AMD Navi GPUs rumored to get ray tracing support in December

Santa might be giving Navi GPU owners ray tracing support in December.

1 minute & 27 seconds read time

The big buzzword with graphics cards and gaming right now is definitely ray tracing, but it has been (mostly) exclusive to NVIDIA graphics cards... but it looks like Team Red might be joining Team Green (and even Team Blue) with ray tracing support sooner rather than later.

AMD Navi GPUs rumored to get ray tracing support in December |

The latest rumor is that AMD's new Navi GPUs will receive a new driver update that will add ray tracing support for Radeon RX 5000 series graphics cards (Radeon RX 5500 series and the flagship Radeon RX 5700 series) which has been spotted in AMD's latest Radeon drivers that support Gears 5.

AMD doesn't have full hardware ray tracing on its current first-gen Navi GPUs, but the second-gen Navi GPUs coming in 2020 as well as the custom Navi GPU that the company is making for Microsoft's next-gen Xbox Scarlett console and Sony's next-gen PlayStation 5 console will have proper ray tracing support, and they'll both handle ray tracing differently.

This first step enabling ray tracing support through software will be an interesting one, and while it might not be something most gamers will use, it'll enable game developers to use current-gen Navi to test out ray tracing technology in their games, I guess.

I don't think ray tracing is ready for the limelight just yet as the performance hit is far, far too high... but another 6-12-18 months? That's when it'll shine. In that time, we'll have NVIDIA launch its next-gen Ampere GPU which will surely have a huge injection of performance across the board, especially in ray tracing, as well as the second-gen Navi which should also be a heck of a lot faster than the current Navi 10 inside of the flagship Radeon RX 5700 XT.


Anthony joined the TweakTown team in 2010 and has since reviewed 100s of graphics cards. Anthony is a long time PC enthusiast with a passion of hate for games built around consoles. FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. Working in IT retail for 10 years gave him great experience with custom-built PCs. His addiction to GPU tech is unwavering.

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