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No Man's Sky suffers FPS drops, texture pop-ins on PS4

By: Derek Strickland | More News: Gaming | Posted: Aug 10, 2016 1:18 pm

No Man's Sky can drop as far as 13FPS in some stages and suffers from distracting texture pop-ins on ship fly-bys.

 

 

I'm enjoying my time with No Man's Sky so far--the game is absolutely beautiful and is quite an interesting experience. However I am aware of its faults, some of which are glaring distractions that really break the immersion. Some of the major faults are the ugly texture pop-ins that occur when you're flying above land in your ship, and Digital Foundry has found that No Man's Sky can dip far below its 30FPS mark--as low as 13FPS in some cases.

 

Now before we start dismissing Hello Games' procedurally generated exploration sim as a "broken game," we need some context. The game handles its frame rates exceedingly well on Sony's PlayStation 4, providing near-consistent 30FPS in almost every moment--even during cluttered space battles with frigate ships, planets, asteroids and pirates blasting you down, as well as high-volume planets with tons of flora and fauna. But there's some moments that trigger some noticable FPS drops, namely when you're flying across a new planet's surface.

Continue reading 'No Man's Sky suffers FPS drops, texture pop-ins on PS4' (full post)

Seagate unveils a huge 60TB SSD, arrives in 2017

By: Anthony Garreffa | More News: Storage | Posted: Aug 10, 2016 12:38 pm

Seagate has just announced a gigantic 60TB SSD, but don't worry - your wallet is safe, as the company is targeting business clients with its huge SSD.

 

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The storage giant has expanded its data center portfolio with the new 60TB drive, which connects over the SAS SSD standard. It can hold 12,000 DVDs or over 400 million photos, which is really just quite insane if you sit there and think this is a single SSD.

 

Seagate teases that you only need 17 of these 60TB drives to reach 1PB, with the company promising to offer 100TB drives in the future. Seagate's new 60TB SAS SSDs will come to market next year, but we don't know what the drive will look like, for now.

Sony sends invites out for PS4 Neo reveal event

By: Derek Strickland | More News: Gaming | Posted: Aug 10, 2016 11:13 am

Sony is holding an official PlayStation Meeting event on September 7 where it will almost certainly unveil the new 4K-ready PlayStation 4 Neo console.

 

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Just yesterday we reported that Sony would reveal its new upgraded PlayStation 4K (aka PS4 Neo, PS4.5) console on September 7, and now we have even more proof as Sony Interactive Entertainment has confirmed an official event for the same day. Thanks to leaked documents we know that the PlayStation 4 Neo will upscale 1080p games to 4K resolution thanks to its upgraded GPU, which is likely based on a heavily customized variant of AMD's new Polaris GPU tech, RAM bandwidth and an overclocked Jaguar CPU.

 

SIE has sent out official press invites for the PlayStation Meeting in New York that kicks off at 3PM EST on September 7. Expect official livestreams and tons of coverage/FAQs from Sony if the PS4K is revealed, and we'll keep you updated as well.

Continue reading 'Sony sends invites out for PS4 Neo reveal event' (full post)

Dragon Quest X coming to next-gen Nintendo NX console

By: Anthony Garreffa | More News: Gaming Consoles | Posted: Aug 10, 2016 7:15 am

Dragon Quest X has been in the making for what feels like forever, where it was released during the slide of Nintendo Wii sales, and then hit the Wii U, 3DS and PC later.

 

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None of them have been successful, but Dragon Quest X is now coming to Nintendo's next-gen NX console, according to Weekly Famitsu. Dragon Quest X producer Yosuke Saito and director Chikara Saito have confirmed that there's an NX version of the game coming, alongside the already announced PS4 version.

 

There are some changes and updates that will arrive with Dragon Quest X, but Dragon Quest XI "looks to be a more traditional, single-player entry in the series, and has already been announced for the 3DS and PS4", reports Destructoid.

DOTA 2's The International prize pool passes $20 million

By: Anthony Garreffa | More News: Gaming | Posted: Aug 10, 2016 5:32 am

DOTA 2 fans are some of the most hardcore gamers out there, with The International continuing to pull in more and more money. This year, DOTA 2's The International has a prize pool of over $20 million, and it will continue to expand throughout the week.

 

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Rewinding back to 2011 with The International debuting with $1 million up for grabs, but then Valve changed things up in 2013 with the saleable Interactive Compendium which raises money from the crowd, and hit $2.8 million at the time. Last year, The International had a huge $18 million prize pool and now we're already past that and into unknown territory.

 

If we consider that the largest prize pool for Hearthstone hit $1 million, CS:GO with the same $1 million and Halo with $2.5 million, DOTA 2 blows them all away with money to spare.

Continue reading 'DOTA 2's The International prize pool passes $20 million' (full post)

Telltale's Batman game runs at just 1280x614 on Xbox One

By: Anthony Garreffa | More News: Gaming | Posted: Aug 10, 2016 3:32 am

Telltale has found itself in a web of utter crap surrounding the launch of Batman - The Telltale Series, with more than enough problems on the PC version of the game to keep the developer in gamers' bad books for years. But what about the console version, surely that's fine? Nope.

 

 

Digital Foundry's latest analysis on the game could see Batman - The Telltale Series as one of the worst performing games of recent memory, with the site reporting that the letterboxed presentation has the PS4 rendering the game at 1600x766 while the Xbox One version is barely capable of 1280x614. DF notes that the Xbox One version is utilizing some anti-aliasing, so there's that.

 

Digital Foundry writes: "[it] runs very inconsistently on both consoles", where the PS4 version of Batman - The Telltale Series hits 60FPS, but at times runs at below 20FPS. The Xbox One is much closer to the 30FPS average mark, but it's still not ideal at all.

 

I do have one question: what the HELL is going on, Telltale?!

Continue reading 'Telltale's Batman game runs at just 1280x614 on Xbox One' (full post)

Teaser for final 'Resident Evil' film takes on Umbrella

By: Ben Gourlay | More News: Celebrities & Entertainment | Posted: Aug 10, 2016 1:46 am

Since 2002 the 'Resident Evil' film series has grossed nearly a billion dollars worldwide, but it's fair to say that interest have flagged with the last few entries. But Sony Pictures are looking to re-ignite the series one last time, in what's being billed as 'The Final Chapter'.

 

 

Picking up immediately after the conclusion of 2012's 'Resident Evil: Retribution', the final film in the franchise finds Alice returning The Hive in Raccoon City, where the Umbrella Corporation is gathering its forces for a final strike against the few remaining survivors of the apocalypse.

 

Starring Milla Jovovich, Wentworth Miller, Sienna Guillory, Spencer Locke, and Shawn Roberts, 'Resident Evil" The Final Chapter' hits theaters worldwide next January.

Continue reading 'Teaser for final 'Resident Evil' film takes on Umbrella' (full post)

Pokemon GO has made $200 million in its first month

By: Anthony Garreffa | More News: Gaming | Posted: Aug 10, 2016 1:33 am

We all know someone who has been playing Pokemon GO obsessively over the last month, but it comes as a huge shock that Niantic has pulled in a mammoth $200 million in its first month with Pokemon GO.

 

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Thanks to a chart from Sensor Tower, we can compare it against Clash Royale and Candy Crush Soda Saga, which both made immense amounts of month in their first month of release, but they simply can't compete with the numbers that Niantic is throwing out.

 

Things get better for Niantic with the $200 million made up from worldwide iOS and Android revenue, and even more money is being made from microtransactions and deals signed with McDonalds in Japan, and others that haven't been announced yet.

Continue reading 'Pokemon GO has made $200 million in its first month ' (full post)

Google Maps gets Wi-fi mode, SD card download on Android

By: Sean Ridgeley | More News: Apps | Posted: Aug 9, 2016 9:33 pm

Google is giving its Maps-using Android owners a lot more freedom as of today.

 

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A new update for the app means you can enable a Wi-fi only mode so as to save data, avoid spotty service, and/or save battery life.

 

Additionally, they're giving you the option to download maps for a given area to your SD card, to then be used for offline navigation -- handy if your primary storage is dedicated to other things and nearly full. Now if you could only download maps per country, state, and continent.

Dead Rising to support 4K, 144Hz, G-Sync with PC debut

By: Sean Ridgeley | More News: Gaming | Posted: Aug 9, 2016 8:01 pm

Capcom is going the extra mile as usual with the upcoming debut of Dead Rising on PC.

 

 

The game will feature five save slots, native support for Xbox 360, Xbox One, and Dualshock 4 controllers, 4K resolution and beyond, uncapped framerate, 144Hz support via G-Sync, and key rebindings. In other words, pretty much everything you could ask for.

 

Graphics-wise, it's looking pretty good in screenshots and footage for a 10 year-old game, and of course will look even better in 4K.

Continue reading 'Dead Rising to support 4K, 144Hz, G-Sync with PC debut' (full post)

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