Death Stranding Director's Cut on PC now supports Intel XeSS tech

Intel XeSS update for Death Stranding Director's Cut on the PC is now available, adding Intel's AI-enhancing upscaling technology alongside DLSS and FSR.

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Death Stranding Director's Cut has just been updated on the PC, adding support for Intel XeSS technology... before Intel Arc GPUs are even on the market, ironically.

Hideo Kojima's last game is now upgraded with Intel's AI-enhanced upscaling technology, delivering 4K visuals at performance levels of lower resolution rendering to create a "more immersive experience" in Death Stranding Director's Cut, explained in a post detailing the update on Death Stranding's Steam page.

Death Stranding Director's Cut on PC now supports Intel XeSS tech 01

It's good to see that a big title like Death Stranding has Intel XeSS technology support, but as big as the game is, it doesn't have a gigantic player base. Secondly, Intel (like AMD and NVIDIA do) throw money at developers like Kojima Productions, but it doesn't matter: XeSS needs to be in as many games as possible, as soon as possible.

Death Stranding Director's Cut is available right now on both the PC and PlayStation 5.

The update on Death Stranding Director's Cut page on Steam explains: "Intel's AI-enhanced upscaling technology will deliver ultra-high-definition visuals at performance levels of lower resolution rendering to create a more immersive experience for the game. We can't wait for you to try it out for yourselves".

Intel initially debuted XeSS support on its Arc GPU inside of Death Stranding Director's Cut back at CES 2022 in January, with other optimizations for its 12th Gen Core "Alder Lake" CPUs in the game, too. Intel is working directly with Kojima Productions and 505 Games to bring their game to the PC, which as I said above, explains the XeSS support.

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Anthony joined the TweakTown team in 2010 and has since reviewed 100s of graphics cards. Anthony is a long time PC enthusiast with a passion of hate for games built around consoles. FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. Working in IT retail for 10 years gave him great experience with custom-built PCs. His addiction to GPU tech is unwavering and has recently taken a keen interest in artificial intelligence (AI) hardware.

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