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TweakTown News Posts - Page 82

AMD Vega GPUs to come in both HBM2 and GDDR5/X versions

By: Anthony Garreffa | More News: Video Cards | Posted: Dec 22, 2016 11:45 pm

AMD is preparing for a massive GPU push in 2017 with their Vega GPU architecture, with our good friends at Fudzilla reporting that there will be "top to bottom designs based on Vega architecture arriving soon".

 

amd-vega-gpus-both-hbm2-gddr5-versions_01

 

AMD will utilize HBM2 technology to power its high-end cards that will compete against the likes of NVIDIA's current flagship GeForce GTX 1080 (and possibly even Titan X), as well as the waiting-in-the-wings GeForce GTX 1080 Ti. But the news that AMD will use GDDR5X and GDDR5 on its Vega graphics cards is interesting, something I've been saying for a while now. We've already seen Vega 10 with 8GB of HBM2 running DOOM at 4K 60FPS+ on Ultra/Nightmare settings, which is awesome.

 

HBM2 is too expensive to use on all Vega graphics cards, and the yields aren't perfect yet - so the use of GDDR5X with its 10Gbps bandwidth makes sense, while GDDR5 is an obvious choice for the lower- and mid-range cards based on the Vega architecture.

 

Prediction on pricing of AMD's next-gen Vega graphics cards:

 

  • Dual Vega with 16/32GB HBM2 - $1499 (please!)
  • Vega with 16GB HBM2 - $1199 (Titan X competitor)
  • Vega with 8GB of HBM2 - $899 (GTX 1080 Ti competitor)
  • Vega with 8GB of GDDR5X - $699 (GTX 1080 competitor)
  • Vega with 8GB GDDR5X (less GPU cores) - $499 - GTX 1070 competitor)
  • Vega with 8GB GDDR5 - $399 (GTX 1060/1060 Ti competitor)

Final Fantasy 15 in-game food was cooked by devs

By: Derek Strickland | More News: Gaming | Posted: Dec 22, 2016 11:24 pm

Final Fantasy 15 is notorious for it's delicious photo-realistic grub--it looks so good that you'll often find yourself with a grumbling tummy after Iggy cooks up something for the boys. As it turns out, the devs made most of those dishes themselves to ensure the food was represented as authentically as possible.

 

 

It's funny to be so impressed by something small like in-game food, but Square Enix shows that even the smallest things deserve the most attention. To be fair, though, food is an integral part of the game: it brings Noctis, Gladio, Ignis and Prompto together as friends, nourishes their vitality, and gives healthy status bonuses to boot. But it's more than that--the food in FF15 has a homely quality to it, and has actually inspired many to create their own recipes.

 

"Journey is the key theme of FFXV. As such, camping is very important as it means both the end of the current day and the preparation for the next day. When we started developing the game, we wanted to emphasize the sense of reality. We saw the use of photorealistic meals and dishes as a weal to contribute to that objective. To accomplished that, we tried several methods and ultimately reached the result you can see in the game. Many dishes were actually cooked by our staff, using real ingredients. We took photos of them and worked hard to replicated them in the game. The fact that we had at our disposal actual pictures of dishes that we had eaten ourselves is the secret of the photorealistic quality that we reached. Incidentally, we wanted the player to truly experience the journey: the fact that new dishes become available as you travel the world and reach new locations was a way to strengthen this feeling. All these factors explain why we put so much effort into the creation of this feature."

 

-- Tomohiro Hasegawa, Final Fantasy 15 developer, Square Enix

Continue reading 'Final Fantasy 15 in-game food was cooked by devs' (full post)

Steam winter sale is live...prepare your wallets!

By: Derek Strickland | More News: Gaming | Posted: Dec 22, 2016 10:04 pm

Steam spreads holiday cheer with deep discounts on some of 2016's best games, so prepare your backlogs!

 

steam-winter-sale-live-prepare-wallets_40

 

Steam's Winter Sale is here, and it has some pretty nice discounts on some pretty amazing titles. The selection is impressive and there's something here for everyone, even if you've waited until now to pick up some of this year's best games like Watch Dogs 2, Skyrim: Special Edition, Deus Ex: Mankind Divided--and almost all of Steam's Top Sellers have been discounted.

 

Notable sales include (but absolutely aren't limited to): DOOM at $20, the excellent Diablo-style ARPG Grim Dawn is just $14, the must-have amazingly-fun-with-mods Fallout 4 is $20, the impressive caveman FPS Far Cry: Primal is just $24.99, the janky-on-PC Dishonored 2 is $40, Adam Jensen's excellent Deus Ex: Mankind Divided sequel is just $20, Ubisoft's incredible open-world Watch Dogs 2 is a steal at $40, the remastered Skyrim: Special Edition gets slashed by $10 to just $30 (a must-have for any new PC gamers, and don't forget the mods!), and a whole smattering of indie games are just $2.99.

Continue reading 'Steam winter sale is live...prepare your wallets!' (full post)

'Rogue One' director talks 'Star Wars' 4K restoration

By: Ben Gourlay | More News: Celebrities & Entertainment | Posted: Dec 22, 2016 9:55 pm

As the first 'Star Wars spin-off 'Rogue One' smashes the box office with a $400 million dollar haul in a week, its director has revealed the film that started at all has just been minted with a brand new 4K restoration.

 

rogue-one-director-talks-star-wars-4k-restoration_01

 

The current Blu-ray, Digital Cinema and HDTV masters for the original 'Star Wars' trilogy, including 'A New Hope' have all been mastered from the same 1080p version of the films which were restored by Lowry Digital for the first DVD release back in 2004. By today's standards, they're poor and hardly befitting the status of the films. But speaking to Little White Lies on the publicity rounds for 'Rogue One', director Gareth Edwards has revealed that Disney has restored at least the very first film in 4K.

 

On day one, we were in Lucasfilm in San Francisco with Industrial Light and Magic and John Knoll, our supervisor, he said that they've got a brand new 4K restoration print of A New Hope - it had literally just been finished. He suggested we sit and watch it. Obviously, I was up for that. Me, the writer, lots of the story people and John all sat down, we all had our little notepads, we were all ready for this. I'll add that I've seen A New Hope hundreds of times. So I was sat there, ready to take notes and really delve under the surface of the film. You have the Fox fanfare, then scrolling text with 'A long time ago...', and then the main music begins. Next thing we knew it had ended, and we looked around to one another and just thought - shit, we didn't take any notes. You can't watch it without getting carried away.

 

The existence of a new 4K master augers well for a 4K Ultra HD Blu-ray next year - the 40th anniversary of the franchise. Still, if that doesn't eventuate at least we have the 4K fan restoration to look forward to.

Nintendo Switch may use Display Port over USB Type-C

By: Derek Strickland | More News: Gaming | Posted: Dec 22, 2016 9:13 pm

We've long known that Nintendo's new Switch transforming handheld hybrid would have a USB Type-C port in its dock, and now it looks like the system may leverage Display Port over USB 3.1 for all sorts of benefits including the ability to transmit data, video and power in the same port.

 

nintendo-switch-use-display-port-4k-tv-support_301

 

According to The Wall Street Journal's Takashi Mochizuki, who cites reports from Ace Research Institute analyst Hideki Yasuda, the Nintendo Switch will leverage Display Port Alternate Mode over USB Type-C for a host of additional functionality. Display Port Alternate Mode over USB Type-C can enable 4K 60Hz with 24-bit color, 5K (5120 x 2880) display support without compression, HDR, HDCP 2.2, high-end multi-channel audio--but we're not saying that the Switch will do 4K 60FPS or even 5K for that matter, just the general benefits that this particular mode can offer, depending on the bandwidth and graphics horsepower.

 

nintendo-switch-use-display-port-over-usb-type_33

 

This doesn't mean that the Nintendo Switch will have a Display Port cord coming out of its dock; the Display Port functionality is embedded into the USB Type-C cord itself, and can take over some of the USB 3.1 lanes. We can also postulate that the Switch will still end in a HDMI cable to enable easy video transmission across current HDTVs. DisplayPort Alternate Mode could also help streamline the Switch upscale game video signals to 4K UHDTVs, and the current Maxwell Tegra X1 is capable of upscaling/native 4K video content, so it might be possible depending on the Switch's GPU and bandwidth.

Continue reading 'Nintendo Switch may use Display Port over USB Type-C' (full post)

Project Scorpio won't be $399, and here's why

By: Derek Strickland | More News: Gaming | Posted: Dec 22, 2016 8:04 pm

Wedbush Securities analyst Michael Pachter recently predicted that Microsoft's new "monster" Project Scorpio 4K console would cost $399, and ship in 2018 instead of Holiday 2017. But don't expect to pay only $400 for the hardware; Pachter's wrong, and here's all the reasons why.

 

project-scorpio-399-heres_35

 

"The Xbox Scorpio is priced at $399. This might not be low enough, particularly if PS4 Pro drops before holiday 2017, but Microsoft has to price competitively or fall farther behind," Wedbush Securities analyst Michael Pachter predicted in a recent article on Games Industry Biz.

 

Premium-priced console, likely costs $599

 

Microsoft has said time and time again that Project Scorpio will be priced at a premium. Scorpio is an enthusiast grade, high-end machine designed to deliver a "new era of native 4K gaming," and that kind of technology isn't cheap. There's a reason Microsoft waited until Holiday 2017 instead rushing the gun like Sony: so it could wait for AMD's next-generation CPU and GPU architectures to be finished, and use said hardware in Project Scorpio."Scorpio will be a premium console. It will cost more than S, obviously, this is how we are building it up," Microsoft's Phil Spencer said. "We have not announced the pricing yet, but want to make sure that the investment we are making in the product of Scorpio goes hand in hand with the requirement of high-end consumer and that means a higher price."

Continue reading 'Project Scorpio won't be $399, and here's why' (full post)

Futuremark preparing DX12 and Vulkan tests for 3DMark

By: Anthony Garreffa | More News: Video Cards | Posted: Dec 22, 2016 6:34 pm

Futuremark is preparing for the next wave of API benchmarking, with TechPowerUp reporting that there's some new Vulkan-based benchmarks on the way, as well as some love for DX12 coming to 3DMark very soon.

 

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Starting with the Vulkan benchmark, it will be released onto both the Windows and Android versions of 3DMark. This will allow people to easily compare laptops and PCs against tablets and smartphones in Vulkan.

 

Next up, we have DX12 - which TPU tease as "Its target hardware is notebook graphics and entry-mainstream graphics cards. It will be to 'Time Spy' what 'Sky Diver' is to 'Fire Strike'".

Minecraft Xmas mash-up DLC out now for various editions

By: Emma Tucker | More News: Gaming | Posted: Dec 22, 2016 4:33 pm

Gaming company Mojang are once again making headlines with their popular sandbox game Minecraft. Minecraft: Console Edition, Pocket Edition and Windows 10 Edition have been given a mash-up exclusive in celebration of the holiday season.

 

 

The festive Christmas mash-up will include:

 

  • Santa suit skin
  • Krampus skin
  • Christmas themed kins
  • Texture pack

 

Only bad news is that the Minecraft: Pocket Edition and Windows 10 Edition will not be a free download for users.

 

minecraft-xmas-mash-up-dlc-now-various-editions_01

 

The festive Christmas holiday DLC mash-up can be purchase for $3.99 at selected app stores. Minecraft is available for Xbox One, PlayStation 4, Wii U, PC, iOS and Android devices.

LG announces 5 new phones - K(2017) series and Stylus 3

By: Lana Jelic | More News: Mobile Devices, Tablets & Phones | Posted: Dec 22, 2016 2:29 pm

LG has announced a range of new smartphones just before CES. The company unveiled their 2017 K series - the K3, K4, K8, and K10, as well as the Stylus 3.

 

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The K10 (2017) comes with a 5.3-inch HD display, 13MP camera, and 5MP selfie cam. It is powered by MediaTek's MT6750 processor and it had 2GB of RAM and 32GB internal memory. The K10 has a fingerprint sensor and comes with 2,800 mAh battery.

 

The K8 (2017) has a smaller 5-inch HD display, but the same camera as K10. It runs on a Snapdragon 425 processor and comes with 1.5GB of RAM and 16GB of internal memory. The device doesn't have a fingerprint sensor and comes with a 2,500 mAh battery.

Continue reading 'LG announces 5 new phones - K(2017) series and Stylus 3' (full post)

Nintendo Switch hits High 1080p Unreal Engine 4 preset

By: Derek Strickland | More News: Gaming | Posted: Dec 22, 2016 1:38 pm

Yesterday we reported on the Nintendo Switch's uncovered Unreal Engine 4 display profiles, asserting that the console-and-handheld hybrid would use medium 1080p settings. But it appears we might've been wrong: the Switch could use high 1080p settings within Unreal Engine 4, effectively going toe-to-toe with the PS4 and Xbox One's base in-engine GFX settings.

 

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Based on the Unreal Engine 4 Scalability Reference Guide given to us by one of our readers, we can see that our original scale that assumed 1=low, 2=medium and 3=high settings was off the mark. Instead, Unreal Engine's scale goes like this: 0=low, 1=medium, 2=high and 3=Epic (ultra). This effectively means that the Nintendo Switch's UE4 display profiles score in the high and medium settings category, respective to the docked console and handheld form factors. This means the console could hit High GFX perf in 1080p in Unreal Engine 4 while docked, potentially matching the reference PS4 and Xbox One's High 1080p settings in UE4, and Medium GFX settings at 720p while taken on-the-go.

 

Nintendo Switch Unreal Engine 4 Display Profiles:

 

Reference: 0=low, 1=medium, 2=high, 3=Epic (ultra)

 

[Switch DeviceProfile]

+CVars=sg.ViewDistanceQuality=2

+CVars=sg.AntiAliasingQuality=2

+CVars=sg.ShadowQuality=2

+CVars=sg.PostProcessQuality=2

+CVars=sg.TextureQuality=2

+CVars=sg.EffectsQuality=2

+CVars=r.ScreenPercentage=100

 

[SwitchConsole DeviceProfile]

DeviceType=Switch

BaseProfileName=Switch

 

[SwitchHandheld DeviceProfile]

DeviceType=Switch

BaseProfileName=Switch

+CVars=sg.ViewDistanceQuality=1

+CVars=sg.AntiAliasingQuality=1

+CVars=sg.ShadowQuality=1

+CVars=sg.PostProcessQuality=1

+CVars=sg.TextureQuality=1

+CVars=sg.EffectsQuality=1

+CVars=r.ScreenPercentage=66

Continue reading 'Nintendo Switch hits High 1080p Unreal Engine 4 preset' (full post)

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