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NVIDIA stock more than doubles, to over $100 per share

By: Anthony Garreffa | More News: Video Cards | Posted: Dec 19, 2016 5:03 am

A few hours ago I wrote about AMD's great success throughout 2016, but it has been both Team Red and Team Green that have exploded this year - with NVIDIA hitting a record high $100.21 per share (at the time of writing).




NVIDIA started the year with its shares at $32.37, but reached $45 or so at the time of the GeForce GTX 1070 and GTX 1080 unveiling in May. But it was on November 10 that NVIDIA stock skyrocketed from $67.77 per share, to $87.97 per share on November 11. Why? NVIDIA released their analyst-beating Q3 2016 results, riding the success of their GTX 10 series graphics cards, dominance in machine learning, AI, deep learning, and more.




And now, NVIDIA stock has reached a record $100.21 per share, with Evercore ISI's CJ Muse expecting NVIDIA shares to reach $120 soon, with machine learning "making more and more use of NVIDIA GPUs". NVIDIA has been pushing into the deep learning market for a couple of years now, unleashing their HBM2-powered Tesla P100 graphics card, powered by the Pascal architecture, during GTC 2016 earlier this year.


NVIDIA launched a massive enthusiast offensive this year with the GeForce GTX 1070 and GTX 1080, offering unprecendented performance - absolutely nailing the high-end market. If you're a pro-gamer, or enthusiast who wants to hit 120/144/160/180/240Hz (yeah, there's a lot of high-end monitors out there) - you're going to go NVIDIA. There are not many high-end AMD Radeon graphics cards that can maintain 165FPS at 2560x1440 in games like Overwatch or Battlefield 1, which is where NVIDIA placed its bets.

Continue reading 'NVIDIA stock more than doubles, to over $100 per share' (full post)

GALAX GeForce GTX 1060 hits 3GHz GPU, sets new record

By: Anthony Garreffa | More News: Video Cards | Posted: Dec 19, 2016 4:11 am

When NVIDIA launched the GeForce GTX 1070 and GTX 1080 graphics cards in Texas earlier this year, the company teased that its GP104 GPU could hit 2.1GHz, and that has been true - most samples can run between 1.9GHz and 2.1GHz - but 3GHz? Yes, please.




The GALAX GeForce GTX 1060 HOF GOC was used to hit 3010MHz (3.01GHz) on its Pascal-based GP106 core, with the same card reaching 2.8GHz under LN2 last month, but the 3GHz milestone is a big one. Inside, the GALAX GTX 1060 HOF GOC features 1280 CUDA cores, 6GB of GDDR5 RAM, and a 1620MHz clock that gets boosted to 1847MHz. The 8GB of GDDR5 is clocked at 8GHz, providing 192GB/sec of memory bandwidth.


GALAX provides a TDP of 120W, but includes improved PWM and VRMs that require more power to the card for improved stability and overclocking. But where does it help? At the 3GHz barrier, GPUPI (10M) calculations were just 21.685 seconds, and the overclocked GTX 1060 was able to hit higher texture and pixel fill rates than a GTX 1070, and even beating the pixel fill rate performance of a GTX 1080.

ASUS next-gen external GPU enclosure handles up to 500W

By: Anthony Garreffa | More News: Video Cards | Posted: Dec 19, 2016 2:49 am

ASUS has announced its new ROG XG Station 2, their next-gen external graphics enclosure that replaces the original XG Station that was launched in 2007.




The new ROG XG Station 2 handles the best of the best GPUs on the market, with 1 x PCIe 3.0 x16 slot, 2 x 8-pin PCIe power connectors - handling up to 500W. Not only that, but it can provide another 100W of power to give your notebook some battery love, with the internal PSU meeting 80 Plus Gold efficiency.




ASUS utilizes the high bandwidth of Thunderbolt 3 for its new ROG XG Station 2, where it can use GbE network connectivity, and a 4-port USB 3.0 hub thanks to the additional bandwidth provided. If the bandwidth of Thunderbolt 3 isn't enough (40Gbps) you can slap on an additional USB 3.0 connection (with another 5Gbps of bandwidth) - with ASUS claiming it will improve performance, but I'm guessing not by that much (less than 10%).




ASUS has used a vertical seam, which lets you install your graphics card easily, while the walls of the ROG XG Station 2 being perforated for ventilation, so that the 3 x 70mm fans can get all of that heat out. RGB LED lighting of course makes the cut, and can be tweaked using the ASUS Aura software.

Continue reading 'ASUS next-gen external GPU enclosure handles up to 500W' (full post)

AMD stock reaches for the stars, climbs 280% in 2016

By: Anthony Garreffa | More News: Business, Financial & Legal | Posted: Dec 19, 2016 1:54 am

AMD has had a massive year, starting it off with the push of Polaris - and then the launch of the Radeon RX 400 series in May and June. Throughout the year, AMD launched a new driver initiative - releasing more drivers in the first 6 months of the year, than they did throughout the entire of 2015.




Then the Zen leaks and teases started to flow, teasing Core i7-5960X performance ($999+) for much less (purportedly $499) - and then the Vega 10 graphics card teases began. AMD flew us out to their annual AMD Tech Summit 2016 in Sonoma, California - teasing Ryzen, the new CPU family under the Zen architecture, as well as our first real glimpse of Vega 10.




AMD teased a Vega 10 graphics card with 8GB of HBM2 memory running DOOM at 4K 60FPS+ on Ultra/Nightmare settings, as well as their new Radeon Instinct push that will see AMD technology inside of supercomputers. What has that done for the company? Drive its stock prices up by a mammoth 280% over the year, rising from the sub $3 mark to $10+ right now, settling in at $10.66 at the time of writing.

Continue reading 'AMD stock reaches for the stars, climbs 280% in 2016' (full post)

PlayStation VR works on the PC with SteamVR... for now

By: Anthony Garreffa | More News: Virtual & Augmented Reality | Posted: Dec 19, 2016 12:33 am

Well, it happened sooner than I thought it would - which I kinda didn't think it would happen at all, but Sony's new PlayStation VR headset is already working on the PC with an unofficial (of course) method.



The latest version of Trinus PSVR works with PSVR, adding side-by-side support for non-VR games, a PSVR Box switch off button, a fix for switched colors, the ability to check for updates, PSVR display selector, and improved lens correction.


PSVR with Trinus PSVR won't work with the Oculus Touch or HTC Vive controllers, so all games have to be played with the gamepad. For now, Trinus PSVR is also limited to 60Hz, so don't blame us - or Trinus PSVR if you get sick.

Continue reading 'PlayStation VR works on the PC with SteamVR... for now' (full post)

Resident Evil 7 demo lands on PC tomorrow

By: Anthony Garreffa | More News: Gaming | Posted: Dec 18, 2016 10:32 pm

The hype train for Resident Evil 7 is chugging along well, but the PC version of the game hasn't been seen much - if at all, and that's about to change with Capcom releasing a demo of Resident Evil 7 tomorrow, December 19.



Resident Evil 7 is aiming to return to its roots, with a massively upgraded look and feel - with exploration, puzzles, and super-intense atmosphere. Capcom will be releasing a demo of Resident Evil 7 for the PC on December 19, and it is shaping up beautifully so far. As a massive fan of the original Resident Evil, I can't wait to try out RE7 on the PC in the coming hours.

Continue reading 'Resident Evil 7 demo lands on PC tomorrow' (full post)

RAF ex-commander think gamers as potential drone pilots

By: Ma Yong Kang | More News: Drones | Posted: Dec 18, 2016 8:17 pm

Retired RAF drone operation deputy commander said their future potential drone pilots might be the teens who are playing games on their PCs, Xbox and PlayStation consoles.




Greg Bagwell, former Air Marshal that oversaw RAF drone operations in Syria, states that they need more new blood to pilot their drones since most of the current batch are quitting due to the enormous pressure in an exchange with theguardian: "The problem we have had is that in seven years of constant operations we have not been allowed to have a break point, to step back and take stock without having to keep pushing crews. It was stressful for the operators to mount complex attacks over Syria and Iraq and then to return at night to a family home in the UK."


The ex-deputy commander believed that the RAF need to test the viability of making pilots out of teenagers who spend their days on video games: "We need to test harder whether we can take a young 18- or 19-year-old out of their PlayStation bedroom and put them into a Reaper cabin and say: 'Right, you have never flown an aircraft before [but] that does not matter, you can operate this."

Continue reading 'RAF ex-commander think gamers as potential drone pilots' (full post)

Vulkan provides 60% perf improvement in Unity Engine

By: Anthony Garreffa | More News: Gaming | Posted: Dec 18, 2016 6:27 pm

Unity has announced that the beta version of their new Unity Engine has support for the fresh Vulkan API, something that starts with Unity 5.6 beta - allowing Personal Edition users to even jump in and use Vulkan.



Vulkan is allowing rendering performance leaps of up to 60% out of the box, without having to dive into the deep ocean that is the Vulkan API. Unity adds: "Vulkan is a new generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs on desktop and mobile platforms. It's designed to take advantage of multiple CPU cores by allowing multiple threads to run in parallel. This means increased speed with reduced driver overhead and CPU workload, leaving the CPU free to do additional computation or rendering".


Unity 5.6 beta also includes improvements to graphics, with Metal Compute, Particle System, and GPU Instancing all receiving some developer love. Unity also has future plans to add in new features into the next beta, something that will include a new Progressive Lightmapper for baked lightmaps that will provide fast iterations and predictable ETA.


The team adds: "Light modes are replacing mixed mode lighting, providing flexible and efficient ways to merge baked and realtime shadows. This come with the ability to bake shadowmasks, providing seamless "past realtime shadow distance" shadows. The result will be a high reduction in realtime shadow distance for increased performance. Realtime shadow fade out has been added for every light type and rendering path".

Continue reading 'Vulkan provides 60% perf improvement in Unity Engine' (full post)

Star Citizen dev asks for more money in Alpha 2.6 stream

By: Anthony Garreffa | More News: Gaming | Posted: Dec 18, 2016 9:45 am

Cloud Imperium Games is celebrating the holidays by showing off Star Citizen Alpha 2.6, where it teased a bunch of the game - except for Squadron 42, which was recently delayed from October, to 2017.



The team didn't show anything off from Squadron 42, instead there was plenty of advertising ship sales for the days leading up to Alpha 2.6, with the "all-ships" sale from the recent Anniversary stream returning, with discounts on a bunch of star-exploring ships. The first-person shooter module Star Marine had plenty to tease, but it wasn't much different to what the developer showed off last month.


Chris Roberts said in an email to backers: "After all the effort we expended for CitizenCon, we didn't want to spend additional developer time polishing intermediate solutions if it wasn't going towards the final product. A slick demo isn't that helpful if it pushes back the finished game, so we decided that the priority should be completing full systems over getting the vertical slice into a showable state".

Continue reading 'Star Citizen dev asks for more money in Alpha 2.6 stream' (full post)

Terry Crews visits Blizzard, meets with Overwatch team

By: Anthony Garreffa | More News: Gaming | Posted: Dec 18, 2016 8:08 am

Terry Crews has expressed interest in voicing an Overwatch character, and now there seems to be more to the story than previously thought, as Crews visited the Blizzard offices recently.



Crews took to Reddit not too long ago, saying: "I would LOVE TO PLAY DOOMFIST". Then on December 16, Crews visited Blizzard HQ and uploaded a few pictures, leaving the internet in a frenzy. As an Overwatch addict and fan of Crews, this would be incredible to see - Blizzard, please let Terry voice DOOMFIST, please?

Continue reading 'Terry Crews visits Blizzard, meets with Overwatch team' (full post)

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