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TweakTown News Posts - Page 87

US offers $3 million bounty for Russian creator of GameOver Zeus

By: Michael Hatamoto | More News: Hacking & Security | Posted: Feb 25, 2015 1:25 pm

The FBI wants to get its hands on Evgeniy Mikhailovich Bogachev, and has offered a $3 million bounty for the arrest or conviction of the suspected cybercriminal. Bogachev already is featured on the Cyber's Most Wanted list, and is suspected to be in Russia.

 

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Bogachev allegedly was the administrator of the GameOver Zeus network, starting in 2011, with up to 1 million computers across the world infected - and more than $100 million was reportedly stolen. The Russian citizen was indicted by a federal grand jury in 2012 for conspiracy to violate the Computer Fraud and Abuse Act, aggravated identity theft and bank fraud. A later federal grand jury indicted him for wire fraud, computer fraud and money laundering.

 

Trying to identify and arrest suspected cybercriminals is extremely difficult, but the FBI has a select list of criminals they hope to arrest.

Future wars will likely heavily rely on drones, robots

By: Michael Hatamoto | More News: Science, Space & Robotics | Posted: Feb 25, 2015 12:30 pm

The use of drones and robotics will be more prevalent in future warfare, providing a great technological edge to a few leading nations. The US and UK might be most recognized as drone leaders, but there are almost 90 different countries using military robotics.

 

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When the US began military operations in Iraq more than 10 years ago, there were only a small number of unmanned aerial vehicles (UAVs) available. However, there are now more than 7,000 drones, including aircraft, helicopters, and unmanned ships and other sea-based craft - and the US military wants to purchase even more options.

 

The use of drones also allows for military strikes against targets too dangerous or remote for fighter pilots and ground troops. Faster development of artificial intelligence has some experts worried if robotics and drones may become too smart for mankind's good.

Samsung stuns the world, shows off the world's first 10nm FinFET tech

By: Anthony Garreffa | More News: CPU, APU & Chipsets | Posted: Feb 25, 2015 11:17 am

The International Solid-State Circuits Conference (ISSCC) has just kicked off in San Francisco, where Samsung has just unveiled the world's first 10nm FinFET technology. Samsung Electronics Semiconductor Business chief, Kim Ki-nam teased the future for Samsung when he took the stage.

 

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Ki-nam teased the company's 10nm DRAM technology, as well as a sneak peak at its 3D V NAND technology. Samsung expects that its technology will be used in countless devices going into the future, where Kim said Samsung is "expected to come in the future advent of IoT (Internet of Things) spread into a wide range of IT equipment, including the age of the data center (Data Driven World) 'and the silicon semiconductor technology it is possible to ensure the performance and low-power solution for the semiconductor chip that can process these data through the innovation".

 

We should hear more about Samsung's 10nm FinFET process as we move deeper into the year, as well as what devices and products will be powered by the 10nm technology. Exciting times!

NVIDIA has 76% of GPU market share, leaving AMD with just 24%

By: Anthony Garreffa | More News: Video Cards | Posted: Feb 25, 2015 10:53 am

According to the latest report from Jon Peddie Research (JPR), NVIDIA is dominating the GPU market share game against AMD. JPR's data for Q3 2014 has NVIDIA securing a huge 76% of the GPU market share, leaving AMD with just 24%. Matrox and S3 are now out of the game, with Matrox losing its small 0.10% market share to NVIDIA.

 

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JPR's estimated graphics add-in-board (AIB) shipments and suppliers' market share for the quarter tracks add-in graphics boards, which feature discrete GPUs. These AIBs are used in various devices, such as desktop PCs, workstations, servers, and other devices "such as scientific instruments". JPR's report has found that AIB shipments have decreased by 0.68% from the previous quarter with the total AIB shipments decreasing over the quarter to 12.4 million units.

 

AMD's quarter-to-quarter total desktop AIB unit shipment has decreased 16%, while NVIDIA's quarter-to-quarter unit shipments increased by 5.5%.

Sony confirms Xperia Z4 Tablet with 2K display, more at MWC 2015

By: Anthony Garreffa | More News: Mobile Devices, Tablets & Phones | Posted: Feb 25, 2015 9:16 am

Ahead of Mobile World Congress 2015 that kicks off next week, Sony has outed its Xperia Z4 Tablet. Sony announced the news on its official Xperia Lounge application, but as you probably expected, the company was quick to pull it.

 

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A screenshot of the post was taken, where it confirms that the Xperia Z4 Tablet will feature a 2K display, "the latest ultra fast processor" and "industry leading battery performance". The design of the Xperia Z4 Tablet looks like it is taking cues from the Xperia Z3 Tablet Compact, but it will pack a 10-inch 2K display.

 

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MWC 2015 starts next week, where we're sure we'll hear all about Sony's new Xperia Z4 Tablet.

Unreal Engine updated with incredibly 'realistic foliage lighting'

By: Anthony Garreffa | More News: Gaming | Posted: Feb 25, 2015 7:37 am

Epic Games has released Unreal Engine 4.7, an update that it calls "our biggest yet" that has "the power to render huge numbers of instanced objects in large worlds, beautiful rendering of leaves and foliage, HDR texture support, in-editor animation editing, along with hundreds of optimizations and improvements". It was only yesterday that we teased what a fan-made video using Unreal Engine 4 was capable of.

 

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One of the stand out features with Unreal Engine 4.7 is the addition of the new Foliage Shading Model, which allows for light to be transmitted through grass, leaves, paper, and other materials. The result, is super realistic lighting onto foliage, as you can see in the above shot. Epic Games explains that "diffuse lighting on the opposite side of the surface becomes transmissive lighting on the side being shaded". The latest update to Epic Games' graphics engine has its foliage system updated, which is now optimized for "huge, open environments".

 

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There are various other new tweaks and additions baked into Unreal Engine 4.7, with another notable feature being HTML5 and WebGL support (for Windows only). This means that Unreal Engine 4.7 users can package and run their games in their Web browser using binary tools that you get through the Launcher.

Continue reading 'Unreal Engine updated with incredibly 'realistic foliage lighting'' (full post)

The two most vulnerable operating systems both belong to Apple

By: Anthony Garreffa | More News: Operating Systems | Posted: Feb 25, 2015 6:40 am

When people think of a vulnerable operating system, the first thing that comes to mind is, well, Windows. But, according to a new report from GFI, that's not the case. The most vulnerable operating system in the world is actually Apple's MacOS X, followed by Apple's iOS.

 

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GFI's report sees Apple taking the top two spots when it comes to OS vulnerabilities, with OS X having 147 vulnerabilities, and iOS with 127. Third position goes to Linux Kernel with 119 vulnerabilities, and Windows Server 2008 in fourth position with 38. Windows 7 funnily enough, comes in at fifth place with just 38 vulnerabilities, and comparing this to the huge 147 holes found in MacOS X, this should wake people up.

 

Over the course of 2014, there were 7038 new security vulnerabilities, up from the 4794 found in 2013. Out of those 7038 vulnerabilities, just 24% of them were deemed 'high risk'. GDI's Christian Florian explains: "2014 was a tough year for Linux users from a security point of view, coupled with the fact that some of the most important security issues of the year were reported for applications that usually run on Linux systems. Heartbleed, for example, is a critical security vulnerability detected in OpenSSL while Shellshock is a vulnerability that affects GNU Bash".

Continue reading 'The two most vulnerable operating systems both belong to Apple' (full post)

NVIDIA CEO on GTX 970 VRAM issues: 'we'll do a better job next time'

By: Anthony Garreffa | More News: Video Cards | Posted: Feb 25, 2015 6:10 am

NVIDIA's CEO and founder Jen-Hsun Huang has written on the company's official blog addressing the issue of the GeForce GTX 970 and its 4GB of VRAM. Huang says early on in the blog post: "We invented a new memory architecture in Maxwell. This new capability was created so that reduced-configurations of Maxwell can have a larger framebuffer - i.e., so that GTX 970 is not limited to 3GB, and can have an additional 1GB".

 

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He adds that the GTX 970 is a 4GB card, and that the upper 512MB of its 4GB of frame buffer is "segmented and has reduced bandwidth". Huang elaborates, saying "This is a good design because we were able to add an additional 1GB for GTX 970 and our software engineers can keep less frequently used data in the 512MB segment". But, he acknowledges that this wasn't all good news, as the company "failed to communicate this internally to our marketing team, and externally to reviewers at launch".

 

"Instead of being excited that we invented a way to increase memory of the GTX 970 from 3GB to 4GB, some were disappointed that we didn't better describe the segmented nature of the architecture for that last 1GB of memory", explaining the 4GB of VRAM issue on the GTX 970 in more detail, "This is understandable. But, let me be clear: Our only intention was to create the best GPU for you. We wanted GTX 970 to have 4GB of memory, as games are using more memory than ever". Huang added: "The 4GB of memory on GTX 970 is used and useful to achieve the performance you are enjoying. And as ever, our engineers will continue to enhance game performance that you can regularly download using GeForce Experience".

Continue reading 'NVIDIA CEO on GTX 970 VRAM issues: 'we'll do a better job next time'' (full post)

Valve has 'prominent hardware manufacturer' to make SteamVR headset

By: Anthony Garreffa | More News: Wearable Computing | Posted: Feb 25, 2015 5:33 am

It wasn't even 24 hours ago that we were writing about Valve showing off its SteamVR headset at GDC 2015 next week, but VRFocus has heard "from a reliable source close to the project" that the HMD itself will be made by a third-party company.

 

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Valve has reportedly secured a "prominent hardware manufacturer" to make the headset, but now the speculation will begin as to who this hardware manufacturer is. In order to fight against the likes of Oculus VR, Sony and other VR headset makers, Valve can't do this on the cheap. Maybe Valve is working with NVIDIA on the SteamVR headset? Now that should start an exciting discussion.

Intel expects 10nm by late 2017, with silicon being abandoned at 7nm

By: Anthony Garreffa | More News: CPU, APU & Chipsets | Posted: Feb 25, 2015 4:37 am

Intel will be providing more details on its upcoming 10nm manufacturing process this week at the 2015 International Solid-State Circuits Conference (ISSCC), and how its new research will continue pounding on the door of Moore's law when it hits 7nm, and beyond.

 

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The chipmaker expects to provide the first 10nm-based processors late 2016 or early 2017, as the company is hoping to dodge the delay train it hit with Broadwell at 14nm. Before 10nm is even here, Intel is teasing 7nm, saying that it will need to use new materials in order to build it. This means that 10nm will be the last product Intel builds using silicon, with Intel eyeing down a replacement for silicon, such as III-V semiconductor, such as indium gallium arsenide (InGaAs).

 

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Then we have even more interesting points of Intel's shift to 7nm, which could see the company using new types of packaging. This includes 2.5D, which is something AMD is using on its upcoming Radeon R9 390X which uses HBM memory. 2.5D has separate dies which are placed side by side on an interposer. Intel would also be looking at 3D, where each die is stacked directly on top of one another. When it comes to 10nm, Intel is hoping to continue pushing Moore's law against the wall, all while reducing the price per transistor. 7nm is going to be a very exciting milestone, as it will shift away from silicon that has been used for decades now. Imagine the possibilities of a 3D stack of 7nm dies... that should have any enthusiast begging for more.

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