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TweakTown News Posts - Page 78

'Highlander' reboot nabs 'John Wick' director

By: Ben Gourlay | More News: Celebrities & Entertainment | Posted: Nov 22, 2016 11:02 pm

The cult classic 1986 action fantasy 'Highlander' has been on Hollywood's reboot radar for a number of years now, and it looks like this time it might actually happen.




According to Variety, 'John Wick' director Chad Stahelski has been tapped to helm the film which is set to wipe the slate clean from the previous five films and three TV spin-offs. No word yet on casting, but don't expect to see 86 year old Sean Connery reprise his role as Juan Sánchez Villa‑Lobos Ramírez.


Stahelski's next picture, 'John Wick: Chapter 2' is set to premiere next February, and could lead to a third picture.

New Assassin's Creed film art features more cast members

By: Emma Tucker | More News: Gaming | Posted: Nov 22, 2016 9:18 pm

The highly anticipated Assassin's Creed movie just got a little bit better again. The latest movie poster unveiling, showcases more than just the main man himself.




With the launch of the second movie trailer last month, audiences were excluded from seeing some of the other characters... that's now changed!


This time the film poster positions Michael Fassbender in the middle, with Marion Cotillard, Ariane Labed, Michael K. Williams, Jeremy Irons, and Brendan Gleeson, situated around Fassbender giving us our first look as what is to be expected of character faces.


The 20th Century Fox Studios production, directed by Justin Kurzel, Assassin's Creed hits the big screen in US theaters on December 21, 2016 then releasing in UK cinemas on January 1, 2017.

Continue reading 'New Assassin's Creed film art features more cast members' (full post)

Overwatch's Symmetra gets redesign, two ultimates

By: Sean Ridgeley | More News: Gaming | Posted: Nov 22, 2016 8:10 pm

Overwatch hero Symmetra has been a lackluster hero for a long while, but it sounds like that's about to change. As game director Jeff Kaplan details in the video below, Symmetra is getting a near complete overhaul that should make her much more viable, and possibly even overpowered.



If you're not familiar with Symmetra, she's a support hero (though some might classify her as defense) who often takes the place of a tank or DPS, as two healers is usually vital. Her kit is centered around her ultimate, a teleporter that helps dead allies get back to the fight quickly. The problem, as Kaplan explains, is the teleporter is really only useful on first point defense and not in any other situation. As such, she's getting two ultimates which you can choose between whenever your meter is filled. The first is the same old teleporter (except with regenerating shields), and the second is a shield generator which, well...generates shields (powerful ones too).


Her old shields are being axed entirely (they weren't significant but buffing them would've been arguably OP, so no big loss), and she's getting a photon barrier ability. Barrier is described in very vague terms, but we do know it has a huge 50 meter radius and can be used defensively, offensively, or to protect your teleporter, generator, or turrets, and that it will reward creativity.

Continue reading 'Overwatch's Symmetra gets redesign, two ultimates' (full post)

Super Mario Run launches on Nintendo 3DS next month

By: Emma Tucker | More News: Gaming | Posted: Nov 22, 2016 7:27 pm

It's confirmed! Super Mario Run will be available for the iPhone, iPod and iPad platforms next month as long as these devices run iOS 8 software an above.



Back in Septemeber, the game was announced by Shigeru Miyamoto, during Apple's press event, but no price or date was scheduled until now.


For those unaware of the objective, the side-scrolling-runner style game will see main character, Mario, run to the side as players touch the screen to make him jump over obstacles.

Continue reading 'Super Mario Run launches on Nintendo 3DS next month' (full post)

Tesla running whole island on solar power

By: Sean Ridgeley | More News: Energy | Posted: Nov 22, 2016 6:26 pm

Just three months after acquiring SolarCity, Tesla is putting its recently added assets to work by running the entire island of Ta'u -- a volcanic island located in American Samoa -- on solar power. Its 5,328 panel microgrid boasts 1.4 megawatts and takes care of "nearly 100 percent" of all electricity for the region. The grid features 60 Tesla Powerpacks that store 6 megawatt-hours of energy, enabling it to power the island for three days with no sun. Given the typically very bright weather, that's more than sufficient.



Solar over diesel means saving 300 gallons of fuel pollution per day in addition to the costs associated with it as well as the cost of buying and shipping diesel. Lastly, it means more reliable energy (previously, power had to be rationed at times).

Continue reading 'Tesla running whole island on solar power' (full post)

Future Ubisoft games won't be carved up by DLC paywalls

By: Derek Strickland | More News: Gaming | Posted: Nov 22, 2016 5:16 pm

Publishers today love to find coercive and rather strategic ways to push gamers towards DLC and season pass purchases. The main method is carving up the finished game into sections, and only delivering about 70% of gameplay onto the full game and reserving the rest as DLC or season passes. Ubisoft, one of the major players in the season-pass culture, has now pledged to put an end to this scheming business tactic,.




Ubisoft VP of live operations Anne Blondel-Jouin told Games Industry Biz that the company will start selling DLC as it was intended: as additional extraneous content that enhances the full game instead of piecemeal bits of the actual finished game that've been carved out to maximize returns.


"Monetization is something we have to be very careful about, and my team is in charge of that and making sure we find a right balance," Blondel-Jouin said in the interview. "The key is if it's not adding something on-top of the actual experience of the game, then it is no good. Because you'll be asking for more money for the wrong reasons. Also, if the content is compulsory for the gamers, it's no good as well. It is a way to deliver more fun to gamers, but they have a choice to go for that extra fun or not. It wouldn't work if it was about making it compulsory for gamers. No more DLC that you have to buy if you want to have the full experience. You have the game, and if you want to expand it - depending on how you want to experience the game - you're free to buy it, or not."

Continue reading 'Future Ubisoft games won't be carved up by DLC paywalls' (full post)

This is what Tesla's self-driving car sees on the road

By: Anthony Garreffa | More News: Gaming | Posted: Nov 22, 2016 3:38 pm

Elon Musk must never sleep, as his space company SpaceX is wanting to send over 4000 satellites into space for high-speed internet available across the planet - and now we're seeing more details on the Autopilot technology from Tesla.



Tesla boss Elon Musk has teased a demonstration of a passenger sitting in the driver's seat, while the car was driving to its destination. The car went through the usual road conditions, red lights, and more before it parks itself. You get an awesome view from the car, but there's also a peak outside of the car - on the left of the Tesla, medium range, and right rear cameras.


The car sees lane lines and motion, has colored boxes for "in path objects" which includes road signs, road lights, and objects. These boxes will be how the system interprets people, other vehicles, and hazards that a human driver would ordinarily take into consideration when on the road. Tesla says that its new cars have an onboard computer with "40 times the computing power of the previous generation" when it comes to processing the vision, sonar, and radar imagery that the vehicle absorbs.

Continue reading 'This is what Tesla's self-driving car sees on the road' (full post)

Intel's next-gen Xeon processor has 64 CPU threads

By: Anthony Garreffa | More News: CPU, APU & Chipsets | Posted: Nov 22, 2016 11:02 am

Intel has its exciting Core i7-7700K on the way early next year, arriving with the Kaby Lake architecture, but for the super-enthusiasts and workstation crowd, the upcoming Skylake-based Xeon family is where the fun really begins.




Intel's upcoming Skylake-EP Xeon E5 processor lineup is now being teased, with higher-end SKUs ready to blow not only your minds, but your wallets. The massive Skylake-EP Xeon E5-2699 V5 processor has 32 physical CPU cores, and a total of 64 threads. The previous-gen Xeon E5-2699 V4 processor had 22 physical CPU cores, and 44 threads.


We should expect the Skylake-EP processors to launch at around Computex 2017 (late May, early June next year). Intel will include their new Advanced Vector Instructions-512 that will increase floating point calculations and encryption algorithms, but the company has also integrated Omni-Parth Architecture that will see high-speed network and interconnects enjoy much higher speeds.


Intel's new LGA 3647 socket is massive, something that we revealed as a world exclusive during Computex 2016 earlier this year. The socket can support up to 12 x DDR4 DIMMs, with next-gen 6-channel memory as well as Intel's Optane DIMMs for the very best in bandwidth.

Apple rumored to drop wireless router development

By: Sean Ridgeley | More News: Connectivity & Communications | Posted: Nov 22, 2016 3:43 am

After slowly moving employees to other areas of the company, Apple has now dropped its wireless router development division entirely, sources are saying. The company declined to comment on the matter.




Apple's wireless router lineup includes the AirPort Express, AirPort Extreme, and AirPort Time Capsule, which sell for $99, $199, and $299, respectively. All are said to have lagged behind other top router manufacturers in the adoption of new standards.


Combined with Apple Watch and Apple TV sales, the wireless router lineup generated $11.1 billion and 5 percent of sales for Apple in fiscal 2016.

Director reveals 'Monster Hunter' film plans

By: Ben Gourlay | More News: Celebrities & Entertainment | Posted: Nov 22, 2016 3:10 am

A deep, sprawling game universe, Capcom's 'Monster Hunter' series seems an obvious choice for a feature film, but despite it's introduction in 2004 it's taken a few years to get there. However that looks set to change, as the director unveils his plans for the feature film franchise future.




In a new interview with Deadline, director Paul W.S. Anderson confirmed a few details on the upcoming project. "So you have the creatures from the Monster Hunter world invading our world. The mythology is that basically monsters are real and all the monsters and creatures from our mythology, whether dragons or the Minotaur, or Chinese dragons, it's all real. They were real. They really existed in our world. For every monster there was a hero that fought the monster. And then those monsters just disappeared, overnight. They ceased to exist, as did our need for heroes. They became a thing of myth and legend, but eventually the monsters will come back. Unless we have a hero to help fight them, our world with be devastated by these returning creatures, after we've chosen to put our faith in technology rather than heroes. All of our technology won't mean anything once the dragons start raining fire."


The director is currently finishing up work on the final installment of the 'Resident Evil' franchise which hits cinemas in January.