents filed yesterday confirm the news, and stipulate both parties have up to 30 days to outline the exact details of the agreement. These details probably won't be publicized.

"Pursuant to C.D. Cal. L.R. 40-2, Plaintiff CRYTEK GMBH and Defendants CLOUD IMPERIUM GAMES CORP. and ROBERTS SPACE INDUSTRIES CORP., by and through their counsel of record, hereby notify the Court that they have reached an agreement in principle of terms to settle this action in its entirety and are working to document the terms of their agreement. Following execution of the agreement, the parties will promptly file a joint stipulation of dismissal. The parties respectfully request that the Court allow the parties thirty (30) days to document and execute their agreement and to file the joint stipulation of dismissal."

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Fortnite console revenues dip in January 2020, drop segment earnings

Derek Strickland | Gaming | Feb 21, 2020 1:16 PM CST

On the heels of Fortnite's big season 2 reveal, analyst firm SuperData notes a marked drop in digital revenues through January 2020.

Fortnite console revenues dip in January 2020, drop segment earnings

Still a titan of the industry with $1.8 billion earned in 2019, Epic's battle royale sensation Fortnite kicked off 2020 with reduced revenues. The weight of Fortnite's earnings slide has pulled down the entire free-to-play console segment by 42%, analyst firm SuperData notes.

"Console spending was down a steep 42% in the free-to-play segment (due to lower Fortnite revenue) and down 19% in the premium space," the firm wrote in its recent January 2020 worldwide spending analysis.

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Final Fantasy 7 Remake playable at PAX East, public PS4 demo incoming?

Derek Strickland | Gaming | Feb 21, 2020 11:32 AM CST

Square Enix today confirmed Final Fantasy 7 Remake will be playable at its PAX East booth from February 27 - March 1.

Final Fantasy 7 Remake playable at PAX East, public PS4 demo incoming?

While Sony pulls out of PAX East, other Asian devs like Square Enix are excited to show off their biggest games. Right now, it doesn't get much bigger then the Final Fantasy 7 Remake. A fully-fledged playable FF7R demo will be hosted on-site at PAX East in Boston, giving die-hard fans an opportunity to try out the re-imagined RPG with its new real-time hack-and-slash combat system. This will be the fifth major city to get access to the demo after key events like E3, Gamescom, and Tokyo Game Show.

The news could also strongly hint at Square Enix releasing the public PS4 demo soon. A bit ago, the Final Fantasy 7 demo was leaked out, revealing key info about the game including characters, animations, file size info, and of course the actual gameplay itself. Considering how close we are to release (the Remake is just 7 weeks away) it makes sense to release a demo shortly after PAX East's hands-on event.

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Sony skips GDC 2020, a move that could impact PlayStation 5 plans

Derek Strickland | Gaming | Feb 21, 2020 10:26 AM CST

Coronavirus scare prompts Sony to skip GDC 2020 and miss a valuable opportunity to court developers for its next-gen PlayStation 5 platform.

Sony skips GDC 2020, a move that could impact PlayStation 5 plans

Sony has confirmed it won't be at this year's annual Game Developers Conference to protect employees from potential coronavirus exposure. The news comes days after Sony decided to likewise skip PAX East. But missing GDC is a much bigger deal, and could have a more significant impact on Sony's next-gen plans.

GDC is a closed developer-centric event where the biggest names in gaming like Sony, Microsoft, and Nintendo come together to showcase new tech, talk about platform features, and overall try to inspire developers to make games for their systems.

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THQ Nordic has 96 games in development, and only 52 have been revealed

Derek Strickland | Gaming | Feb 21, 2020 9:18 AM CST

THQ Nordic now has a whopping 8 dozen games in development, and more than half of them are unannounced.

THQ Nordic has 96 games in development, and only 52 have been revealed

The Embracer Group (formerly THQ Nordic) is an absolute powerhouse of gaming that has potential to completely revitalize dormant IPs. The company, which has access to a treasure trove of franchises, currently has 96 total projects in its lineup and only 52 of them have been revealed. This is a pretty big jump over the 80 projects that were in development as of May 2019.

The company's recent buyout of World War Z developer Saber Interactive adds tons of opportunity to this games lineup. Saber brings 9 IPs over to Embracer's staggering arsenal, complete with 8 unannounced projects that're currently in development.

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Call of Duty's free-to-play battle royale Warzone supports 200 players

Derek Strickland | Gaming | Feb 21, 2020 7:32 AM CST

Call of Duty's new free-to-play Warzone battle royale will be a playground for 200 players, sources tell Video Game Chronicle.

Call of Duty's free-to-play battle royale Warzone supports 200 players

Activision's new Warzone gametype for Modern Warfare is a big deal. The incoming battle royale mode will support 200 players on a map that's twice as big as Black Ops 4's Blackout BR, complete with free access on console on PC. Warzone will be both a standalone free-to-play download as well as baked right into premium Modern Warfare versions, and is expected to support cross-play on all platforms.

It represents years of planning it could be the biggest mechanism for engagement the publisher has ever seen, with potential to make tremendous revenues from in-game microtransactions.

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CDPR now keeps 80% of all Witcher 3 sales on Steam

Derek Strickland | Gaming | Feb 21, 2020 6:29 AM CST

CD Projekt RED just hit a huge milestone for The Witcher 3 sales on PC's biggest platform, and now gets to keep more revenue from every sale.

CDPR now keeps 80% of all Witcher 3 sales on Steam

The Witcher 3's game sales now meet Steam's new revenue split criteria, allowing CD Projekt RED to keep 80% of every game purchase. The game has made more than $50 million in sales revenue since Valve pass a new earnings model, making the acclaimed RPG an even bigger asset for CDPR.

Back in October 2018, Valve announced a new earnings split that favorite high-selling games. If a game sells $10 million, devs get 75% of revenues, and at $50 million, devs keep 80%. The Witcher 3 is one such game and CD Projekt RED will henceforth retain 80% of every copy of The Witcher 3 sold.

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AOC take a leap into peripheral gaming market with keyboards and mice

Jak Connor | Peripherals | Feb 21, 2020 3:48 AM CST

It's always interesting when a company that makes one specific product decides to jump into a new market and manufacture something different. AOC is the company we are looking at today, as they will be diving headfirst into the peripheral market.

AOC take a leap into peripheral gaming market with keyboards and mice

Kitguru was invited to check out AOC's latest monitors at an even held in London. Throughout the exhibition, they found a bunch of AOC keyboards and mice. AOC is originally a monitor manufacturer, but they will now be stepping into keyboards and mice. Firstly, we have the AGON GK500. This keyboard sports a detachable plastic wrist rest, RGB lighting, Outemu switches and comes it at the cost of $75 USD.

Moving onto the more higher-end keyboard, the AGON AGK700. This keyboard is much more expensive than the GK500 as it comes with Cheery MX Blue switches (Cherry MX Red coming soon), dedicated macro buttons, a plush leatherette wrist rest, and a dial at the top of the board. Both keyboards support AOC's new G-Tools software for customization purposes. The AGK700 comes it at a price of $161 USD.

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