Yesterday we reported on the Nintendo Switch's uncovered Unreal Engine 4 display profiles, asserting that the console-and-handheld hybrid would use medium 1080p settings. But it appears we might've been wrong: the Switch could use high 1080p settings within Unreal Engine 4, effectively going toe-to-toe with the PS4 and Xbox One's base in-engine GFX settings.
Based on the Unreal Engine 4 Scalability Reference Guide given to us by one of our readers, we can see that our original scale that assumed 1=low, 2=medium and 3=high settings was off the mark. Instead, Unreal Engine's scale goes like this: 0=low, 1=medium, 2=high and 3=Epic (ultra). This effectively means that the Nintendo Switch's UE4 display profiles score in the high and medium settings category, respective to the docked console and handheld form factors. This means the console could hit High GFX perf in 1080p in Unreal Engine 4 while docked, potentially matching the reference PS4 and Xbox One's High 1080p settings in UE4, and Medium GFX settings at 720p while taken on-the-go.
Nintendo Switch Unreal Engine 4 Display Profiles:
Reference: 0=low, 1=medium, 2=high, 3=Epic (ultra)