Battlezone VR is getting a procedural generated single-player campaign

Rebellion have released a new trailer for Battlezone that shows off what the inside of the cockpit looks like, and how the dynamic stories will work.

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The new remake of the classic Battlezone is getting a very well done single-player campaign. But it isn't going to be entirely written and structured by humans, though. Instead, it'll have elements of procedural generation to keep thing unique for everyone. The new trailer gives us a glimpse inside the cockpit, as well as what that campaign might look like.

The dynamic nature of procedural generation means that there will be endless opportunities for replayability. You'll rarely get bored if this type of action is something you've been waiting for. The enemies, objectives and seemingly the levels can all change drastically, making for new and exciting experiences. If the AI is up to snuff, then that'll just be icing on the cake.

The game itself is looking really good. The cockpit is almost ergonomic, if it were real, and the windscreen doesn't seem to pose an issue with visibility at all. The remaster is looking splendid and really brings back memories of the original Atari classic. The sound effects alone are a pretty good homage to the original. I'm certainly excited to see how it actually plays out, is anyone else looking forward to this?

Battlezone VR is getting a procedural generated single-player campaign | TweakTown.com
NEWS SOURCE:youtube.com

Jeff grew up in the Pacific Northwest where he fell in love with gaming and building his own PC’s. He's a huge fan of any genre of gaming from RTS to FPS, but especially favors space-sims. Now he's stepped into the adult world by becoming a professional student looking to break into the IT Security world. When he’s not deep in his studies, he’s deep in a new game, revisiting an old game, or testing the extreme limits of his own PC. He's now a news contributor for TweakTown, looking to bring a unique view on technology and gaming.

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