The latest update for PlayerUnknown's Battlegrounds is here, at least for those on the PTR servers, that has improved performance for low-end PCs, and a bunch of other stuff going on.
Bluehole has improved foggy weather conditions, better sky visuals in pre-existing weather effects, an improved UI and better shadows, and so much more. The new September update has a lot going on:
Client Optimization
- Optimized shadows
- Improved performance on low-end PCs by optimizing buildings
- Optimized client and server performance when there are multiple vehicles in a close vicinity
- Optimized UI
World
- Added Foggy weather o The foggy weather effect will hinder player sight on the map. This weather effect has a low probability to occur o In order to test the weather effect, the foggy weather will have a higher chance to occur during test server gameplay, but will be reduced for Live servers
- Enhanced graphics of the sky in pre-existing weather effects
- Added a new town, East of Stalber
UI/UX
- Added new Option to change Cross-hair color
- Added new Double Tap feature in control options for leaning (Default keys set to Q and E)
- Added new option to improve the visual effect of going from free look back to character's line of sight
- Added new key binds when using Consumables
- Teammates' names are now representative of their current postures (IE Standing, Crouching, Prone, etc)
- Added new key bind to mark your current position on the map (Default key set to Insert)
- Added a new key bind to center the map around the character's current position (Default key set to Space)
- Added a new key bind to use the Consumables in the order of Med Kit, First Aid Kit, and Bandage (Default key set to "-")
- Added a new feature to reset the zeroing distance using Mouse wheel click
- Adjusted the position of the Report window
New Item
- Added a new weapon, the Mini-14. The Mini-14 is a lightweight and compact 5.56 semi-automatic marksman rifle o The weapon uses sniper rifle attachments for both the muzzle and magazine slots, and can take any type of optic sight o This weapon has lower damage stats than other DMR's, which is compensated by very high muzzle velocity and low bullet drop
Gameplay
- Distance at which shadows are rendered are now synchronized across all graphics settings to ensure fair play
- Characters who are knocked out while underwater will now have a breath gauge as well as take additional damage over time
- Adjusted the balance of several weapons: o Increased the Crossbow reload speed by 35% o Tommy gun has been removed from Care Packages and become a world spawn. It now supports attachments such as the Silencer, Vertical Foregrip, and Magazines o Horizontal recoil scale has been clamped for greater consistency for weapons with high horizontal recoils
- You may now holster grenades by switching to another weapon or unarmed state unless the grenades have already been cooked
- The firing mode of weapons will now remain consistent with the firing mode that was selected, after dropping a weapon and picking it back up again
- Adjusted the collision damage of Motorcycles
Actions
- Recoil animations are updated for all weapons
- Adjusted animations and balance of throwables o Decreased fuse time of the Flash Grenade to 2.5 seconds o Increased the lethal and injury ranges of the Frag Grenade o Improved the animation for throwing grenades to allow for increased speeds and more accurate trajectories, but decreased visual trajectory distance of throwables o Cooking of grenades is now manual (Default key set to R) o You may now toggle the throwing mode between overhead and roll (Default key set to Right Mouse Click) o The movement speed of a character affects the trajectory of throwables
- Improved leaning animation; leaning on the left side to expose less of the body
- Sprinting will no longer prevent regeneration of breath gauge and will stop leaning state automatically
- You may change your stance while reloading without cancelling the reload
Sounds
- Added new sounds when using Consumables
- Adjusted the audible ranges of reloading and window breaking
- Added a new sound for collisions between vehicles and characters
- Added new sound for the animation of removing the grenade safety pin
Bug Fixes
- Characters that fall or glitch underneath the map will now be reset to the ground automatically
- Fixed a bug where FOV slider value would be improperly set inside of vehicles in FPP mode, regardless of FOV slider setting
- Fixed a bug resulting in clients freezing when changing controls in the options
- Corrected the descriptions of certain weapon attachments
- Fixed animation bugs of other characters after reconnecting to a game
- Fixed several bugs related to the Spectator mode
- Fixed a bug of the breath gauge appearing at zero at the start of the game
- Reloading will now cancel if a character loots an item with Right Click during reload
- Fixed a bug with the honking sound remaining persistent when opening the map or performing other actions while honking
- You may no longer set different features on a single key bind in the Options
- Fixed a graphic bug of the Magazine position on the weapon in the Inventory screen when switching to a different weapon
Others
- Revised the BP methodology to prevent BP farming and idle users from gaining BP
- Added FPP Leaderboard for all regions with FPP
- NVIDIA ShadowPlay Highlights™ now works on Window 7 and Window 8 (However, if Windows Aero is disabled it may not work)




