Earlier this week, I reported on a new project from Jeri Ellsworth and her new company, Technical Illusions. CastAR is a new augmented reality gaming system that was partially developed by Ellsworth and partner Rick Johnson while working at Valve. When Gabe Newell decided to terminate their employment, the pair struck out on their own to create the next generation of gaming.
The team launched a Kickstarter campaign just three days ago and has as of this morning, surpassed their funding goal of $400,000 by an additional $106,000. With 27 days to go, the project has ample time to reach their stretch goals in which they hope to raise $800,000 total.I will be hosting an interview session with Ellsworth and the castAR team at the end of this month, if there is anything you would like me to ask them, drop me a comment below.
NVIDIA Editors' Day 2013 - NVIDIA said that a new GPU wasn't coming, but it's ok to tell a fib when it impresses, right? Well, the GPU maker has just unveiled its new GeForce GTX 780 Ti GPU, which is being made available mid next month.
We don't know any specifications on the GPU other than it's in the GTX 780 family, and that it's based on the Kepler architecture obviously. We have some photos of the glorious new GPU for you to gush over above, and below. We'll have more details on this in the coming weeks and a review from our own Shawn Baker as soon as he gets his mits on it.
NVIDIA Editors' Day 2013 - We reported on the NVIDIA G-Sync technology just a little while ago, but NVIDIA said they had some special guests in mind. This was teased on our itinerary when we landed, but I didn't know who to expect.
Well, in come Tim Sweeney and John Carmack, two of the biggest gaming gods, ever. Oh, and did I mention Johan Andersson from DICE? Mark Rein also made a quick appearance, another fan of NVIDIA's G-Sync technology. These men represent some of the best souls in gaming history, and we have a video embedded above (coming soon!). I'm still gushing, it feels like One Direction just took the stage and my knees are wobbly right now. I might have a lay down, ok?
NVIDIA Editors' Day 2013 - NVIDIA has just solved an issue that has plagued the world for over 40 years: vertical sync and tearing. This is a big problem that effects all products, no matter the monitor or the GPU, introducing... NVIDIA G-Sync.
G-Sync is a module that is baked into the monitor, with NVIDIA partnering up with ASUS, BenQ, Philips and ViewSonic, who will build G-Sync-capable monitors. This way the GPU drives the monitor timing, removing all stutter, lag and tearing. It's an incredible sounding new technology and you can bet your bottom dollar we're going to be all over this at TweakTown, especially me, a resolution and frame rate fan who loves to live on the bleeding edge.
NVIDIA, you've impressed me with this technology, kudos! We have some videos coming up, but they're large and the Wi-Fi here in the hotel isn't that great when a hundred other press members are uploading videos too. Hold your hats because there's some impressive stuff coming!
NVIDIA Editors' Day 2013 - NVIDIA CEO Jen-Hsun Huang took the stage in Montreal, Canada to announce some new technologies today, with the first of which is GameStream. GameStream is an impressive new technology that turns the NVIDIA SHIELD into a gaming console.
SHIELD, if you didn't already know, is an Android-based, Tegra 4-powered handheld gaming machine. GameStream uses your PC, which is powered by your NVIDIA GeForce GPU (or GPUs) and then when you close your SHIELD device, it goes into "Console Mode" which then streams your PC to your SHIELD device, then you connect a wireless Bluetooth controller, which makes your SHIELD device a next-generation gaming console.
This can work either over Gigabit Ethernet, or Wi-Fi, with the former providing 1080p gaming, while the latter can only push 720p. We have a video of GameStream above, which shows off Batman: Arkham Origins being played from a GTX TITAN-powered machine to the SHIELD, on an 84-inch 4K TV being streamed at 1080p. An impressive new technology from NVIDIA.
Google is on a path of serious domination, with its stock prices hitting nearly $1000 a piece after it had reported a large increase in mobile and video advertising that helped the Mountain View-based giant increase its quarterly revenue up 23%.
The company has seen paid clicks increase 26% in the last three months ending on September 30, which represents the highest rate of growth in the past year. There's an offset though, with an 8% fall in average cost-per-click. J.P. Morgan analysts said "We view solid paid clicks growth to be a good indicator of demand, driven by the continued shift to mobile." The analysts expected a huge 21.5% growth.
Comparing this to Apple in 2012, who were poised to become the first company to be worth $1 trillion, it has certainly fallen from grace. Google is now positioned to be a serious contender as one of the most powerful, valuable companies in the world.
Netflix has some of the best shows of late, with shows like House of Cards and Orange is the New Black, but after those shows are all said and done, it all disappears for another year until the show comes back. But, it looks like we could expect a change in this pattern according to an interview between Netflix and CNET.
Netflix VP of Product Innovation, Todd Yellin, told CNET that this will change soon. Yellin did stress that TV shows will always be the big focus for Netflix, where he said "but supplemental content, whether that's extra features or so forth, we're going to test that around our own originals." If users respond in a positive way, Netflix could bring in a bunch of additional content from other partners, but Yellin didn't say when this would happen.
Google's Nexus 5 has been leaked and detailed in rumors for several weeks now, and as its launch day approaches it appears that the biggest leakster of all is Google itself. Just a few minutes ago, the next-generation flagship smartphone was listed on Google Play for just $350 for the 16GB model.
The press photo that accompanied the listing appears to be the same image we have seen leaked several times as well. This could mean that all of the leaked specifications are true. On the other hand, a Dev at Google could be play a game of ultimate troll... but that is highly unlikely.
Many users who participated in the Battle Field 4 online beta experienced a number of issues ranging from minor bugs to major performance issues. While DICE and EA got a lot of flack for this,the purpose of the beta was to allow EA to test the servers, and discover bugs and glitches that exist across a wide range of systems.
Today EA and DICE have said that the beta provided a wealth of information and that they have already implemented a number a of fixes. Some of the fixes include performance and stability on multi-core systems. Other fixes take care of loading screen freezing issues, keybinding glitches, and even layout changes for console versions of the game.
"CPU usage could sometimes skyrocket for dual, quad and six-core processors," DICE's Vincent Vukovic admitted in a post to the official blog last night. "We identified some of the reasons and released three patches with fixes that went live during the beta, to address the problems. This was a true beta, and as such all the crash reports that were generated during this period will actually help us make a better game.," he added. "PC players may have experienced trouble in the beta getting the game running at a good frame rate. Rest assured that we're using the information we received to optimize the performance for the launch of the game."
Twelve days before Sixense successfully completed their STEM System Kickstarter campaign the company announced that the motion controller system would fully support the Raspberry Pi. I think that everyone knows by now that I am a bonafide Raspberry Pi enthusiast, so this announcement really caught my attention.
Today I got the chance to sit down with Sixense CEO Amir Rubin, and Scott Duensing to chat about the STEM System and how they have made the device compatible with the Raspberry Pi. Scott Duensing, the engineer behind the integration said that making the Sixense SDK compatible with the Raspberry Pi was important because it provided an affordable, highly accurate motion tracking system that developers can use to create amazing things with the Pi.
Ruben told me that the company will release the SDK early on and that anyone with a Raspberry Pi and a Razer Hydra can begin developing for the STEM system. Since the STEM system works off of the Hydra SDK, applications built by independent developers will work with STEM on day one. Ruben and Duensing both want to involve the maker / hacker community in the development of applications for STEM using the Raspberry Pi, and said that they would like feedback from the community as soon as possible.