With Gears of War 4, Microsoft's first-party studio The Coalition has made an effort to fix the Windows Store's awkward PC gaming support, enabling features like unlocked frame rates, tighter GPU implementation, ultra-wide support, 4K textures, and more.
"Our focus on PC is to deliver a highly optimized, customizable experience first and foremost," The Coalition's technical director Mike Rayner told Eurogamer. "Support for v-sync tearing has recently come to UWP and we will be able to offer proper unlocked frame-rate support that gamers expect on day one. With Unreal Engine 4 and our own custom modifications, we can take much better advantage of multiple CPU cores, alleviating the game from being CPU-bound and allowing more room for the GPU to shine with enhanced visual quality or higher framerates. Single-player will not be locked to 30fps on PC."
Rayner also says that Gears of War 4 on PC will have 4K resolution textures and sports 28 different tweakable settings that affect in-game graphics and performance, each with its own explicit explanation of how it affects the GPU/CPU and VRAM to optimized gameplay. So the game should play nicely with video cards across the entire spectrum like enthusiast-grade video cards like NVIDIA's new GeForce GTX 1080, AMD's mid-grade Radeon RX 480, or older Maxwell-based GTX 970s.