Capcom re-releasing DmC for the PS4 and Xbox One, aims for 1080p 60FPS

Capcom announces DmC: Definitive Edition for Xbox One and PS4, promises 1080p at 60FPS.

@anthony256
Published Wed, Dec 17 2014 2:37 AM CST   |   Updated Sat, Aug 8 2020 10:29 AM CDT

Capcom has announced that there will be a re-release of the reboot of Devil May Cry, with DmC hitting the PlayStation 4 and Xbox One with 1080p and 60FPS goodness.

DmC: Definitive Edition will feature better visuals and graphical detail than the original release, with all of the DLC that has been released since the original game hit the previous generation consoles. The game will run at 1080p at 60FPS, even with the increased graphical bells and whistles. The re-release includes:

60 fps and 1080p resolution - It looks and feels super smooth to play.

Uprezzed Graphics - Including textures, characters, and cinematics.

Big Bundle of Content - The game includes DmC: Devil May Cry, plus all released DLC: Vergil's Downfall campaign, 3 Dante skins, 3 Dante weapon skins, and the item finder.

New Skins - 2 new character skins. Devil May Cry 1 Dante and Classic Vergil.

Turbo Mode - Turbo Mode returns to the Devil May Cry series, with the game running 20% faster in this mode.

Hardcore Mode - Hardcore mode retains the experience of DmC, but with a throwback to the classic Devil May Cry games in terms of balance. In this mode, which can be toggled on all difficulty levels, the style system has been rebalanced to make ranking up much harder and ranks deteriorate much quicker. In addition, Devil Trigger doesn't launch enemies into the air, parrying takes more skill, and all enemies hand out more damage.

Manual Target Lock - We've seen more requests for this than any other feature! The manual target lock works as closely to the classic Devil May Cry lock on as possible and has fully configurable controls.

Vergil Bloody Palace - Only second to Manual Target Lock in terms of the number of fan requests! This is a new Bloody Palace mode featuring 60 levels and Vergil as the playable character.

Must Style Mode - This is a hardcore modifier on an epic scale that can be played over any difficulty level. Players must be at an S rank or higher to deal any damage to enemies.

Gods Must Die Difficulty Mode - This is DmC Definitive Edition's hardest difficulty mode. It takes DmC's ridiculously hard Dante Must Die mode and adds a touch more punishment: All enemies spawn with Devil Trigger active and no items or health drops can be used.

Rebalanced and Retuned - We've studied fan feedback and made a whole host of tweaks and balance changes. The style system has been rebalanced, as have bosses. Exploits have been fixed in combat and some of Dante's moves rebalanced, such as the Demon Evade. Gameplay tweaks have been made following hardcore player testing; frames have been removed from Kablooey shots, Parry/Evade windows adjusted, and collectibles, keys and doors redistributed.

Integration of Popular Community Mods - DmC Definitive Edition includes community mods such as an optional timer disable for Bloody Palace Mode, a triple dash for Angel Evade, and the ability to hit red and blue enemies with any weapon.

New Cutscene - an added cinematic scene that never made it into the original.

While this isn't a new game, it shows that companies are able to double-dip when it comes to consumers. Release the game and make bundles of money on the Xbox 360 and PS3, and now that the new consoles are here and developers can't reach 1080p at 30FPS let alone 1080p at 60FPS with new gaming engines, re-release your old ones as the "Definitive Editions".

Capcom re-releasing DmC for the PS4 and Xbox One, aims for 1080p 60FPS | TweakTown.com
NEWS SOURCE:wccftech.com

Anthony is a long time PC enthusiast with a passion of hate for games built around consoles. FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. Working in IT retail for 10 years gave him great experience with custom-built PCs. His addiction to GPU tech is unwavering.

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