Star Wars: Galactic Racer is on track for release this October on PC and consoles, bringing high-speed racing back to the world of Star Wars video games. For fans who grew up playing Star Wars Episode I: Racer on the Nintendo 64, Sega Dreamcast, or PC, this looks and feels like a spiritual successor of sorts, albeit one that expands the vehicles beyond just pod racers.
And as we're talking about the return of a style of Star Wars gaming that has been missing in action for decades, the visuals are getting a major glow-up thanks to Unreal Engine 5, ray tracing, and, on PC, native support for DLSS 4.5 on day one. This includes DLSS Super Resolution with the impressive second-generation Transformer model for all GeForce RTX gamers and the new Dynamic Multi Frame Generation mode for GeForce RTX 50 Series owners.
A game that's a little closer on the horizon, 007 First Light, is also set to get native DLSS 4.5 support when it launches on May 27. From Hitman studio IO Interactive, this new third-person action-adventure looks to present a cinematic James Bond film in-game. On PC, the game will feature an exclusive path-tracing mode developed in collaboration with NVIDIA, enhancing visuals with more realistic, immersive lighting.
The following gameplay clip showcases a small slice of the game's path-tracing mode with DLSS 4.5 enabled, including the new Dynamic Multi Frame Generation.
Rounding out the DLSS news this week is the launch of Brain Jar Games' Dead As Disco, a music-driven action title with stylish combat and vibrant visuals. It's available today, and on PC, it supports DLSS Super Resolution and DLSS Frame Generation for GeForce RTX gamers.



