A former developer of Halo 5 has spoken out about a PC port that, at one point, was being worked on at the studio but was ultimately never released.
Tyler Owens, an engineer for Apex Legends, who also previously worked on Halo 5, replied to an X user on his post highlighting Halo 5. The user mentioned they wanted a PC port for Halo 5, to which Ownes replied, "Never going to happen," in his opinion, and went on to explain the port that was originally being considered was scrapped due to "significant-tech hurdles." It appears these tech hurdles led to Microsoft ultimately canceling a PC port.
Reports have speculated the reason for the PC ports cancelation is to do with Halo 5's framerate being linked to its in-game physics and the difficulties of porting that to PC. However, that was never confirmed by Microsoft or 343 Industries, the development studio behind the project. Unfortunately, Owens didn't specify exactly what the technical issues were that stopped the PC port.
- Read more: Scientists release world's first footage of a water molecule forming out of thin air
- Read more: AMD claims Radeon has up to 38% more performance than NVIDIA in Call of Duty: Black Ops 6
- Read more: Elden Ring is coming to the Nintendo Switch 2 in a 'Definitive Edition' says leaker
- Read more: Apple to unveil new smartphone device that's between an iPad and a HomePod
- Read more: Hacker mysteriously gives $20 million in stolen funds back to the US government