Today Dell announced the launch of its first adventure down the Google Chromebook road. The all new Dell Chromebook 11 is a sub $300 notebook that is targeted at students and schools, and is just the first of many Chromebooks the company plans on releasing.
The Dell Chromebook 11 features an 11.6-inch screen, an Intel Celeron 2955U processor, and 2GB of RAM with an option for four GB being available. The Display features an effective resolution of 1366x768, while a lithium battery provides 10 hours of use on a single charge. The new Dell Chromebook 11 will go on sale in Q1 2014 and will retail under $300.
This morning, Elder Scrolls Online game director, Matt Firor, released an official announcement detailing when we can expect to see ESO launch to the public. Firor said that we Elder Scrolls Online will launch on PC and Mac on April 4th, 2014 with a version for Xbox One and the PlayStation 4 arriving in June of 2014.
"We long ago promised that as soon as a version of the game is ready, we will launch it," Said Firor. "So we're happy to announce that the game will launch worldwide for PC and Mac players on Friday, April 4, 2014, while PlayStation 4 and Xbox One fans will see the game arriving on consoles in June 2014." Firor's full statement can be found at the link below.
As a long time Elder Scrolls fan, and a participant in every beta event held for Elder Scrolls Online, I am quite excited to see the game launch. Bethesda has done a fantastic job with ESO and it really does take the series to the next level! As a part of the official launch date celebration the company released a new trailer for the game titled War in Cyrodiil, and I can attest to the game looking as good as the trailer depicts.
Sony appeared to take the lead in the console wars when it announced that it had sold two million PlayStation 4 units, but Microsoft is firing back this morning with its own 2 million announcement. Microsoft says that in the 18 days since its launch, the Xbox One has sold over 111,111 units per day, bringing its total to over two million units sold as well.
In fact, Microsoft's Yusuf Mehdi, says that the Xbox One is selling so well that demand is outpacing supply, and that the console is out of stock at most retailers. For those keeping score, it took Sony 16 days and more than 32 countries to sell two million units, while Microsoft managed to do the same in 18 days and only 13 markets. Overall both companies are winning, and it appears that the demand for next-gen consoles will continue at a steady pace for several more months.
GOG.com is filled with games that defined my childhood, and even part of my adulthood, and is now offering a new Worldwide Money Back Guarantee. So, for whatever reason a game doesn't work on your PC, you'll get a full refund.
GOG.com admits that a game not working is a rare occurrence, but at least if it happens, you know you're covered. All you'll need to do is fill in a ticket and allow GOG's "top men" to research any potential fixes for the game. If GOG's goons can't find a fix, you'll receive a full refund, as long as its within 30 days of your purchase.
It doesn't stop there, with the site also offering "accidental" purchase returns - in the case that you already own the game, and purchased it again. You have 14 days to return your game if this happens to you, but you won't be able to try before you buy - if you play it, the game is yours.
Minecraft: The Unlikely Tale of Markus 'Notch' Persson and the Game that Changed Everything, is a book - yes, a book - which has revealed that the creator of Minecraft, Markus 'Notch' Persson, turned down a job at Valve.
Notch was invited to Valve at around the same time that Minecraft was entering its beta, and was just beginning to blossom. Notch was shown through the Valve offices, and met with Gabe Newell himself, before he was taken to a meeting room for a chat with Valve's HR team. He told the HR team a bit about himself, and his plans for Minecraft, and then realized he was in the middle of a job interview.
Moments later, he was made an offer. He declined, stating he wasn't interested in the position. Notch said that it was one of the hardest decisions of his life turning down Valve, but said that he felt like Minecraft was his chance to show his own version of Valve, rather than working for them. Now that over 33 million copies of his game have been sold, he should be quite proud of his move.
Something that shouldn't be stated, but has been, is that Samsung is looking to "lower its dependence" on its smartphone business. The news is coming from Korea's ETNews, who says that Samsung wants to not rely on its smartphones business as a revenue generator.
Instead, it will look at other areas to beef up its massive profits, instead of just smartphones. ETNews' sources say that Samsung's "focus will be placed on smartphone derivatives in the short term, such as peripherals and accessories" while it works on wearable devices, like its Galaxy Gear smartwatch.
Just how popular is the share button on the PS4's new controller? Very. Sony has said that there have been over 10.9 million presses on the button across the world, during its PS4 livestreaming services today.
Twitch and Ustream have hosted close to 800,000 gameplay streams combined, and have seen over 7.1 million spectator sessions on the PS4 since it launched. The Japanese electronics giant has also said that around 10% of all Twitch-broadcasted content has come from PS4 systems since it launched in the US on November 15.
This pushes a number of 20 million minutes of live broadcasting from the PS4 along, which is just insane.
It wasn't long ago that a Galaxy S4 smartphone owner had his smartphone catch fire, where he took a video of it for proof, which you can watch below. Well, he contacted Samsung, who offered to swap the phone, but Samsung wanted him to remove the video, and agree to its terms, first.
Richard, the owner of the Galaxy S4, declined, where he put the terms and conditions Samsung sent him, on video, which is below.
Well, the story gets better, as Nokia came to the rescue, offering Richard a free Lumia smartphone, saying: "Let me send you a Nokia Lumia so you can experience how customer service should *really* work". Pow, right in the kisser, Samsung.
Our friends at Mobile Geeks were at a special event in Taiwan hosted by ASUS, where the Taiwanese giant showed off its PadFone Mini smartphone, which is a smaller version of its 10-inch PadFone Infinity.
The ASUS PadFone Mini has a 4.3-inch Super IPS display with a 960x540 resolution, the 1.4GHz dual-core Qualcomm Snapdragon 400 SoC, 1GB of RAM, 16GB of internal flash storage which is expandable to 64GB through microSD, a 1500mAh battery, and weighs just 105g. Of course, there's a dock it can slide into, which sports a 7-inch 1280x800 display, adds another 2200mAh battery, and itself weighs 310g.
ASUS will be pricing the PadFone Mini at around $400, which is Nexus 5 territory. But, this price is for the smartphone, and the dock - which is a surprisingly good price from ASUS.
During an interview with Wired, John Carmack talked with the struggles of requiring hardware upgrades to continue gaming. Carmack looked back on the days of making Doom a 386-only game, something that paid off, as he said the experience with a 286-based machine at the time would've been sub par.
Carmack also talked about the last generation of consoles, the Xbox 360 and PS3, with their hardware not yet fully utilized. But now, programmers and developers are having to move onto next-gen hardware. Carmack said: "Even to this day, I struggle a little bit with that; there's so much you can still do on the previous console generation."
He continued: "The 360 and PS3 are far from tapped out in terms of what a developer could do with them, but the whole world's gonna move over towards next-gen and high-end PCs and all these other things. Part of me still frets a little bit about that, where just as you fully understand a previous generation, you have to put it away to kind of surf forward on the tidal wave of technology that's always moving. That's something that we've struggled with in every generation. And now I at least know enough to recognize that some of my internal feelings or fondness for technology that I understand or have done various things with usually has to be put aside. Because data has shown over the decades that that's usually not as important as you think it is."