As we roll into February another set of Catalyst drivers roll in to our inbox and in normal TweakTown style we will be looking at just how they compare against the previous batch, Catalyst 6.1.
The 6.2 drivers are the first official driver to support the latest ATI offerings the X1900XT and X1900XTX.
Let's have a quick look at the release notes before we move on to see if the drivers are worth upgrading to from a performance prospective.
Release Notes from ATI
BattleField 2 Special Forces: A blooming or ghosting effect is no longer noticed when playing the game in night vision mode. Further details on this resolved issue can be found in topic number 737-21648
City of Heroes: Running Shadertest 7 no longer results in slow performance being noticed. Further details can be found in topic number 737-21463
Dragonshard: Playing the game under Windows XP Media Center Edition with CrossFire enabled, no longer results in the screen becoming out of sync, and a scrolling display image occurring shortly there after. Further details on this resolved issue can be found in topic number 737-20975
Fable: The Lost Chapters: Playing the game under Windows XP MCE may result in the shadows found within the game appearing jittery, when the desktop resolution is set to 1024x768 32bpp, and all the game options are set to default. Further details on this resolved issue can be found in topic number 737-21184
Half-Life2: Enabling Catalyst AI no longer results in the outer edges of the water appear dark or black in color. Further details on this resolved issue can be found in topic number. 737-21649
Pacific Fighters: A stuttering effect at certain levels of the game is no longer noticed when playing the game with CrossFire enabled. Further details on this resolved issue can be found in topic number 737-21650
The Fall: A VPU Recover event or the operating system failing to respond no longer occur when playing the game. Further details on this resolved issue can be found in topic number 737-21651
World of Warcraft: Pixel corruption is no longer noticed when playing the game on systems containing an ATI Radeon X1600 series. Further details on this resolved issue can be found in topic number 737-21652
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- Page 1 [Introduction and Release Notes]
- Page 2 [Benchmarks - Test System Setup and 3DMark03]
- Page 3 [Benchmarks - 3DMark05]
- Page 4 [Benchmarks - 3DMark06]
- Page 5 [Benchmarks - Far Cry]
- Page 6 [Benchmarks - Half Life 2]
- Page 7 [Benchmarks - Doom 3]
- Page 8 [Benchmarks - Quake 4]
- Page 9 [Benchmarks - F.E.A.R.]
- Page 10 [Benchmarks - High Quality AA and AF]
- Page 11 [Final Thoughts]
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