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GTA Technical Director comments on GTA 6 running at 60 FPS on consoles

A former GTA Technical Director has commented on whether Rockstar will run Grand Theft Auto 6 at 60 FPS on consoles when it releases in November.

GTA Technical Director comments on GTA 6 running at 60 FPS on consoles
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TL;DR: A former GTA technical director says GTA 6 likely won't run at 60 FPS on current consoles without cutting visuals, with Rockstar probably prioritizing graphical fidelity and object density over framerate; leaks suggest possible 30/60 FPS modes, PS5 Pro may handle 4K60, but Rockstar historically favors 30 FPS at launch.
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Rockstar's upcoming Grand Theft Auto 6 might struggle to hit 60 FPS on consoles, according to a former technical director who worked on GTA 5 and Red Dead Redemption, suggesting fans shouldn't get their hopes up for Rockstar releasing the next-gen GTA with 60FPS support on current platforms.

Reece "Kiwi Talkz" Reilly recently posted a podcast with Rockstar producer John Ricchio, who discussed the challenges of maintaining a high frame rate on current-gen hardware given the game's scale and ambition. While rumors of a 60 FPS performance mode have been circulating for quite some time, Ricchio's comments cast doubt on the feasibility of hitting that target without sacrificing visual fidelity, which is something that Rockstar won't want to do. Essentially, Rockstar will need to decide between graphical fidelity + object density versus total in-game framerate, and according to Ricchio, Rockstar is more than likely to lean toward graphical fidelity and object density.

Multiple leaks and retailer listings have suggested GTA 6 could ship with both 30 FPS and 60 FPS modes on PlayStation 5 and Xbox Series X|S. However, Rockstar has yet to confirm these details, and the developer has a long history of capping major titles at 30 FPS on consoles, and then later releasing a 60FPS mode some years after release. The PS5 Pro, with its extra power, may be the only system that could support a stable 60 FPS at 4K resolution, but given Rockstar's resources and the time it has had developing GTA 6, it's likely we will eventually see 60FPS on both PS5 Pro and Xbox Series X consoles.

GTA Technical Director comments on GTA 6 running at 60 FPS on consoles 2

Frequently Asked Questions

TweakBot answers common questions about this news using TweakTown's own coverage from this page and related content from our archive. Tap a question to reveal the answer, or type your own below.

Question #1

Will Rockstar likely prioritize graphical fidelity and object density over a 60 FPS mode for GTA 6 on PS5 and Xbox Series X/S?

Yes. According to former Rockstar technical director John Ricchio as reported in the article, Rockstar is more than likely to lean toward graphical fidelity and object density rather than a target of 60 FPS on current-gen consoles. The piece also notes Rockstar’s history of launching major titles capped at 30 FPS and suggests the studio will probably stick with 30 FPS at release while higher frame rates may arrive later or be viable only on more powerful hardware like a PS5 Pro.
Answered
Question #2

Has a former GTA technical director or Rockstar staff commented on the feasibility of GTA 6 running at 60 FPS on current-gen consoles?

Question #3

Do leaks and retailer listings claim GTA 6 might include both 30 FPS and 60 FPS modes on PS5 and Xbox Series X/S?

Question #4

Given Rockstar's history, is it likely GTA 6 will launch capped at 30 FPS with a possible 60 FPS mode arriving later?

Have a question not listed here? Ask below and TweakBot will answer it.

As the November launch window nears, the debate over performance versus quality will only intensify. Rockstar's next open-world epic is shaping up to be its most ambitious yet, and whether it launches on consoles at smooth 60 FPS remains an open question, but if I were to bet on it, I'd say Rockstar will stick with its traditional 30FPS and go for high-level graphics + increased object density.

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Jak joined TweakTown in 2017 and has since reviewed 100s of new tech products and kept us informed daily on the latest science, space, and artificial intelligence news. Jak's love for science, space, and technology, and, more specifically, PC gaming, began at 10 years old. It was the day his dad showed him how to play Age of Empires on an old Compaq PC. Ever since that day, Jak fell in love with games and the progression of the technology industry in all its forms.

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