Ryse: Son of Rome has been out on PC for just a couple of weeks now, but Crytek has already released a patch that is hitting Steam as we speak. The new patch is improving performance for multi-GPU setups, as well as NVIDIA's new second-generation Maxwell GPUs. Here's what to expect from the updated version of Ryse:
- SLI/Crossfire optimization & quality improvements
- Improved GPU performance on NVIDIA cards, especially for GTX980/970 versions
- Fixed potential crash when running the game in resolutions higher than 1080p
- Fixed graphical corruption on NVIDIA when running in resolutions higher than 1080p
- Fixed a bug that occurred on low framerate which prevented the door to open in Pax Romana
- Fixed a bug that allowed Legendary difficulty to be selected with mouse even though it is not unlocked
- Made CVar accessible to disable/enable force feedback on the game controller: i_forcefeedback 0/1
- Made CVar accessible to disable/enable flash (e.g. the ingame HUD for taking beauty screenshots): gfx_draw 0/1
- Made CVar accessible to adjust image sharpening: r_PostAASharpening 0...2 (values range from 0 to 2, default is 0.2)
- Added support for high resolution timer mode to overcome FPS limits on some systems. Activate via "sys_highrestimer = 1" (without quotes) in system.cfg
New generations of vehicles rely on technology, but as this functionality becomes even more impressive, security researchers are concerned automakers are ignoring security. Adaptive cruise control, automatic parallel parking, automatic braking, and Web-based connections appeal to drivers, but security problems could one day become a significant issue.
"There's no culture of security," said Chris Valasek, IOActive computer security consulting firm director of vehicle security researcher, during a speech at SecTor IT. "Unlike regular PCs, if your car is breached, there's a chance for physical loss and not just financial loss. Smashing your car into a pole or braking and starting a traffic jam are things that aren't easily fixed."
There haven't been reported attacks on public vehicles, but security experts have showed remote attacks ranging from unlocking vehicle doors and starting the engineer to monitoring where vehicles go.
If you enjoyed Outlast, you're going to enjoy this news: Red Barrels, the developer behind the game, has confirmed it is working on a sequel for the hit horror game.
Red Barrels' co-founder and designer, Philippe Morin, confirmed with Bloody Disgusting, that they are working on Outlast 2. Morin said that once the team was finished with the Xbox One version of Outlast back in June, the team "quickly realized we had at least another horror game in us". He continued: "The game will be a survival horror experience and it will take place in the same universe as Outlast but it will have different characters and a different setting. We might go back to Mount Massive Asylum one day, but for now we have new ideas and themes we'd like to explore and we think we're cooking up something special".
He didn't provide too many details on what the sequel will offer, but did say it will be an "emotional ride". The Montreal-based studio has internal hopes of scaring its own team, so prepare your pants, people.
Google is getting much more serious about artificial intelligence, with the Mountain View-based search giant hiring more than a dozen leading academics and experts in the field of AI. The company has also announced it has reached a partnership with Oxford University, to "accelerate" its efforts in AI.
When it comes to the partnership between Oxford and Google, the company will be making a "substantial contribution" in order to kick start a new research partnership with the University's computer science and engineering departments. Google's goal? To develop the intelligence of machines and software, to reach human-like levels. Google hasn't said just how much it will be contributing, but it will have a program of student intern ships and a series of joint lectures and workshops so that it can "share knowledge and expertise".
It was only in January that the company dumped down $400 million to acquire DeepMind, an AI firm. This new partnership with Oxford University will see a quicker, and brighter future in AI, even if Elon Musk, the founder of PayPal, SpaceX and Tesla Motors says that pioneering AI will be like "summoning the devil".
The last hyperbolic headline we had about Elon Musk and artificial intelligence was just a couple of months ago now when the Tesla Motors founder said that AI could be "more dangerous than nukes" and now he's back with a new statement. Musk has said that pioneering AI is like "summoning the demon".
Musk had some interesting things to say during a speech at MIT on Friday, where he told an audience that the technology sector should be "very careful" of pioneering AI, calling it "our biggest existential threat". Why is Musk afraid? Multiple times during his speech, he reiterated that such a technology is a massive risk, because it can't be controlled. He ended up using the metaphor of "with artificial intelligence we are summoning the demon".
We've all seen AI and what it does to the human race in movies like the Terminator and The Matrix franchises, but Musk lined AI up in the real-world to a horror movie, where the protagonists call forth spirits who end up doing a lot of bad things. Musk said: "In all those stories where there's the guy with the pentagram and the holy water, it's like yeah he's sure he can control the demon. Didn't work out". Considering there's already a lot of important things that computers do for us on the daily, such as financial trading, high-end computing and countless other important jobs, AI is an eventuality.
Sony's forthcoming update to the PlayStation 4 is an interesting one, with the new update providing something the company teased earlier in the year: Share Play. Share Play allows people to play your games, either with you or by themselves, even if they don't own a copy of the game.
The company didn't provide much details on Share Play, or when it would launch, when it teased it a couple of months ago. All Sony said is that it was coming "this fall" but now we have a firm date: October 28. Sony took to the PlayStation Twitter account, saying: "PS4's next software update, Masamune, will be available on 10/28. Includes Share Play, USB Music player, and more!" The tweet also teases that the new PS4 update will include the ability to play music from a USB device, all while playing a game. We should also expect a YouTube app for the PS4, an improved voice command system, and the ability to tune the background color of your PS4's home screen.
Let's talk Share Play. Share Play isn't some unlimited function where you could buy a single copy of a game and then a friend just plays through the entire thing for free. Share Play will limit your friends to 60 minute portions of play time, which is still very generous of Sony.
It feels like so long ago that World of Warcraft was this unstoppable MMO that made mountains of money for Blizzard, but Riot Games has since come in and run straight to the top of the MMO ladder, making billions of dollars along the way.
In the global MMO market, League of Legends is making some serious waves, with one in every eight dollars spent going into the coffers of Riot Games, and its international partners through League of Legends players. League of Legends now holds a 11.9% share of the MMO market, generating a massive $946 million this year alone (and it's not even over yet).
Last year, the game moved from fourth to third in the top 10 MMOs for worldwide revenue, but now it is sitting in the number one spot. Crossfire is right on its heels with 11.2% and has generated $897 million this year, Dungeon Fighter Online has 11.2% generating $891 million, World of Warcraft is now fourth with 9.1% and generating $728 million for Blizzard while fifth spot goes to World of Tanks with 4.6%, which has generated Wargaming a nice $369 million.
An incredible new technology created by a Silicon Valley startup would allow dispatchers some crucial details on when, and where police offers fire their weapons. Yardam Technologies' latest device would notify dispatchers in real-time when an officer's gun has been removed from its holster, when it was fired, and in which direction it was fired, as well as tracking the gun's location.
Phil Wowak, Santa Cruz County Sheriff is one of two officers testing the technology, saying it would allow the sheriff's office to see whether deputies are in trouble, and unable to ask for assistance. He said: "That's the worst nightmare for any police officer in the field". As it stands, this technology will not allow for a remote disabling mechanism, even though the company was showing off that technology in Las Vegas last year, it has since abandoned that effort.
In the previous iteration of the technology, it would've allowed a dispatcher, or someone else in control, to hit a button and safely disable the weapon. This would've come in handy in countless scenarios, such as when an officer drops their gun, is hit, or killed and their weapon can be used by the assailant. Jim Schaff, the Marketing Vice President of Yardarm Technologies didn't detail the reasoning behind removing the remote disabling feature, but the company has said that their latest technology is not out to create a smart gun, but is more "police gunfire tracking technology".
We're weeks away from Grand Theft Auto V receiving its next-gen polish on the Xbox One and PS4, but we're not hearing anything about the rendering resolution of the game on the Xbox One and PS4... until now.
In the next issue of Official PlayStation Magazine, there will be a 10-page on the game, diving right into the world of GTA V on Sony's console. The cover has since leaked, showing scans of the feature and teasing that GTA V on the PS4 will be running at 1080p. OPM have some massive statements for the world about GTA V on the PS4, saying things like "Grand Theft Auto V on PlayStation 4 breathes fresh, oh-so-new-gen life into the greatest game ever committed to Blu-Ray", now I don't know about you, but that's a pretty big statement.
Better yet, OPM continues: "Farewell, 720p. You served your purpose adequately enough. Still, our eyes have been gagging for 1080p's pin-sharp pleasures and Los Santos sandbox is only too happy to oblige on PS4, running at a native 1920 x 1080 pixels. For a game erected on hundereds of tiny incidental details, the resolution bmp is a huge game changer for GTA V". The publication continues: "Glimmering 1080p presentation, hugely increased draw distance, 100 new songs, fresh wild-life, a bumper version of GTA Online, this is sandbox you've dreamt about ever since you slotted Sony's angular baby under your TV".
Something that really piqued our interest at Computex this year was spotting G.SKILL's amazingly fast Phoenix Blade PCIe-based SSD, an SSD capable of pushing a massive 2GB/sec, has been officially released by the company.
G.SKILL reaches these speeds within the Phoenix Blade using four LSI SF-2281 SSD controllers in a RAID0 setup, splashed together with 480GB of MLC flash. This amplifies the bandwidth up over four times the normal SATA 3-based SSDs, thanks to it sitting on an x8 PCIe slot. We have up to 2GB/sec read/writes, and 245,000 IOPS to ensure super-fast transfers.
The Phoenix Blade also supports TRIM and SMART support, which provides users with piece of mind that their data should be safe. We also have CRC data protection, which prevents data from corrupting during file transfers, and a great 3-year warranty from G.SKILL with full technical support from their tech team.