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Far Cry Primal is more vertical and lets you be a rock climber

By: Jeff Williams | More News: Gaming | Posted: 16 hours, 56 mins ago

Ubisoft showed off some intimate gameplay from Far Cry Primal today in a live-stream they conducted to answer some questions about the upcoming prehistoric survival game.

 

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During the stream they traversed through a system of caves to show off how they've made the game far more vertical in nature. You'll have a climbing claw to help you move up and down through the caverns and the rest of the outside world. The combination should give you a lot of options on how to approach conquering the world around you by giving you a more realistic, true to history, and challenging way to get around. And don't worry about getting lost, there'll be a tracking system to retrace your steps, like bread crumbs.

 

It was interesting to see the attention to detail paid to the design of this particular cave, with fireflies flitting about and the lighting from your torch dancing about the cave walls. If you want a more immersive experience you'll even be able to turn the HUD off completely.

Continue reading 'Far Cry Primal is more vertical and lets you be a rock climber' (full post)

Rainbow Six Siege patch 2.0 breaks the game, fixes little

By: Jeff Williams | More News: Gaming | Posted: 17 hours, 43 mins ago

The newest patch that came out yesterday on all platforms for Rainbow Six Siege actually brought with it more problems than it tried to fix, making the game almost unplayable in some cases.

 

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Ubisoft themselves has acknowledged a lot of major issues and are keeping track of what's when they're fixed. And there're a lot of reported issues according to their forum post and the sub-reddit.

 

In there are three particular bugs that actually ruin the game: the knife doesn't register any hits, the player models get stuck in a T-pose type pose that prevents the enemy from actually seeing your orientation and hit registration isn't working very well at all. There's also been reported some performance issues with SLI not working properly, or at all in some cases. AMD performance issues have also popped up in this patch and Crossfire seems to be the culprit. Disabling it seems to fix the issue.

Continue reading 'Rainbow Six Siege patch 2.0 breaks the game, fixes little' (full post)

Bethesda forced someone to destroy vinyl records to get their refund

By: Jeff Williams | More News: Gaming | Posted: 18 hours, 45 mins ago

If you've ever had a bad experience with customer service, it probably wasn't nearly as bad as this. Bethesda practically forced a fan to destroy his $125 Fallout 3 limited edition vinyl soundtrack.

 

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Bethesda's customer support actually took quite a bit of time to get back to Paul Watson, who was ignored when he put in a support ticket regarding a warped record in his newly received vinyl collection. And when they did finally respond, they refunded only $25 and said he'd get the rest when he destroyed the other records and gave them proof.

 

It's a radical move on their part to try to, we assume, prevent any sort of potential scams. But really it seems a bit too much considering he could just as easily provide a picture proving the singular record was warped. Supposedly Bethesda has asked for his support ticket and should hopefully resolve the issue in a more logical and civilized fashion.

Continue reading 'Bethesda forced someone to destroy vinyl records to get their refund' (full post)

Explore ancient virus' with the Internet Archives malware museum

By: Jeff Williams | More News: Hacking & Security | Posted: 19 hours, 44 mins ago

If you get infected with Malware today, it's a very serious issue that could potentially compromise and complicate your life. Back in the day before the rise of botnets and ransomeware, viruses were quite cheeky and sometimes very bizarre. The Internet Archive is letting you explore what those antiquated infections could do, without the danger of course.

 

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The collection is a whimsical exploration of virii from the 1980's and 1990's that was curated by Jason Scott from Internet Archive and Mikko Hypponen, a chief researcher from F-Secure. Click on any of the examples and you'll be greeted with the animations and messages that tended to be the end result. They're safely contained within a DOS box emulator, but are without their destructive powers anymore anyway.

 

Despite the cute messages and animations, these did have nasty effects on your PC back in the day. They corrupted files, slowed your system and ended up wreaking havoc. At least the cutsey messages could brighten your day. Kind of.

SEGA is listening to the Dreamcast 2 pitch, seems receptive

By: Derek Strickland | More News: Gaming | Posted: 20 hours, 13 mins ago

After 17 years of waiting, it looks like SEGA is listening to our dreams. The once-mighty Japanese gaming icon has been in contact with the organizers of Project Dream initiative, a group dedicated to resurrecting the Dreamcast console into the modern age of gaming.

 

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Project Dream isn't just your average fan club--the group has laid out extensive marketing strategies, rendered mockups of a Dreamcast 2, and posed the concept of a PC and console hybrid. Project Dream has gained a lot of traction since launching its site, and even got over 27,000 signatures on a petition to bring back the system. Now after months of hype and lead-up, the team says a few of SEGA's higher-ups are listening to the pitch.

 

"It went from me ringing up to pester them for not replying to our mail and the receptionist asking for a full lowdown on what we wanted to talk to people about," Project Dream co-head Joanne Freeman told Twinfinite. "It all kind of happened quite quickly, and by the end of it, he finished chatting with me on the phone and sent one of our team members a message to say 'send what you got through when you're ready, and I'll make sure it gets to the right people.'"

Continue reading 'SEGA is listening to the Dreamcast 2 pitch, seems receptive' (full post)

Assassin's Creed Identity is a bite sized parkour playland

By: Jeff Williams | More News: Gaming | Posted: 20 hours, 42 mins ago

The first video showing off footage from Ubisoft's upcoming foray into the mobile world with Assassin's Creed Identity has been released. They wanted to address some fan questions about the game and how they were going to handle the limiting mobile aspect. The graphics alone are quite impressive, however.

 

 

On the surface it essentially looks like it's merely Assassin's Creed II for iOS. They'e calling it a new experience, with a more open and RPG-type game with "bite-sized chunks" that can be played more casually. Ubisoft wants to appeal to both hardcore Assassin's Creed fans and new prospective junkies as well.

 

The controls are actually looking to be fairly neat, with the ability to play the entire game with one finger, and quite effectively, as shown at least. Something that's not easy to get right on a mobile device. The graphics are similarly downgraded, but it actually looks quite good.

Continue reading 'Assassin's Creed Identity is a bite sized parkour playland' (full post)

Significant changes coming to Destiny soon, Damage Referee and more

By: Jeff Williams | More News: Gaming | Posted: 21 hours, 41 mins ago

Destiny is going to be updated to 2.1.1 next week, and Bungie is making some changes that are small, yet significant to the gameplay mechanics.

 

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They're bringing in a new Special Ammo economy to help balance the use of those more powerful weapons, hoping to increase the use of the primary weapons instead. You'll have to wait for an ammo drop from green special crates to fill up.

 

Matchmaking is getting an overhaul with "Freelance" matchmaking where you don't have to be in a party to have fun. This'll be available to all solo players in 6v6 and 3v3 modes. Sometimes your friends just don't want to play with you, that and the number of players might be dwindling some.

 

One of the other major changes is to the netcode. Something they're calling "Damage Referee" is being added that should help those with bad connections. They want to make sure that things seem a bit more fair, even if your latency prevents you from actually firing first. Not everyone can be Han Solo.

Boost your Xbox One's storage with ADATA's new 2TB hard drives

By: Derek Strickland | More News: Storage | Posted: 22 hours, 21 mins ago

Let's face it: current-gen console gaming isn't hard drive friendly. Since a single 50GB game takes up 10% of an Xbox One's stock 500GB hard drive, gamers often have to delete and swap out titles in their library to keep up. But ADATA aims to avoid the frustration with its new line of spacious Xbox hard drives.

 

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ADATA's new HD650X and HD710M external hard drives are specifically designed to give Xbox consoles a much-needed boost in storage capacity. Both models sport USB 3.0 connectivity for speedy transfers and come in 2TB flavors for optimum storage, offering up to four times the capacity of stock HDD's. The drives support easy plug and play setup, and are compatible with Xbox Ones, Xbox 360s and Windows 10 PCs.

 

The HD650X external HDD sports a lively lime-green style that matches the Xbox theme, and ships with a 3 year warranty despite it being quite durable against HDD-destroying elements like water, dust and electric shock.

Continue reading 'Boost your Xbox One's storage with ADATA's new 2TB hard drives' (full post)

New biometrics uses a 'Brainprint' for identification, 97% accurate

By: Jeff Williams | More News: Hacking & Security | Posted: 22 hours, 51 mins ago

Biometrics are something we've been using to uniquely identify other humans since the 13th Century, but the current methods are flawed and can be spoofed with enough creativity and time. So now researchers have found another novel way to uniquely identify people: With "Brainprints".

 

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A brainprint is the unique way in which your neurons fire when reading, or doing anything. It's a distinct and consistent way to identify people. New research by the Basque Center for Cognition and Binghamton University into the brainprint has been able to show just how unique our thought patterns actually are. They were able to identify people with 97% accuracy just based on them thinking about a particular word that flashed on a monitor in front of them for a half of a second.

 

That's good news for the coming robot revolution, because until brain thought patterns can be faked, we'll at least be able to know whose who, and not human. But in more practical terms it could be another piece to the puzzle of authentication. As a means to make a password it's horrible, but in a multi-factor authentication scheme, it could be used to identify that you're actually who you say you are and present at the time of entering your pin or password.

Continue reading 'New biometrics uses a 'Brainprint' for identification, 97% accurate' (full post)

The Division is 'very different' than Destiny, says Ubisoft

By: Derek Strickland | More News: Gaming | Posted: 23 hours, 15 mins ago

The Division's beta test gave us a nice taste of what to expect from the final game, but many gamers felt like they've experienced it all before. In fact, The Division has been compared to a certain futuristic MMO-slash-RPG shooter mashup that's now crumbling under its own ambitious weight. According to Ubisoft, our fears are premature, as The Division is "very different" than Destiny.

 

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While playing The Division, it was hard not to see how it parallels Destiny. Both have that same mix of shooter, RPG skillsets and progression, open-world MMO-style scope with drop-in drop-out co-op, PVP modes, and that distinctly grindy loot style. And both games have this sense of disconnect with NPC's, characters and environments. Apparently I'm not alone; most Destiny players feel the same way.

 

Julian Gerighty, The Division's associate creative director, says that the two games are quite different. "It's hard for me to talk about Destiny, obviously, but thinking about the qualities of The Division: contemporary; virus-ridden real-world city; open-world game. There are a lot of differences that make it stand out, so I think it's a modern game in the way that it's a very co-operative focussed experience. Progression is extremely important. So I would say that they are both very modern and different games."

Continue reading 'The Division is 'very different' than Destiny, says Ubisoft' (full post)

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