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TweakTown News Posts - Page 80

US Navy's new $4.4 billion sub is still broken

By: Anthony Garreffa | More News: Science, Space & Robotics | Posted: Nov 25, 2016 1:06 pm

You'd think that by spending $4.4 billion on something, it would work... right? The US Navy has built its new destroyer, the USS Zumwalt, with an expensive receipt to cry over - and only weeks after it was officially commissioned, it has been put out of action.

 

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The US Navy said it was their most technologically advanced destroyer, with hidden weapons and sharp angles that make it hard to spot on radar. Engineering problems persisted, and when the USS Zumwalt attempted to join with the US Third Fleet in San Diego, it only made it as far as the Panama Canal, reports Engadget.

 

The ammo for the $4.4 billion ship is also expensive, sitting at $800K per round, and with a purported 30 Zumwalts in development, the US Navy would be spending some big bank on these ships. The total cost for developing just three Zumwalts is already past $22 billion.

HIS tease single-slot Radeon RX 460 Slim-iCooler OC 4GB

By: Anthony Garreffa | More News: Video Cards | Posted: Nov 25, 2016 11:26 am

Details on the HIS single-slot Radeon RX 460 Slim-iCooler OC 4GB graphics card have emerged, with the new card being a single-slot solution packing the Polaris architecture.

 

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HIS will be the first AIB partner with a single-slot Radeon RX 460, with the card packing its upgraded iCooler. HIS has used a strong lion image on the card, which makes the single-slot card look awesome. The Slim-iCooler itself has a 0dB fan, with the 50mm fan spinning up only when the GPU hits 60C.

 

HIS has overclocked the GPU, with the Polaris 11 chip running at 1220MHz, while the 4GB of GDDR5 runs at 7Gbps.

Continue reading 'HIS tease single-slot Radeon RX 460 Slim-iCooler OC 4GB' (full post)

Oculus Touch pre-order delivery slips until XMAS week

By: Anthony Garreffa | More News: Virtual & Augmented Reality | Posted: Nov 25, 2016 10:30 am

Another week, another delay for Oculus' ridiculously late Touch controllers. It looks like Oculus Touch pre-orders will slip from their original launch on December 6, with new pre-orders won't be shipping until the week of Christmas.

 

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UploadVR is reporting that the estimated shipping date on the OIculus Touch controllers is December 16-21, the week of Christmas - and two weeks after the launch of the Touch themselves which starts on December 6. The Oculus Touch is still available for pre-order on both Amazon and Best Buy, but we don't know if they will be fulfilling all of the orders on December 6.

TSMC pushing 10nm production for Apple, Huawei, MediaTek

By: Anthony Garreffa | More News: Mobile Devices, Tablets & Phones | Posted: Nov 25, 2016 9:08 am

If you thought that NVIDIA using 16nm (and now 14nm FinFET from Samsung) and AMD with 14nm on their current-gen Pascal and Polaris-based graphics cards - well, you ain't seen nothing yet.

 

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TSMC is hitting its stride with the 10nm process, with Chinese sources now stating that TSMC is ramping up its production of 10nm processors for companies like Apple, MediaTek, and Huawei. The competition in Qualcomm and Samsung won't take this sitting down, with the companies preparing their Snapdragon 835 and Exynos 8895, respectively - preparing for a huge 2017.

Final Fantasy XV on PS4 Pro has slight FPS issues?

By: Derek Strickland | More News: Gaming | Posted: Nov 25, 2016 7:15 am

Reports indicate that Final Fantasy XV played on Sony's new 4K-ready PS4 Pro might suffer a small frame pacing issue while panning the camera in specific areas, possibly negating the additional optimized and graphical enhancements enabled by the console itself.

 

 

According to a recent video uploaded by YouTuber deepo, Final Fantasy XV has some noticable camera lag while played on the PS4 Pro. The lag isn't anywhere to be found in the same area while playing the game in the PS4 Pro's normal default PS4 mode. Deepo notes that this small hitch seems to be isolated in the tutorial area only, so there may not be any cause for alarm. Since we don't have access to the game just yet, we can't verify or squash the reports, but this isn't the first time we've seen the PS4 Pro games technically run worse than their PS4 counterparts.

 

Final Fantasy XV supports Sony's new PlayStation 4 Pro with two modes: Lite Mode (aka Lightweight Mode) which optimizes higher frame rates to ensure 1080p 60FPS, and High Image Quality Mode (aka High Mode) which enables higher fidelity at upscaled 4K 30FPS. The game is set to Lite Mode by default, but players can also reset the game to it's default PS4 mode while playing on the PS4 Pro. Remember that the PS4 Pro typically super-samples graphics for its 1080p mode, meaning the graphics are actually upscaled to 4K, then downscaled and super-sampled to make base 1080p look much more crisp. We're not sure if Final Fantasy XV's Lite Mode does any super-sampling or not, but if it does, this would likely explain the lag and small FPS disparity.

Continue reading 'Final Fantasy XV on PS4 Pro has slight FPS issues?' (full post)

Microsoft CEO: Surface Phone is 'ultimate mobile device'

By: Anthony Garreffa | More News: Mobile Devices, Tablets & Phones | Posted: Nov 25, 2016 6:35 am

Microsoft CEO Satya Nadella has started talking about smartphones, and in particular, the purported Surface Phone. Nadella has teased that Microsoft will showcase a "unique approach" with Surface Phone.

 

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Nadella said during an interview with the Australian Financial Review: "We don't want to be driven by just envy of what others have, the question is, what can we bring? That's where I look at any device form factor or any technology, even AI".

 

He continued: "We will continue to be in the phone market not as defined by today's market leaders, but by what it is that we can uniquely do in what is the most ultimate mobile device".

The Last of Us 2 might be revealed next week

By: Derek Strickland | More News: Gaming | Posted: Nov 25, 2016 5:11 am

Rumor has it that The Last of US 2 could be officially unveiled at Sony's PlayStation Experience event next month.

 

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Gamers are speculating that The Last of Us 2 could show up at the PSX 2016 event on December 1 alongside Sony's major first-party PS4 exclusives. According to well-known games insider Shinobi602, gamers may not have to "wait as long as E3 2017" for the sequel to be announced. Shinobi has a spot-on track record for teases and predictions, so we might see the game unveiled in just a week.

 

While the rumor is admittedly shaky, Naughty Dog has apparently been developing The Last of Us 2 since 2014. Voice actor Nolan North outright confirmed the sequel would be happening, and Naughty Dog writer Josh Scherr also slipped up and mentioned The Last of Us 2 on a livestream session.

Continue reading 'The Last of Us 2 might be revealed next week' (full post)

Sniper: Ghost Warrior 3 has 27 km² game world

By: Anthony Garreffa | More News: Gaming | Posted: Nov 25, 2016 4:19 am

Sniper: Ghost Warrior 3 is something we reported on yesterday, as it will launch in April 2017 with multi-GPU support, but no DX12 support - developer CI Games is really aiming for the stars when it comes to the game world they've created.

 

 

CI Games has teased the world of Sniper: Ghost World 3, with the team working on a truly gigantic game world. One of the big notes is that there will be no loading screens while moving on one map, but transitioning between maps will have a load screen. Thing is, you kinda need a loading screen when the world is freakin' 27 km² world, which is "full of interesting encounters, challenges and bad guys to defeat".

 

As for how long it'll take for players to fully complete the game, CI Games says that: "Our goal is it to deliver an immersive experience of being Jon North, highly skilled and well trained Black Ops soldier, that is also a human being which has feelings, doubts and aspirations".

 

They continued, adding: "In order to deliver this, we created a world that tells a story which puts the player into various military and personal challenges and are looking at an average playtime of 15 hours for the main storyline, and an additional 20 hours for the side missions and quests".

Continue reading 'Sniper: Ghost Warrior 3 has 27 km² game world' (full post)

Fury X beats GTX 1070 in Battlefield 1, thanks to DX12

By: Anthony Garreffa | More News: Video Cards | Posted: Nov 25, 2016 3:48 am

A few weeks ago we looked at the mid-range market and DX12 performance with Battlefield 1, where we versed the AMD Radeon RX 480 against the NVIDIA GeForce GTX 1060 - with AMD coming out on top.

 

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We've done it again, this time with some higher-end graphics cards with the older HBM1-based Radeon R9 Fury X and the newer, 16nm-based GeForce GTX 1070 from NVIDIA. The results are impressive to say the least, but AMD loses in a big way in DX11 mode in Battlefield 1 - and completely, and utterly swings it around with DX12 leadership.

 

Do you want to see more GPU showdowns like this?

EVGA's VRM thermals isn't the cause of cards dying

By: Anthony Garreffa | More News: Video Cards | Posted: Nov 25, 2016 2:32 am

EVGA has been in the headlines over the last couple of weeks over their GeForce GTX 1080 FTW catching fire, and one user even caught it on video - but there were obviously questions surrounding this issue.

 

 

Our friends over at GamesNexus, and Steve with his glorious lock of unicorn-quality hair™ has investigated the EVGA VRM thermal issues, concluding that it's not the killer of the cards. GamersNexus did state that EVGA isn't shining perfectly here, adding that "Overlooking thermal pads was silly, if only because their performance is measurably worse in at least one aspect when compared to competition".

 

They spoke with EVGA, with the company saying they're getting about 200 DPPM (Defective Products Per Million), which means for every 1 million cards shipped to consumers, 200 are defective. GamersNexus are still strict on EVGA, wrapping up: "To restate: This isn't saying EVGA is in the right. The card could have been designed better, and there are still failures, it's just not the reason everyone seemed to think. Maybe bad caps, maybe the usual mix of workmanship / supply-side quality control, but not the VRM temperatures".

Continue reading 'EVGA's VRM thermals isn't the cause of cards dying' (full post)

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