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TweakTown News Posts - Page 81

CRYENGINE goes open source, now available for download

By: Anthony Garreffa | More News: Gaming | Posted: May 26, 2016 5:51 am

aCrytek has just announced that its CRYENGINE is now open source, releasing the software to GitHub so that anyone can grab it. There are still licensing terms, even though CRYENGINE is now a free software project, too. You can grab CRYENGINE right here.

 

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In regards to licensing, Crytek explains: "The license is basically you can use the engine for free with no royalties. Our model is Pay What You Want: https://www.cryengine.com/get-cryengine. Basically you pay whatever you want, if you want, and have a choice of how much of that goes to the developers and how much goes to an Indie Fund that we use to fund indie projects that use the engine. We also offer "Insider Memberships" (https://www.cryengine.com/get-cryeng...rvice-packages) for studios that want some closer support from us, trainings, etc".

 

Crytek explained in detail:

 

  • We have today released engine source code of CRYENGINE (latest build being last week's 5.1) on GitHub
  • The GitHub release today is new, but we announced at GDC back in March that we would release full engine source code under our new "Pay What You Want" business model
  • Commercial games: If you so chose, you can take the engine and make a full commercial game for free, yes. There are no royalties or obligations towards CRYENGINE, though contributions to the engine's development and/ or our Indie Development Fund are more than welcome
  • EULA: I usually give ESRB ratings as an example. If your game would get a "M" (or 18 in Europe), it is fine. If there is content that would require it to be rated "Adult's Only", chances are it violates our EULA.
  • Licensees: There are more indie developers than ever using CE for their games these days, and also some unannounced titles from larger companies...

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Blizzard announces ranked play is coming to Overwatch next month

By: Anthony Garreffa | More News: Gaming | Posted: May 26, 2016 4:09 am

Overwatch has had a pretty successful launch so far, with Blizzard announcing that ranked play is coming to their first-person shooter as early as next month.

 

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During a recent Facebook Q&A session with Overwatch's Lead Game Designer, Jeff Kaplan, it was revealed that ranked play "would be part of a special content update in mid to late June", reports Engadget. Blizzard had planned on including ranked play in Overwatch at launch, but were experiencing issues with the competitive mode that "caused lower-skilled players to be matched up with higher-skilled players". This caused balancing issues, which forced Blizzard to yank it out of Overwatch before launch, and push it out in a post-launch update.

Want another Mirror's Edge game? That's up to you, says EA

By: Anthony Garreffa | More News: Gaming | Posted: May 26, 2016 2:00 am

With the impending release of Mirror's Edge Catalyst on June 7, gamers are wondering if this is the end of Faith's adventures. Probably not, according to EA, who has said they will make another Mirror's Edge game if Catalyst sells well.

 

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During a chat with Polygon, Executive VP of EA Studios at EA, Patrick Söderlund said: "There's a lot of learnings that, should we not build another Mirror's Edge for various reasons - a lot of the things that we've done will serve as great learnings for whatever else we build. As you know, EA is pushing quite hard as a company to move into the action space. A lot of stuff like going to an open-world structure, going to a nonlinear narrative, building out characters and stories - these are things that we need to learn and perfect as a company. Sometimes, you have to look at it long-term".

 

He added: "I hope that Mirror's Edge Catalyst does extremely well. But in a world where it may or may not do well, it's important for us to understand that everything that we do needs to be seen in the longer perspective. You can't just look at it in isolation. Whether or not there's another Mirror's Edge is going to be up to the people out there. If we can convince them that there's a market for this, that people want to buy it, and if they tell us they want another one, then we'll make another one. If the answer is that there wasn't a big enough audience, it's too difficult and too much work goes into making a game to build a game that we know people probably don't want".

 

Mirror's Edge Catalyst launches for the PS4, Xbox One and PC on June 7, with EA providing early access through Origin/EA Access on June 2 with six hours of game available to play.

AIDA64 developers spill the beans on NVIDIA's full Pascal line up

By: Anthony Garreffa | More News: Video Cards | Posted: May 26, 2016 12:43 am

Right now, we only know that the Tesla P100, GeForce GTX 1080 and GeForce GTX 1070 exist, but we know NVIDIA will have a full top to bottom family of Pascal-based video cards in the future. Well, the developers of AIDA64 have just helped us out, revealing the PCI device IDs of the "whole list of Pascal SKUs".

 

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There's quite a few cards listed, and to be honest, many more than I thought. Just in the GP100 range, we have 19 cards - these cards will manifest their way into the Quadro, Tesla and GRID products. In the GP102 range, which is where we should expect the GeForce GTX 1080 Ti, Titan X successor and other high-end SKUs we have 11 cards. Moving down to the GP104, which is the GPU used on the GTX 1080 and GTX 1070 cards, there's 15 different SKUs.

 

The mid-range market will be filled with Pascal cards, with the GP106 powering 9 different SKUs while the GP107 should tackle 7 SKUs, leaving the GP108 for a single SKU. We should expect NVIDIA to ramp up towards the bigger announcements, where I'll think we'll see concentrated marketing efforts for the GTX 1060 (and I'm expecting GTX 1060 Ti) as well as the GTX 1080 Ti and the Pascal-based Titan X successor.

Foxconn has replaced more than half its workers with robots

By: Sean Ridgeley | More News: Science, Space & Robotics | Posted: May 25, 2016 9:18 pm

Apple supplier Foxconn has replaced 60,000 of its 110,000 employees with robots since 2014, according to the local Kunshan, China government's publicity department. As many as 600 other companies in the region are expected to follow suit.

 

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Foxconn and 34 other Taiwanese companies spent a total of about $610 million on artificial intelligence last year.

 

An industrial explosion in Kunshan in 2014 -- blamed on lacking safety standards and "haphazard industrialisation" -- caused economic harm and cost the region some pride, and is believed to be the primary cause of the shift to automation.

Usernames, media won't count toward Twitter character limit soon

By: Sean Ridgeley | More News: Social Networking | Posted: May 25, 2016 7:09 pm

Mostly in line with earlier rumors, Twitter has confirmed that media and @names in replies won't count toward its 140 character limit before too long.

 

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A source previously indicated links wouldn't count either, and while that's not specifically pointed out by Twitter in its blog post, it does say it's "exploring ways to make existing uses easier and enable new ones, all without compromising [the service's] unique brevity and speed."

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Wooting one analog mechanical keyboard hits Kickstarter

By: Sean Ridgeley | More News: Peripherals | Posted: May 25, 2016 5:12 pm

Remember that sweet mechanical keyboard with pressure-sensitive keys I told you about a few months ago? The one with the weird name? It's hit Kickstarter.

 

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The Wooting one, as it's known, has already surpassed its €30,000 funding goal, sitting at €46,915 as of the time of writing and just two days in. The company behind it says the keyboard is nearly finished and a manufacturer is lined up; they just needed a bit extra to finalize the firmware, so now it's off to the races.

 

Since we last saw it, the Wooting one's switches have been detailed. They are indeed custom: dubbed Flaretech optical switches, they come in Red ("Linear silent" for gaming) and Blue ("Non-linear clicky") and are described as "modular" and "fast as light."

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Next-gen 4K-ready Xbox coming in 2017, could sport external GPU

By: Derek Strickland | More News: Gaming | Posted: May 25, 2016 5:04 pm

Microsoft's new 4K-ready Xbox, codenamed Scorpio, will release in 2017 as a direct answer to Sony's new PS4K console.

 

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Internal Microsoft sources told Kotaku that the new Xbox (aka Scorpio) will release in 2017 with 4K support thanks to an upgraded GPU. We've heard reports that Microsoft's next-gen Xbox will rock 10TFLOPs of performance, and the sources affirmed the new Xbox could "technically support the Oculus Rift". The Xbox4K may even leverage AMD's new GPU enclosure, especially since Phil Spencer teased upgradeable hardware for the new Xbox.

 

Sources also said that Microsoft will follow an iterative roadmap for future consoles, meaning the traditional console cycle is no longer viable. Instead of major new console hardware releases every five years, consoles will gradually stack upon one another with releases every 2-3 years, with full forward and backward compatibility across consoles. This further hints that the new Xbox will have successively upgradeable hardware.

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Microsoft to unveil a Shield TV-like Xbox set-top box at E3

By: Derek Strickland | More News: Gaming | Posted: May 25, 2016 4:21 pm

Microsoft will reveal two new streaming devices at E3--a smaller Roku-like streaming-only stick, and a bigger set-top box that may stream games from Xbox or PC.

 

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In the most recent episode of The Sams Report, Windows insider Brad Sams dropped major scoops on Microsoft's incoming Xbox plans, including the Xbox One Mini, a new 4K-ready Xbox, and two new streaming devices that will perfectly round out existing hardware.

 

"Microsoft is going to announce at least two streaming devices at E3. There's going to be a very small device--the size of a Chromecast--and something that's a little bit larger. It'll be lunchbox-sized, but it won't be an Xbox One crammed into a teeny-tiny box, but I believe it's going to be a streaming device with more advanced functionality. [It'll likely be] a media device that plays lightweight Windows Store games, possibly like Apple TV," Sams said in the podcast.

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New Xbox One hardware will play 4K video, not 4K games

By: Derek Strickland | More News: Gaming | Posted: May 25, 2016 3:35 pm

Microsoft is reportedly working on a new Xbox console that will support 4K video playback, but not 4K gaming, and could be a contender to Sony's new PS4K console.

 

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In the latest episode of The Sams Report, Windows insider Brad Sams dropped some scoops on Microsoft's future Xbox plans, claiming that the Xbox Mini is real. But he also says Microsoft has its own mid-cycle refresh countermeasure to the PS4K that will support 4K video and likely have full backward compatibility with existing Xbox One games.

 

"Microsoft is also dabbling with 4K. We've heard a lot about the PS4K and people have said 'Microsoft's gotta have something that competes with this'. I don't believe it's going to be 4K gaming. I do believe it'll play the next-generation Xbox games, but it'll only allow 4K video playback, not gaming," Sams said in the podcast. "To make this happen there would have to be some sort of internal hardware upgrade. I'd imagine faster video memory...but I don't quite know. But I don't see the console changing too much because remember it has to have compatibility with all the games."

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