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7-Eleven makes its first drone delivery, with a Slurpee

By: Anthony Garreffa | More News: Technology in Vehicles | Posted: 2 days, 17 hours ago

7-Eleven has just delivered its first package of goods with a drone, in the first FAA-approved drone delivery taking place in Reno, Nevada earlier this month.

 

 

On July 11, Flirtey flew an autonomous drone a mile from a 7-Eleven to a private home in Reno, with the delivery including a chicken sandwich, donuts, coffee, candy, and Slurpees - awesome, huh? The goods were packaged into two containers, which were flown separately. When they arrived, each contained was lowered to the ground by the drone, and then the homeowners grabbed the goods.

 

The drone flew autonomously to the Reno home, using the on-board GPS to navigate. Flirtey chose a store to delivery from, surveying consumers within a one-mile radius to see if they wanted to be part of the initial drone delivery program.

Continue reading '7-Eleven makes its first drone delivery, with a Slurpee' (full post)

James Cameron talks 'The Abyss' 4K Blu-ray remaster

By: Ben Gourlay | More News: Celebrities & Entertainment | Posted: 2 days, 17 hours ago

With Hollywood turning their attentions to the new 4K UltraHD Blu-ray format, fans are still clamouring for the dozens of mainstream titles that still haven't been issued on 1080p Blu-ray, including two huge blockbusters from James Cameron - the Schwarzenegger actioner 'True Lies' and the 1989 sci-fi classic 'The Abyss'. Today, the director has given a brief update on the whereabouts of the latter title.

 

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Cameron told Variety "We've done a wet-gate 4K scan of the original negative, and it's going to look insanely good... We're going to do an authoring pass in the DI for Blu-ray and HDR at the same time", with the diretcor confirming the discs should be available to purchase early next year.

 

Cameron is currently deep in pre-production for a further three 'Avatar' films, the first of which is due to be released for Christmas 2018, while a 3D remastered version of 'Terminator 2' is due to to hit cinemas later this year.

AMC reveals The Walking Dead season 7 trailer at SDCC

By: Anthony Garreffa | More News: HT & Movies | Posted: 2 days, 18 hours ago

AMC debuted the trailer for the 7th season of The Walking Dead during San Diego Comic-Con, and boy does it look good.

 

 

The Walking Dead S7 will see the introduction of King Ezekiel, who is played by Khary Payton - with most of the trailer focusing on the scary new character, Negan. Negan is played by Jeffrey Dean Morgan of everything fame - for me, he was the father of the Winchester's in Supernatural.

 

In the S6 finale, Negan killed someone with his handy weapon and companion, but we don't know who - as it was done in not-so-traditional The Walking Dead fashion. The reveal of who died in the S6 finale will be revealed in the S7 premiere, according to Andrew Lincoln, who plays Rick Grimes in the show. Lincoln said during The Walking Dead panel at SDCC: "It's a really shitty start to the season".

 

The Walking Sead S7 will premiere on 10/23 on AMC.

Continue reading 'AMC reveals The Walking Dead season 7 trailer at SDCC' (full post)

No Man's Sky doesn't use patented Superformula, says dev

By: Derek Strickland | More News: Gaming | Posted: 2 days, 19 hours ago

No Man's Sky creator and Hello Games lead developer Sean Murray has officially responded to Genicap's patent infringement claims, affirming that the near-infinite space sim doesn't use the patented Gielis Superformula and even calls the issue a "non-story."

 

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"No Man's Sky doesn't actually use this 'superformula' thing or infringe a patent. This is a non-story... everybody chill," Murray said in a recent Tweet. Murray goes on to say that he will personally meet with Johan Gielis, the Superformula's creator, and discuss "maths" once the game is out. So it sounds like Hello Games won't have to delay No Man's Sky nor settle yet another costly court case after all.

 

As per our original report, Dutch company Genicap has accused Hello Games of patent infringement. Genicap claims that the studio uses its patented Gielis Superformula to create No Man's Sky's massive procedurally-generated universe without authorization. Genicap typically issues out licenses for clients to use its Superformula technology, and Hello Games isn't officially licensed. Now Sean Murray says that the game doesn't actually use the Gielis Superformula, but his recent words seem to clash with a New Yorker interview.

Continue reading 'No Man's Sky doesn't use patented Superformula, says dev' (full post)

Blair Witch sequel announced, hits theaters on September 16

By: Anthony Garreffa | More News: HT & Movies | Posted: 2 days, 20 hours ago

I still remember The Blair Witch Project, watching it when I was a teenager in the world of Scream, I Know What You Did Last Summer, and all of the rebirth of horror movies at the time - but it was The Blair Witch Project that had a profound effect on me. It is the movie that started viral marketing, and it worked incredibly well - just not so much for its sequel.

 

 

Well, the Blair Witch is coming back with a sequel to the original, and not the mess that was Book of Shadows. Lionsgate commited to the new Blair Witch early, marketing the movie as 'The Woods' so that people wouldn't know it was Blair Witch, and whether they would see if it was after watching the movie. Once the screenings began, it was hard to keep that secret.

 

Blair Witch uses "advances in camera technology and selfie culture, there are many more cameras involved than the three angles Heather, Josh and Mike offered. There's plenty of coverage, and more fun to be had with body cameras", reports Slashfilm.

Continue reading 'Blair Witch sequel announced, hits theaters on September 16' (full post)

Project Sonic announced for PC, Xbox One, PS4 and Nintendo NX

By: Anthony Garreffa | More News: Gaming | Posted: 2 days, 21 hours ago

SEGA has released a teaser for Project Sonic at San Diego Comic-Con 2016, during SEGA's Sonic the Hedgehog 25th Anniversary Party - and before we go any further, can you believe Sonic is 25 years old? Sheesh.

 

 

Project Sonic was announced during the anniversary event in Tokyo last month, and for now, it's called Project Sonic. The teaser trailer doesn't provide much in the way of what to expect, except for some destruction and Sonic meeting a familiar face that looks to help him out.

 

I'm hoping that there's some cooperative play in Project Sonic, which would be a nice change and a throwback to the days of having other characters in the game that were useful to you - Tails, and Knuckles, anyone?

Continue reading 'Project Sonic announced for PC, Xbox One, PS4 and Nintendo NX' (full post)

AMD to have a massive volume launch of next-gen Zen CPUs in early 2017

By: Anthony Garreffa | More News: CPU, APU & Chipsets | Posted: 2 days, 23 hours ago

AMD is set to get back into the CPU game in a big way with its next generation Zen architecture, which will be arriving to consumers in early 2017 - but reports have surfaced stating that an early run of Zen CPUs will hit later this year. We've already reported on the 32-core server variants of Zen, with the consumer CPUs hitting 4- and 8-core CPU markets.

 

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During AMD's recent earnings call, company CEO Lisa Su said: "We have been very focused on the server launch for first half of 2017. Desktop should launch before that. In terms of true volume ability, I believe it will be in the first quarter of 2017. We may ship some limited volume towards the end of the fourth quarter, based on how bring up goes and the customer readiness".

 

Su said that AMD should have a limited run of Zen processors for their partners to use in testing in order to prepare for the desktop launch of the Zen-powered CPUs. The limited shipment should kick off in Q4 2016 (so, not long now) with the consumer launch in early 2017 aimed at high-end desktops and enthusiasts - where AMD has been losing to Intel for a number of years now.

Continue reading 'AMD to have a massive volume launch of next-gen Zen CPUs in early 2017' (full post)

Facebook CEO says 'AR will be where VR' is today in 5-10 years

By: Anthony Garreffa | More News: Virtual & Augmented Reality | Posted: 3 days ago

VR is everywhere right now, with the Oculus Rift and HTC Vive now on the market for the premium VR experience and Samsung with its smartphone-based GearVR solution. But what about augmented reality, or AR?

 

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During an interview with The Verge's Casey Newton, Facebook boss Mark Zuckerberg talked about his thoughts on the future of VR and AR technologies. Zuckerberg said that Facebook is "researching AR very seriously", but sees consumers not jumping into the arms of AR as quickly as they will into VR.

 

Zuckerberg continued: "[With] AR, there's still more science questions that need to be worked out, and I'm optimistic that we'll have the answers to that pretty soon. Within the next five or 10 years, we'll have versions of that that are maybe where Rift is today, for AR. But, there's no doubt in my mind that VR is easier to build and bring to a lot of people, and that's why we're are starting here on the product side".

Continue reading 'Facebook CEO says 'AR will be where VR' is today in 5-10 years' (full post)

Microsoft 'couldn't focus' enough in order to make a portable Xbox

By: Anthony Garreffa | More News: Gaming Consoles | Posted: 3 days, 16 hours ago

There are plenty of gamers who wished Microsoft made a portable Xbox, but now we have a reason why there was never a portable Xbox created: because Microsoft couldn't focus enough on something that could've been "Xboy".

 

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During an interview with IGN, former Xbox boss Robbie Bach said that Microsoft had plans for a portable Xbox, but couldn't provide enough resources or the attention required to make the project a reality. Instead, the team dedicated all of their efforts into the Xbox 360.

 

Bach said: "There were definitely drawings", adding that it wasn't always referred to as "Xboy". Bach added that resources were limited, and Microsoft wanted to "play in [the handheld] part of the ecosystem, [but] we just couldn't focus. We just did not have the bandwidth".

 

He added that the Xbox team decided against it, and that was the best decision for the company. But if we look at the way mobile gaming has taken off in the years since the release of the Xbox 360, one can only imagine how a well-done portable Xbox could've dominated the market, and especially Sony with its PSP.

Witcher 3 first person mod released, looking good

By: Sean Ridgeley | More News: Gaming | Posted: 3 days, 18 hours ago

Back in March we told you about a rad Witcher 3 first person mod that might never see the light of day. Well, it has as of recently, and some new footage has come out as well that shows it's in pretty great shape.

 

 

The downside is it doesn't work in all situations (the game goes into the normal third person once you draw your sword, ride a horse, or talk to someone), so for now at least, you can't get the full-on first person RPG experience.

 

If you still want to try it, download it here. Once that's set, use the hookfp command in the console to initialize it, and press P to go in and out of first person. You can also use the setfpfov(value) command to change your field of view (extreme values may cause crashes), and the fpzcorrect(true/false or 1/0) command to enable or disable head bobbing.

Continue reading 'Witcher 3 first person mod released, looking good' (full post)

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