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TweakTown News Posts - Page 5

Ultra Street Fighter II uses Switch's JoyCons like ARMS

By: Derek Strickland | More News: Gaming | Posted: 3 days, 16 hours ago

With its built-in accelerometer and gyroscopic tracking, the Nintendo Switch's new JoyCon controllers are essentially mini Wiimotes that can be detached from the Switch tablet. So far we've seen games like ARMS fully leverage the JoyCons in innovative new ways, tracking gamers' punches and movements and mirroring them in-game, but Ultra Street Fighter II will do the same with its first-person mode.

 

 

Quality first-person fighting games are rare (Xeno Clash comes to mind), and VR has had some success resurrecting the weird crossover, but that requires bulky headsets and expensive hardware. But as we've seen with ARMS, Nintendo's new Switch console is a perfect platform for engaging first-person fighting experiences, and now Capcom's latest Ultra Street Fighter II will be the next in line to tap the JoyCons' potential.

 

Capcom has just released the first footage of Ultra Street Fighter II's first-person mode and it's quite interactive. Armed with JoyCons and their built-in sensors gamers can perform moves like uppercuts and punches in the real-world and see Ryu mimic the action. You can even motion with your hands into a hadokens with the JoyCons in your mitts and Ryu will blast out his signature move.

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Zelda: Breath of the Wild will be a playground of fun

By: Derek Strickland | More News: Gaming | Posted: 3 days, 16 hours ago

I'm quite confident Zelda: Breath of the Wild will be Game of the Year for 2017 for one simple reason: it'll be fun. Very, very fun.

 

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Nintendo has gone all out with their first-ever open-world Zelda game. Breath of the Wild has an incredibly dynamic physics system that pretty much makes you feel like a kid in a candy store; you can climb on everything, fly across the skies, slide down snowy mountaintops on your shield and much more. In fact, Breath of the Wild's physics makes Skyrim look like child's play with its insane level of depth and freedom: you can use a giant picked leaf to generate wind and propel your raft in the water, you can knock back thrown stones at enemies, you can block fire streams with your shield, and you can even get zapped by lightning while wearing metal armor in a thunderstorm.

 

Breath of the Wild looks and feels like a real-world. You can light torches with nearby fires and burn grass. You can chop down any tree in the game with your axe to create makeshift bridges. Creatures look and feel lifelike and do realistic things; frogs hop, ducks swim, and oxen graze. Enemies will even sleep at night. The world itself is alive and has dynamic weather sequences across different climes, and Link will be affected by these climes via the built-in thermometer. You can pick apples, catch bugs, and grab ingredients for delicious meals that boost your stats. And this is just the tip of the iceberg.

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For Honor: microtransactions but no dedicated servers

By: Derek Strickland | More News: Gaming | Posted: 3 days, 17 hours ago

Ubisoft's latest game For Honor perfectly encapsulates the industry giant's total gameplan: combining triple-A buy to play fees with online-only gameplay for instant updates and changes and microtransactions for recurring profits. Despite all this, For Honor is peer-to-peer based and has no dedicated servers.

 

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In many ways For Honor really shows how much Ubisoft has learned with The Division: solid gameplay mechanics, more balanced microtransactions to keep things feeling more fair, and a unique competitive element that combines perfectly with mechanics to create something rather distinct. Make no mistake, however: with its recurring microtransactions, online-based gaming, premium $59.99 cost, strong MAU (monthly active user) engagement driven by new updates, For Honor is a total representation of how Ubisoft makes its money, and copies strategies used with Rainbow Six: Siege and The Division. In many ways For Honor is a vehicle for these strategies.

 

Like the samurai and knights in For Honor, Ubisoft has honed their blades and sharpened their skills. As a result of this magical formula of recurring player spending, full game price tag, and heavy engagement thanks to its online-only feature, Ubisoft expects For Honor to be a strong contributor to its estimated $679 - $721.9 million fourth quarter FY2017 earnings, pushing total yearly earnings to $1.57 billion USD. But The Division and Rainbow Six: Siege have something For Honor doesn't have: dedicated servers.

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Capcom has made its development cost on Resident Evil 7

By: Anthony Garreffa | More News: Gaming | Posted: 3 days, 19 hours ago

Resident Evil 7 has been selling quite well, with Capcom noting that they have sold 3 million copies so far - with expectations that the game will sell 4 million copies in its fiscal year.

 

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In its latest investor Q&A, the company revealed that Resident Evil 7 has recouped its development costs. Capcom said: "Compared to Resident Evil 6 this may seem like a lower initial pace, however this can be attributed to the recent wider adoption of digital downloads and the transition from a sharp initial spike in sales for games to a continuous long tail. Further, we believe that achieving our fiscal-year target of 4 million units for this title is wholly possible, as we expect sales to continue for a longer period, buoyed on highly positive post-launch reviews from both the media and consumers".

 

Capcom talked about the PC version of Resident Evil 7, where they said: "We expect to record a loss in PC Others this fiscal year due to factors including the postponement of the period in which we record a running royalty from Monster Hunter Online, and because certain existing titles are softening. Moving forward, we aim to return this segment to profitability by revitalizing titles through promotions and through operational rationalization".

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Microsoft: 'brace for big news' on Project Scorpio at E3

By: Anthony Garreffa | More News: Gaming Consoles | Posted: 3 days, 20 hours ago

Microsoft has just teased on Twitter that we should "brace for big news" about Project Scorpio at E3 2017, on June 11 at 2PM PT.

 

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Microsoft will host its E3 2017 briefing on Project Scorpio, where we should hopefully find out all of the juicy details before its launch later this year. There's nothing new to report here, apart from "hey guys - prepare for Project Scorpio news in June". Still, exciting times.

 

Will we see something new that hasn't been shown off? Watered down 4K 30FPS gaming? Native 4K or just the "True 4K" Microsoft's been touting? Something completely different? What do you want to see from Microsoft?

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ADATA targets gamers and modders with new XPG SX950 SSDs

By: Anthony Garreffa | More News: Storage | Posted: 3 days, 20 hours ago

ADATA has announced their new XPG SX950 SSD, with a "gaming-styled" EX500 drive enclosure - available in up to 960GB powered by 3D MLC NAND flash, and a SMI controller.

 

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The company has used a custom PCB with an extra-strict chip sorting process to ensure that your new XPG SX950 SSD lives a long life, pushing its 560MB/sec read and 530MB/sec writes. The EX500 external enclosure is aimed at gamers and case modders, with a slick textured enclosure that has a spacer and bracket for easy installation on both desktops, and notebooks.

 

ADATA's new XPG SX950 SSD sports SLC Cache and DRAM Cache Buffer that will handle the high speeds over long periods of time, across the 240GB, 480GB and 960GB drives - with the 3D NAND being 10% faster than 2D NAND. The SMI controller and ADATA-designed firmware is ready for everything you can throw at it.

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Mass Effect: Andromeda technically isn't open world

By: Derek Strickland | More News: Gaming | Posted: 3 days, 21 hours ago

BioWare insists they've learned a lot from Dragon Age: Inquisition's mistakes, especially when it comes to vast open areas that have the size of an ocean, but the depth of a puddle. Now the devs affirm that Mass Effect: Andromeda isn't really an open-world sandbox game--but it will retain the series' distinct feel.

 

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"I definitely wouldn't call Andromeda an open-world game," BioWare's Mike Gamble told OXM in a recent interview. "We like to use the term 'exploration-based game'. You still have the concept of tight story deliverance and all the great things you come to expect with Mass Effect. The layer on top of that is a layer of exploration. Sometimes that happens in open spaces, but not always. You can cruise around some of these planets in the Nomad, but it's not the traditional sandbox-type game."

 

Come to think of it, Mass Effect wasn't really ever an open world type of game: it's more of an open universe experience. BioWare has said that space exploration will be seamless and players can explore space and land on planets without any interruptions.

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Johto region Pokemon coming soon to Pokemon GO

By: Derek Strickland | More News: Gaming | Posted: 3 days, 23 hours ago

Lots of trainers are about to return to Pokemon GO: the world's once most popular smartphone game is getting a massive update to add quite a few Pocket Monsters from the Johto region.

 

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The new Pokemon GO update will add more than 80 Pokemon from the classic Pokemon Gold and Silver games, including the famous starters Chikorita, Cyndaquil and Totodile. Evolution forms of the Johto region Pokemon will also be included, further expanding the game to new heights. Players will even be able to evolve Kanto Pokemon into their Johto counterparts for improved battle stats.

 

Apart from the massive array of new Pokemon to catch, the update will also include fresh berries to help in catching wild pocket monsters as well as new interactions from Pokemon players are trying to catch.

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The LG G6 battery capacity revealed ahead of the launch

By: Lana Jelic | More News: Mobile Devices, Tablets & Phones | Posted: 4 days, 1 hour ago

We've seen numerous images leaks of LG's upcoming flagship, and each revealed a bit more about the G6.

 

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Now, one of the last pieces of the puzzle fit into its place - the battery size of LG's upcoming flagship. A "senior official" at the company revealed to Korean media that the G6 would ship with a battery capacity of "more than 3,200 mAh."

 

This is the biggest battery that LG has put into a G-series smartphone. Last year's G5 shipped with 2,800 mAh battery.

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Satoru Iwata put lots of effort into the Nintendo Switch

By: Derek Strickland | More News: Gaming | Posted: 4 days, 2 hours ago

Nintendo's late president Satoru Iwata was one of the major transformative forces in the company's history, and he his legacy is full of impressive hardware innovations. The Nintendo Switch, the company's new unique console-handheld hybrid, is no exception, and Iwata invested lots of personal and professional effort into manifesting the particulars of the system.

 

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When I watched the Nintendo Switch reveal event I could swear Iwata was watching too. I could see Iwata's touch in all of the Switch's features and experiences: the infinite possibilities of fun with 1-2 Switch, the unique transforming tablet and JoyCons combo, the ability to take the Switch anywhere and play it with anyone at any time. These were things that Iwata went through great lengths to plan out before his untimely death in 2015.

 

"I mentioned that Mr. Iwata, Mr. Takeda and myself provided feedback and made decisions, but ultimately Mr. Iwata was the head of development, so he put a lot of thought and time into Switch," Nintendo's Shigeru Miyamoto said in a recent TIME interview. "I think that the idea of Nintendo Switch being a device you can take out and anywhere, and the idea of it being a system that really allows networking and communicating with people, I think that's something Mr. Iwata put a lot of emphasis on."

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