Bethesda Game Studios like Fallout 4 take a long time to make. That's actually by design and it's not going to change any time soon.
Bethesda might be launching new games in 2019, but none of them are from its internal BGS studio. It's two new "big and crazy projects" Starfield, Bethesda's new space opera IP, and The Elder Scrolls VI are both still a ways off. This snail's pace is part of Bethesda's ethos and seems to follow Shigeru Miyamoto's legendary quote: "a delayed game is eventually good, but a rushed game is forever bad." So how does Bethesda explain Fallout 76?
Fallout 76's disastrous launch notwithstanding, studio director Todd Howard says he'd rather have a smaller team of talented devs take longer than cram too many people on a project and rush it out. In a recent interview with IGN, Howard discusses how BGS makes its games and what kinds of decisions go into the long and arduous journey that is making games like Fallout and The Elder Scrolls.
Capcom is beta testing Monster Hunter World's massive new Iceborne expansion, and PS Plus subscribers get first access.
Starting this Friday, June 21 at 6AM EST and ending on Monday, June 24 at 6AM EST, PlayStation Plus users can jump in and try out Iceborne's wintry wonderland of megalithic monsters for free. A second free beta test will be held for all PS4 gamers the following weekend on June 28 through July 1. Gamers won't need to own Monster Hunter World's base version to participate, and Capcom will open up pre-loading soon.
Capcom promises Iceborne will be quite titanic in size and scope. The DLC, which retails for $40, will rival the full game insofar as content, quests, and new additions. It's not just an update, but a fully-fledged expansion complete with new monsters like the frost dragon Velkhana (and some old ones like the Nargacuga), weapons, regions to explore.
PlatinumGames makes some of the best action games in the industry, so you'd think they'd be excited about the next-gen PS5 and Project Scarlett consoles. But studio boss Atsushi Inaba isn't that thrilled. The high-powered duo is just more of the same, he says.
Both Sony's next-gen PlayStation 5 and Microsoft's Project Scarlett are powerhouses for next-gen gaming. Armed with custom AMD chips outfitted with Zen 2 CPUs and Navi GPUs, the consoles will leverage high-end processing power to push 4K (and even 8K), 120FPS, and dramatically boosted performance. But to developers like PlatinumGames, these specs are just numbers. There's really nothing unique to be found in either box.
PlatinumGames boss Atsushi Inaba admits next-gen consoles will be good for gamers (especially their super-fast SSDs likely enabled by PCI 4.0 tech). "It's OK. And by that I mean, I'm sure that things will move faster, graphics will be better and maybe it will be easier with less wait times... that's good for the consumer," Inaba told VideoGame Chronicle. "But quite frankly it's more of the same compared to previous generations. It's nothing that's disruptive or super innovative, if you ask me."
On the heels of its 1996 MS-DOS shooter SkyNet, Bethesda made a sequel that let you play through the perspective of the deadly T-800.
Earlier today I commented on the marked lack of new Terminator games. The titanium tyrant is finding its way into a bunch of new games including Gears of War 5, Ghost Recon Breakpoint, and possibly even Mortal Kombat 11...but won't star in a game of its own. But back in the day anyone could make a game based off of John Cameron's epic duology--it was a Wild West for Terminator games--and Bethesda had something unique planned.
In a recent interview with IGN, Bethesda Games Studios' Todd Howard gave some history to the studio's short-lived run with the franchise. Bethesda made two Terminator games--Future Shock in 1995 and SkyNet in 1996--during a time when no one actually owned the rights to the franchise. It was incredibly advantageous for the team and gave them lots of freedom. "I loved Future Shock. At that time, legally, no one owned the Terminator license. It was a legal battle, and in that period we were doing Terminator games in check with nobody. Nobody said 'we approve that.' We did whatever the hell we wanted," Todd Howard said.
During Nintendo's E3 2019 presentation we learned that the rumors were true and that CD Projekt Red's Witcher 3: Wild Hunt will be coming to the Nintendo Switch. Now some more information has been released regarding the port.
According Twitter user Wario64, the Nintendo Switch version of the game won't be having a day one download if the title is purchased in the physical format. The game will be shipping on a 32GB cartridge and contain the entirety of the game, including both the DLC's: Heart of Stone and Blood and Wine.
The physical package also contains a compendium, map and many stickers. The port for Wild Hunt will be played at 540p on the Nintendo Switch in hand held mode, and docked the game will be bumped up to 720p. The pre-order for The Witcher 3: Wild Hunt can be found on Amazon for $60, a link is located here.
The next Alien video game won't be Alien: Isolation 2, but a MMO-style shooter from a small San Jose-based studio called Cold Iron.
A new Alien game is in the works but it could resemble something like Destiny instead of the ultra-creepy and clastrophobic horror of Alien Isolation. The game hasn't officially been announced, but was confirmed back in 2018 as a massively multiplayer online shooter for consoles and PC built with Unreal Engine 4. This year saw Alien: Blackout, a new mobile game that continued Ellen Ripley's story, and now Cold Iron's new MMO could deliver an action-packed survival power fantasy set around the 1986 Aliens film.
There's just one problem: the game probably isn't close to being finished. Cold Iron Studios is currently hiring for multiple key positions to help work on the game. At the time of writing, Cold Iron Studios has 22 job openings that were posted on June 13, eight of which are for lead and senior roles. As these jobs are filled we should see Cold Iron ramp up development on the project in earnest.
Nintendo has issued out the newest firmware update for their Nintendo Switch system. Don't worry, nothing major has been changed, in fact barely anything has been changed at all.
Nintendo has brought up the Nintendo Switch version to 8.1.0 and this time round The Big N hasn't added any new features, new additions or software to the system. Instead we just have "General system stability improvements to enhance the user's experience" which is quite standard to say the least.
It isn't really surprising that this system update is a small one considering the version 8.0.0 was a massive update filled with a bunch of new features and improvements, more information on that here. If you want to read up on the previous system updates, visit the official Nintendo website here.
If you were following this years E3 2019 presentation regarding Microsoft's Age of Empires franchise you would of probably noticed that no new Age of Empires IV news was revealed. Instead, it has been scheduled in for later this year.
If you didn't know, Relic Entertainment are developing Age of Empires IV and while there has been radio silence on the title for about two years now Microsoft hasn't forgotten about it. In an interview with PC Gamer, Microsoft's Executive VP of Gaming, Phil Spencer dicussed the relationship with Relic and the progression of the game. Starting off strong, Spencer said that Microsoft will "talk about it more this year" and that "we're making good progress with it."
Spencer touches on their relationship with Relic, saying "Relic's great as a studio" and that "They did the best job of, 'here's what we think Age should go to". Spencer also says that they as a company are "learning a lot revisiting Age 1, and Age 2. Those communities continue to exist, and they have large player bases, and there's a lot of feedback". So it seems Microsoft and Relic are teaming up and combining their knowledge bases with player feedback, to bring the best experience to Age of Empires IV as possible.
So you think you are pretty good at Mortal Kombat 11, you enjoy spilling blood, guts and despair on your enemies. Well, its time to kick it up a notch then isn't it? Welcome to the Kombat League, play at your own will.
Its time to put the story and AI aside for a moment and dive into some real action in Mortal Kombat 11's newly announced Kombat League. Developer NetherRealm Studios has announced the new mode which is basically their version of ranked seasonal play. Players will have four weeks to attempt to climb their way from the starting rank of apprentice and eventually working their way to the top to achieve Elder God status.
As expected, winning matches elevates players closer to their next rank. Climbing ranks will reward players will exclusive cosmetic rewards that can only be acquired from that specific season of Kombat League. Players will also be rewarded at the end of the season based on their highest climbed ranked. Meaning that if you start off going really well and climb nice and high in the ranks, then go on a loose streak and fall back down, you won't be rewarded on your current position, instead you will be rewarded on your highest achieved rank. Mortal Kombat 11's Kombat League 'Season of Blood' begins tomorrow on June 18.
Cyberpunk 2077 easily took the spotlight at this years E3, and gamers alike cannot wait to dive into the massive world created by CD Projekt RED. What about the ending though?
At E3 2019, YongYea managed to sit down with CD Projekt RED's Mateusz Tomaszkiewicz, the quest director for Cyberpunk 2077 to ask him a series of popular community questions regarding the title. One of the questions that were asked was aimed at the games ending, and if there would be multiple endings that would be determined by the players choices earlier in the game, the short answer - yes.
Tomaskiewicz also touches on the multiple ways players will be able to go about playing the game. An example of this would be if a player wanted to not use any cybernetic augmentations for their character, and instead want to progress through the game as humanly as possible. Tomaskiewicz says this example is completely doable if a player so chooses. It seems that whatever choices players make through progressing through Cyberpunk 2077 will have butterfly effects on the games ending, which means every choice is pivotal and also that Cyberpunk 2077 will have some decent replay value. Cyberpunk 2077 is launching on the Xbox One, PS4 and PC next year in April.