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The new Hitman game will have all of its DLC released for free

By: Anthony Garreffa | More News: Gaming | Posted: Jun 19, 2015 8:31 am

E3 2015 - Square Enix unveiled the latest Hitman game at E3 2015, with the game simply titled 'Hitman'. We should expect it to be released on December 8.



Square Enix started off the new Hitman with a trailer teasing a global banking conspiracy, with Agent 47 right in the middle of it, of course. Better yet, the developer has said that all DLC will be free, with no season pass on offer. Io's Hannes Seifert told VideoGamer: "Everything we ship on December 8 will be completely finished, it will be a very polished experience. It's also going to be a very big game. There are other products that sell a game for $60 and then try to sell you a Season Pass for another $40 on top, so you spend $100 or $120 for all the stuff that happens later on. We said no, we don't want to do that".


He added: "We think it's wrong to approach players like that because players want to be part of that experience but they don't necessarily want to be ripped off. What we're going to sell is all of that but it's for a one-price package".

Continue reading 'The new Hitman game will have all of its DLC released for free' (full post)

Unreal Engine 4 demo used again for a new mind blowing demo

By: Anthony Garreffa | More News: Gaming | Posted: Jun 19, 2015 7:37 am

The original Unreal Engine 4-powered Paris Apartment technology demo, developer Benoît Dereau has released a new demo that features photorealistic indoor environments.



Beautiful, but you need to see the video in action to really appreciate it - but even more so, you can download the tech demo and experience it on your own PC. Dereau used 1.3 million triangles in this tiny room, with "all texture maps from 1024 to 4096 size", adding that "interactive object material change" is possible.


Dereau spent three weeks on the demo, which is a testament to how easy, versatile and damn beautiful Unreal Engine 4 is. You can download the tech demo right here.

Continue reading 'Unreal Engine 4 demo used again for a new mind blowing demo' (full post)

Nokia teases that it will be designing and licensing smartphones soon

By: Anthony Garreffa | More News: Mobile Devices, Tablets & Phones | Posted: Jun 19, 2015 6:40 am

Microsoft will be allowing Nokia to design and license out their own smartphones next year, with Nokia's CEO talking with Manager Magazin, saying that they will be looking for interested companies to release a device in 2016.




Nokia CEO Rajeev Suri said in the interview: "We will look for suitable partners. We would simply design them and then make the brand name available to license". While Nokia sold its Device and Services Division to Microsoft last year, Nokia will regain the ability to license mobile devices to other companies next year.


Don't expect a Lumia to be made by another company, as Microsoft retains the rights to Nokia's Lumia, Asha and X brands.

Project Morpheus wants players to use their hands while enjoying VR

By: Michael Hatamoto | More News: Wearable Computing | Posted: Jun 19, 2015 5:35 am

Sony hopes its Project Morpheus virtual reality headset will help usher gamers into the VR world, by providing a fast, responsive gaming environment. Richard Marks, director of the Sony PlayStation Magic Labs research division, recently discussed some of the breakthroughs that Project Morpheus offers to gamers interested in VR.




VR is able to create unique gameplay experiences in so many ways, but after testing Project Morpheus, GamesBeat noted that loading a new magazine into a machine gun is a "kind of fun" experience:


"One thing that's surprising to a lot of people is how much fun it is to do things with two hands separately," Marks recently told GamesBeat. "Picking something up and doing something with the other hand to it - humans are really good with that. If you have to paint with just one hand and then move your body around it, it's really hard, but if you can hold the object in the other hand and paint, it's much more effective. You can move the paintbrush or move the object quickly."

Continue reading 'Project Morpheus wants players to use their hands while enjoying VR' (full post)

Sony and Oculus working together to push virtual reality mainstream

By: Michael Hatamoto | More News: Wearable Computing | Posted: Jun 19, 2015 4:40 am

When it comes to the current state of virtual reality, the leading handful of companies know and understand what is being developed. All participating companies would like to see VR mature and spread, but can make for awkward situations if each company isn't doing the best that they can.




"We know each other very well," Shuhei Yoshida, president of Sony's worldwide studios for SCE, in a statement published by Polygon. "Brendan [Iribe, the CEO of Oculus] used to work at Gaikai. Palmer [Luckey, the founder of Oculus], before he started the Kickstarter, we knew him. So we share the same understanding that when a company like ours makes efforts, commercial efforts, as a well-funded company with commercial backing, and they are now as well with Facebook backing."


Previously, Oculus showed concern that a big company would release a mid-quality system - and seemingly was speaking about Sony. Those fears have been publicly alleviated, but there is still so much work left to be done among VR hardware manufacturers.

Continue reading 'Sony and Oculus working together to push virtual reality mainstream' (full post)

Bethesda admit they had to water down Fallout 4's graphics

By: Anthony Garreffa | More News: Gaming | Posted: Jun 19, 2015 3:21 am

Fallout 4 was one of the best games unveiled at E3 2015, but during an interview with GameSpot, Bethesda boss Pete Hines had some sad words to say about the graphics in Fallout 4.




Hines said that the complex crafting system and extensive interactive environments required some graphical compromises, where he added: "Everything that we do is a balance. We could make the best looking game possible, but we dial some of that back in order to allow for all of these other things". Hines also added: "If you want to pick flowers and make potions all day, then that's what you're role-playing. If you want to go shoot everybody in the head with a laser-musket, then that's what you're role-playing".


Personally, I think Bethesda is having to compromise in the graphics department in Fallout 4 because of the lackluster hardware found in the Xbox One and PS4. If it were a PC only game, there would be absolutely no need to water down the graphics, or compromise any part of the game, period.

Deus Ex: Mankind Divided receives 25-minute gameplay video

By: Anthony Garreffa | More News: Gaming | Posted: Jun 19, 2015 2:36 am

E3 2015 - Square Enix had one of the biggest games of E3 2015 with Deus Ex: Mankind Divided, with the studio showing off a 25-minute gameplay video that we've embedded below. The video features commentary from Executive Audio Director Steve Szczepkowski.



The video gives us a great look at the impressive Dawn Engine that the company has used to power Deus Ex: Mankind Divided, with Adam Jensen sporting countless augmentations that make him a 'Human 2.0'. The Illuminati are heavily featured once again, where Jensen must take them down and reveal what they're doing behind the scenes.

Continue reading 'Deus Ex: Mankind Divided receives 25-minute gameplay video' (full post)

Sony faces legal setback after judge refuses to throw out lawsuit

By: Michael Hatamoto | More News: Business, Financial & Legal | Posted: Jun 19, 2015 1:36 am

Sony Pictures Entertainment (SPE) has had countless headaches involving the launch of "The Interview," including being hacked. Corporate emails and employee information were stolen as part of the breach, and nine former employees are suing the company.




District Judge Gary Klausner said the lawsuit complainants will be able to say SPE was negligent - and said SPE and its employees entered a "special relationship" when Social Security numbers and other personal information are shared.


"We are pleased that the court has properly recognized the harm to Sony's employees resulting from their private information escaping their employer's protection," said Michael Sobol, a lawyer representing those suing Sony.

Continue reading 'Sony faces legal setback after judge refuses to throw out lawsuit' (full post)

The sky is the limit for virtual reality and augmented reality

By: Michael Hatamoto | More News: 3D | Posted: Jun 18, 2015 11:20 pm

Augmented reality and virtual reality products are expected to drastically increase, from 2.5 million units sold in 2015 up to 24 million units in 2018, according to the Augmented and Virtual Reality Device Forecast, 2015-2019 report. As more consumers begin to test AR and VR solutions, the market will have an estimated net value of more than $4 billion.




"Most consumers find virtual reality a mind-blowing experience the first time they try it," said Ben Wood, Chief of Research at CCS Insight, in a statement published by Forbes. "We believe it has tremendous potential and it's not just about expensive high-end devices such as the Oculus Rift. For only a few dollars, consumers can dip their toe in the water with an inexpensive cardboard holder for a compatible smartphone."


Even with Sony's Project Morpheus, Oculus Rift, and other high-end VR solutions gaining a lot of attention, CCS Insight doesn't want people to forget about the Made for Google Cardboard and Samsung Gear VR devices.

Continue reading 'The sky is the limit for virtual reality and augmented reality' (full post)

Disney thinking about embracing virtual reality for new video games

By: Michael Hatamoto | More News: Gaming | Posted: Jun 18, 2015 11:13 pm

You could one day play Disney Infinity games using virtual reality, with new VR-centric games possibly on the roadmap, according to James Pitaro, president of Disney Interactive. He noted that he was impressed with VR and thinks there are great possibilities for next-generation game development.




The studio has reached $1 billion in retail sales, and uses popular characters from Disney, Pixar and Marvel in its game titles.


"You could easily imagine a scenario where we were to expand the toy box component of Infinity into AR or VR," said Pitaro, while speaking with Reuters at E3. "I do not think this is going to be a fad."

Continue reading 'Disney thinking about embracing virtual reality for new video games' (full post)

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