Mortal Kombat 11 PC patch: AI, crashes and frame data fixes

The new Mortal Kombat 11 PC patch has broken the recently released 60FPS mod, patch notes available here.

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A new Mortal Kombat 11 PC patch has been released bringing the PC version of the game up to where the console version is. Patch notes have also been released and have been made available here.

Mortal Kombat 11 PC patch: AI, crashes and frame data fixes | TweakTown.com

Mortal Kombat 11 for the PC has recently been blessed with a new update that has brought the PC version of the game up to where the console version is. The new updates patch notes have been released onto the Steam listing for Mortal Kombat 11 and have made changes to the games AI, various crashing bugs, online match-making and several issues with FXAA.

This update also brought some changes to Tower of Time, the changes feature some adjustments to the AI difficulty, health reductions for opponents, increases for Koin Rewards and many more small fixes here and there. I recently reported on a Mortal Kombat 11 mod that unlocked the games 30FPS lock to 60FPS through mod. This mod made the menu, intros and fatal blows to be showcased in glorious 60FPS, it was believed that this update broke the mod but it has recently been updated and you can download the updated version for free here.

The full patch notes have been provided here:

General Gameplay Adjustments:

  • Fixed an exploit that allowed for more than one variation of a character to be set as default, which could then result in an online desync when trying to select that character
  • Fixed a rare issue that occurred if the user lost internet connectivity while customizing their character, which would sometimes result in that variation being saved with some items being locked
  • Fixed a rare issue that was affecting some user progression after using Kenshi's blindfold in the Krypt to fully drain their Soul Fragments
  • Move list and frame data corrections
  • Integrated launch day gameplay server-side data
  • Adjustments to online match-making
  • Adjustments to AI
  • Fixed a source of online desyncs
  • Fixed a rare crash involving trying to use quick moves list in story mode
  • Fixed a rare crash in the Totem Pole tower in The Gauntlet
  • Fixed a crash related to pausing and unpausing the game
  • Fixed an issue where accepting an invite while in Local Character Select could cause a crash
  • Fixed an issue where deactivating Frost's DLC after finishing chapter 4 would lock the character
  • Fixed an issue where the game could hang when using OBS with G-Sync or FreeSync
  • Corrected some incorrect instruction text in tutorial mode
  • Kitana's Fans will no longer sometimes remain invisible if she is interrupted out of Edenian Fade with specific timing
  • Hotfix server data will no longer sometimes become invalid when the game is booted up while offline
  • Fixed a rare crash involving using a consumable near a chest in The Krypt
  • Increased rewards for breakables in The Krypt
  • Adjusted rewards from AI Battle mode
  • Increased Koin rewards for winning Ranked Matches
  • Mouse and Keyboard fixes
  • Fixed several issues with FXAA
  • Small localization updates

Towers of Time Adjustments:

  • Adjusted AI difficulty curve
  • Further opponent health reductions in higher level Towers
  • Performing a Fatal Blow while standing in an active modifier will no longer sometimes cause unexpected behavior or a crash
  • Ice based modifiers will no longer attempt to freeze players during invalid states
  • Adjusted and removed modifiers from many Daily Towers
  • Increased Koin Rewards for kompleting Towers and Tower Platforms
  • Increased Dragon Challenge Koin rewards
  • Increased post fight Koin rewards
  • Increased amount of Hearts earned from Fatalities, Brutalities, and Mercies
  • Lowered modifier damage for many modifiers
  • Adjusted the lifespan of several modifiers
  • Dramatically increased cooldowns on Tag Assist modifiers
  • Fixed a missing Reduced Damage modifier in The Gauntlet
  • Several Gift/Curse Modifiers are now considered projectiles allowing them to interact with moves that affect projectiles as intended
  • Adjusted Gauntlet difficulty and progression requirements
  • Disabled Konsumables now work with all intended modifiers
  • Improved targeting for several Konsumables
  • Sektor Hunter Killer Protocol Modifier is now disabled by the Rocket Disabler Konsumable
  • Corrected some multipliers on Augments for some characters which were inconsistent with others
  • Fixed incorrect Armor interactions with some Modifiers
  • Decreased Konsumable cooldowns for players

The Community Gift has been distributed via the above update for PC players that has 500,000 Koins, 1,000 Souls, 1,000 Time Crystals, 500 Hearts, as a thank you. Please make sure you log in and claim your Community Gift by May 6, 2019, at 8 am CST/6 am PST. Community Gifts will be sent out for Xbox and Switch players with their respective updates. We appreciate your patience!

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Jak joined the TweakTown team in 2017 and has since reviewed 100s of new tech products and kept us informed daily on the latest science, space, and artificial intelligence news. Jak's love for science, space, and technology, and, more specifically, PC gaming, began at 10 years old. It was the day his dad showed him how to play Age of Empires on an old Compaq PC. Ever since that day, Jak fell in love with games and the progression of the technology industry in all its forms. Instead of typical FPS, Jak holds a very special spot in his heart for RTS games.

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