Sony reveals PlayStation VR pre-order wave timeline

Sony is opening up PlayStation VR pre-orders in waves to prepare for its launch in October.

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Sony has revealed the different times that you'll be able to pre-order a PlayStation VR headset, giving consumers ample time to secure their own HMD.

Sony reveals PlayStation VR pre-order wave timeline | TweakTown.com

Rather than opening up pre-orders all at once like its competitors and shipping hardware on a first-come first-served basis, Sony has opted to accept pre-orders in phases and waves. The first wave is already over, following the PlayStation VR's price reveal, and Sony has announced two more pre-order phases before the headset's launch in October.

The next pre-order window for the PlayStation VR is today at 7 am PST, but it's only for the $499 PSVR Launch Edition which includes the PS Camera and other hardware, not the $399 Core Edition. The next time you'll be able to pre-order the $399 PSVR Core Edition is on March 29 starting at 7 am PST. If you happen to miss both of these pre-order windows, Sony has plans for another phase in the summer, and we're not sure if this will be the last pre-order wave before the headset launches in October.

Sony's PlayStation VR games will range anywhere from $10 to $60, and most of these games will be "passive, small experiences" rather than huge AAA blockbusters. Expect immersive and interactive arcade-style games, not sprawling open world's.

Sony has confirmed that all existing PS4 games will be playable with the PSVR in a kind of VR living room environment called Cinematic Mode, allowing players to "project" their PS4 gameplay to a giant 225-inch wide screen.

If you need a quick primer on the PSVR's specs, we've included a sheet below to refresh your memory.

  • 5.7-inch OLED display with true R, G and B sub pixels per pixel
  • 1080p resolution
  • 120Hz refresh rate
  • Low latency under 18ms
  • Positional tracking with 9 LEDs
  • 360 degree head-tracking
  • 3D audio
  • 100-degree field of view
  • Accelerometer and gyroscope for motion sensing

Derek joined the TweakTown team in 2015 and has since reviewed and played 1000s of hours of new games. Derek is absorbed with the intersection of technology and gaming, and is always looking forward to new advancements. With over six years in games journalism under his belt, Derek aims to further engage the gaming sector while taking a peek under the tech that powers it. He hopes to one day explore the stars in No Man's Sky with the magic of VR.

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