Psyonix will kill online Rocket League games this March on macOS/Linux

Rocket League developer Psyonix has announced it's ending online support for macOS and Linux versions.

Published Fri, Jan 24 2020 3:17 AM CST   |   Updated Tue, Nov 3 2020 11:45 AM CST

Rocket League is known for his cross-platform combatability, but now that seems to be coming to a close as the developer has announced its ending support for two platforms.

Psyonix will kill online Rocket League games this March on macOS/Linux |

In a recent blog post on the Rocket League website, Psyonix has announced that it will "no longer viable for us to maintain support for the macOS and Linux (SteamOS) platforms". This March, Psyonix will be rolling out the last patch for the game that will ultimately kill online support for Rocket League with these platforms.

The post says that the game will still be able to be loaded into and offline Local Matches and Splitscreen will still be accessible, but anything to do with online won't. In the entirety of this article I have listed out in dot point form what aspects of Rocket League will still be usable after the update, and what features won't.

After the final patch, the following offline features should function as expected:

  • Local Matches
  • Split-Screen Play
  • Garage/Inventory (Your existing items will not be removed from your inventory)
  • Career Stats
  • Replays
  • Steam Workshop Maps (Must be downloaded before final patch)
  • Custom Training Packs (Must be downloaded before final patch)

After the final patch, the following online features will no longer function:

  • Online Matchmaking
  • Private Matches
  • Tournaments
  • Rocket Pass
  • Item Shop / Esports Shop
  • In-Game Events
  • Friends List
  • Clubs
  • News Panel
  • New Custom Training Packs
  • New Steam Workshop Maps
  • Leaderboards
  • League Rankings
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Jak joined the TweakTown team in 2017 and has since reviewed 100s of new tech products and kept us informed daily on the latest science and space news. Jak's love for science, space, and technology, and, more specifically, PC gaming, began at 10 years old. It was the day his dad showed him how to play Age of Empires on an old Compaq PC. Ever since that day, Jak fell in love with games and the progression of the technology industry in all its forms. Instead of typical FPS, Jak holds a very special spot in his heart for RTS games.

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