Computex 2014 - Just when we thought the 1.8GB/sec transfer speeds with a PCIe-based G.Skill SSD was fast, OCZ has to e-mail me notifying me of its RevoDrive 350 PCIe SSDs in RAID 0 at Computex 2014 - pushing an incredible, bandwidth-crushing 3.8GB/sec!
Yes, 3800MB/sec. It's an insane number, something that had OCZ use "specialized cooling fans to keep the SSDs humming along smoothly, the demo system was able to reach staggering speeds of nearly 4,000 MB/second!". The OCZ RevoDrive 350 SSDs are available in 240GB, 480GB, and 960GB with up to 1.8GB/sec sequential read speeds and up to 1.7GB/sec on writes - so a single drive kicks some ass, but in RAID 0? Wowzers.
The medical industry is under increasing threat of cyberattacks, with hackers compromising patient records that can be sold on the black market. Medical identity theft amounted to 43 percent of identity theft cases, according to research released earlier this year, as security experts warn of sophisticated attacks.
"Although you can't stop criminals from attempting a cyberattack, you can take several steps to reduce your risk of having your personal information stolen, misused, or deleted," according to Experiant Health. "Start by using strong passwords, avoiding malware and viruses, and protecting yourself against scams and security breaches."
Experiant urges the following practices: don't use the same password for multiple accounts; passwords should not be dictionary words; install antivirus security software; scan all drives for viruses or malware; never email personal information; and be careful not to click on links or download attachments from unknown/suspicious contacts.
The video game industry has great potential to push virtual reality even further, but Nintendo isn't in a big rush to force anything on its customers. As game developers also research VR internally, it's only a matter of time before Nintendo will have to take the surging technology seriously.
"for us, it's all about fun gameplay," said Reggie Fils-Aime, Nintendo America President, in a recent statement. "That's what we want. We want a fun, compelling experience. Right now, the technology isn't quite there yet, in our view. Certainly, [VR is] something we're looking at. We look at a wide range of technologies. When it's there and enables a fun experience, we'll be there, too."
It's not surprising to hear Nintendo is using a wait and see approach towards virtual reality - an expensive technology still in its infancy - while Sony and Microsoft test VR solutions. Ironically, the creator of Mario, Zelda and Donkey Kong, Shigeru Miyamoto, tested the Oculus Rift headset during the Electronic Entertainment Expo (E3) game conference.
A former Microsoft employee is facing three months in jail and a whopping $100 fine after stealing trade secrets and leaking Windows 8 builds to a French blogger. Alex Kibkalo faced a maximum sentence of 10 years in prison, but reached a deal with federal prosecutors for a massively reduced sentence.
In a latter included in his court documents, Kibkalo said: "For sure, I got my lesson not to discuss my work projects with external parties". Microsoft went down a very different path when investigating this case, with the Redmond-based software giant secretly going through Kibkalo's Hotmail account and Messenger logs, in order to find out if he was leaking pre-release information about Windows 8 RT and Microsoft's Activation Server Software Development Kit.
We've already entered the world of 8K gaming thanks to Crysis being hacked to run at the insanely high resolution, but now someone has taken a screenshot of Mass Effect 3 running at 8K, or 7680x4320.
7680x4320 sounds like a lot - and it is - it is 16 times the amount of pixels that Full HD pumps out at 1920x1080 - and nearly infinitely more than what next-gen consoles seem to be doing lately with their 792p or 900p gaming. Whatever game throws 8K at me, bring it - now we need some truly next-generation GPUs to drive these insane resolutions. I think we're edging close to a world where 8-12GB of VRAM will become the norm, and I for one, cannot wait.
A full gallery of Mass Effect 3 run at 8K can be viewed right here.
E3 2014 - Most gamers think the world of Skyrim is absolutely huge, but behind closed doors at E3 2014, Square Enix was showing off something much, much bigger, with what they're calling "Project Flare".
Project Flare is cloud gaming technology, which uses supercomputers as servers to produce gaming world's that simply aren't capable on consoles, or regular PCs. Square Enix said that what they were showing off to Polygon was "not representative of a final product," with the demo showing off a huge forested world that could be explored quite quickly from a bird's eye point of view, or much slower through the perspective of a little creature.
Square Enix said that the full world map shown off was 32 kilometers by 32 kilometers - a mind-blowing 17x the size of Skyrim. Better yet, none of this was being streamed into the computer, it was being fully rendered, in full detail, across the entire gigantic game world - this included over 600,000 trees, hundreds of packs of creatures, hills, mountains, and much more.
It is pretty obvious that the new GeForce GTX 880 will be faster than the GeForce GTX 780, but what is interesting, is that it will be both cheaper, and more power efficient - something nobody can complain about.
The news is slowly floating out that the 20nm-based Maxwell-powered GeForce GTX 880 will be faster, cheaper, and more power efficient - but that is only one GPU in a massive lineup of cards. We should expect the new high-end Maxwell-based 20nm GPU late this year, or early 2015. NVIDIA could be forced to reveal 28nm-based Maxwell GPUs, but right now there's no threat to force their hand.
If NVIDIA do release the Maxwell-based GeForce GTX 880 on the cheap, faster than what we have with the GTX 780, or even the GTX 780 Ti, at around 200W power consumption, it would really put the pressure on AMD. This only ends up being great for consumers, though.
Telephone giant AT&T confirmed subscriber personal information was accessed in a data breach that took place sometime from April 9 to 21. AT&T reported the incident in a California regulatory filing, confirming three employees working with a partner vendor accessed the information. It is believed they were trying to unlock devices for re-sale, and accessed Social Security numbers and birth dates along the way.
If a smartphone is unlocked, the device can be easily re-sold by AT&T and T-Mobile subscribers, and the phone can be used on most mobile phone networks outside of the country. Many lost smartphones are quickly available on international markets, outside of the United States.
"Employees of one of our service providers violated our strict privacy and security guidelines by accessing your account without authorization," AT&T warned customers in a letter. "AT&T believes the employees accessed your account as part of an effort to request codes from AT&T that are used to unlock AT&T mobile phones in the secondary mobile phone market."
We now know that Grand Theft Auto V is coming to next-gen consoles and PCs, but what will the limitless technology in PCs be capable of playing GTA V at? Well, Rockstar has outlined some of the improvements to GTA V on PC on a blog post about the game.
The studio said that Grand Theft Auto V for PC will have "across-the-board graphical and technical improvements to deliver a stunning new level of detail. Increased draw distances, finer texture details, denser traffic, and enhanced resolutions". Not only that, but next-gen console owners and PC gamers can also expect "new wildlife, upgraded weather and damage effects, and an array of new details to discover".
Rockstar has teased GTA V on Steam, where it also promises that the PC version of the massively popular game will be "packed with layers of new detail" that will also include "all new content and gameplay created and released since the launch of Grand Theft Auto Online including new Jobs, an arsenal of new weapons, scores of new vehicles, new properties and player customizations". PC gamers will also be excited to hear that they will receive an exclusive video editor designed for "advanced movie making".
E3 2014 - Palmer Luckey, the founder of Oculus VR, has had some absolutely beautiful words to say about the world of 30FPS gaming - which seems to be the center of the console world, even with the next-gen consoles in the Xbox One and PS4.
At E3 2014, Luckey was interviewed by LinusTechTips, where they asked what Luckey what he thought about 30FPS gaming, to which he replied with a very simple, but very precise: "it's not a good artistic decision, it's a failure". Personally, I 100% agree with Luckey, and have been a huge pusher of high refresh rate screens for quite some time. For the last 5 years or more, I have run 120Hz panels for gaming, as I cannot go back to 60Hz - no matter the panel, even at 4K.
It's great to see Luckey taking a huge stab here - but that quote is just glorious. 30FPS gaming does suck, and we're not sitting here laughing at everyone who doesn't have the hardware to run it, but once you do - 60FPS (or higher) and even more, 120FPS+ is where it is at. With the right panel, and a game that can truly handle 120FPS+, it is glorious.