Eerie Guest Studios and tinyBuild Games have launched the pre-alpha test for the highly anticipated survival horror stealth sequel Hello Neighbor 3. This marks the third entry in the survival-horror stealth franchise, which began with the 2017 installment. The latest entry also brings back series creator Nikita Kolesnikov, who is hopefully taking things in an even darker direction. The pre-alpha test is currently live on Steam, where players can request access to jump into an early build to discover what Raven Brooks has in store this time around.
The Hello Neighbor 3 pre-alpha introduces a new corporate mission set in Raven Brooks, the series' signature cozy yet half-abandoned ghost town with sinister undertones. Players are tasked with tracking down a missing employee who holds the location of an important report, but soon uncover a much larger mystery tied to the town's ongoing disappearances.
The pre-alpha introduces a new objective system that guides players through the narrative while retaining the series' free roam spirit. Loop-based progression frees players from speed-running, with loops ending seamlessly and objectives and collected knowledge carrying over.
Characters have also received an overhaul, with behavior now more predictable and sneaking feeling much more rewarding. Raven Brooks map expansions bring new locations, items, and visual upgrades to explore throughout the pre-alpha.

There are a few more changes compared to the previous version, which you can spot on the Steam pre-alpha announcement page, including new items, fall damage that adds complexity and planning to your exploration, canon story updates, and more.
As for whether you need to play the first two entries before jumping in, series creator Nikita Kolesnikov says they are building Hello Neighbor 3 around the idea that there is no wrong way to play it, and the developers emphasize it as the best entry point in the series.
That said, the developers released Prototype 3 of the title back in November 2025, and development has progressed well since then, with the team entering pre-alpha in under 6 months.




