Rise of the Tomb Raider's new patch improves multi-GPU performance

Crystal Dynamics' latest patch for Rise of the Tomb Raider helps multi-GPU performance.

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The latest patch for Rise of the Tomb Raider will be hitting Steam shortly, with v1.0.616.4 for the PC version of ROTTR including some multi-GPU fixes, and more.

Rise of the Tomb Raider's new patch improves multi-GPU performance | TweakTown.com

Here's the full changelog:

  • Fixed Map sometimes not showing or showing the wrong region.
  • Fixed ALT-TAB in combination with Exclusive Fullscreen occasionally hanging the game or entire system. (Steam Only)
  • Fixed graphics glitches on NPC clothing on NVIDIA 6×0 and 7×0 hardware.
  • Fixed rare crashes with a "DX11 Internal Heap" error.
  • Added separate mouse sensitivity control for X and Y axis, allowing users to equalize sensitivity.
  • Added option to reduce in-game camera shake, for users that prefer this.
  • Added audio-cue for finding secrets in the relic viewer.
  • Fixed game changing system screen saver settings for some users. (Steam Only)
  • Added additional error handling and messaging in case the GPU driver is crashing or unresponsive.
  • Various performance improvements for GPU-bound situations. CPU bound scenarios are not impacted.
  • A variety of other smaller optimizations, bug-fixes, and tweaks.
NEWS SOURCE:dsogaming.com

Anthony joined the TweakTown team in 2010 and has since reviewed 100s of graphics cards. Anthony is a long time PC enthusiast with a passion of hate for games built around consoles. FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. Working in IT retail for 10 years gave him great experience with custom-built PCs. His addiction to GPU tech is unwavering and has recently taken a keen interest in artificial intelligence (AI) hardware.

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