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Iron Harvest alpha 2 gameplay footage packs new features

Iron Harvest alpha 2 gameplay packs a bunch of new features for real-time strategy fans.

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KING Art Games, the developers for the upcoming World War I real-time strategy title Iron Harvest have announced a bunch of new features for the multiplayer alpha that has just been released.

The developers for Iron Harvest have launched the multiplayer alpha on Steam today and to celebrate the launch they have released the above 'Alpha 2 Gameplay' trailer. Since the release of Alpha 1, KING Art Games took all of the feedback from players and funneled it back into the game, implementing new features to the title such as; 1v1, 2v2, co-op, five new mechs, a second weapon system and much more.

Not only have weapons and multiplayer seen an upgrade, but buildings have also gotten some love. In alpha 2, players can enjoy upgrading their buildings through new build options, some of these options even include additions to the fortification and bunker systems. Many more features have also been added and they have been listed in the entirety of this post. Iron Harvest is currently available for pre-order, visit the official website here. In other news about Iron Harvest, the developers started a Kickstarter campaign and that ended with a whopping $1.5m+, more on that story here.

The Alpha 2 offers:

  • Classic Real-time Strategy feeling.
  • Multiplayer and co-op matches, in addition to skirmishes against the strong AI.
  • Two 1v1 maps, one 2v2 map and a challenge map (horde mode).
  • There are 8 infantry units, 10 mechs and two weapon systems (field cannon & heavy MG).
  • Base building, bunkers and fortifications.
  • A ton of improvements based on community feedback from Alpha 1
Iron Harvest alpha 2 gameplay footage packs new features | TweakTown.com
News Source:kingart-games.com

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Jak joined TweakTown in 2017 and has since reviewed 100s of new tech products and kept us informed daily on the latest science, space, and artificial intelligence news. Jak's love for science, space, and technology, and, more specifically, PC gaming, began at 10 years old. It was the day his dad showed him how to play Age of Empires on an old Compaq PC. Ever since that day, Jak fell in love with games and the progression of the technology industry in all its forms.

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