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Sifu developers' take on Rocket League, Rematch, peaks at 133,000 players in open beta
Rematch, the upcoming 5v5 football title from Sifu developer Sloclap, surpassed 133,000 concurrent players on Steam during its open beta weekend - signaling strong early interest in the studio's pivot from martial arts to team-based sports.
Described by PCGamer as "Rocket League but with feet," Rematch doesn't follow the typical sports game formula. Instead of controlling an entire team, each player takes control of a single athlete, working together in real-time on a small-sided pitch. The result feels closer to Rocket League or Knockout City than traditional football sims like FIFA.
Mechanically, it's more grounded than Rocket League, but the appeal is similar: short matches, tight coordination, and a high skill ceiling. Sloclap refers to it as a "football player simulation," focusing on timing and positioning rather than full match control.
Japan's PS5 console rental services are a hit, with 200+ stores at full capacity
GEO's PS5 rental service has remained at full capacity in over 200 stores across Japan, one month after launching alongside Monster Hunter Wilds on February 28. The program lets customers rent a PS5 for eight days at 980 yen (around $6.90 USD), or opt for a longer fifteen-day plan at 1,780 yen ($12.50 USD), with daily extensions available for 500 yen.
As a firm originally focused on renting CDs, DVDs, and physical games, GEO's new PS5 rental model builds on the company's existing infrastructure. With declining demand for disc-based media and the PS5's price hike in Japan last September, GEO repurposed its logistics to incorporate console rentals without requiring major additional investment.
While uncommon today, console rentals aren't without precedent. Game shops in Japan and other regions offered similar services during the PlayStation 2 era, and rental kiosks for hardware have appeared sporadically over the years. GEO's approach modernizes the concept using its wide store network and an audience already familiar with short-term access models.
Horizon 'knockoff' Light of Motiram receives a new gameplay trailer
In a new trailer titled Outcast Forest, Tencent's Polaris Quest has offered a closer look at Light of Motiram, a co-op open-world title that continues to draw comparisons to Horizon Zero Dawn.
The gameplay footage showcases one of the game's early biomes - Outcast Forest. A dense, fog-covered region used by the Dariman Tribe to exile convicts. The environment features roaming mechanized beasts, rival tribes, and scattered ruins containing puzzles and combat trials. Players are shown switching between ranged and melee attacks, using dodge rolls and energy-based weapons to fight off enemies in both solo and cooperative encounters.
The visual design sticks closely to the tribal sci-fi aesthetic seen in previous trailers, reinforcing similarities to Guerrilla Games' Horizon series. Mechanimals, towering boss creatures, and shrine-like structures all contribute to the familiar tone. Despite this, the footage also introduces new mechanics, including large-scale co-op battles, mount traversal, and what appears to be direct mech control in certain segments of the story.
Continue reading: Horizon 'knockoff' Light of Motiram receives a new gameplay trailer (full post)
Polartherm thermal paste offers excellent and durable cooling at a great price
Thermal paste, a Thermal Interface Material (TIM), is often included in a CPU or GPU cooler; however, it's usually recommended that you use a custom thermal paste instead of the pack-in option, and for good reason.
Polartherm, from Thermal Grizzly, delivers affordable, high-quality thermal paste solutions for improved cooling and optimal performance of components like a CPU. Polartherm X-8 and Polartherm X-10 are not only easy to use with three convenient application methods but also provide optimal heat transfer and the thermal conductivity to keep PC components cool, quiet, and stable, no matter the workload.
Thermal paste, like thermal pads or liquid metal, acts as a bridge for heat transfer. In the case of a CPU or GPU, it sits between the heat spreader and the attached cooler to fill microscopic gaps. It's a crucial part of the cooling process, especially when dealing with budget or affordable CPU coolers. A less effective thermal paste can lead to performance issues, overheating, and reduced product lifespan. This is where Polartherm X-8 and Polartherm X-10 thermal paste step in.
Oblivion Remastered will be available to play right after it's officially unveiled
It's only a matter of hours before Bethesda officially unveils The Elder Scrolls IV: Oblivion Remastered - what was the most unkept gaming secret of 2025 (so far).
Before Bethesda confirmed the existence of the Oblivion Remastered leaks blew the lid on the project off, spurring a rampant conversation online about the leaked images, how much the game will be when it releases, and most importantly, when it will release. The rumors following the leak that showed the remastered version compared to the original 2006 title pointed to Bethesda shadowdropping the title, meaning it would receive very little marketing, if any, before it suddenly released onto respective platforms.
A new article by MP1st has now claimed Bethesda intends to make Oblivion Remastered available to play right after the livestream, which at the time of reporting, is only 8 hours away (11AM ET / 8AM PT / 4PM BST).
Radeon RX 9060 XT to be announced at Computex 2025, launch two weeks later
With NVIDIA launching the GeForce RTX 5060 Ti last week and announcing the GeForce RTX 5060 for May 2025, AMD's RDNA 4 response is set to be the Radeon RX 9060 XT. According to the latest reports and information from a known insider, Hoang Anh Phu (@AnhPhuH) The current expectation is that the GPU will be announced at Computex 2025 and launched on-shelf two weeks later.
Computex 2025 is happening a little earlier this year, from May 20 to 23 in Taipei, which would put the Radeon RX 9060 XT launch window in the first week of June. This lines up with AMD confirming that the Radeon RX 9060 XT would arrive sometime in Q2 2025; however, this is a little later than some expected.
AMD's RDNA 4 debut is still fresh in our minds. The flagship Radeon RX 9070 XT's March 6 launch delivered one of the company's best GPUs in years, thanks to the massive improvements to ray-tracing performance and the arrival of the new AI-powered FSR 4 upscaling. Plus, the aggressive $599 pricing (which, granted, only applies to a handful of models) meant that it quickly sold out in several locations.
Marvel Rivals' early UI featured a darker, grittier art style
In a video released by the Marvel Rivals visual team, fans were given a glimpse at early iterations of the game's UI - most notably featuring a harsher, more mature art style.
As shown at 02:32 in Art Vision Vol. 01, early screengrabs reveal the interface in action. Character menus at this stage featured oil-pastel-style illustrations of Doctor Strange, Hulk, and Storm, offering a rougher, more stylized take on the game's heroes.
The imagery has drawn comparisons to the dystopian noir aesthetic of Disco Elysium, known for its expressive, often grim character portraits that reinforce the game's heavier themes. While Marvel Rivals targets a broader, more casual demographic, the early UI concepts suggest that NetEase Studios briefly explored a darker tone. Ultimately, the team shifted toward a warmer, more modern aesthetic - likely a better fit for the game's hero shooter format and live-service ambitions.
Continue reading: Marvel Rivals' early UI featured a darker, grittier art style (full post)
GAMEMAX's BLADE CONCEPT ATX chassis features an impressive open-frame design
GAMEMAX's new flagship limited edition BLADE CONCEPT ATX gaming chassis sports an impressive, unique open-frame layout within lion-claw inspired blades that light up. The chassis is constructed using all-metal CNC machining, laser cutting, and high-precision molding, with high-strength nylon weave mesh on the front panel acting as a dust filtering system.
The open-air design means that the left and right sides of the chassis are open, allowing natural ventilation to enhance cooling. The minimal industrial design incorporates GAMEMAX's lion-inspired claw aesthetic, with the blades running across the front and top of the case. The lighting is also fully customizable.
In addition to supporting the latest high-end GeForce RTX 50 Series GPUs in a vertical configuration, the back has room for a 360mm radiator for AIO coolers. It's versatile, too. The swappable I/O panel can be placed on either the left or right side of the chassis, and it includes dual USB 3.1 ports and one Type-C Gen2 port.
TEAMGROUP X2 MAX looks like a USB thumb drive - it's a fast, portable SSD
USB Flash Drives or USB Thumb Drives are still a go-to for many as they offer convenience and portability in a way that is hard to match. The only downside, at least usually, is that this convenience and portability come at a cost - speed. However, that's not the case with the TEAMGROUP X2 MAX USB 3.2 Gen 2x1 Portable SSD, as you're getting SSD technology and speed in the convenient size of a USB Flash Drive.
Available in sizable 1TB or 2TB capacities, the new TEAMGROUP X2 MAX offers transfer speeds of up to 1,000 MB/sec, significantly faster than the 140 MB/s you get from a standard fast USB Flash Drive. With USB Type-A and Type-C connectors, it's compatible with a broad range of devices, from Windows PCs to Macs, iOS devices, and even PlayStation 5 and Xbox Series X|S consoles.
However, when it comes to current-gen games, the speed here is more for backing up games than running them natively, which still requires a dedicated M.2 solution. The TEAMGROUP X2 MAX is fast enough to store and play PlayStation 4 games on a PS5 or Xbox One games on an Xbox Series console, which is impressive.
Lian Li's new LANCOOL 207 Digital chassis includes a 6-inch LCD second screen
LIAN LI has refreshed its popular LANCOOL 207 chassis with the new LANCOOL 207 Digital that incorporates a 6-inch LCD second screen on the bottom of the front panel. Naturally, this 6-inch customizable LCD can be used for system monitoring to display information like GPU and GPU temperatures and fan speeds. It can also display dynamic images and videos for that extra layer of personal flair.
The display has a resolution of 700 x 1600 pixels, a 60 Hz refresh rate, and a brightness of 500 nits. All customization is handled via Lian Li's L-Connect 3 software, and you can connect it as a second screen via USB. It also features an Offline mode for when the system is powered off, which displays the date and time.
Outside the display, the LANCOOL 207 Digital features the same design as the LANCOOL 207, with a recessed motherboard and front-mounted PSU design to improve airflow and optimize the internal space. The ATX case supports the latest GPUs, up to 375mm long, and radiator sizes of up to 360mm on the top. Available in black, it's also affordably priced at $109.99 USD.
Star Wars Zero Company is Star Wars meets XCOM, and it just got its first gameplay trailer
Star Wars Zero Company, developed by Bit Reactor in collaboration with Respawn Entertainment and Lucasfilm Games, just got its first trailer showcasing gameplay. As a single-player turn-based tactics game where you build up an elite squad of varying soldiers and fighters taking on missions in a cinematic story, this is the Star Wars + XCOM game fans have been waiting for.
"Set in the twilight of the Clone Wars, you will step into the shoes of Hawks, a former Republic officer who leads Zero Company - an unconventional outfit of professionals for hire hailing from across the galaxy," the synopsis reads. "Hawks and Zero Company are recruited for an operation that pits them against an emerging threat that will consume the galaxy if left unchecked. To succeed, Hawks will lead a team of uneasy allies who must set aside their differences to overcome nearly impossible odds."
Bit Reactor is a new studio led by veterans who worked on the iconic XCOM franchise. With the help of Respawn Entertainment (Apex Legends, Star Wars Jedi: Survivor), this is shaping up to be something special.
NVIDIA releases GeForce Hotfix Display Driver for 'GPU temperature' bug and more
As reported, NVIDIA recently released GeForce Game Ready 576.02 WHQL for the new GeForce RTX 5060 Ti. The driver also introduced many fixes and improvements addressing issues like random black screens and crashing. However, since its release, gamers began to report a weird GPU temperature monitoring bug with GeForce Game Ready 576.02. Potential incorrect readings could lead to the wrong clock speeds and voltages being applied after a PC wakes from sleep.
The good news is that NVIDIA and the GeForce team have quickly addressed this issue, especially with GeForce Hotfix Display Driver 576.15. As a hotfix or beta driver release, this driver update has gone through an "abbreviated QA process," so it's flagged as optional. However, with the GPU temperature monitoring bug and a few other GeForce RTX 50 Series fixes, the latest GeForce Hotfix Display Driver is worth installing if you are affected.
GeForce Hotfix Display Driver 576.15 is available via the NVIDIA Customer Care support site. Here are the release notes.
G.SKILL unveils the world's first ultra-capacity 256GB kit DDR5-6000 CL32 memory
G.SKILL has just unveiled the world's first ultra-capacity 256GB kit (4 x 64GB) of memory at DDR5-6000 CL32 spec, but it can be overclocked at up to DDR5-7000 speeds with that monster 256GB capacity.
The new ultra-high kit capacity of 256GB on offer from G.SKILL is built from high-performance SK hynix DDR5 ICs, with this new overclock memory speed and timings pushing the boundaries of memory overclocking, by fully loading 4 modules of high-capacity DDR5 64GB U-DIMM modules on a single system, a new milestone for high-performance computing, content creation, AI workloads, and advanced workstation workloads.
We have AMD EXPO memory overclocking profiles, with the new DDR5-6000 CL32 256GB (64GB x 4) kit being stress tested in the screenshots above and below on the ASUS ROG CROSSHAIR X870 HERO motherboard and the AMD Ryzen 7 9800X3D processor, as well as the MSI MPG X870E CARBON WIFI motherboard and an AMD Ryzen 9 9900X processor.
What Is an Acquisition Vehicle? VIN Checks and Fleet Due Diligence Explained
There's no room for error in business. Especially when it comes to acquiring cars or managing a commercial fleet. Mistakes in this area aren't just inconvenient-they can cost companies six figures in legal disputes, failed inspections, or broken warranties. What's the first step to avoiding all that? A VIN check.
This isn't a background check for vehicles-it's a financial defense system. Fleet operators, logistics managers, and procurement officers across industries now treat VIN lookups as non-negotiable. Why? Because they streamline vehicle acquisition, support compliance, and prevent costly errors before contracts are signed. VinInspect: Detailed Vehicle Reports & Data report gives business buyers easy access to ownership history, accident data, title status, mileage anomalies, and more. That level of transparency is crucial in a trade where margins are thin and risk exposure is high.
An acquisition vehicle isn't just the physical car, truck, or van-it's the legal and financial mechanism used to purchase it. Think of it as the instrument a company uses to structure the deal: it could be a direct purchase, operating lease, or subsidiary setup. Additionally, it can also refer to the entity acquiring the vehicle assets on behalf of a parent company.
Oblivion Remastered file size leaks revealing it's 2500% bigger than the original
The Elder Scrolls IV: Oblivion launched in 2006 at 4.6GB on PC, and now we know a remaster of the game is currently in the works and is likely going to be more than 25 times the file size.
According to X0XOLEAK, the upcoming Oblivion Remastered title from Virtususo will be 120.94GB, making it 2500% bigger than the original title. Why such a big jump? Developers of the Oblivion remaster are slated to be using a combination of Unreal Engine 5 and the original engine, with the majority of what makes the game graphically impressive being in Unreal Engine 5. Notably, many other titles that use UE5 are of a similar size, such as Black Myth: Wukong and STALKER 2: Heart of Chernobyl, making this 120GB file size not too surprising.
Notably, the leaker also provided a screenshot of the file size per Steam, indicating this is accurate. As for when Oblivion Remastered will launch, following the leak for the title, rumors have been spreading that Bethesda is planning on shadowdropping the title anytime this week, meaning it won't receive any marketing material ahead of its release and just become available to play. Other rumors indicate it will be coming to multiple platforms, such as Xbox and PC, via the Xbox Game Pass and PS5.
Bethesda confirms Oblivion Remaster unveiling date and time
Bethesda has finally confirmed what is probably the biggest unkept gaming secret of 2025, the remaster of The Elder Scrolls IV: Oblivion.
After Oblivion Remastered was leaked ahead of it being confirmed by Bethesda, the publisher has now finally acknowledged the title in a new X post and a scheduled YouTube livestream. While Bethesda didn't mention the game's title, the thumbnail for the video shows the roman numerals "IV," a character wearing a Legion helmet, and the title "All will be revealed...," which seemingly alludes to Bethesda being aware that everyone knows what this livestream will be about.
Rumors about Oblivion Remastered have been circulating for quite some time, but then the lid was blown off the project when developer Virtuoso's website leaked images of the game showcasing the visual improvements versus the original title. The leaked images were promptly taken down from the website, but not before the internet managed to get hold of them and began sharing them around. Following the leak, rumors began circulating that Bethesda was planning on shadowdropping the title sometime this week, which, if true, could mean that at the end of tomorrow's livestream, the game could be available.
Continue reading: Bethesda confirms Oblivion Remaster unveiling date and time (full post)
SPARKLE confirms Intel to launch Arc Battlemage GPU with 24GB of GDDR6 in May-June, at Computex
It seems Intel will be launching refreshed Arc Battlemage GPUs at Computex 2025 according to the latest rumors, boasting a larger 24GB of GDDR6 memory.
We have seen rumors that an upgraded Arc Battlemage GPU could be in the works with an updated memory configuration, doubling the Arc B850 and its 12GB of GDDR6 memory on a 192-bit memory bus, up to 24GB. But now Intel AIB partner SPARKLE has teased just that: a new 24GB Arc Battlemage is launching in "May-June".
In a post on Chinese social media outlet Bilibili, SPARKLE China replied to someone asking if we'd see a 24GB variant coming out, to which they said "how do you know" and then replied, saying: "the original plan was May-June". Once this comment hit the internet, SPARKLE walked back its comment, and issued an official statement regarding the existence of the purported GPU.
DOOM: The Dark Ages official trailer 2 released: gameplay and story teased
Bethesda has released the second official trailer for DOOM: The Dark Ages, the upcoming prequel to DOOM 2016 and DOOM Eternal, and in this trailer, we get a tease of the title's story.
The new trailer has been published on the official Bethesda YouTube channel and begins with players being told the Doom Slayer is being somewhat "controlled" by the Makyrs and that there is a "divide" between the Makyrs and the Night Sentinels. Additionally, a high-ranking demon is chasing "something" that will result in dominion over all humans. Funnily and intelligently, this demon informed his horde to "avoid" the Slayer.
With the war between the Makyrs and the Night Sentinels against the demons seemingly going poorly, the Night Sentinels request that the Doom Slayer be deployed, which is where the trailer cuts to new gameplay, with the Slayer doing what he does best - cutting through hordes of demons like a hot knife through butter. DOOM: The Dark Ages is slated to be the most narrative-focused DOOM game yet, serving as a prequel to the story in DOOM 2016.
AMD rumored with 'Navi 48 XTW' based Radeon PRO workstation GPU with 32GB of VRAM
AMD is working on a new RDNA 4-based workstation GPU that will feature 32GB of GDDR6 memory, which should be released as the Radeon PRO W9000 series.
In a new post on X by leaker @AnhPhuH, we're hearing that the new "Navi 48 XTW" GPU will feature 32GB of VRAM, and will be part of a new PRO series of workstation GPUs. AMD launched its RDNA 4-powered Radeon RX 9070 series GPUs recently, with its flagship Radeon RX 9070 XT featuring 16GB of GDDR6 memory.
The purported Navi 48 XTW GPU with 32GB of GDDR6 will be its highest-spec configuration in terms of VRAM, with consumer GPUs left with only 16GB. For AI developers, the additional 16GB (32GB total) will be a big win, but it's nothing we haven't seen before.
Intel rumored to use GDDR7 memory on its next-gen Arc GPU: Xe3 'Celestial' should be first
Intel is looking to hire someone that is an expert in memory tuning and qualification for its GPU department, someone who is ready to work on GDDR7 memory for Intel's graphics division... well then.
NVIDIA launched its new GeForce RTX 50 series GPUs earlier this year, with new GDDR7 memory inside, while AMD launched its new Radeon RX 9070 series GPUs with GDDR6... but it looks like Intel is scoping out GDDR7 memory chips for its future Arc GPUs according to a new job listing spotted by @Haze2K1 on X.
The new job posting is looking for someone in Toronto, Canada with the job description reading: "The memory sub-system validation engineer is responsible to drive and deliver pre- and post-silicon validation and characterization of GDDR6/7 on Intel's ARC products".






















