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Baldur's Gate 3 TV series ordered at HBO, showrunner reaches out to Larian for thoughts
HBO has ordered a new TV series based on Baldur's Gate 3, and while the developers Larian aren't directly involved in the show's production, showrunner Craig Mazin has reached out to the studio for feedback.
Baldur's Gate 3 is one of the best-selling RPGs of all time, amassing tons of game of the year awards and solidifying itself as a permanent fixture in gaming. Hasbro, the owners of the Dungeons & Dragons franchise, is eager to grow this success with new transmedia adaptations--including a new fantasy drama TV show for HBO.
The show is titled simply Baldur's Gate, and will be a direct continuation from the events of the third game. Craig Mazin, who led The Last of Us' adaptation for the network, will also lead production on the series. The developers who crafted Baldur's Gate 3's storyline and gameplay, Belgium studio Larian, won't be helping with the new Baldur's Gate TV adaptation. That team is busy working on their next big game, Divinity.
Nintendo may be willing to make less Switch 2 profit in order to grow unit sales
Nintendo sounds like it is prepared to take a reduction in hardware profitability if it means growing the Switch 2's installed base.
After the failure of the Wii U, Nintendo came up with an aggressive plan to pursue hardware profitability, leading to the Switch handheld-hybrid releasing for $299 way back in 2017. The Switch was sold at a profit on day one, and since then, Nintendo's business has prioritized hardware profitability wherever possible. While Nintendo still plans to pursue this plan, the company may run out of wiggle room due to ongoing component shortages that threaten to drive up manufacturing costs, leading to a regression back to the semi-subsidized model where software helping offset the higher hardware production costs.
In a recent Q&A with investors, Nintendo president Shuntaro Furukawa remarks on the Switch 2 pricing situation, saying that there are no immediate plans to raise consumer pricing. Furukawa says that many options will be explored insofar as maintaining profitability, but years 2 and 3 are the Switch 2's primary growth points and Nintendo wants to try to boost sales and fill out the system's installed base as much as possible throughout this time.
How good can Walmart's tech bargains get? Clearance aisle visit scores four SSDs at 85% off
There's another tale of bargains to be had in Walmart's clearance aisle, and this time rather than snagging GPUs at ridiculously low prices, it's SSDs that were bought.
Tom's Hardware noticed that a Redditor managed to secure a haul of multiple SSDs with yellow sticker reductions in clearance, spending a total of $210 for three high-end drives and a 1TB SSD upgrade kit.
The actual total value of these SSDs is over a staggering $1,300, so the buyer has got more than a grand off with these models.
No Switch 2 price hike on immediate horizon, RAM shortage didn't impact Nintendo Q3 profits
Nintendo has no short- or medium-term plans to raise prices on the Switch 2 console, despite the ongoing component shortages that threaten to drive up production costs.
AI datacenters are eating up all the RAM, leading to component shortages for consumer devices like video game consoles. The shortages have driven up costs; new reports indicate that Nintendo is now paying up to 40% more for chips like RAM and storage for its Switch and Switch 2 consoles. Nintendo has already raised the price of devices in its previous Switch generation--this usually happens the other way around, with costs driving down over time--and analysts believe a Switch 2 price hike is also coming in 2026.
Yet if this price hike is coming, Nintendo isn't ready to talk about it. In a recent Q&A with investors, Nintendo president Shuntaro Furukawa says that the shortages haven't impacted or lowered Switch 2 sales profitability through Q3'26, a period which the company made nearly $1 billion in operating profit.
Razer plans to sell 1,337 units of its new limited edition gaming mouse for $1,337 each
Late last year, Razer announced the limited-edition Razer Boomslang 20th Anniversary Edition, a modern update of the 'world's first gaming mouse' that debuted in 2000. At the time, the original Boomslang's 2,000 DPI sensor and USB connection were considered cutting-edge, which shows how far gaming peripheral technology has come.
The Razer Boomslang 20th Anniversary Edition is an entirely different beast, even though it sports the same unique shape; it's powered by the company's advanced Focus Pro 45K Optical Sensor Gen-2 (yes, that means the Boomslang is going from 2,000 DPI to a whopping 45,000 DPI) as well as 8,000 Hz wireless polling.
Add 9-zone Razer Chroma RGB lighting, optical switches rated for 100 million clicks, leather-wrapped left and right-click buttons, and a wireless charging dock, and it's described as a legend reborn and "evolved for the modern era." That said, the Razer Boomslang 20th Anniversary Edition will be limited to 1,337 units, with each unit costing an eye-watering $1,337.
NVIDIA sets a release date for its new DLSS Dynamic Multi Frame Generation tech
Although we didn't get a GeForce RTX 50 SUPER Series refresh announcement at CES 2026, and the current memory crisis is looking to delay that until next year, there was still plenty of goodness for GeForce RTX gamers at the show. Namely, the announcement of DLSS 4.5 Super Resolution (powered by a second-gen Transformer model), Multi Frame Generation 6X, and Dynamic Multi Frame Generation.
With DLSS 4.5 Super Resolution now available for all GeForce RTX gamers to enable via the NVIDIA App, it significantly improves DLSS's image quality. Some of the improvements are impressive, and as we went hands-on with the full DLSS 4.5 suite at CES, we're expecting to be equally impressed when DLSS 4.5's Dynamic Multi Frame Generation launches in April 2026.
This release date or window comes from German outlet Hardware Luxx, which recently went hands-on with DLSS 4.5 at an event in Munich. According to the report, NVIDIA plans to release Multi Frame Generation 6X and Dynamic Multi Frame Generation in April, and it's the Dynamic portion that's the one to get excited about.
DLSS 4 with Multi Frame Generation comes to Nioh 3, Sea of Remnants, and more
Koei Tecmo's Nioh 3 is out this week and is one of the first major single-player releases of the year. The latest installment in the samurai action RPG sees players explore "various historical turbulent periods in Japanese history" as they take on monstrous yokai in a large open world.
Nioh 3 makes its PC debut with support for DLSS 4 with Multi Frame Generation for GeForce RTX 50 Series owners, with all RTX gamers getting the benefit of DLSS Super Resolution. The 17-minute gameplay above showcases the game's dark tone and fast-paced combat in detail, but there's also a playable demo you can check out right now.
The next title getting DLSS 4 with Multi Frame Generation support this week is Sea of Remnants from NetEase Games and Joker Studio. With players taking control of a puppet-like sailor in a vibrant, stylized world, this ocean adventure RPG looks absolutely massive, with a vast open world, naval combat, and a cast of 300+ characters, including a dynamic crew that you can recruit.
AI music generation comes to AMD Ryzen AI processors and Radeon GPUs
When it comes to images, video, voice, and music, AI generation has reached a point where a wide range of models can produce impressive results. That said, on the creative side of generative AI, most users still connect to cloud-based services. ACE Step 1.5 is an open-source foundation model for generating music, and now it's been optimized to run locally on AMD Ryzen AI processors and AMD Radeon graphics cards.
AMD notes that you can generate full-length music tracks like the 'Country Ballad' example above, iterate, and keep all assets on-device from initial prompt to the final piece of generated music.
"Without per-track fees or upload limits, creators can experiment freely, enabling them to sketch ideas, test arrangements, and explore new sounds without friction," AMD writes. "On-device generation enables immediate iteration, making it easier to refine or discard ideas in real time without relying on an internet connection."
Continue reading: AI music generation comes to AMD Ryzen AI processors and Radeon GPUs (full post)
ZOTAC announces its first case, the compact GAMING ALLOY Micro-ATX chassis
Outside its impressive lineup of GeForce RTX graphics cards, ZOTAC GAMING is probably best known for its ZBOX line of Mini PCs and its recent foray into portable PC gaming handhelds with the ZONE. And with that, 2026 will see the company and brand branch into a new PC hardware space with the release of its first case.
The compact ZOTAC GAMING ALLOY mATX case is set to release in select Asia Pacific regions, and it's the first non-GPU release for the company, targeting the DIY PC enthusiast market. As ZOTAC has a wide range of powerful GeForce RTX 50 Series cards, the ZOTAC GAMING ALLOY mATX, even though it's compact, can still support its flagship GPUs up to 412mm in length, as well as large 360mm CPU AIO coolers and radiators.
With a stylish design inspired by the same "geometric motifs" as its current range of GPUs, ZOTAC is launching the new case in two colorways: Black/Gold and White/Silver. Both variants will be available with or without three pre-installed 120mm PWM fans, so there'll be plenty of options depending on customer needs.
NVIDIA rumors: RTX 50 SUPER not launching this year, RTX 60 'Rubin' delayed over DRAM crisis
NVIDIA has reportedly ripped up its plans to launch an upgraded GeForce RTX 50 SUPER series this year, as well as push back its original 2027 schedule for its next-gen RTX 60 "Rubin" GPU family... and it's because of the DRAM crisis, sigh.
In a new report from The Information, the outlet reports that NVIDIA has "no plans" to launch any new GPUs this year, and that it is slashing production of its RTX 50 series GPUs, which corroborates recent rumors that the RTX 50 series GPU could be EOL (end of life).
The outlet also says that NVIDIA has also delayed its next-gen GeForce RTX 60 series "Rubin" GPUs which were meant to launch in 2027, have "been delayed". Some were expecting NVIDIA to unveil new RTX 50 SUPER series graphics cards at CES 2026, but that has come and gone and no new GeForce RTX GPUs were unveiled.
ASRock issues statement on AMD Ryzen 9000 Series CPUs issues with its AM5 motherboards
ASRock has released a statement in response to reports that AMD Ryzen 9000 Series processors have been experiencing issues when paired with the company's AM5 motherboards. Although the statement doesn't provide specific information on models or the extent of the reported issues and failures, it notes that the company is "seamlessly" working with AMD to continue optimizing firmware (BIOS) and improving system stability.
In addition, ASRock notes that it has begun a "comprehensive internal review" and a "rigorous verification process," and has opened a direct channel to its technical support team for customers with issues to get the help they need. The company views all feedback as a "cornerstone" of its improvement process, so it's taking the issues surrounding its motherboards and AMD Ryzen CPUs very seriously.
Although recent reporting from Puget Systems confirms that the failure rate of AMD's Ryzen 9000 Series processors is sitting at around 2.52%, with AMD's Ryzen 9000 X3D Series processor failure rate sitting at just 1.51%, there have been multiple reports on sites like Reddit of AMD Ryzen 9000 CPUs failing on ASRock motherboards. Here's ASRock's statement in full.
AMD CEO says its new semi-custom SoC is ready for next-gen Xbox launching in 2027
AMD CEO Dr. Lisa Su recently said that the semi-custom SoC in development for Microsoft's next-generation Xbox console is "progressing well to support a launch in 2027".
During AMD's recent Q4 2025 earnings call, Su said: "For 2026, we expect semi-custom SoC annual revenue to decline by a significant double-digit percentage as we enter the seventh year of what has been a very strong console cycle. From a product standpoint, Valve is on track to begin shipping its AMD-powered Steam Machine early this year. And development of Microsoft's next-gen Xbox featuring an AMD semi-custom SoC is progressing well to support a launch in 2027".
We've had plenty of detail on the custom Magnus APU that AMD is crafting for the next-gen Xbox from leaker Moore's Law is Dead, who says that the next-gen Xbox will feature a huge 68 CUs of RDNA 5 GPU power, which means the new Xbox has more RDNA 5 CUs than the PlayStation 6 which reportedly has 52-54 CUs of RDNA 5.
Intel has reportedly delayed its Panther Lake CPUs for gaming handhelds, expected in Q2 2026
Intel was meant to launch its new Panther Lake CPUs for gaming handhelds in the weeks ahead, but an "unexpected delay" has occurred, and now rumor has it we'll be waiting until sometime in Q2 2026.
Intel's VP and GM, Robert Hallock, confirmed not too long ago that its dedicated Panther Lake SoC for gaming handhelds would be released this year, without being specific on when. Then there was leaker "Golden Pig Upgrade" who said not shortly after Hallock's comments that the new Panther Lake chips for next-gen gaming handhelds will be coming towards the end of Q1, or start of Q2.
There has reportedly been an "unexpected delay" in its launch according to the latest rumors, without being clear again, just "Q2" which could be anytime up until Computex 2026 in late May. Intel's new Panther Lake SoCs for gaming handhelds will feature 16 cores of CPU power, and up to 12 Xe3 GPU cores for integrated graphics, providing a true upgrade over its current-gen handheld offerings.
GeForce Now turns 6: a billion hours streamed and two new F2P shooters - one is a PUBG spin-off
NVIDIA has announced that GeForce Now is six-years-old, and the "party's just getting started" apparently.
The service has seen over a billion hours of streaming since the turn of the decade, NVIDIA boasted in its latest weekly blog post for GFN Thursday.
Highlights in terms of fresh additions for GeForce Now include Delta Force, a tactical shooter with an extraction mode and a large-scale battle mode (warfare).
Sony reveals Horizon Hunters Gathering, a new 3-player co-op live game with roguelike looting
Sony reveals the next big PlayStation live service game: a 3-player co-op hack-and-slash action game set in the Horizon universe with cartoonish graphics.
Guerrilla Games today announced Horizon Hunters Gathering, a new online-driven game with an Overwatch-like roster with slick, action-based combat in a world filled with randomized loot. The new Horizon live game aims to capture multiple segments at once, using one of Sony's best-selling franchises as a wrapper, and the gameplay itself looks responsive and engaging.
"Horizon Hunters Gathering is something new, it stands on its own, but it's still very much Horizon. It's a very dynamic, co-op action game. We've tuned the combat so it works really well for a team of hunters, and we believe that works best when supported by an artstyle that really matches that energy," Guerrilla studio director Jan-Bart van Beek said in the reveal.
Sony has made at least $2.3 billion selling first-party games on PC and Xbox
Sony's latest Q3'25 results allow us to tally an interesting metric for the company--how much money it makes from platforms other than PlayStation.
Sony's recent Holiday 2025 earnings add even more billions of dollars to the company's coffers, but there are some stats that stand out more than the traditional gauges of revenue and operating profit. A bit ago, Sony reclassified how it records earnings for its PlayStation division, adding in another segment called Other Software. As per Sony, the Other Software segment is defined as "revenue from sales of first-party titles, including add-on content, on platforms other than PlayStation consoles."
According to our findings, Sony has made at least $2.37 billion from selling games and content on other platforms than PlayStation, including both PC and Xbox. That's a cumulative total that runs from the first segment reporting period in Q1'22 all the way to Q3'25, Sony's present holiday quarter.
PS5 hits 92.2 million sales with 8 million PS5s sold over holidays, yet still lags behind PS4
The PlayStation 5 has surpassed 92 million sales as of Holiday 2025, but the console is still trailing behind the PS4's strong pace.
Sony's new Q3'25 financials give an update on how well the business is doing, and based on the data, Sony delivered strong results. When it comes to hardware, Sony shipped 8 million PlayStation 5 consoles in Holiday 2025, down from the 9.5 million PS5s that it shipped in Holiday 2024.
On a launch-aligned basis, the PS5 is still playing catch-up to its predecessor. Data shows that in the first 21 quarters on the market, the PS4 shipped 94.4 million units compared to the PS5's 92.2 million in the same period. The PS4 has a 2.2 million lead over the PS5, which is substantial enough to account for an entire Q4 of shipments.
Steam Machine hitting 4K 60FPS on demanding games will require aggressive FSR upscaling
Earlier today, Valve confirmed that the planned early 2026 launch of its new Steam Machine has been upended by ongoing "memory and storage shortages" and "growing prices of these critical components." It went so far as to say it's not yet sure of an exact shipping date or pricing, but it's still targeting a first-half of 2026 launch.
As part of the same community post, Valve also included answers to some of the most frequently asked questions about its upcoming hardware releases, including the Steam Frame and the Steam Machine. For the Steam Machine, which will be powered by a desktop-class custom AMD RDNA 3 GPU with 28 Compute Units and 8GB of VRAM, many are wondering how this relatively low-power GPU will handle some of the most demanding PC games at 4K 60 FPS.
Especially when the GPU's closest desktop equivalent is the Radeon RX 7600, a card best suited to 1080p gaming. Well, the answer to that is upscaling, which Valve confirmed when it announced the Steam Machine late last year. However, the latest FAQ confirms that to hit 4K 60 FPS, you might need to use an aggressive FSR setting (upscaling from 1080p), and even then, you'll need VRR to maintain smooth performance when frame rates drop below 60 FPS.
Borderlands 4 for the Nintendo Switch 2 has been shelved as performance issues persist
Borderlands 4 was one of the more notable game releases last year, a new entry in one of the most popular PC gaming franchises, and it was generally well-received by critics and fans alike. That said, both the PC and console versions of the game were plagued by performance issues at launch, with developer Gearbox infamously telling PC gamers at the time to enable DLSS and Frame Generation if they were experiencing low frame rates.
Running on Unreal Engine 5, it was the latest high-profile release to demand pretty high-end gear just to play at 60+ FPS at a high resolution with high detail settings, like say, a GeForce RTX 5080. In the months following the game's launch, several updates aimed to improve performance, with the most recent arriving in December.
Amid issues with the game's performance, the Nintendo Switch 2 version was delayed indefinitely, and pre-orders were cancelled and refunds issued. Fast forward to 2026, and the publisher Take-Two Interactive has announced that development on the Switch 2 port has been "paused" as it focuses on "ongoing improvements to optimize the game."
Intel CEO says the company is committed to GPUs as it hires a new Chief GPU Architect
Even though it looks like Intel's highly anticipated Arc B770 graphics card for PC gaming has effectively been canceled, Intel CEO Lip-Bu Tan has confirmed that the company isn't backing out of the GPU market anytime soon. In fact, the company has hired a new Chief GPU Architect, and the segment is "very important" to Team Blue.
During the company's recent AI Summit, Intel CEO Lip-Bu Tan was asked the straightforward question, 'Does Intel build GPUs in the future?' The answer was also a simple 'Yes,' with Lip-Bu Tan adding that they've hired a new Chief GPU Architect.
"I'm very delighted he joined, and it took some persuasion," Lip-Bu Tan said. "I told him that it's not just CPUs, GPUs are also very important for different application workloads. And you have to really optimize." According to Reuters, the new GPU lead at Intel is former Qualcomm executive Eric Demmers, and the focus will be on data centers.






















