Report: 2K executives disapprove of BioShock 4, sequel fails internal assessment

BioShock 4 has been highly scrutinized by 2K Games and failed an internal review, new reports indicate, with a studio shake-up at the BioShock developer.

Report: 2K executives disapprove of BioShock 4, sequel fails internal assessment
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Senior Gaming Editor
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TL;DR: BioShock 4, developed by 2K's Cloud Chamber, is undergoing a major rework after failing an internal review due to storyline concerns. With a decade-long development, the project faces leadership changes and the cancellation of a simultaneous BioShock remake, as 2K aims to deliver a high-quality, next-gen open-world game featuring advanced AI and emergent gameplay.

BioShock 4 is getting reworked as executive management disapproves of the game's direction, Bloomberg reports.

Report: 2K executives disapprove of BioShock 4, sequel fails internal assessment 4

2K Games isn't happy with the new BioShock game. The project has been in production for over 10 years, and is being developed by 2K studio Cloud Chamber. That's a long development cycle, and on top of that, the BioShock project failed an internal review with 2K Games bigwigs. Bloomberg's Jason Schreier reports that 2K execs have issues with the game's storyline, and higher-ups decided a shake-up was in order; studio head Kelley Gilmore has been pushed out.

Parent company Take-Two has also decided to cancel a new BioShock remake project that had been in simultaneous development with BioShock 4.

The publisher delivered the following statement to Bloomberg:

"We are working hard to set BioShock up for the best possible future. Right now, we have a good game, but we are committed to delivering a great one. We are working closely with leadership at the studio to define this path."

Not much is known about the new BioShock game. Rumors from years ago said that BioShock 4 could be set in 1960s Antarctica.

Job listings also suggest BioShock 4 may feature an open, systemic world of next-level AI, complete with a highly reactive, emergent environments.

Here's everything we knew about BioShock back then, but things probably have changed.

  • Built with Unreal Engine 4 (may switch to UE5)
  • Being made for next-gen consoles, but could also release on current-gen PS4/Xbox One consoles
  • High-reactive, emergent sandbox world
  • FPS combat
  • Focus on experimentation and ingenuity
  • Narrative systems-driven experience
  • Dialog system (possibly multiple choice)
  • "High ambitions for tying AI and storytelling together"
  • "We are making amazing game mechanics and systems, with standard-setting player feel and responsiveness with AAA presentation"
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News Source:bloomberg.com

Senior Gaming Editor

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Derek joined TweakTown in 2015 and has since reviewed and played 1000s of hours of new games. Derek is absorbed with the intersection of technology and gaming, and is always looking forward to new advancements. With over six years in games journalism under his belt, Derek aims to further engage the gaming sector while taking a peek under the tech that powers it. He hopes to one day explore the stars in No Man's Sky with the magic of VR.

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