Rockstar's upcoming Grand Theft Auto 6 might struggle to hit 60 FPS on consoles, according to a former technical director who worked on GTA 5 and Red Dead Redemption, suggesting fans shouldn't get their hopes up for Rockstar releasing the next-gen GTA with 60FPS support on current platforms.
Reece "Kiwi Talkz" Reilly recently posted a podcast with Rockstar producer John Ricchio, who discussed the challenges of maintaining a high frame rate on current-gen hardware given the game's scale and ambition. While rumors of a 60 FPS performance mode have been circulating for quite some time, Ricchio's comments cast doubt on the feasibility of hitting that target without sacrificing visual fidelity, which is something that Rockstar won't want to do. Essentially, Rockstar will need to decide between graphical fidelity + object density versus total in-game framerate, and according to Ricchio, Rockstar is more than likely to lean toward graphical fidelity and object density.
Multiple leaks and retailer listings have suggested GTA 6 could ship with both 30 FPS and 60 FPS modes on PlayStation 5 and Xbox Series X|S. However, Rockstar has yet to confirm these details, and the developer has a long history of capping major titles at 30 FPS on consoles, and then later releasing a 60FPS mode some years after release. The PS5 Pro, with its extra power, may be the only system that could support a stable 60 FPS at 4K resolution, but given Rockstar's resources and the time it has had developing GTA 6, it's likely we will eventually see 60FPS on both PS5 Pro and Xbox Series X consoles.


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As the November launch window nears, the debate over performance versus quality will only intensify. Rockstar's next open-world epic is shaping up to be its most ambitious yet, and whether it launches on consoles at smooth 60 FPS remains an open question, but if I were to bet on it, I'd say Rockstar will stick with its traditional 30FPS and go for high-level graphics + increased object density.






