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TweakTown News Posts - Page 82

EVGA's GeForce GTX 1080 Superclocked ACX 3.0 spotted, looks awesome

By: Anthony Garreffa | More News: Video Cards | Posted: May 26, 2016 2:59 pm

It looks like it's leakathon for the AIB partner GeForce GTX 1080 cards, with HotHardware reporting that EVGA GeForce GTX 1080 Superclocked ACX 3.0 is on its way, and it looks absolutely amazing.

 

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The EVGA GeForce GTX 1080 Superclocked ACX 3.0 features the latest ACX 3.0 cooling technology from the company, with dual ball bearing fans, a massive heat sink array, a full length backplate, and some vented accents. All in all, it's shaping up to be the best looking EVGA card yet (at least in my opinion). But what about performance? HotHardware reports that the new GeForce GTX 1080 Superclocked ACX 3.0 was "practically silent - even under load".

 

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The site adds that "temperatures were a non-issue", and while the card was under low the GPU temperature "hovered in the high 70C-80C range". I'm now more excited than ever to get my hands-on this bad boy!

ZOTAC's new GeForce GTX 1080 AMP! spotted, a new record breaker?

By: Anthony Garreffa | More News: Video Cards | Posted: May 26, 2016 2:28 pm

It looks like ZOTAC is preparing to blow us all away once again with their take on NVIDIA's exciting new GeForce GTX 1080 video card. VideoCardz is reporting on the latest leak, teasing the new GTX 1080 AMP! Extreme from ZOTAC.

 

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The ZOTAC GeForce GTX 1080 video cards will feature IceStorm fans with Carbon ExoArmor, PowerBoost, FREEZE and Spectra technologies. Spectra is new, with it arriving as a lighting system that allows users to change the LED illumination elements on the card, which are the strips along the top, and bottom of the card. The FREEZE tech allows the fans to turn off when the card sits in idle.

 

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The new GTX 1080 AMP! series cards feature a custom backplate, with the PCB being modified completely, allowing for 2 x 8-pin PCIe power connectors. We don't know how much ZOTAC has done under the hood when it comes to clock speeds, but we're excited beyond words to see what ZOTAC can do. The company impressed us greatly with the GTX 980 Ti AMP! Extreme Edition, so I have large expectations of what the GTX 1080 cards will be.

Continue reading 'ZOTAC's new GeForce GTX 1080 AMP! spotted, a new record breaker?' (full post)

PS4K upgrades 'absolutely' required to run VR on PS4 says, dev

By: Derek Strickland | More News: Gaming | Posted: May 26, 2016 1:36 pm

Sony's 4K-ready PlayStation 4 Neo (PS4K, PS4.5) is real and it'll natively support the PlayStation VR headset, claims an anonymous developer.

 

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One of the main reasons Sony is upgrading to the PS4K is to significantly boost PlayStation VR performance, according to an industry dev. "PSVR was going to be terrible on a [launch] PS4. It was going to be truly awful. Something a bit more powerful starts to bring VR into range. If you want to deal with crazy requirements for performance in VR, you absolutely have to do this," the source told Edge magazine.

 

The 4K-ready PlayStation 4 Neo is rumored to pack powerful upgraded specs like a custom AMD Polaris 10 Ellesmere-derived GPU, an 8-core Jaguar CPU clocked at 2.1GHz, and extra system memory bandwidth. Although Sony affirms that it's launch PS4s have enough horsepower to push 120FPS 1080p with low-latency 18ms on the PlayStation VR's 5.7-inch OLED screens, the added hardware boost would be a tremendous advantage for developers. Another source claims that added power will be in heavy demand for VR devs: "There hasn't been a real outcry for more power, apart from developers making VR stuff - and those are weighted more heavily at the moment. VR is the most exciting development in the industry right now, and if it's here to stay then, there will be a lot of demand for more powerful hardware."

Continue reading 'PS4K upgrades 'absolutely' required to run VR on PS4 says, dev' (full post)

No Man's Sky possibly delayed to August

By: Derek Strickland | More News: Gaming | Posted: May 26, 2016 12:48 pm

Aspiring planet-hoppers may have to wait a few extra months before their dreams are realized; No Man's Sky could be delayed as far back as August.

 

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No Man's Sky is delayed to July or even August, two separate sources have told Kotaku. One of the sources, a GameStop worker, told Kotaku that employees have been told to place "coming soon" stickers over the game's original June 21 release date on No Man's Sky promotional posters.

 

The delay isn't so surprising considering only 15 people are developing the procedurally-generated juggernaut. In fact, No Man's Sky is so big that 99% of the planets will be unexplored and gamers will likely never meet one another in the shared universe. No Man's Sky lead developer Sean Murray hasn't confirmed the delay so be sure to take this with a grain of salt for now. We're also not sure if the delay affects both PS4 and PC ports.

Continue reading 'No Man's Sky possibly delayed to August' (full post)

Xbox and Windows are merging under Microsoft's Project Helix strategy

By: Derek Strickland | More News: Gaming | Posted: May 26, 2016 11:35 am

Thanks to Project Helix, Xbox and Windows will soon be unified together as one cohesive structure, continuing Redmond's plans for a cross-platform ecosystem powered by UWP.

 

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We've known for a while that Microsoft wants to meld Xbox and Windows together, with the Xbox brand powering Windows PC gaming. But we don't know how far Microsoft is willing to take this unification--until today, that is. Internal sources at Microsoft told Kotaku yesterday about Project Helix, an ambitious strategy where Xbox evolves into a cross-platform service.

 

Microsoft wants to push into the PC gaming front using the Xbox brand, and that's exactly what we see now with the Windows 10 Xbox app (which brings Xbox-exclusive functionality to the PC) and cross-platform game streaming. Windows and Xbox are now base pairs bound together on a DNA strand, with UWP as the helix that holds it all together. Remember that Microsoft doesn't see the Xbox as a console any more; to them, it's a "Windows 10 device". Under Project Helix, all future Xbox games will likely be released onto Windows 10 PCs as well, but the transition will likely be slow, as Microsoft can't further alienate console gamers.

Continue reading 'Xbox and Windows are merging under Microsoft's Project Helix strategy' (full post)

CRYENGINE goes open source, now available for download

By: Anthony Garreffa | More News: Gaming | Posted: May 26, 2016 5:51 am

aCrytek has just announced that its CRYENGINE is now open source, releasing the software to GitHub so that anyone can grab it. There are still licensing terms, even though CRYENGINE is now a free software project, too. You can grab CRYENGINE right here.

 

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In regards to licensing, Crytek explains: "The license is basically you can use the engine for free with no royalties. Our model is Pay What You Want: https://www.cryengine.com/get-cryengine. Basically you pay whatever you want, if you want, and have a choice of how much of that goes to the developers and how much goes to an Indie Fund that we use to fund indie projects that use the engine. We also offer "Insider Memberships" (https://www.cryengine.com/get-cryeng...rvice-packages) for studios that want some closer support from us, trainings, etc".

 

Crytek explained in detail:

 

  • We have today released engine source code of CRYENGINE (latest build being last week's 5.1) on GitHub
  • The GitHub release today is new, but we announced at GDC back in March that we would release full engine source code under our new "Pay What You Want" business model
  • Commercial games: If you so chose, you can take the engine and make a full commercial game for free, yes. There are no royalties or obligations towards CRYENGINE, though contributions to the engine's development and/ or our Indie Development Fund are more than welcome
  • EULA: I usually give ESRB ratings as an example. If your game would get a "M" (or 18 in Europe), it is fine. If there is content that would require it to be rated "Adult's Only", chances are it violates our EULA.
  • Licensees: There are more indie developers than ever using CE for their games these days, and also some unannounced titles from larger companies...

Continue reading 'CRYENGINE goes open source, now available for download' (full post)

Blizzard announces ranked play is coming to Overwatch next month

By: Anthony Garreffa | More News: Gaming | Posted: May 26, 2016 4:09 am

Overwatch has had a pretty successful launch so far, with Blizzard announcing that ranked play is coming to their first-person shooter as early as next month.

 

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During a recent Facebook Q&A session with Overwatch's Lead Game Designer, Jeff Kaplan, it was revealed that ranked play "would be part of a special content update in mid to late June", reports Engadget. Blizzard had planned on including ranked play in Overwatch at launch, but were experiencing issues with the competitive mode that "caused lower-skilled players to be matched up with higher-skilled players". This caused balancing issues, which forced Blizzard to yank it out of Overwatch before launch, and push it out in a post-launch update.

Want another Mirror's Edge game? That's up to you, says EA

By: Anthony Garreffa | More News: Gaming | Posted: May 26, 2016 2:00 am

With the impending release of Mirror's Edge Catalyst on June 7, gamers are wondering if this is the end of Faith's adventures. Probably not, according to EA, who has said they will make another Mirror's Edge game if Catalyst sells well.

 

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During a chat with Polygon, Executive VP of EA Studios at EA, Patrick Söderlund said: "There's a lot of learnings that, should we not build another Mirror's Edge for various reasons - a lot of the things that we've done will serve as great learnings for whatever else we build. As you know, EA is pushing quite hard as a company to move into the action space. A lot of stuff like going to an open-world structure, going to a nonlinear narrative, building out characters and stories - these are things that we need to learn and perfect as a company. Sometimes, you have to look at it long-term".

 

He added: "I hope that Mirror's Edge Catalyst does extremely well. But in a world where it may or may not do well, it's important for us to understand that everything that we do needs to be seen in the longer perspective. You can't just look at it in isolation. Whether or not there's another Mirror's Edge is going to be up to the people out there. If we can convince them that there's a market for this, that people want to buy it, and if they tell us they want another one, then we'll make another one. If the answer is that there wasn't a big enough audience, it's too difficult and too much work goes into making a game to build a game that we know people probably don't want".

 

Mirror's Edge Catalyst launches for the PS4, Xbox One and PC on June 7, with EA providing early access through Origin/EA Access on June 2 with six hours of game available to play.

AIDA64 developers spill the beans on NVIDIA's full Pascal line up

By: Anthony Garreffa | More News: Video Cards | Posted: May 26, 2016 12:43 am

Right now, we only know that the Tesla P100, GeForce GTX 1080 and GeForce GTX 1070 exist, but we know NVIDIA will have a full top to bottom family of Pascal-based video cards in the future. Well, the developers of AIDA64 have just helped us out, revealing the PCI device IDs of the "whole list of Pascal SKUs".

 

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There's quite a few cards listed, and to be honest, many more than I thought. Just in the GP100 range, we have 19 cards - these cards will manifest their way into the Quadro, Tesla and GRID products. In the GP102 range, which is where we should expect the GeForce GTX 1080 Ti, Titan X successor and other high-end SKUs we have 11 cards. Moving down to the GP104, which is the GPU used on the GTX 1080 and GTX 1070 cards, there's 15 different SKUs.

 

The mid-range market will be filled with Pascal cards, with the GP106 powering 9 different SKUs while the GP107 should tackle 7 SKUs, leaving the GP108 for a single SKU. We should expect NVIDIA to ramp up towards the bigger announcements, where I'll think we'll see concentrated marketing efforts for the GTX 1060 (and I'm expecting GTX 1060 Ti) as well as the GTX 1080 Ti and the Pascal-based Titan X successor.

Foxconn has replaced more than half its workers with robots

By: Sean Ridgeley | More News: Science, Space & Robotics | Posted: May 25, 2016 9:18 pm

Apple supplier Foxconn has replaced 60,000 of its 110,000 employees with robots since 2014, according to the local Kunshan, China government's publicity department. As many as 600 other companies in the region are expected to follow suit.

 

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Foxconn and 34 other Taiwanese companies spent a total of about $610 million on artificial intelligence last year.

 

An industrial explosion in Kunshan in 2014 -- blamed on lacking safety standards and "haphazard industrialisation" -- caused economic harm and cost the region some pride, and is believed to be the primary cause of the shift to automation.

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