While Samsung is trying to forget the Note7 ever happened after the second global recall and the end of production of the device, Apple has reasons to celebrate. Not only did they lose their main competitor to their new iPhone 7, but their stock jumped by 2.3 percent, reaching highest point since last year's December. Part of this can be attributed to the fact that many analysts expect that Apple will gain some sales of their controversial new iPhone even though it was panned by many critics for not having a headphone jack.
On the other hand, Apple is doing pretty well. Although its shares hit a very low point in May, when rumors about "weak and boring" new iPhone started to float around, Apple's new iPhone is in high demand, and the rise of their stock value confirms it.
The way I see it, the NDuo is made up of two components: a handheld module, and a console module (hence the duo). As far as games, we have reason to believe the NDuo's games, which come on cartridges, could be swapped interchangably between the two bits of hardware. The hardware itself would be unified under a single platform, but the handheld would play a handheld-specific version of the game, whereas the console would play the full version of the game.
Following a long power struggle, Steve Jobs was forced out of Apple in 1985. After leaving Apple, Jobs took a few of its members with him to found NeXT, a computer platform development company specializing in state-of-the-art computers for higher-education and business markets.
The new company began to build the NeXT computer that has been launched on this day in 1988 in San Francisco. The NeXT Computer was revealed at an invitation-only gala launch event on October 12th, 1988. The following day, selected educators and software developers were invited to attend the first public technical overview of the NeXT computer, and they had to pay $100 registration fee to witness Steve Jobs himself introducing the computer.
The NeXT Computer was not a significant commercial success. It failed to reach the level of sales of Apple II, Commodore 64 and Macintosh. However, this vast and expensive black cube is quite important for the IT history, and Jobs said the NeXT computer was ahead of its time.
BMW's new Motorrad Vision Next 100 concept motorcycle is straight out of a sci-fi movie.
With its new Motorrad concept futurebike, BMW has envisioned a helmet-less future for motorcyclists. While the bike isn't fully autonomous, it will balance itself at all times--whether at high speeds or stopped--and leverages a unique AI system called the "Digital Companion" that interacts with the operator.
Drivers also get a nifty AR visor that offers a full field of view with a heads-up display that scans and shows vital data like road conditions, weather, and incoming hazards. The bike also monitor's driver's eye movements and makes small adjustments while in transit to ensure a safer, smoother ride.
NZXT's new Aer RGB system fans are now available, offering a distinct stylish flair to any PC build.
The new Aer RGB PWM fans rock a dazzling myriad of HUE+ color combinations and effects, all of which are controlled by NZXT's CAM software. HUE+ is required to unlock all the different lighting effects, but the fans will function without HUE+. The 4-pin PWM Aer cooling fans can be daisy-chained together for convenience, have a max speed of 1500 RPMs, and come in 120mm and 140mm form factors for basic chassis cooling and radiator cooling respectively.
Aer fan blades have a winglet-tip design that offer "optimal airflow while keeping noise to a minimum," with the 120mm fans hitting 61.4 CFM airflow with a max of 31 dBA, and the 140mm model hitting 71.6 CFM of airflow at 33dBA. NZXT affirms the Aer fans are built with fluid dynamic bearing for "long-lasting silent operation," and have an estimated 6 year lifecycle. Aer RGB fans are now available starting at $29.99 for the 120mm fans and $34.99 for the 140mm sizes. NZXT is also offering Aer RGB starter packs with two fans and HUE+ for $80 and $90.
Battlefield 1 unlocks for Early Enlisters on October 13, letting them be teased with 10 hours of game time before the early release on October 18, and full release on October 21 - but now EA has teased us even more with 5 new single-player teaser trailers from Battlefield 1.
Battlefield 1 release schedule:
October 13 - EA Access w/Early Enlister Deluxe Edition (partial game/10 hours play)
October 18 - Early Enlister Deluxe Edition (full game)
Exclusive: AMD is preparing for a big fight against NVIDIA's purported GeForce GTX 1050 Ti which is expected to be unveiled and released soon, by dropping the price of their mid-range champion graphics card, the Radeon RX 470.
AMD launched the Radeon RX 470 at around $179, but will be dropping the price of the RX 470 by $10, with a fresh new price of $169, according to my industry sources. NVIDIA's GeForce GTX 1050 Ti won't match the speed of the Polaris-based Radeon RX 470, which will be 30% faster - and fully VR-ready (with more performance on the Oculus Rift, thanks to the latest updates unveiled from Oculus during their developer conference, Oculus Connect 3 last week).
NVIDIA is expected to price the GeForce GTX 1050 Ti at around $149, but it won't match the performance of AMD's Radeon RX 470 - and that's going to be a huge win for AMD in the mid-range market where 1080p monitors are dominant. 1080p 60FPS gaming at $159 with VR-ready goodness, and cheaper FreeSync monitors for AMD Radeon owners is a great thing for the 80% of the market AMD is targeting with Polaris.
Deus Ex: Mankind Divided didn't launch onto the PC perfectly, but Eidos Montreal is constantly updating the PC version of hte game with another update that has been pushed out with increased support for DirectX 12.
Eidos Montreal has provided an opt-in preview branch of the game, with the latest version of Deus Ex: Mankind Divided featuring improved support for DX12 multi-GPU build needing the latest drivers from NVIDIA and AMD. The new v1.9 build 582.1_P9 patch has the usual general fixes and tweaks for the PC version of Deus Ex: Mankind Divided have been based on gamers' feedback. The full details:
Players can now also close their in-game menus using the keys to open it: TAB / I / M / O / P / L.
Fixed an issue where the diagonal walk speed was too fast, causing Jensen to make noise.
Fixed a crash at the shooting range.
Fixed an issue where Rucker would not spawn in certain situations.
Fixed an issue where the tranquilizer rifle would no longer shoot in certain situations.
Fixed an issue in System Rift where the "Heat Sensor" strategy page would not trigger after loading a savegame.
'Hold E' to open Mission Objectives/Pocket Secretaries/Strategy Pages/Etc. are mapped to the TAB key by default. This removes the interference with 'Hold E' to drag bodies.
If you're rocking a multi-GPU system, you'll have to opt into the preview build using the "dx12_mgpu_preview" branch through your Steam client. There is "graphical corruption" in this build of Deus Ex: Mankind Divided, with Eidos explaining it as "in a state where we can release it to you, but we are aware that some systems might still experience issues".
While we might be disappointed with Star Citizen's single player module 'Squadron 42' being delayed sometime into the future, Cloud Imperium Games has teased that it wasn't just a delay because they weren't ready - but they said that Squadron 42 has "grown exponentially in ambition and scope since first pitched in 2012". Remember, Star Citizen's creator Chris Roberts said to us exclusively that he "doesn't care about consoles"... swoon.
The news is coming directly from CitizenCon, and from the man himself - Chris Roberts. During the presentation, CIG provided a massive list of features that Squadron 42 has, and it's beyond impressive. We have the next level of AI in games, as well as an "A-list cast to match any event movie", and so much more. During CitizenCon, Chris Roberts explained about the delay behind Squadron 42, after saying he wanted to do the game right after it had raised over $127 million.
Roberts explained: "We want to do it right. It's really important to do it right. What we're enabled to do by you guys is to do it right. Because if we were in the typical situation with a publisher, they would say, 'Well, no, you've got to make the Christmas (release) window; you've got to get it out. You can do some patches and the DLC and don't worry about the people who won't think it's quite as polished and it's got a bunch of bugs. As much as we wanted to have Squadron 42 for this year, it's not going to be this year. Because from the polish we need to do, it still needs a bit more time".
CIG detailed Squadron 42 with:
28 Chapters equivalent to 60+ missions
A-list cast to match any event movie
340 speaking roles with state of the art facial scanning and mocap.
Over 20 hours of performance capture
Story arc with 1255 pages of dialogue
40 distinct ships from fighters to dreadnoughts
Hand-crafted environments enhanced with procedural tech
Systemic space and FPS gameplay - from stealth to brute force
Dogfighting in both space and planetary atmosphere