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NVIDIA unveils GameWorks SDK 3.1, offering new technologies and more (Page 1)

NVIDIA unveils GameWorks SDK 3.1, offering new technologies and more

NVIDIA continues its expansion of GameWorks, with the new SDK 3.1 release at GDC 2016. Here's all the details you need to know.

Anthony Garreffa | Mar 16, 2016 at 7:00 pm CDT - 1 min, 17 secs time to read this page

NVIDIA has just made its GameWorks SDK 3.1 official, and with it, the company has continued its expansion of its middleware. GameWorks SDK 3.1 provides new PhysX tools and three new GPU-based features that have already been featured in three large games in the last couple of months.

NVIDIA unveils GameWorks SDK 3.1, offering new technologies and more 18 | TweakTown.com

NVIDIA has used some of the new features from GameWorks 3.1 in games like Fallout 4, Rise of the Tomb Raider, and The Division. We'll go into those details soon, but for now, let's talk about just how far NVIDIA GameWorks' reach is, and how many developers are using it.

NVIDIA unveils GameWorks SDK 3.1, offering new technologies and more 01 | TweakTown.com

There are over 175,000 registered developers using GameWorks now, with hundreds of titles released. NVIDIA notes that 300 world-class engineers are "at the intersection of art and science". GameWorks allows for visual and physical simulation, with IDE-integrated and standalone debuggers, profilers, and utilities.

NVIDIA unveils GameWorks SDK 3.1, offering new technologies and more 02 | TweakTown.com

You might not know what GameWorks is, but to most - it's invisible. Virtually all of the big developers use it, from Valve to Ubisoft, and Activision to Epic Games. GameWorks has powered some of the biggest games of all time, including Fallout 4 and Grand Theft Auto V.

Continuous, and Near Unlimited Innovation

NVIDIA has expanded its GameWorks initiative with SDK 3.1, but what technologies are we looking at? We have technologies like the new VXAO (Voxel Accelerated Ambient Occlusion), FleX (position-based constrained particle dynamics), HairWorks (similar to AMD's TressFX technology), HBAO+ (Horizon-Based Ambient Occlusion), and so much more.

NVIDIA unveils GameWorks SDK 3.1, offering new technologies and more 03 | TweakTown.com

The company truly hasn't stopped, and GameWorks 3.1 is here to prove that.

Last updated: Apr 7, 2020 at 12:34 pm CDT

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Anthony Garreffa

ABOUT THE AUTHOR - Anthony Garreffa

Anthony is a long time PC enthusiast with a passion of hate for games built around consoles. FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. Working in IT retail for 10 years gave him great experience with custom-built PCs. His addiction to GPU tech is unwavering.

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