Star Wars: Galactic Racer and 007 First Light get native DLSS 4.5 support on PC

Star Wars: Galactic Racer and 007 First Light are launching with native DLSS 4.5 support that includes Super Resolution and Dynamic Multi Frame Generation.

Star Wars: Galactic Racer and 007 First Light get native DLSS 4.5 support on PC
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TL;DR: Star Wars: Galactic Racer launches this October on PC and consoles, featuring enhanced visuals with Unreal Engine 5, ray tracing, and DLSS 4.5 support. Upcoming titles 007 First Light and Dead As Disco also utilize DLSS 4.5 for improved graphics and performance on GeForce RTX GPUs.
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Star Wars: Galactic Racer is on track for release this October on PC and consoles, bringing high-speed racing back to the world of Star Wars video games. For fans who grew up playing Star Wars Episode I: Racer on the Nintendo 64, Sega Dreamcast, or PC, this looks and feels like a spiritual successor of sorts, albeit one that expands the vehicles beyond just pod racers.

And as we're talking about the return of a style of Star Wars gaming that has been missing in action for decades, the visuals are getting a major glow-up thanks to Unreal Engine 5, ray tracing, and, on PC, native support for DLSS 4.5 on day one. This includes DLSS Super Resolution with the impressive second-generation Transformer model for all GeForce RTX gamers and the new Dynamic Multi Frame Generation mode for GeForce RTX 50 Series owners.

A game that's a little closer on the horizon, 007 First Light, is also set to get native DLSS 4.5 support when it launches on May 27. From Hitman studio IO Interactive, this new third-person action-adventure looks to present a cinematic James Bond film in-game. On PC, the game will feature an exclusive path-tracing mode developed in collaboration with NVIDIA, enhancing visuals with more realistic, immersive lighting.

The following gameplay clip showcases a small slice of the game's path-tracing mode with DLSS 4.5 enabled, including the new Dynamic Multi Frame Generation.

Rounding out the DLSS news this week is the launch of Brain Jar Games' Dead As Disco, a music-driven action title with stylish combat and vibrant visuals. It's available today, and on PC, it supports DLSS Super Resolution and DLSS Frame Generation for GeForce RTX gamers.

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News Source:nvidia.com

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Kosta is a veteran gaming journalist that cut his teeth on well-respected Aussie publications like PC PowerPlay and HYPER back when articles were printed on paper. A lifelong gamer since the 8-bit Nintendo era, it was the CD-ROM-powered 90s that cemented his love for all things games and technology. From point-and-click adventure games to RTS games with full-motion video cut-scenes and FPS titles referred to as Doom clones. Genres he still loves to this day. Kosta is also a musician, releasing dreamy electronic jams under the name Kbit.

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