Technology content trusted in North America and globally since 1999
8,584 Reviews & Articles | 67,019 News Posts

Remedy admits it can't completely fix Quantum Break

Remedy confirms that many of Quantum Break's performance hiccups are baked into the game's engine and can't be fixed

By Derek Strickland | Apr 9, 2016 05:49 pm CDT

Quantum Break currently suffers from a number of technical issues on PC, including inconsistent frame rates, poorly optimized monitor refresh rates, crashing, screen tearing, and more. We know that Remedy can't do anything about the problems caused by Microsoft's Windows 10 UWP platform (no FPS-tracking overlays, no FreeSync or toggling VSync), and it looks like the devs may not even be able to fix the issues caused by its own Northlight Engine.

quantum-breaks-texture-pop-ins-fixed-remedy_3

Remedy Entertainment is well aware of Quantum Break's PC hiccups, and is currently collecting data and investigating fixes. Despite these assurances, man of Quantum Break's visual faults are byproducts of the game's Northlight engine, so they can't be fixed.

When asked if the texture pop-in could be addressed in a patch, Remedy's PR rep Thomas Puha said no. "That just unfortunately is a quirk of our graphics engine," he said in a Tweet. Texture pop-ins occur when ugly low-res textures serve as placeholders and eventually snap into the high-res textures you're supposed to see. The graphical ghosting issue can't be fixed, either: "Ghosting is just a result of the temporal reconstruction. Just the way we render things," Puha said.

So what does this mean for PC gamers? Basically, you can expect only a portion of the game's performance faults to be fixed--the rest are out of Remedy's hands, both figuratively and literally.

Why Remedy would choose the Northlight Engine knowing it created such problems is beyond me, and further pushes the feeling that Quantum Break was rushed to release. As for the Windows 10 UWP limitations, Microsoft promises that fixes are coming as soon as May.

Derek Strickland

ABOUT THE AUTHOR - Derek Strickland

Derek is absorbed with the intersection of technology and gaming, and is always looking forward to new advancements, whether it's VR with the Oculus Rift or Augmented Reality. With over six years in games journalism under his belt, Derek aims to further engage the gaming sector while taking a peek under the technology that powers it. He hopes to one day explore the stars in No Man's Sky with the magic of VR.

Related Tags