PlayStation 6 ray tracing performance rumored to be FASTER than the RTX 5080

Sony's next-generation PlayStation 6 console should have ray tracing performance close to the RTX 5080, with 4K 120FPS gaming the new standard in 2027.

PlayStation 6 ray tracing performance rumored to be FASTER than the RTX 5080
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Gaming Editor
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TL;DR: Sony's PlayStation 6, powered by AMD's RDNA 5 GPU cores, promises groundbreaking 4K 120FPS gaming with ray tracing performance rivaling NVIDIA's RTX 5080 and approaching RTX 5090. Launching around 2027-2028, the PS6 will deliver a significant generational leap in graphics fidelity and ray tracing capabilities.

Sony's next-generation PlayStation 6 console is shaping up to be a monster 4K 120FPS system thanks to AMD semi-custom chips, with ray tracing performance thanks to RDNA 5 GPU cores in the PS6, could be better than the RTX 5080, and closer to the RTX 5090.

In a new video from leaker Moore's Law is Dead, talks about the ray tracing (RT) performance of the next-gen PlayStation 6 console, and its new codename "Orion" semi-custom SoC from AMD. The PS6 will feature next-generation RDNA 5 GPU cores, with heavy uplifts in rasterization and ray tracing over the standard PS5 and its RDNA 2-based GPU.

The new PS5 Pro likely has RDNA 4-powered RT cores and some other RDNA 4-based optimizations and tweaks inside, with its superior RT performance over the standard PS5, but the next-gen PS6 is going to blow them both out of the water with a possible 5-10x in RT performance over the base PS5.

This is where MLID says the PS6 would have RT performance similar to NVIDIA's desktop GeForce RTX 5080, or even closer to the flagship RTX 5090.

By the time the PlayStation 6 launches somewhere in late 2027 or 2028, we'll see NVIDIA release a next-generation family of desktop GeForce RTX 60 series cards, with what we'd expect to see as the flagship GeForce RTX 6090. We all know the RTX 60 series will have even bigger uplifts in ray tracing performance with overhauled RT cores and more extras and performance inside of a next-gen GeForce RTX GPU.

The next-gen PS6 console will have enough horsepower to render 4K 120FPS gaming in regular rasterization performance, and with 5-10x the RT uplift, we should expect 4K 60FPS+ with next-gen PSSR upscaling easily. Not only that, but we'll (finally) see a true generation uplift in graphics quality and fidelity, with next-gen semi-custom APU performance from AMD over the PS5 generation.

PlayStation 6 ray tracing performance rumored to be FASTER than the RTX 5080 75

On the AMD side of things, we had leaks from MLID for the next-gen RDNA 5 GPU family being split into two dies: AT0 and AT2, with the next-gen consoles presumably having AT2 dies for their next-gen RDNA 5 portions of the APU

AMD is reportedly splitting the RDNA 5 GPU family into four different parts with the AT0 die used for the flagship RDNA 5 GPU and the purported Radeon RX 10900 XT (placeholder name) that would sport an incredible 154 CUs of RDNA 5 performance, up from the 64 CUs on the flagship RDNA 4-based Radeon RX 9070 XT.

The new AT2 die is split into three parts: 64 CUs, 48 CUs, and 44 CUs each with varying TDP, cache, VRAM capacity (all RDNA 5 cards are on GDDR7) and performance. MLID says that we could expect 40-48 CUs of RDNA 5 CUs at 3.0GHz+ which would, according to his own leaked chart on AT0 + AT2, lines up with the estimated equivalent performance on the chart of between RX 9070 and the RTX 4080 SUPER

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Gaming Editor

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Anthony joined TweakTown in 2010 and has since reviewed 100s of tech products. Anthony is a long time PC enthusiast with a passion of hate for games built around consoles. FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. Working in IT retail for 10 years gave him great experience with custom-built PCs. His addiction to GPU tech is unwavering and has recently taken a keen interest in artificial intelligence (AI) hardware.

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